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Question for devs: How can you win againts the skull merchant that camp the 3 gens since the start?

I'm not gonna lie, all my matches againts her is the same, place drones in the 3 gens, refuse to chase and once you deactivate the drone she just come back and immediately put it in the same place.

The only way to finish this is give up or wait a whole hour to servers to shut down. I don't know who thinks this game design was a good idea, but having game hostage is just unhealthy for this game

Comments

  • not_requested49
    not_requested49 Member Posts: 1,979
    edited March 2023

    Agree, some still think that she is "weak" and doesn't need a nerf and I just assume they haven't went against it yet to know

    But imo she just needs a whole rework or just deletion from the game if they can't do a nerf, like 90% of the community wanted them to scrap it anyway

  • not_requested49
    not_requested49 Member Posts: 1,979
    edited March 2023

    Inb4 the next killer's power is just make gens take 999999999 seconds each and increase the server shutdown time to 5 hours and increase the starting DC penalty, ramping up to a maximum of 2 months

  • Emeal
    Emeal Member Posts: 5,381

    I have lost quite a few 3Gens as Skull merchant, sure I might be able to hold them but not forever. Does not seem like such an easy win as you say it is to me. However what strategies HAVE you tried so far?

    Make a list.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 2023

    You all just work on different gens. If injured you have a CoH sitting just outside to solo reset. If she commits to anyone she loses. If she doesn't commit and just keeps running back and forth y'all will slowly do the gens faster than she can regress them, even with all gen kick perks.

    If this isn't working for y'all then people on your team are making misplays.

  • Spectralfx
    Spectralfx Member Posts: 605

    That's about right.

    On The knight I gave up the 3 gen approach due to this. Good survivors that react well put you in a slow-but-surely losing loop too often.

    What works for me with the Knight is the 2 jailors addon with map of the realm (bigger detection range)... and hard camp basement with hook perks and agi... so filthy good!

    Can't wait to get the Skull Merchant with shards to test that approach with her

  • Gandor
    Gandor Member Posts: 4,271
    edited March 2023

    This worked for me against knight after very tiring match. But it does not work against SM. The difference is subtle - you always need to hack drone which takes some time. If you don't, then you don't need to heal at all because you will be exposed anyway (and as she is guarding her 3gen, there are no pallets nearby after a short time). But she can immediately redeploy her drone back.

    The time she gains by using her ability is just enough for her to be able to regress the gens ad infinity. The only way to break it is to wait until she misplays several times (can happen in 30+mins match). If she plays perfect, you just HAVE TO have perfect coordination or genrush build. Otherwise it's gg.


    But at this point I feel it's no longer worth it. The match will take ages to finish and it will most likely result in loose anyway. It's just MUCH MUCH MUCH more appealing to throw the match and hope you don't get her next game. You can have 2-3 normal games in time of 1L by SM

  • Blueberry
    Blueberry Member Posts: 13,671

    Hacking the drone takes seconds, that changes basically nothing. She also has less pressure than Knight. I literally haven’t had a single game drag out like you’re talking about. We either breaking it like I was talking about or me or my team misplays too much and lose.

  • Gandor
    Gandor Member Posts: 4,271
    edited March 2023

    It changes everything. Those seconds are the thing that moved you VERY SLOWLY forward against knight. But those mere seconds are the reason why you will never finish the 3gen if killer does not badly misplay. Also she can get that drone back without any cooldown (she has 4 drones, but needs just 3 of them)

  • DEMONANCE
    DEMONANCE Member Posts: 800

    not even gonna comment on that playstyle

    but i hate seeing knight being so missplayed by people when he has great potential and strats to him that don't involve being as boring as possible.

  • Batusalen
    Batusalen Member Posts: 1,335
    edited March 2023

    No no no no no! Dude! You must play by the Survivor's Morals Rulebook! You must not play to win, you must play for the fun and joy of the survivors! What are you doing being "as boring as possible"?

    It is unacceptable! The Knight should be nerfed, and you should be banned for being an unfun sinner!!!

  • Spectralfx
    Spectralfx Member Posts: 605

    You say that but I literally just had a game on the infirmary map with a million pallets, getting flashbanged and pallet stun and flashlight rescue for 4 gen, I kid not, 4 gens of that crap...

    but, I consolidated on the side of the map with basement and 3 gens ...

    Hooked the first one in there with 2 jailers sitting on top for early warning as I stand by the stairs ... they DC when they realize no one come to rescue... I down another, start walking them in the direction of Basement, they DC on my shoulder...

    I murdered the other to in a similar fashion, last one had the cutest Dead hard (but by then what does it change right?)

    They can say whatever they want, I love a good comeback, I think it's hella fun to read their hate after the game too. <3

  • DEMONANCE
    DEMONANCE Member Posts: 800

    they can do what they want which is why i didn't comment on the Playstyle but what's the point of choosing a killer just so they can camp and cheese some kills with specific addons like they're playing for a tourney or smth it's like playing huntress ( a strong and fun killer) but running oak haft and standing in front of the hook yes you're guaranteed Survivors probably can't save but like that's a huge waste of the killer's potential which was my complaint

    knight is a fun and decent killer imo especially after the buffs long range patrols are rewarding so just picking him to camp kinda hurts my soul haha.

  • DEMONANCE
    DEMONANCE Member Posts: 800

    the game map is easiest map for knight to just deploy a guard and almost always get a hit on Survivors at most loops am surprised you struggled that much on it which would explain why you play the way you do.

  • Spectralfx
    Spectralfx Member Posts: 605
    edited March 2023

    you are not getting a hit with the minions because their AIs likes to run the opposite way after planting a banner for 2 hours.

    sure, maybe if the survivor are silly enough to stand there and T-bag for 12sec you might get a hit, but at that point they misplayed.

    an half decent survivor will know to press W asap and just never get hit. meawhile you are trailing behind because asking this guard to do its job gives you a seizure or something and by the time you reach the w pressing survivor your guard despawn and now you are literally back to square 1 as they reached a pallet.

    the guards are only good as early warning or to flush out survivors trying to save a survivor you are camping in the basement and even then, if they know what's up they will wait for you to spawn it, mad dash down the stairs and despawn it during rescue and even if they are already hurt its no problemo thx to dead hard.

    unplayable.

  • Batusalen
    Batusalen Member Posts: 1,335
    edited March 2023

    "The killer's potential"... alright, first of all? Why do you think you can even complain about how others use a killer? Second, why do you care about how people use the killer in the first place? The reason to "pick a killer to do x" is to win and / or have MY fun. Not your fun, not survivors fun. My fun, playing the way I want to play. Not your way. Fun is not objective, is all the contrary and what you find fun doesn't have to be what I find fun.

    And now you say "they can do what they want", but even in the last part of this comment it is obvious that you think it is fine to recriminate someone because he doesn't play him the way you think is the "correct and fun way", and then proceeded to question his skill in your next response because of it.

    So, you maybe really believe that you have the right to "make a complaint" about others way to play or that using the "is my opinion" card automatically made it a valid argument, but the only thing you did was show your entitlement, my guy 🤣

  • not_requested49
    not_requested49 Member Posts: 1,979

    With sloppy butcher, healing takes longer with the COH, and that time that is being taken to heal allows the gen to regress

    Honestly, I would've thought by now that everyone would agree that its basically impossible

  • Spectralfx
    Spectralfx Member Posts: 605

    don't get three gen by picking the gens you do wisely, otherwise pick one of the three and commit knowing that she has no chase power and all you need to do is 1 last gen.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 2023

    I mean if I play way, way more than the average player and not had issues with it what are the possibilities to explain this? Have I just beat insane odds of RNG? Like I'm not being sarcastic here, I'm seriously asking. How can we explain me having no issues with it in any of my games, especially when the amount of matches I play is an extremely above average sample size? Like I should have ran into these games a lot based on what people are experiencing I'd think. This is even entirely solo queue mind you, so this should be even more rare for people playing in some form of a swf.

  • not_requested49
    not_requested49 Member Posts: 1,979

    Not sure, I'd only think that the SM you are seeing don't have the proper build and setup to make it impossible to do

  • not_requested49
    not_requested49 Member Posts: 1,979

    No chase power but instadown if you dont disable the drone, and I'd you do, great, she can just put another immediately in its place

    Thankfully though this will get nerfed next week and It'll actually be possible to do gens, just don't believe that some are saying "it's ez to counter" like no, its not easy in ANY way and sometimes downright impossible

  • Spectralfx
    Spectralfx Member Posts: 605

    The insta-down takes forever to kickin and the minigame to disarm the drone is a joke.

    Honestly, it barely do anything for the killer because its so easy to run for the edge of the map where she won't go after you. If anything I'd give her an haste bonus to actually secure a kill when a survivors is exposed like that.

  • DEMONANCE
    DEMONANCE Member Posts: 800

    hmmmm you seem to have some problems and a sad mentality probably got teabagged a lot or something and it hurt your feelings and i am really not it in the mood to argue i should have just specifically addressed the other guy that was my bad.

  • SaltiestChip
    SaltiestChip Member Posts: 30

    I agree that the game getting held hostage is bad for the games health. And thankfully the skull merchant is getting an update to make her ability a bit more fair and be able to peel her ability off of that 3 gen.

    The problem however is that I think this is what the game has kind of been working up to. The META on both sides has really been pushing for generators to be the primary focus, and I think accusing one side or the other as being the primary problem for this is kind of like arguing about the chicken or the egg.

    I think that everyone has an expectation that this game is PRIMARILY supposed to be about the chase. A lot of killer perks are for chase, and a lot of survivor perks are for chase, and it seems like most people tend to have the most fun when people are being chased. But the game has moved away from that gameplay and the recent releases and perks on BOTH sides show it.

    The game has always been about survivors needing to get gens done as fast as possible to get out alive, and the killers goal has always been to stop the survivors and slow the game down to try and make the survivors loose as many resources as possible.

    And this is further reinforced by the fact that there are huge spikes of unbalance on both sides whenever new perks or characters are introduced into the game. Id like you all to remember that before this is was all about gens getting rushed within the first 3 min of the game. And now the problem has been over corrected to the other side.

    The developers have been slowly pushing this game to be more objective based for a very long time and I think that realization is just finally dawning for a lot of people.

    Personally I really enjoy the longer games because I enjoy the challenge, and anecdotally the 3 gen games that I've managed to win were really close. But obviously not everyone is going to feel the same way since fun is subjective to the person having or not having it. I just hope that the developers can find a way to balance this type of gameplay and make it fun, and I hope that the community embraces the shifting focus.

  • Batusalen
    Batusalen Member Posts: 1,335
    edited March 2023

    Of course, it's not that you don't have any argument to make. You just "aren't in the mood"! That's why you just took the time to insult me instead of answer or simply not say anything more.

    Nothing to be sorry about! It happens to the best, it can happen to you for sure.

  • not_requested49
    not_requested49 Member Posts: 1,979

    "Forever" yeah but I'm not talking about in a chase, I mean on a gen

    Because then it becomes disable the drone even tho she will be able to place it back immediately, or ignore it and face exposed

  • Spectralfx
    Spectralfx Member Posts: 605

    I mean of course, if the survivor she walks back to just sprint burst/dead hard away, the killer isn't going to lose the game by chasing.

    the killer will reset and then, if the survivor want be extra safe, they will heal up or wait for the exhaustion perk to reset and try again, hence the forever loop.

    what is crazy right now is that with Circle of healing in play, I rarely see confidence in most survivors, the good ones just three man one of the three gen and do it right in the face of the killer knowing there is nothing such a weak killer can do to stop them and they get out.

    it's sad to see that the current state of affair is brought by a bunch of survivor unable to work together just sitting in a corner of the map and crying that a B-tier or less killer is OP just because she gets a notification on her phone that they are tempering with a gen...

    outside of that it's an M1 killer! for real!

  • not_requested49
    not_requested49 Member Posts: 1,979

    True but, remember this is solo queue usually, so that coordination of a SWF is just nonexistent

  • Spectralfx
    Spectralfx Member Posts: 605

    you heard of streamers right? they are all over the place lol.

    at a certain MMR these are most of your matches as killer.

    I'd concur if the discussion was about the survivor that goes in as killer at low mmr for 2-3 matches to "witness how easy it is" but in fact, dedicated killer mains play most of their matches vs a multiple time prestiged group of survivors with comms and meta perks.

  • not_requested49
    not_requested49 Member Posts: 1,979

    Meta perks won't really help against a 3 gen SM tbh

    You can have all the anti tunneling or as many dead hands you want, it won't matter if she never commits, just one hit, you heal, repeat

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    Dear developers, you haven't fixed the main problem of Skull Trader. She selects 3 generators from the start of the game and patrols them, and this wins her 100% of the time. She has 4 drones and doesn't care if 1-2 of them don't come back because you have now made a system (drone = survivor) to win somehow, everyone has to unlock the drones, which is unrealistic. I think that at least 1 drone should be removed for her, and then I'm not sure that there is a chance.

  • roundpitt
    roundpitt Member Posts: 578
    edited March 2023

    I convinced my wife to play some survivor today and we played against the Skull Merchant. She camped a three gen at the end. Only had three hooks when we reached that point.

    It took so long to get the last gen. We did it by trading who would take the claw trap each time she came by. But this mostly aggravated her because we were only getting the gen to around 30%.

    At some point she decided to commit to me because I made a mistake and got hit where prior to that I had escaped every chase against her. I took her to the opposite corner of the map which allowed my wife to finish the last gen. We escaped.

    Had the Skull Merchant continued placing bots instead of chasing me, I’m confident that she could have stalled the game indefinitely.

  • ad19970
    ad19970 Member Posts: 6,468

    Of course she wouldn't have a chance, because removing a drone from her would make her completely useless. They are never going to do that.

    The changes that are coming will make her more manageable in a 3 gen, but she'll still be strong at defending 3 gens. Meanwhile, she will now have more incentive to go for chases.

    Now its on bhvr to try and fix 3 genning jn general, by changing certain perks and maps, and buffing slowdown perks that aren't oppressive in a 3 gen scenario, like PGTW.

  • albertoplus
    albertoplus Member Posts: 413

    Honestly, do you even need to heal or get rid of the exposed effect?

    The problem seems to that the killer never commits to a chase, right?

    Can't you just ignore the wounded state/exposed effect and just keep repairing?

  • Gandor
    Gandor Member Posts: 4,271

    No you can't. She is guarding her 3gen and she chased away ppl long enough for all the pallets that are close by to run out. Meaning if you stay injured/exposed on the gen, it will be very easy for her to get downs (said in a different way - to commit for 5s to get down).

  • albertoplus
    albertoplus Member Posts: 413

    As long as you are aware of terror radius and you see her coming from a long distance and leave the gen at that moment (without losing her on the camera, so at the moment she kicks the gen, if she choses to go back into another gen, you quickly go back into this one) that can be easily 20-25 seconds of minimum chase time, not 5. Thats only counting the time she needs to reach you running, not the looping after that.

  • Gandor
    Gandor Member Posts: 4,271

    Right. So everyone complaining about SM and knight are making things up... And all the games taking 30+mins are not happening.

    I don't need to know anything more to be 100% certain you don't play survivor (and I am not talking about maining one side - I am talking about not playing the other side at all).

  • jinx3d
    jinx3d Member Posts: 519

    attack her drones.

    if she has 3 drones at 3 gens, she has one spare at all times.

    if you attack her 3 drones, she has to wait before bringing them back, where you can just rinse and repeat.

    you can make gen progress while shes more focused on drones

  • albertoplus
    albertoplus Member Posts: 413

    Answered on the other topic and the answer would have been the same here, so, moving on!

  • not_requested49
    not_requested49 Member Posts: 1,979

    You can only do that in a voice comm SWF with extreme coordination