Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Should they really buff killer?
Everyone knows there are weaker and stronger killer. Some are more viable, others less.
Yh, it sucks if your favourite killer is weak, but with the amount of killer we have now, there are plenty of strong alternatives to play. Atleast 10. And more killer are coming, sometimes they are good like Wesker.
So should they really spend a lot of ressources to fix weaker killer (it will never end) or use them to fix problems like maps, mechanics, perks, etc. which affect the entire player base?
Comments
-
I think it’s a little bit of all of the above but more so leaning towards maps. The majority of killers that are below A tier excluding Hillbilly hardly take any skill/ no skill at all to play. You can’t just buff Legion for example without considering that legion will perform better on Autohaven wreckers yard compared to Springwood.
0 -
They should absolutely work on making the weaker killers more viable. You don't like a killer because it's strong (unless your only notion of fun is winstreak bragging rights), you like them because they're fun to play for you. And if your favorite killer has been neglected and is now in a pretty bad spot, you can't substitute it with another killer as though they were interchangeable. All killers in the game should be fun to play as, and at least decently viable.
I'm not saying every killer should be able to handle seal team 6s, it's okay to have some power variations, but every killer should feel good to play as and that means buffing them when needed.
Compared to that, a singular uneven map is less important : there are dozens of maps and variations, so especially now that they've implemented map repeat prevention, you won't be too often bothered by that one map. (I'm in favor of removing of map offerings btw)
Whereas people playing weaker or clunky killers are bothered every match they play.
That being said, other reworks like maps, items and perks are important as well, but I don't think they're dealt with by the same team of people anyway, so it's kind of a moot point.
Bhvr has the resources to work on several aspects of balance at the same time.
4 -
I would prefer if they buff specific Killers over general Killer Buffs. The problem is that general Killer Buffs benefit the strong Killers as well, which might make them too strong.
Something which really helps Trapper might be way too good on Blight. And something which is weak enough to not make Blight oppressive might do nothing for Trapper.
2 -
The thing is, the dev doesn't know IF a new killer become weak or strong, it's the playerbase who make it, so, yeah, when someone are release, dev who work on the old one for making her better, have to add some new in the list
One thing Dev can do... And, I don't know if it can be a Good Idea... It's making killer linked to some map
For exemple, when someone play trapper, all the map where he can spawn are the smaller one (exception for offering)
Or... Making three type of dimension for a map (small/medium/big) and, when a killer gonna spawn on this one, the map size change for him to be better in a way
1 -
They could exclude certain killers from getting buffs maybe
0 -
Dont think that this will really work.
E.g. they increased the Gen Time by 10 seconds. While you still dont see any more Trappers or Clowns, you see that Nurse and Blights have it even easier than before.
If they would size down some Maps this would also benefit all Killers, but again, some already strong Killers might just become even stronger.
0 -
it sucks if your favourite killer is weak, but with the amount of killer we have now, there are plenty of strong alternatives to play
The point of having a favorite killer is that I want to play them. If BHVR is going to charge money for a character then that character should be worth playing and therefore worth my time and money.
1 -
There are absolutely a ton of killers that need buffs. Saying 10 killers are viable is also extremely generous, I’d say more like 5, and that’s being generous. They can buff the worse killers without buffing the better ones.
0 -
It's likely that the solution to many problems in the game will come from nerfing both sides in various ways.
Take, for example, gen speeds. You could buff every regression/slowdown perk, and then would have to give more options to survivors. It just makes the problem worse. That results in basically what we have now, where gens can be done in 25 seconds with 3 survivors with BNP, or the other extreme of over 3 minutes with Pentimento/dying light.
It's healthier right now to nerf things so there's nowhere near the drastic differences on either end. Effectively delete BNP and make other changes and you could end up with gens taking between say 70-110 seconds instead of 30-170.
The same concept applies to the killer gap.
0 -
I don't think the role needs any changes.
I do think that a lot of individual Killers need buffs and even more need changes.
0 -
basic killer buffs aren't needed, what they need to do is buff bad killers to bring them up to average killer level. then go from there.
0 -
i think every killer in the game got an update at this point.
trapper- legion- ghostface- wraith- clown- plauge..etc
they undeniably feel much better to play than they used to so I'd be willing to wait for any more needed buffs for them to the devs would give their attention to map balancing which affects every killer in the game.
there's nothing that ruin my mood in this game more than getting a ######### map and there's plenty of those.
0 -
Map balance would help weaker killers much more than stronger killers though. Especially making more loops fairer. Blight or Nurse do not care about loops, or at least not a lot, but weaker M1 killers do, and we still have way too many maps with too many strong pallets that leave very little to none mindgame potential for M1 killers.
When it comes to map size, this would also help the strong killers, but again I would argue that it would help weaker killers the most. I think what they did with Eyrie of Crows was generally great. That map is neither too big nor too small. Might still have a few too many safe pallets, but in general that map seems pretty balanced, and I hope they do this with more maps.
Blight and Nurse will probably need nerfs in addition though, to be fair, both killers are already in need of nerfs, especially Blight.
1 -
Fixing map design will go a long way towards making M1 killers better, but it wouldn't completely fix all the issues. Some killers just suck and they'd still need changes.
0 -
Blanket buffs no but there are a bunch of killers in this game that do need some noticible buffs to their power. Trapper, Myers (though nerf tombstone piece), Clown, Knight.
0 -
You're right!!!
Buffing a character because bad players cant keep up with good players on that character is such a survivor thing to do, definitely not applicable to killers.
*long sigh*
Unlike with the swf-solo relationship we actually can tweak the weaker killers' abilities without touching any other killer. Making pig not suck wont make nurse overbearing.
0 -
Blight needs nerf if anything definetely not a buff. He has too many OP add ons and dead hard/survivor sided maps are only holding him down. Which both should also be nerfed and gens increased to 100s.
0 -
they improves killer like once a year and often what killer they change often get very low impact placebo changes like sadako got improved from PTB and she is still so bad.
1 -
It would be great if every killer is viable. I mean i play Wraith, Ghostface, Doctor and even Myers. And it really sucks when i lose and know that another killer would have had it a lot easier.
But if not losing is that important for me, i should take a different killer. For example artist, plague or hag (hard choice nowadays).
Sure you will never get the same killer, but many have similarities. Well, in my case, there is no viable stealth killer, but thats probably impossible.
In a perfect world we would get the killer changes and i would be happy, but if we have to choose (like right now), i would prefer other changes.
0 -
Yh they do need changes. I play with many of them and i know it.
But the question is do we need those killer? If some of them never existed, would it be a big loss? And im saying that while talking about half my mains.
If you want to play with a viable killer you have a choice. When i started there were only ten killers anyway.
It would be great if all killer would be viable, but thats really hard to achieve bc it takes forever. And four new killer (and atleast three need to be fixed) per year dont make it easier.
0 -
Almost every killer is fine. What isn''t fine is huge maps with tons of pallets, 10 second self heals and god tier exhaustion perks. Thats where the focus needs to be.
1 -
The real question is how do you individually buff some killer without making them extremely unfun to go against? How do you buff clown without just making him really fast or survivors really slow with his power. If they make his slow go from 15 to 25 or his speed go from 10 to 15/20 he will just run you down with no skill expression on the killer side. A lot of killers simply just don't have the kits to allow them to be an A or even B tier killer.
0 -
No, not every killer needs to be strong.
Whenever BHVR tries to buff a weak killer, they end up buffing what they were already good at, and just make them eye-rollingly annoying to play against.
0 -
Killer is mostly in a good spot. Map balance is an issue, and item/perk stacking can be an issue. But killer power level itself is mostly ok.
I think most of the complaints come from more average players who expect to consistently compete against players well above their skill level. That shouldn't be possible. The game would be terrible if there was no skill expression. It's a matchmaking issue that often presents itself as a balance issue.
0 -
By reducing the delay on his yellow bottle? he's suppose to be about the idea of timing speed boosts but with the delay, people often detach away from loops making you waste bottles and it makes more tricky to time speed boosts as it is less reliable. you can still make him work with enough experience but ultimately the survivor wastes your time. This would also help reduce skill-floor in using clown bottles allowing for newish clowns to get more value of yellow bottles. Another aspect that could be improved is his base-kit total bottle count capacity. Its annoying running cheap gin bottle in every clown build just to use your ability. perhaps his base-kit bottle count could be upped from 4->6 to reduce add-on reliance. Clown can still run add-on but he will be less add-on reliant. Not every killer has to be A-tier or anything. Just being fun to play is sufficient.
0 -
If its small targeted buffs to weaker killers surely,, i dont wanna see a single generic killer buff that could potentially help nurse, blight or spirit for example
0