Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
lets discuss things that are unbelieveably still not addressed in dbd
edit: there is no way you will ever see a 3 or 4 man haste effect with the skull merchant ever(since skull traps destroy themselves after a timer...you at most get 2 people at a time)
edit: it is as rare as getting full value out of thanataphobia (if not plague/or legion and legion is questionable without legion pin)
edit: i get to sniff butts waiting out the dead hards...timed my swings to hit at the end of the animation but yup it is as rare as timing a swing to hit a dead hard finishing through a pallet and then getting stunned afterwards.
edit: basekit borrowed time from the hook to an exit gate is still ridiculous...if there are no hooks due to bad spawns they either crawl out for free or get hooked close to the gate because there is no other option
edit: hooks breaking after a surivor dies on them...why?
4 survivors slugged on ground killer doesnt hook = 4 minute timeout/no chance to hurry bleedout meter
last minute switch to different loadouts (swf specialty)
game held hostage by killer standing over hatch and not closing it
survivors disarming trappers traps without any penalty
game held hostage by survivors not doing objectives after a set time (hide and seek in red forest time)
call of brine/overcharge stacking
circle of healing stacking with medkits (stacked medkits in general)
face camping bubba
tombstone myers (thought he was getting an addon pass after ghostface)
edit: myers not receiving stalk from more than one survivor at a time and also being able to run out of stalk
edit: basetime borrowed time still working to escape the trial after being unhooked/kobe off the hook if close to the gates
edit: any unhook the unhooked should not have detection collision to tank hits
edit: victor being punished for landing a hit on an injured survivor if they are paired together
edit:dead hard eating lethal hits/making some m2 powers useless/harder to use (trickster blades)
thoughts? what am i missing(help me out)?
Comments
-
The killer shadows.
12 -
Couple small points
game held hostage by killer standing over hatch and not closing it
Not an Issue just do gens.
call of brine/overcharge stacking
This is only an issue in 3 gen scenario, making 3 gen an issue not this specific interaction.
face camping bubba
I havent seen one of these in months how often do you actually see these
4 survivors slugged on ground killer doesnt hook = 4 minute timeout/no chance to hurry bleedout meter
This should also be coupled with survivors waiting in the exit gates/giving killer option to concede when gens are done.
4 -
Why this game doesn't have a concede button baffles me to no end
8 -
Killer standing on hatch means you should probably do gens, youre the one holding the game hostage at that point
6 -
CoB and OC aren’t issues, and is there really a good way to stop Bubba from face camping? I’m not against getting rid of that strat, but I feel like the only thing that could work would be preventing him from using his chainsaw near a hooked survivor which would either be ineffective, or abused by survivors.
2 -
face camping bubba? not as much like tombstone myers but still should be addressed
i guess the exit gate butt dance celebration is considered ok since the exit sequence has happened
giving the killer an option to concede such as opening the gates when 4 gens are done and no deaths and/or at least 3 hooks have not happened would be nice. at that point the killer is clearly getting stomped.
0 -
that is freaky haha
0 -
fair point thanks for the clarification
1 -
maybe the chainsaw doesn't down if within x amount of space of the hooked survivor? (only applies deep wounds?)
0 -
- Myers running out of stalk and being unable to stalk two survivors at the same time.
5 -
If that's your list, DBD is in a great place. None of the issues you have are actual problems that need to be addressed.
They could eliminate your issue with people changing load outs by not letting the killer be able to see any info about the survivors before a match. It's pretty silly that the killer gets that much info before a game.
2 -
• No Concede button
• Sadako's teleport cool down when Dredge is right there
• Twins
• DDoSing (Can't remember if this was addressed or not, but I feel like it's a constant uphill battle)
• Why the camera insists on focusing on Spirit's behind when the match starts up
0 -
I've had a few killers find hatch first and are standing on it, waiting for me to try and find it. Either they pop it or i pop all gens, no matter what, those gates are getting powered
0 -
last minute switch to different loadouts (swf specialty)
Yeah, that one is confusing. Either make it so both sides go in blind, or if you want the killer to get last choice after looking at survivors make a locked period where killer only can make switches.
survivors disarming trappers traps without any penalty
I don't think that is per se a problem, trapper is generally weak, but it's not like that is the one unique thing
Also adding more things to disarming trap would just turn basement trapper into an absolutely impossible situation
circle of healing stacking with medkits (stacked medkits in general)
I think the bigger problem is just how much power survivors can get out of medkits. Part of the problem with the game design is that brown items/addons to purple are substantial jump.
face camping bubba
He's boring, but it's surprising that hook camping in general is such an element of this game
-
Hug tech - spirit bug
0 -
- player with ping over 300 can start a match
- spending bloodpoints takes ages
- matchmaking, when players with 10 - 20 times the hours of the baby surv are mixed together something is wrong
1 -
● A proper graphics configuration menu
● A proper sound configuration menu
● A Field of View Slider
● Dedicated servers still have subpar performance after nearly 4 years
● Decent hitboxes for projectiles(Huntress hatchet is a sphere and Survivor hitbox is a pill, which results in wacky hits)
● Map Design
2 -
Hag still being a 4.4 m/s killer despite having a billion counters that experienced survivors can use and being extremely map dependant. Put her on Red Forest against a good team and she's turned into the worst M1 killer of the game.
(Half-joking of course, I know that the very best Hags are amazingly strong, but she is a bit of a noob-stomper but not much else for the vast majority of players)
0 -
Also, Prestige still being displayed in lobby.
Game went from "we don't want to display ranks in lobby, it doesn't accomplish anything but skew the appreciation of the game by shifting focus to something that doesn't even affect matchmaking" to "lol now every killer's gonna shake in their boots when they see high prestige and either dodge or feel like they need to play sweaty, only to blame it on the matchmaking if they lose"
3 -
still don't get why he runs out of stalk and i didn't even think about a myers stalking 2 to 3 people on gens and only getting 1 persons worth of stalk...this needs to be changes when he gets his update
1 -
Adding onto this, I'm surprised Survivor holding the game hostage by not going through the hatch isn't mentioned in the same post.
If we're really considering the opposite an issue.
1 -
I run into Bubbas with "the build" at least 3-4 times a week depending on how much I play. Actually, I'd say about 40-50% of the Bubbas I play against have that exact build, and about 70% of the Bubbas that DON'T have that build will facecamp after being ran for 3 gens. Even the most braindead player of all time can get an easy 2k with that build. It's about time we did something about instadown killers being able to use their power around the hook.
0 -
Yeah, but the fact that survivors could take chase to the hook every single time without fear of the killer’s ability being used against them at all is what worries me. Like I said, I’m not even trying to defend the strategy here, I just genuinely don’t think there’s a good solution for it.
0 -
You can still eat M1s around the hook. Maybe the power disables after a certain amount of time near a hook, or if the killer isn't in chase, or if some other parameter is implemented. Creating a situation where a killer FORCES a kill no matter what you do, simply by existing, is completely obsolete and should be removed.
1 -
i guess since the killer can hit the survivor it isnt considered holding the game hostage?
0 -
It is if I can't find you.
I literally had 15 minutes of my time wasted because the hatch spawned in the corner of the swamp.
I didn't know it could do that!
I never even found it, I had to disconnect because I was tired and had to eat an 8 hour timer over it.
And then the guy told me to kill myself.
0 -
So, just to confirm: You want both tombstone add-ons nerfed or deleted, right? Because the Killer should have to either double hook the Survivor or "outplay" individual Survivors several times in a match to be able to kill them?
And lmao THAT'S something that needs to be addressed? Just shove them out. Yeah, teabagging is toxic, same for sitting at the gates... but you're actually on the forums complaining about it. Like, what, do you want the devs to waste resources ejecting Survivors the moment they set foot in the gate? They'll sit just outside the gate instead.
Here, if they're common for you, here's a way to benefit from that: Blood Warden.
And there is a way to concede (albeit not the best). Move to the basement or a corner of the map (or face a wall near the gate) then face the wall. Watch some Youtube and open up the gates if the Survivors refuse to open them. Done.
0 -
You're missing the point. Both of these scenarios aren't holding the game hostage because there is a common sense, obvious way to bypass the problem. Killers camping hatch and waiting for you to show yourself? Do gens. Survivors not going through the hatch? Hit them or close the hatch.
Survivors hiding all game and not going for hatch or trying to win or do anything when it's 1 survivor left... use a detection power if you're playing one of those Killers, use a perk, or keep looking for hatch. Check gens while you're at it, generally Survivors trying that need to touch gens, kicking every gen you see and checking around gens with progress on them can help.
0 -
"4 survivors slugged on ground killer doesnt hook = 4 minute timeout/no chance to hurry bleedout meter"
This is exactly why the devs are working on the Finisher Mori mechanic that no one seems to like.
Careful what you wish for.
0 -
i actually would not mind it
0 -
This content has been removed.
-
you mean after the entity blocks it off?
0 -
i just think that they should be changed...an add on that bypassed 3 hook states is seen as ok but the old iri moris off of hooks was seen as bad(which they were and rightfully changed)? I also would like myers to not run out of stalk power and get more stalk if he stalks multiple people at a time.
blood warden doesn't stop them if you don't hook them? I am just holding the devs to their words that they didn't want bullying methods in the game.
as for your last point what if the survivors don't do the gens? wait the hour until the server is done?
0 -
That's there so that the killer eventually catches you.
It was added because of ######### map design.
0 -
there is no way you will ever see a 3 or 4 man haste effect with the skull merchant ever(since skull traps destroy themselves after a timer...you at most get 2 people at a time)
it is as rare as getting full value out of thanataphobia (if not plague/or legion and legion is questionable without legion pin)
i get to sniff butts waiting out the dead hards...timed my swings to hit at the end of the animation but yup it is as rare as timing a swing to hit a dead hard finishing through a pallet and then getting stunned afterwards.
basekit borrowed time from the hook to an exit gate is still ridiculous...if there are no hooks due to bad spawns they either crawl out for free or get hooked close to the gate because there is no other option
hooks breaking after a surivor dies on them...why?
0 -
Other than maybe a couple I agree with most all of these. Good points.
0 -
out of curiosity which ones do you not agree on?
0 -
CoB/Overcharge stacking. I don’t think this is an issue at all.
Myers Tombstone. This is more of a meme build than anything. You wouldn’t actually run this if you were just trying to have the best chance of winning. Since you’re apply zero pressure and taking extra long to hit t3 against even decent survivors the gates will be powered by then unless they’re just playing bad. Not an issue.
That’s probably the only 2.
0 -
fair enough...the stacking won't be a major deal anymore with the newest patch and i always thought scratch mirror myers was more of a meme build ^_^
I thought of two others...wesker being punished if he throws a survivor and the survivor doesn't hit an object and deadlock not being available in the shrine for beginner players still.
0 -
Just make the post chainsaw segment a stun like with nurse. Bait out the chainsaw, then unhook and run away. Make the stun duration longer or shorter as needed. Should be an obvious fix.
0