make the stun duration dependent on the killers (ability).
the current stun duration is 2sec you could do it like this, example:
Trapper has a stun duration of 1.5 seconds because of his weak ability, otherwise Nurse has a very good chase power + map control, 5 seconds stun, Blight and Spirit 4 seconds stun, etc., which would also result in a much more rewarding Nurse, Blight, Spirit to stun as a trapper, which would reduce the gap between S-tier killers and "normal" killers, for example, a DS would be changed in such a way that the duration of the stun is after the duration of the killer, i.e. a trapper is not interested but a nurse the Tunnelt would be hit hard
Of course you have to take your time and see how you rate each killer, but that's like rating the killers with terroradius or killer speed
Comments
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You need to also think "is it fun to play as?" instead of only "is it fun to play against?"
You should NOT aim to stun Nurse, Blight or Spirit. Even if you do, it's not fun as nurse to get stunned 5 seconds after a pallet stun. Nurse gets already stunned all game after her blinks.
Spirit already is a lot weaker than she used to be. You can clearly hear when she's phasing where she is and she has a power to recharge before using it again. Sunning her for 4 seconds would be a horrible change.
Blight is also fine as he is. The only thing he needs is a couple of add-on changes.
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Go play some twins and eat an 8s stun every time you down a survivor
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These are not clear numbers, they are only intended to illustrate how you can nerf the killer strengths and at the same time buff the weaker ones and significantly shorten the gap between them and NO! a nurse is almost never stunned, Spirit and Blight like it, of course, but I assume that you are talking about not so good killers, but that doesn't matter because the oh so beloved MMR would have to take care of it :)) and yes! a killer like Nurse, who ignores all pallets and is almost never stunned, should the stun seem rewarded and not "yes, the nurse would be in fatigue now and that would be more rewarding for you than if you stunned her with a pallete and she has less cooldown with it ", a blight that has so little cooldown on his ability to break pallets natively in the ability palleten should be penalized more for a stun than a poor trapper but I suppose if you see a nurse being stunned almost every round, I know what level we're moving here xD so I won't discuss it further with you because I would like to write to people who have at least 3k+ hours that would be nice thank you for your understanding
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They should put it in a PTB and let people try it.
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that is what i think too, test it! Maybe I forgot something, but I only see positive things here, strong killers are less strong and weak ones are stronger, stun perks like ds does not lead to the s-tier killers can't tunnel easily, but a trapper who has nothing to tunnel easy is not affected so much (i.e. if he is hit by ds)
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The stun duration is fine as it is now
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But according to “the stats” Nurse would need a 1 second stun while Sadako would need a 5 second stun.
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Honestly, would not be against like +1s stuns on nurse, blight, or other high mobility/mechanic ignoring killers if they're stunned mid-power.
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I know this is more so going off of independent killer strength like Nurse and Blight, but at the same time it kind of doesn't make sense?
I know you want weaker killers to get a shorter stun and the stronger killers to get a longer one, but outside of game balance, why? Realistically more hefty killers like Trapper or Myers would get a shorter stun, but smaller less strong killers would get a longer stun.
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Imagine playing Nurse for the first time, Sorry 10 min stun cause someone is better than you.
That aint going down well.
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Look at my dear companioneh, what is very clear is that bhvr will not buff the killers individually well, thinks that Nurse, Blight, Spirit will remain alone at the top, if you countered them for a longer hour then you might think "ayo why nerfed you some killers now?" You look at things far too simply and judge too quickly, because I'm already thinking further? correct! a second general killer buff like the last one (killer buff patch), but you mustn't forget, like the last one, to give the solo q some more love and attention, because a little look into the future the solo q will then go under if you nothing matters! (solo q is still miserable of course)
look killer is still much weaker than survivor, you don't see it because dbd has no matchmaking, because if dbd had a working MM only the trrio would have a chance to counteract it, so this is not a simple "nerf killer, killer op" talk xD definitely not but bring the killers to the same level so they all get a buff together, because see in the past that was already good, killer buff patch
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