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How many times do we need to ask for decisive strike to come back
You guys really need to give this perk it’s five seconds back it’s a one time use and disabled at the gates and was the only thing stopping tunnelling and camping from being the best option because there is no punishment and deterrent for these playstyles which there should be if killers want to camp and tunnel fair enough but don’t remove the counter play and give us OTR which genuinely is useless when getting hit through base kit bt decisive needs a 5 second stun
Comments
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DS isn’t how we stop tunnelling. We need in game methods that don’t require perks and incentives for killers to avoid tunnelling
That being said 3 second DS is useless
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game is stale af you see tunnelling basically every match guess what you use decisive now you just die unless you are in arms reach of a pallet like how is that worth a perk slot
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I think i would prefer the 3 second stun but also give the survivor a speed boost to make distance.
To the point that the tunneled survivor gains more distance then with the 5 second stun but the killer doesn't spend a long time twiddling their thumbs
On a side note i've been running DS again and it has saved me quite a few times, people don't expect it at all anymore
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yeah but ranged killers eat that stun up we need a buff I don’t know if you agree but ds obviously was what was stopping tunnelling because now it’s gone or practically useless that’s all you see I’ve got value out of it a few times since nerf but most of the time since all anyone really plays is ranged killers it’s made useless I’m really sick and tired of having no counter to it like I can’t do anything if I’m getting hard tunnelled anymore
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Bhvr don’t care enough about tunnelling to do that I would love for some off hook status effect or something that stops hard tunnelling but I doubt there ever will be Decisive kept it at a level where you had counter to fight back and keep yourself in the game it was never a problem to the people who just don’t tunnel it’s sixty seconds if you literally give someone a minute to breathe you can get them without eating a stun but behaviour just nerf everything to the ground and don’t care really
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Honestly I think Off The Record might be better than DS. Especially if you combo it with dead hard, you can give the killer a hell of a chase if they decide to tunnel you off hook.
Of course, this may not entirely apply to newer players who aren't too good in chase which is where DS comes in. I agree the timer should go back to being longer - after all the changes DS has had over the years it was in a really good place. I think it's still a fine perk though. As long as you're by a pallet when you use it you should be able to punish the tunnelling
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At the very least make the 3 seconds actually 3 seconds of time where the survivor has control of their character and the killer is stunned. At the moment I think about 1 second of that is eaten up by the "getting off the shoulder" animation, so to have a 3 second stun distance-made wise it would actually have to be around a 4 second stun from the moment the skillcheck is hit.
This was the case when it was a 5 second stun too, but then it was ~20% of the total stun duration, now it's more like ~33% of the stun duration so it's much worse.
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I dont see how you are getting 5 seconds stun back because it was abused together with Head On. It would also prevent more stun perks in the future. But now, it cant be abused and allows you a free get out of Killer grasp card. The fact that you are too cheap to use the perk because you want to gain distance for 100% of the stun duration is really poor critique of the perk.
That being said. Smash Hit should have Synergy with DS. 100%
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just have to wait and see Decisive was meant to gain distance lol and was fine and I think most the community agrees five seconds was perfect if you have a problem with a five second stun then you need to stop trying to tunnel people out the game simple as that then you won’t eat ds case closed thank you
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Yeah about one second is controlling your character atm not even a full two seconds the five second stun was fine I think and if killers don’t want to eat a five second stun they should just chase the unhooker otherwise if you tunnel you get a 5s stun it’s fair on both sides if you want to tunnel prepare to risk ds
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You can’t combo it with dead hard once in deep wound dh is useless and I’m on about hard tunnelling straight from hook where the killer will just hit you through basekit bt making OTR useless I think killers need a deterrent from tunnelling that was decisive everyone can agree since it’s nerfed more than half the games are ruined by tunnelling and focusing on one survivor making the game considerably in the killers favour with no punishment at all for the killers
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No, DS is about escaping the Killers grasp. Its not a distance perk.
If most of the community agreed 5 seconds was fine, then most of the community is wrong.
What speaks for DS is that stats and DS performs fine as far as we know, despite the reasons you guys mention against it.
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DS should work twice with its "3" second stun. OTR works that way, so it should be the same.
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It’s to put a meaningful stop to a killer trying to tunnel you what’s the use of getting out the killers grasp if you go down a second after smh I think you are just wrong and most of the community are right but ya know
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I think the perk should be changed to 2 uses per game (each hook state), still 3 seconds stun and a killer loses all their charges for their power when DS'd. That way it punishes killers like Nurse and Blight more than normal M1 killers.
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If you go down a second after using DS then all the pallets and resources are gone, you would lose anyway.
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OTR anti tunneling is a placebo. The perk value comes from being used aggressively against non-tunnelers. Tunnelers will just smack you off unhook (they can even tell you have the perk because you're silent). It takes like 5 more seconds to catch up and you're defenseless at that point.
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They do need to add back the extra couple seconds of stun - least it would be worth something as an anti-tunnel perk again.
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