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General healing nerf is a wrong step.

C3Tooth
C3Tooth Member Posts: 8,266
edited March 2023 in Feedback and Suggestions


As killer I want to give everyone a fun match. I dont tunnel or camp. So Coh and DH deserve the nerf.

Though the general healing nerf is a wrong step. Between every survivors' action should have equal advantage for them to consider either do Gen or Heal.

There is no reason to heal in the PTB.

Post edited by Rizzo on

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Healing deserved being nuked. It is not even slightly fair or balanced that you can self-heal in under 10 seconds with some items / combo item and perks.

  • Trollinmon
    Trollinmon Member Posts: 691

    If you heal and the survivor now takes 45 seconds longer in chase then 3 survivor potentially can sit on gens for 45 seconds longer. Staying injured is going to be more scary since you no longer have DH as a get out of jail free card. All this change really does it makes survivors want to run Botany (16x1.5=24).

  • Cassiopeiae
    Cassiopeiae Member Posts: 263
    edited March 2023

    Was it? People have been writing altruistic healing will now take 24s instead of 16, but I am not certain.

    Edit: 24s nerf confirmed. Even standard healing got nerfed to the ground 🙄

    Post edited by Cassiopeiae on
  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited March 2023

    You got me wrong. Survivors have 2 main thing to do. Gen or Heal while Gen has better priority. If Healing take the same time as Gen in the sample situation, people would just Gen rush.

    Further more. If 1 survivor dies. 2 injured survivors literally can not afford to heal for 48sec, and the 4th survivor down, making infinity chase-unhook-heal and Gen will never be done. Unless again, ignore healing to Gen rush.


    The problem of healing is a single Brown medkit can already save 16sec from another teammate to heal you, and it has various better versions, with Charge addons, and multiple it by 4.

    16sec of Altruism healing is never a problem

  • I_CAME
    I_CAME Member Posts: 1,361
    edited March 2023

    They need to walk back the altruistic healing nerf. That's going to make solo queue even worse. Nerfing medkits and circle of healing was enough to address the biggest complaints that were actually justified. There's also the fact that sitting there healing someone for 24 seconds is.... boring to say the least.

  • Belzher
    Belzher Member Posts: 469

    That's sad, at least a healing by a teammate on you should be 16s still

  • Sava18
    Sava18 Member Posts: 2,439

    I don't know how people are defending altruistic healing being nerfed. 32 seconds for 2 survivors to heal up is perfectly fine, 24 seconds for an entire team to self care was not fine.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,181

    Agreed. Medkit nerfs are good. Nerfing normal healing between 2 survivors is not.

  • stvnhthr
    stvnhthr Member Posts: 777

    The Devs do not believe solo queue exists. They always make changes based off of what killer mains say about swf. Solo queue is all I play and the state of the game has continually goes down hill since I started playing. Healing times are too long, killers who complain about quick heal times with items forget all of their perks and ons which make healing nearly impossible. BEHAVIOUR may not actively hate solo players, but they always ALWAYS ALWAYS give them the shaft.

  • jinx3d
    jinx3d Member Posts: 519
  • stvnhthr
    stvnhthr Member Posts: 777

    Guess so, what were they? The hub display icons? Those were helpful, not in a major way but they also benefit swf players, so it isn't a solo buff as much as an overall survivor buff, but not a super strong one. I always suspected half my teammates never even attempt to do gens; not sure if it is a buff to see my suspicions confirmed.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,446

    yeah because if your killer main, your only real challenge is SWF. Its sad to say but soloq is not the highest level of play for dbd. it is lowest level of play.

  • Emeal
    Emeal Member Posts: 5,469

    @C3Tooth Then ill employ a hit and run tactic to go to where you are injured doing a generator.

    AND FEARMONGER.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,980

    Honestly, with the other changes there's literally no reason to change base healing speed whatsoever.

    Your options for healing yourself that would be affected by this are CoH, self care, and medkits.

    Circle after the patch doesn't allow self heals, which instantly doubles the required heal time since you need another survivor. With 16s base that's 32 seconds spent healing one person. Not counting travel time, finding another person, or I guess we can add standing still doing nothing while the boon reveals your aura to teammates to the list.

    Self care + botany is already ~30.5 second heal which makes it equivalent to being healed by someone else already. So by dedicating half your perks to it, you save only the time finding a second person.

    Which leaves only medkits. If you really want med kits to be slower, you can add a self healing penalty to the med kit directly. There's zero reason to make a base kit, sweeping change to healing times if the end result should've been a -50% modifier on exactly 4 items in the game.

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    This is the worst patch notes ever read,, i wasn't even remotely as annoyed back at the meta shift patch,,, people will run prove and adrenaline even more,, gens will actually end up being faster because people will greed harder for gens and killers lose their only good regression perk