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The healing time change should ONLY apply self-healing

I agree with scott on that one and someone else said in the forums comment that it takes 48 seconds for 2 survivors to heal and it takes 53 seconds to finish a generator, it's not right, as a killer main this is truly overkill.

Keep the 24 for self-healing but keep it at 16 for healing others.

Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,790

    Eruption, Pain res, Call of Brine, and Overcharge were all nerfed into the ground. The healing nerfs are fine, especially the altruistic healing nerfs, because gen regression is seriously awful now, and the time sink from gen regression is getting moved to healing.

    Altruistic healing needs to be nerfed, because otherwise, survivors are getting the benefits of the nerfed gen regression for free, without needed to pay any compensation cost.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,790

    All the extra time survivors currently spend on the current gen regression, needs to go somewhere after gen regression is heavily nerfed. BHVR decided to move this extra time to healing, which is why it's important for these changes to affect solo AND altruistic healing.

    In other words, the increased healing time is the compensation killers get for the nerfed gen regression. This motivates killers to go on chases instead of relying on kicking generators to slow the game down. But this only works if all the healing nerfs stay in place, because if survivors can heal too quickly, then defending generators can become more important than chasing survivors.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,790

    Eruption, Pain res, Call of Brine, and Overcharge is the payment for the healing nerfs.

    When the meta shakeup happened, BHVR tried to shift the killer meta to generator kicking. But now they are nerfing generator kicking into the ground, and the healing nerfs are the compensation.

    Survivors wanted the 3-generator strategy to be nerfed, and BHVR is doing that, by nerfing the generator kicking perks. Survivors wanted the "hour long games" to be nerfed, and BHVR is doing that, by nerfing the generator kicking perks. Notice that the survivor gen speed perks weren't touched at all.

  • Valaryyn
    Valaryyn Member Posts: 76

    Yeah, between two survivors, altruistic healing already takes a combined 32 survivor seconds (16 seconds per survivor involved). That's a lot of time. With a combined 16 seconds added to that, survivors might as well just sit on generators.

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    It's fine,,,most survivors myself included will run prove / adrenaline+resilience + toolboxes or some similar combo and greed gens religiously ,,,the medkit nerfs were understandable since they were the most broken things survivors could bring regarding items,,,anything else including DH , pain reso,call of brine and even circle were overkill,,know what happens after update ? gens will finish even faster cuz people will spend less time healing ,,only the new players that don't feel confident will spend time healing most of the times, can't w8 for killer players malding here after the dust settles and people adapt their playstyles

  • Nazzzak
    Nazzzak Member Posts: 5,695

    That benefits swfs, who can coordinate with each other to meet up and heal. The worst role in the game, solo, rely on self healing because they often can't find or can't rely on random team mates. And at crucial moments when time really matters, they need a means of healing themselves.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,878

    pain res, cob and overcharge were easily most powerful regression perks available for killer. if killer cannot regress generators effectively, then they need another means of slowdown. that slowdown is healing. the killer perks getting slaughtered required base-kit compensations. base-kit slower healing is good compensation for said changes. At least they're being fair in this patch notes for both killer and survivor.

  • Belzher
    Belzher Member Posts: 469

    I agree, having a teammate healing you already means you're not pressuring gens, so there is no harm in leaving altruistic heal alone

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,790

    Survivors shouldn't be able to bypass a healing nerf, just because they are next to each other. Killers need compensation for the gen regression nerfs, and ALL healing speeds is the compensation.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,809

    These penalties are already factored into things like self care though. So the only place that the 'extra time' would apply to is medkits.

    Just leave healing speeds at 16 seconds/charges across the board and apply a 50% self care speed penalty to medkits if you absolutely need to delete them as items. It accomplishes the same thing and is more consistent.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,790

    This would make solo q even worse compared to SWFs, because solo q doesn’t have voice comms, so they can’t always coordinate altruistic healing.

    People like to yell “buff solo q”, but here we are with people that want SWFs to have the ability to bypass the healing nerfs.

  • Technature
    Technature Member Posts: 619

    Killers are already being compensated by the fact that half the team is not doing generators or opening gates.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,790

    If the altruistic healing nerf is reverted, then killers would be punished if survivors used altruistic healing, because the total slowdown time would be much lower with altruistic healing. And besides, we still have altruistic healing bonuses on medkits and some perks, which can make altruistic healing speeds even better.

    We should definitely try all the healing speeds intact for a while, to see how it goes. Maybe survivors can start using other perks, like we'll make it, to help altruistic healing speeds, instead of just demanded for the healing nerfs to be reverted.