We Need Voice Comms
Okay, so I've played within the "middle ground" in terms of the voice comm debate for a while now. But honestly, I am really starting to slip to the "YES we need them" side.
Firstly, it seems like with the new update, camping might become more and more easy and prominent (I reserve my own take because I have my reservations). Due to this, I think I've been pushed to one side (that was the lynchpin).
There is a sheer lack of communication or communication abilities between survivors. Yes we just got the UI, but that can only do so much in offering information to teammates. The keyword is "information". That, the UI offers. But, in situations where a team needs "coordination" the UI is lacking.
I see a lot of people come up with reasons to why DBD should not have voice comms, and I'm honestly finding them to be pretty null, as non are DBD-centric. A few of them include, but are not limited to:
- Language Barriers (This argument is difficult to support when nearly every other online game on the market has built in voice chat and also connects people across Europe. Also it matters when a game isn't balanced, designed or optimised for people using outside communication. In all other games this also becomes a non factor since both sides are always equal and not using said third party comms is most often a choice. Not so in asymmetrical games.)
- Opportunities for Toxicity (I do believe that if survivors in solo-q were given the tools necessary to assist their teammates, then there would be less toxicity. I really do. Yes, I know that someone might get a match with some dumb screeching kid, but my question is why shouldn't DBD specifically not have voice comms because of this factor? Personally, I feel like the idea of not introducing a voice chat because of "increased toxicity" is cope, as the game's community has already set a toxic image. How would DBD be any more toxic than other multiplayer team-based games? I know if a solo-que survivor could actually have the chance to coordinate with their teammates, then that would mean SOMETHING. They could do SOMETHING. Right now, solo-q survivors are regulated to watching their teammates make dumb decisions that are endlessly infuriating when you know what they could have done better.)
- Balancing (I can't believe people use this as a reason not to have voice comms. Obviously, killers would have to be buffed accordingly if voice comms were to be added. This is also just cope on the killer end of things.)
These are just some arguments at I find to get weaker and weaker every day every single survivor match I play (I probably play 40% killer 60% survivor at this point, used to be 10/90% like a year ago.)
I also see a lot of people say this would be too hard for BHVR, and I think that's pathetic. Yes, DBD is pumped full of spaghetti code, but BHVR has known this for AGES now and has been working to fix it more and more. Some talk about BHVR having to change the infrastructure of the game as if they had to remake it to create voice comms.
There are other ways that BHVR should allow solo-q survivors to gain info such as seeing the perk loadouts/items/addons in the lobby, but I ask again: How will this help players "coordinate"? It will help a little bit, with perks like Deliverance, the Dead Hard rework, Adrenaline, etc. But it will NEVER match the specificity of voice comms.
Just to close, obviously voice comms should not be mandated if they were added, and players should be able to turn them on and off on both sides.
I'm sorry for the rant, but I'm just sick of using the middle ground.
Voice comms would be a really tough add, and it'd take a lot of work, but personally this is one of my most wishlisted features right now. Do I think it'll happen? No, the devs and the community are too scared.
I'm out, gonna go watch my teammate get in a locker.
Edit: It's crazy to see so many survivor mains begging for BHVR to buff Solo-Q so they can have a better time balancing the game and so Solo-Q players can have a better experience actually playing the game, only to freak out when the one thing that would forever bridge the gap is suggested. A UI won't ever be precise enough. I love looking at the weird, contradictory demands of the community.
Comments
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How about NO... i have been playing this game since 2017, and most of the time playing solo survivor.
Don't ruin dbd with voice coms, HUD is enough.
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I have zero desire to add comms to my solo queue experience
Hell, I think the reason why I gravitated towards this game over the other Asymmetrical games like The Evil Dead Game is BECAUSE I don't need to use the comms.
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they can't even add a common text chat for all platforms.
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The HUD will never be able to bridge the gap between solo and swf so the devs may balance the game in the best way possible
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BHVR moment
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No we dont.
Every other game with built in voice chat is a ######### mess of screaming #########.
Everyone who wants to communicate can, via discord. Form a premade if you need voice chat to play this game.
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"Just be a SWF then" is what you basically just said. You're not tackling the issues within solo-q
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>play survivor
>get berated by not body blocking
>have a meg yell at you over running DS
>the atmosphere of the maps that was carefully crafted by the environmental team has been completely ruined
>a jeff has commented how hot spirit looks
>a Mikaela dressed in all white is calling a claudette player the n word
Yeah... it would TOTALLY work.
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Turn em off then
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Turn it off then
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If comms are in the game, BHVR will start balancing like everyone can communicate. You'd put yourself at a big disadvantage if you (or your team) chooses not to use the voice comms if they are put in by default
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But you can communicate.
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And...I do not want to.
I'm not sure what else you want me to say. If BHVR adds comms by default, I'd likely stop playing.
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Well then if you don't want to communicate, thats fine, but whats better? Communicating or not communicating?
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If someone hates the state of solo queue -that- much, there's nothing stopping them from finding people to play with and form a SWF. If they don't wish to form a swf and they hate playing solo queue, then either play killer or play another game.
Voice coms would completely ruin DBD.
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>get angry messages about not running with mic on since it provides a pivotal advantage as a survivor
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The language barrier argument is not only very easy to support, it is the reason that voice comms in DBD wouldn't fix any issues with solo queue whatsoever. If the problem is that you cannot exchange information, them adding in a tool that only some players will be able to use to exchange information, and even then only some of the time, does not fix anything- most games are still in the exact same spot as before. It's not a fix.
Other games don't have this issue because of a combination of two factors; the first is that the lack of information is not as big of a balance problem as it is here, and the second is that they have methods of conveying information that aren't voice comms. DBD runs contrary to both of those things, and that's why language barriers prevent voice comms from being a viable fix to the solo queue issue.
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No thank you, not in the mood for people using slurs or cussing me out in different languages all game the moment something doesn't go their way. They already do that enough in EGC.
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I am agreeing with the no's on this one. I've used comms like discord, steam chat, skype and other voip programs before. In some instances it's good but with this game it's going to be a hard no. I would prefer not to have some immature person screaming how they are being chased again (they ran into the killer) and not being able to coordinate with my team mates. That is why SWF's work well together. We communicate.
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No, because that's the way you choose to play the game.
I play soloq because I dont want to deal with voice chat. You make voice chat the default and suddenly it becomes expected and everyone dodges or sandbags the silent survivors.
If you need voice chat so badly in order to play survivor, then find a SWF.
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I think they should add it, but just make it an option to turn it off like the end game chat for those that don't want it. Giving players options is always a good thing.
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Yes please. Either that or more emotes.
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More emotes would be a GREAT feature! Imagine one for specifically doing gens or something.
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I think people overestimate the effects of the "negatives" comms would bring. Simply having the option would be nice.
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Have you seen the way women get treated over comms in other games? I have no doubt it would be horrendous in dead by daylight.
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I'm all for voice comms but I'm not trying to deal with people constantly yelling slurs into the mic
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No thank you. I dont even need voice comms everytime I play with friends. I dont need randoms to insult me for finishing the last gen instead of saving them before struggle on top of this.
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I don't want voice comms. I would like a chat wheel though, that would be very useful.
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I think there should be more ways survivors can share info between each other in solo queue, giving survivors the ability to see each others perks and maybe being able to show a survivor they're going for a rescue or something like that
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I play Evil Dead: The Game. We have voice comms. And most people never use it. A large number just mute everything and turn it off.
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I disagree with voice, but would be open to more emotes.
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Can confirm. Voice comms are pointless in pretty much every game unless you plan to yell at people on call of duty. No one uses them because it’s not worth the headache of yelling at random strangers or getting yelled at. Or listening to someone’s spotify favorites playlisted on static mode.
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My opinion and its fine if you disagree
- voice comms should be an option, not a necessity.
- it should be in the game by now. Its been 5+ years and pretty much every MP game has it. Doesn't mean you need to use it. Remember that.
- voice comms would bring the matches where people actually want to coordinate with other solos, near the level of a coordinated SWF.
- it'd make for some really fun & also hilarious matches. People would be able to soundboard or use voice changers, etc. Some of my best memories in this genre come from Friday the 13th and if you haven't played that...well you missed out cause it was epic.
- people ALWAYS ASSUME the worst when it comes to voice chat, particularly this game. When you have so many other games that use it and make it work (and yes, some of those games are toxic - OW, Valorant, Rainbow Six Siege, etc) but they also help a ton in regards to coordination and not every team you get is going to be a toxic group of people.
- Add a mute option for individuals, if someone does decide to start being an a**, just mute them and move on. Its just a game and you shouldn't have to put up with toxic people.
I'd love to see it on the PTR, give it a try at the very least.
This whole 'oh nOoOoOo VOICE CHAT BAD, TOXIC DBD COMMUNITY' is such a bad excuse. Its never even been tampered or experimented with. I'd get it if it had horrible results on the PTR but the fact is no one knows how good or bad it truly would be until its actually implemented.
Sucks they haven't added it in as an option. I don't care to group with others but a voice chat option would definitely be used by me as well as other solo survivors (who dont want to group up). I like winning with a team full of strangers. I like adapting and trying to play around people and their perks that I have no synergy or knowledge of. Voice chat would be a welcome change IMO.
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I tried, I really did. What happened over time was not what I expected. I expected to hear cursing, X-box kids, comments about my mother.
What I got was listening to people chewing chips with their mouth open, hearing every bong rip, and every kid and/or dog in the background making a ruckus.
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Just had that in Seige some idiot didn't like I wasn't on coms and literally shot me in the head and said hey watch out cross fire when I was the only person there.....then they went and blasted some show with MULTIPLE racial slurs in the background and when people said they muted him...he just shot them too or purposely blocked them in.
I got worse in a later match when I was teamed with him and his two friends.....they did the same thing but now we had 3 idiots being toxic and ruining the game.
This is a very much hard NO on a standardized VC
2 -
Yep.
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i wouldn't care about voice coms,,,i rarely play solo so i use discord with my friends anyway,,that being said any other multiplayer game i've played i don't use ingame voice chat with randoms,,
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With how easy it is to use discord now since it’s basically a universal service regardless of platforn and the game being crossplay I don’t see the point.
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There isn't any besides DBD was never made with VC in mind....that's why SWFs with good coms are so powerful in a sense. Like said earlier as well, if they add coms they would have to balance the game around coms and that would make those who don't want to use them or can't at a disadvantage.
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Solo q is unbearable but the silent survivor experience stands out. It should stay.
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It makes me wonder how they are playing the game. Evil Dead is not a game with downtime. Stopping play for even 3 seconds can get you killed. Who has time to shove chips in their mouth?!
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Title should say "i" instead of "we". Idc, as long it's optional.
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This argument is difficult to support when nearly every other online game on the market has built in voice chat and also connects people across Europe
What games the size of dbd has it? A good majority of my survivors, if I were to believe county listing in steam, and also post game chats, in my solo matches are from south america and I do not speak a lick of spanish.
But you are forgetting one big thing - nintendo would never let voice comms be on there system so this almost automatically makes it so you can't balance around it. There are switch players, and there are switch players that post here too, so it's not like it's a dead switch game or anything.
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^ this.
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If they added voice comms,they would actually be able to bridge the gap between solo Q and SWF. Which (SWF) seems to be the problem and main reason why so many perks and game mechanics had to be changed/tweaked because they’ve been abused by SWFs whereas the same perks or game mechanics have been completely situational or not useful in solo Q at all. It’s much harder to run a sabo/breakout build in solo for example compared to a coordinated SWF.
Adding voice comms would also allow the devs to balance the game better since there’s no more power gap dynamic between solo q survivor and SWF.
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SWF is reason why DBD is such an unbalanced mess, because even with VC, a coordinated SWF will always be stronger than a bunch of solos.
But with VC there can finally be a real solo queue. Just put all SWF groups and solos with activated VC into one queue and solos without VC into another. Dont forget to make activated VC mandatory when SWFing.
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The day voice coms ingame will be a thing, is the day I will quit dbd 100%. I don't want to listen to someone yelling, eating, whatever during my gametime.
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The problem with a chat wheel is that it'd take some time to say exactly what you want to say, or it wouldn't be specific enough some times. Still would be a good feature
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I agree 100%
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I have no clue why they haven't added more emotes.
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