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Ruin, Undying, BBQ, Tinkerer and Pop was the most chase-oriented meta
Ruin & Undying:
- Having to traverse the map to find and cleanse the hex totems acts as a secondary objective and is a slowdown in and of itself
- In the process of running around to find the totems, there is a higher chance that survivors run into the killer, and that the survivors are out of position
- Ruin only gets value if killers go away from hooked survivors, giving them an incentive to not camp and rewarding them for chasing survivors
- Survivors usually sacrificed a perk slot for totem-finding perks which could've been used for a meta perk
BBQ:
- Back when it had stacks, there was a bloodpoint incentive to hook multiple survivors
- Because it was used for bloodpoints and was present in almost every game, the killer can capitalize on the information it provided and chase other survivors, instead of aimlessly and inefficiently patrolling gens only to return back to the hook if no one is found
Pop:
- It rewarded killers for not only committing to and ending chases, but also investing time into hooking the survivor
- It encouraged killers to leave the hook to get value out of the
- As a survivor going up against old Pop, the regression it granted felt earned, more so than many of the gen regression perks that emerged to take its place
Tinkerer:
- It was a great information perk
- It was fun to get jump-scared
- It encourages killers to chase the survivor off the gen
- It helps killers get a free hit on unsuspecting survivors that are out of position
While it was by no means perfect, that era was the most chase-oriented and healthiest killer meta that we've had.
If the devs decide to bring it back, I really wouldn't have any qualms about it. The only thing is to have tinkerer proc once per gen, and to make sure survivors don't spawn right at the totems.
Comments
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It was not.
Tinkerer pops, go to gen, chase Survivors off gen, watch gen regress. Repeat until Ruin + Undying was broken.
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I think if we keep tinkerer to proc once per gen, it'll be fine. Also, that's why survivors made it a priority to cleanse the totems immediately before committing to gens.
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ehh, it was also oppressive and annoying just in a different way
the reason why I personally did not hate this meta was that my friends actually played the game with me back then so dealing with this as a swf was a minor inconvenience
however, it was still a solo q stomper, just the fact that undying and ruin demanded coordination to cleanse as you have to do it at the start, but without any comms you would either have multiple survivors searching at the start of the match or no one searching at all, losing precious time
And no one misses ruin undying tinkerer Blight or Nurse, all of that was miserable but you just died faster
I would say yes the game was way more fun since Skull Merchant and The Knight along with the 3 gen strat are by far the worst thing that happened to the game ever so if I had to choose now I would rather play that than whatever this is
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Nobody runs tinkerer at 5 procs per game. The effect is weak for such a low number of uses
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it needs to be limited in someway. Having blight/nurse insta push you off of a gen everytime it gets near finished was extremely oppressive. Tho i would have personally just given tink a decent cd instead of once per gen.
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That doesn't work unless there is only 3 gens which is close enough though.
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Tbh, it was less that those perks were around and more that CoH didn't exist yet. Not to mention bbq still gave bonus bp.
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