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What is your opinion?
Adrenaline: removed the effect of waking you up from The Nightmare's dream world.
Any Means Necessary: You can only use it twice on the same pallet.
Autodidact: Increase the healing skill checks by 20%.
Bite the Bullet: Mending is silent and you won't make noise. When you're being healed by another survivor, you don't make any noise.
Blast Mine: Reverted the nerf.
Boil Over: This perk is now less effective against killers playing with controllers on consoles.
Calm Spirit: Removed the interaction speed reduction.
Corrective Action: It now affects survivors in a 8 meter radius and stops skill checks without the need to cooperate.
Counterforce: When a totem is cleansed by another survivor, gain a token and reveal the furthest totem from your position.
Déjà Vu: The 3 generators closest to each other are revealed to you for 100/110/120 seconds instead of 30/45/60 seconds.
Empathic Connection: Changed from 2/64/96 metres to 64/96/128 metres.
Guardian: From 4/6/8 seconds to 6/8/10 seconds.
Low Profile: Activated indefinitely when you're the last survivor alive.
Spine Chill: Retired.
Teamwork: Collective Stealth: Removed cooldown.
Teamwork: Power of Two: Removed cooldown.
Technician: Removed additional regression penalty. Repairing a generator is completely silent. Doesn't alert crows. Repairing a generator reduces sparks and other visuals, making it harder to see for the killer.
Unbreakable: Increases recovery speed from 25/30/35% to 40/45/50%.
Vigil: Increases recovery rate from all status effects.
Beast of Prey: Hides the red stain when chasing a survivor. When in Bloodlust, undetectable activates.
Blood Echo: Removed cooldown.
Bloodhound: When you're within 32/34/36 metres of an injured survivor, show a blood trail that leads you to the injured survivor.
Claustrophobia: Removed the limit, affecting all vault locations on the realm. Increases 5 seconds for each generator repaired for a total of 55 seconds.
Deathbound: Removed the range limit.
Deerstalker: You can now see survivors in dying state at all times.
Dissolution: Activates immediately after being injured. Increased duration from 12/16/20 to 20/25/30 seconds.
Distressing: Increase terror radius from 22/24/26% to 40/45/50%. Survivor's heart beats very fast no matter how far or close the killer is.
Dragon's Grip: Reduces cooldown from 120/100/80 seconds to 80/70/60 seconds.
Dying Light: Each token increases the obsession's action speed by 2/2.5/3% to a maximum of 22/27.5/33%. This perk doesn't reveal itself until a survivor that isn't the obsession is hooked.
Fire Up: From 3/3.5/4% to 5/5.5/6% for each token.
Forced Penance: Protection Hit also hit through endurance effect, potentially putting the survivor into the dying state.
Furtive Chase: Every token gained makes it harder for the survivor to hear the chase music.
Grim Embrace: Extends the effect of the Entity blocking timer by 5 seconds.
Hangman's Trick: Hitting the survivor who is sabotaging the hook will lose all their toolbox charges.
Hex: Crowd Control: Permanently blocks the vault location until the Hex totem is cleansed.
Hex: Huntress Lullaby: Reverted the nerf which now affects all skill checks. When removing the hex totem, the effects persists for 30/35/40 seconds.
Hex: Ruin: This perk doesn't deactivate if a survivor is dead.
Hubris: Removed cooldown.
Insidious: Extends the undetectable status effect for 2 seconds.
Leverage: Removed the timer.
Oppression: Reduces cooldown from 120/100/80 to 80/70/60 seconds.
Overwhelming Presence: It also affect survivors using flashlight, making them shake uncontrollably. Skill checks randomly shake.
Predator: Scratch Marks left by survivors are easier to see and stays for an additional 3/4/5 seconds.
Septic Touch: Now affects altruistic healing as well, affecting the other survivor healing an injured survivor.
Shadowborn: Start the trial with 3 tokens. Gain 1 token whenever you hook a survivor. 1 token is consumed once a survivor reveals your aura and hides the effect for 10 seconds. Increases the range of killer aura perks. Killers get now a basekit FOV slider that can be altered in settings.
Shattered Hope: Retired. Is now basekit without the aura effect. Killer can now choose between keeping it or destroying it.
Stridor: It now also increases coughing sounds from Nemesis infection or puking/coughing sounds from Plague's infection.
Territorial Imperative: The survivors that are in the basement are revealed to you until they are out of the basement. Only activates if you're 32 metres from it. Removed cooldown.
Thanatophobia: Reverted to 4.3.0.
Trail of Torment: Removed the aura.
Unnerving Presence: Increases trigger odds of skill checks by 20%. Affects all skill checks.
Unrelenting: Reduces attack cooldown of missed attacks by 30/35/40%. Hitting an object reduces attack cooldown by 40%.
Whispers: A survivor that is on a hook will not activate Whispers.
Comments
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When will bhvr hire you?
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Adrenaline: Sure, it's fine, I guess. It was a fun interaction but I guess it's whatever.
AMN: I don't really think this perk needs a nerf.
Boil Over: It just needs to do something completely different until we get proper controller settings.
Spine Chill: It's fine how it is.
UB: Don't like that. Keep it the same at it is now, it's fine as is.
Vigil: It already does this, I think.
Beast of Prey: Don't like this at all, needs a rework.
Blood Echo: Don't like this. Shorten the cooldown, don't remove it.
Bloodhound: No, that's a horrid idea.
Claustrophobia: Remove the range, sure. Make it a little longer, sure. 55 seconds is way too long though.
Deerstalker: This perk is fine as is.
Dissolution: This perk is fine as is, MAYBE you could increase the duration.
Dying Light: What?
Forced Penance: Encourages tunneling and makes it unpunishable, no good.
Furtive Chase: This is a buff to Survivors.
Hangman's Trick: This is still bad. Franklin's and even Overwhelming Presence are better.
Hex: Crowd Control: No, this is a bad change. Have it block for 25 seconds. Permanent is stupid.
Hex: Huntress Lullaby: Effect persisting is fine, keep the nerf to skill checks.
Overwhelming Presence: Bad change.
Thanatophobia: No thanks, we don't need even SLOWER healing speeds.
Trail of Torment: The aura needs to stay. Maybe make it a delayed effect.
Unrelenting: 40% is probably too much.
If I didn't mention something, it means I either agree or think it's passable.
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We don't really need Spine Chill anymore now that they're adding in the accessibility feature. Vigil doesn't affect all status effects like Incapacitated. What do you suggest for Beast of Prey? Why do you think it's horrible idea for Bloodhound? I think that Claustrophobia should have a maximum of 40 seconds. So 30 seconds at base, 1 gen each gives you 2 seconds extra.
The obsession doesn't get the 33% action speed immediately from Dying Light but instead gain 3% action speed per token. The perk is also hidden until you gain a token.
How is the change to Furtive Chase a buff to survivors?
How would you change Overwhelming Presence?
In patch 4.3.0, Thanatophobia doesn't have the healing speed debuff.
Patch 4.3.0
- Nerf: no longer applies its penalty to Healing actions.
- Buff: now applies to Totem-Cleansing speed.
- Buff: increased the Penalty percentages from 3/3.5/4 % to 4/4.5/5 %.
What if Trail of Torment gives an aura range instead?
Would you agree with 30% unrelenting?
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Furtive Chase: Every token gained makes it harder for the survivor to hear the chase music.
Why would you wanna get rid of the chase music? Other than being for atmospheric purposes, it's also so that it's not ridiculously easy to hear a survivor or killer while in chase, this a nerf if anything.
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You got a point. I was thinking maybe it should decrease the terror radius without having to chase the survivor.
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Proper controller settings? You'll be waiting another 10 years for that or maybe more.
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