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DISCUSSION REGUARDING MID CHAPTER UPDATE

CECIO
CECIO Member Posts: 60

Hello everyone, once again I'm asking for your opinions reguarding the last mid chapter update, involving the shift in the healing meta and the change of the meta perks in general.

Please don't be rude to others in the comments, I just want to make a space to kinda hear your thoughts, plus I'm looking forward to new possible fun builds to try once the update goes live.

Thank you kindly for your dearest partecipation. <3

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Comments

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    While I don't necessarily agree with the tactic of running four slowdown perks, which is miserable to go against in Solo Queue, I am now worried what defense killers are going to have against highly skilled players slamming gens and leaving. There is almost no good gen defense perks left. I guess we have to settle for Jolt?

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Just wait few hours and then we can talk about it (PTB soon).

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Imo it has the potential to be the best update DbD has ever got.

    Outside of the Billy nerf, that one is stupid

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    My only request is they roll back the base speed for healing when healing others. The self nerf is fine.

  • ad19970
    ad19970 Member Posts: 6,463

    Deep wounds is a seperate mechanic, pretty positive it won't increase the time it takes to mend.

  • ad19970
    ad19970 Member Posts: 6,463

    That nerf is kind of needed when considering the large nerfs to the main regression perks. The entire idea is to give killers more slowdown by playing well and injuring a lot of survivors, and less by simply equipping perks and kicking gens.

    I think it's a very good change, and doubt they will revert it, because of the slowdown perks also getting nerfed. I can see it going down to 20 seconds however, if too many people feel that 24 seconds is overkill.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I get that part, I just think there should be more incentive to heal a teammate and less selfish actions like Self-Care.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I would rather see how it goes the way it is.

    Making the healing of others 16 seconds means we are back to a single perk being enough to negate the killers hits in less then 10 seconds.

    If it's too much now then sure that's a good step to take but i don't think it will be needed

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,848

    I don’t think we should move the healing to 20 seconds, just because it’s a popular opinion. Games have 4 survivors to every 1 killer, and it’s so easy for survivor opinions to become the majority.

    Game balance decisions should be made depending on what is best for the game, and not just because a suggestion is popular.

  • ad19970
    ad19970 Member Posts: 6,463

    I think there will still be enough incentive even with these healing nerfs to be honest. Especially because medkits will have their amount of uses be more limited.

  • ad19970
    ad19970 Member Posts: 6,463

    Well sure, and I am sure BHVR is aware of the ratio between survivor and killer players. But if the feedback becomes too overwhelmingly negative regarding the healing nerf, then I do think it would be smart to decrease the healing to 20 seconds.

    We'll see how it will be in the ptb later this day, but I as well could very well imagine 24 seconds being overkill. I still love the direction that BHVR is going with this game however.

  • Gwinty
    Gwinty Member Posts: 981

    The devs update is kinda mixed bag for me. There are many good things, bad things and things I do not care about.

    First the good things:

    • Nerfig Med-Kits is pretty nice, those were very strong and made it pretty hard to get value out of certain Killers. Not to mention that the combination of Cycle + Metkits killed all hit-and-run Killers like Wraith.
    • Reworking some Auto Heaven maps is a good choice. I hate those maps as Ghostface and I hate those maps against Huntress. Making them more balanced is a nice idea and I hope it works.
    • Visual Terror Radius is also a very good thing and I very much hope that this will help a lot of people.


    However there are many bad things:

    • Nerfing altruistic healing is bad in my opinion. Altruistic Healing was never an issue for me as Killer and I very much capitalized on it when survivor did that. Be it when I used Nurses Call on Pyramide Head or Ghostface or just the fact that survivors where not doing generators when they healed. I strongly hope that the Devs thing about this again and do not nerf altrusitic healing that much (18 seconds would be okay).
    • Nerfing the Hillbilly without compensation is just a kick in the face for poor Billy players. This change goes into a very wrong direction. Billy has two things that make him unique: That he can curve and that he can have map mobility via his chainsaw. Both will get killed by the implied changes and even more by nerfing his engravings. Nobody ever complained about Hillbilly engravings. People enjoyed facing curve-Billy.
    • Killing Scourge Hook: Gift of Pain the wrong way is just bad. Please consider to restock the stacks one every survivor had been hooked once! This would mean a strong incentive for Killers to share hooks equally and not tunnel or camp.


    Overall trading off gen-slowdown for more slowdown via injuries is a fine idea and I like it. It can feel pretty frustrating to have a generator regress from 80% down to 0% because Blight stacked Call of Brine and Overcharge. However this is pretty backwards in my opinion. Just like survivors are not able to stack exhaustion perks Killers should not be able to stack regression. As long as you allow stacked regression you will run into the same trouble over and over again.

    Still a good trade off.

    However I also must compliment them for being daring. Too often they change too little and this hurts us because without mistakes and improvement takes to long and stagnation takes hold. Daring changes like these are very much appreciated.

    I would also like to encourage every Killer and Survivor player to go onto the PTB and try their best. Do not play Clown, bring your A-Game and show how you will abuse the new perks and changes in the upcoming months. The earlier we can give the devs feedback on the changes with significant implication then better.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    no mither/resilience/boon exponential/boil over

    a really good build soon on 2 story buildings specificly

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,848

    That's exactly the problem though. If the majority of voices are survivors that don't want to be nerfed, then the overwhelming opinion would be to revert survivor nerfs.

    Compare this to killers, where the amount of feedback regarding the regression perk changes is super low, even though BHVR is literally destroying an entire genre of game slowdown. It's impossible for killers to get an overwhelming opinion, because they just don't have the numbers to compete when survivors are also complaining about things. The result is that if we go by popular opinion, killers would always lose, and survivors would always win.

  • Akumakaji
    Akumakaji Member Posts: 5,489

    Underrated comment. Sums the situaation up in a very good and measured manner.

  • jinx3d
    jinx3d Member Posts: 519

    pretty good update. pain res nerf was a bit much, and heal changes are a little overkill but i bet theyll be tweaked before the live release, as will the heal slowdown statuses to be less oppressive.

  • Rulebreaker
    Rulebreaker Member Posts: 2,101

    Auto buy blood web is probably the best part of the update.

    That said, most of the update is decent though we think they went to far with pain res and the overall healing nerf.

    Pros:

    1. Auto buy web
    2. Visual heartbeat
    3. Nerf to camp-the-3-gen strategy
    4. Reworked dh
    5. Reworked medkits
    6. Various small buffs to add ons
    7. Buff to hag (and others but...)

    Cons:

    1. Pain res hard nerf
    2. Overall nerf to healing
    3. Buff to overzealous (don't want MORE progression)
    4. Lightburn gone. Another past trick is gone.
    5. Pinky finger nerf (tiny but there)

    Neutral/needs to be seen

    1. Gearhead buff
    2. Map reworks (we'll see if they're better or worse)
    3. Hillbilly
  • Reinami
    Reinami Member Posts: 5,638

    I suspect we are going to see more thanataphobia to counter that though. If healing is nerfed, and spreading pressure being buffed, thana is going to be buffed. This is going to force the survivors to stop and heal at least sometimes which should significantly slow the game down.


    You don't need gen regression, or defense, if you have survivors doing something that isn't generators.

  • WitchOfCraft
    WitchOfCraft Member Posts: 35

    It's funny they're going to buff Nurse (One of the broken killers) and get rid of lightburn. I'm going to cry every survivor game now because you're probably going to face a Nurse or Spirit every game (Not including new killer releases). You build Nurse with Sloppy and anti-healing you win basically. (This photo was created by Bing's AI it's supposed to be Nurse with an "I Win" sign).


  • WitchOfCraft
    WitchOfCraft Member Posts: 35

    Technically they are nurfing Billy because they are nerfing Billy mains best add-on.

  • Caiman
    Caiman Member Posts: 2,959

    Who the hell actually used Lightburn against Nurse? Most players don't even know that was a feature, and flashlighting a Nurse was borderline suicidal anyway because the window was so small and it usually meant you were within Blinking distance.

    Also Sloppy Butcher doesn't work with Nurse's Blink attacks.

  • WitchOfCraft
    WitchOfCraft Member Posts: 35

    The pro/veterans players would lightburn Nurse. And I haven't played for a long time so when I did Sloppy Butcher did work with Nurse's blinks.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    My opinion is that these changes are good, because the meta is stale and a shake up is good. People are viewing things one sided. There are changes to everyone. It is obvious these changes are meant to alter the meta strongly. My second opinion is that if they go back, then there likely will never be meaningful changes to survivors, as backing off on this would be a clear sign that, if survivors whine loud enough, they WILL get their way. Which means no huge changes/nerfs can ever go through.


    The Hillbilly nerf is silly, though. Who even complained? I can't even recall the last time I saw a billy. He replaced Twins for "least seen killer" for me.

  • Rulebreaker
    Rulebreaker Member Posts: 2,101

    To be fair we put billy in neutral cause we personally don't care either way.

  • TigerSnake
    TigerSnake Member Posts: 531

    I like the idea behind it, but I think it's gonna fail. Regardless of how you feel, the gen perks do not need to be nerfed that badly.

  • solarjin1
    solarjin1 Member Posts: 2,223
    edited March 2023

    good patch changes beside hillbilly

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I'm pretty sure the pro/veterans blind the nurse to take away her second blink, we don't know if that aspect has been changed

    Also i will never understand how people who stopped playing this game still stick around forums to give feedback about something they don't know about

    You first say you will cry every survivor game to then reveal you don't actually play the game anymore

    Sometimes i really wonder how many people on this forum don't actually play this game and flood it with useless feedback

  • wydyadoit
    wydyadoit Member Posts: 1,145

    My guess is that players will hide in lockers more at first. Try to cheese out hatches. Once the generators start popping they’ll be like… “oh!”. Aura builds will become meta again. Things like “object or obsession” and “bond”. Botany will become more impactful for players that don’t have the more powerful perks. Booning totems for health states will become the new norm - meaning killers will be the ones destroying totems instead of survivors. Swf’s will still do gen rush strats meaning killers will likely need lethal persuer and some other kind of aura or chase perk to prevent the 4E. The gen decay and regression strategy will be nearly replaced, but there will still be some dedicated users. Things like jolt and thrilling tremors will replace the other generator killer perks. Killers will avoid you if you bring sprint burst. Some might even bring anti-exhaustion or hindering perks/add-ons just to prevent it. Hexes might get used more just to force survivors to destroy the totems - things like “hex haunted ground”. We’ll see a short return of iron maiden until people realize the scream mechanic is busted. Then it will be replaced by another perk. Survivors will no longer bring medkits. They’ll bring exclusively flashlights and toolboxes. We might see some brazen users of boil over and breakout trying to play a 2 survivor tag team - a yui/kate duo. Killers that can teleport catch will be destructive until either they’re nerfed or redesigned. Map offerings will be utilized to try and force the bigger maps to escape the terror radius perks that will be combo’d with coulrophobia. 3 gen playstyles will suffer slightly. So trapper and skull merchant will see less play. Billy will be boycotted just because people are annoyed by the change - many will likely swap to bubba. And… hatch builds and deliverance will make a comeback by the solo community.

    that’s my thoughts.

  • Justa335i
    Justa335i Member Posts: 223

    On Survivor I'm going to use Resilience, Overzealous, Deja Vu, and Adrenaline.

    On Killer I'm just going to play Oni with Sloppy Butcher, Coulrophobia, Deadlock, and Tinkerer.

    Maybe ill try some face camp bubba and see how that works out since no one will save.


    I see games going by faster. Survivors will get frustrated, or the killer will just own.

    I don't know my MMR, but it seems high on certain killers I play a lot and eh on survivor.

    See you in the fog! 😎

  • CECIO
    CECIO Member Posts: 60

    OMG, I want to absolutely thank all of you guys for the kind answers you gave under this thread.

    I seriously appreciate each of one you for maintaining this a safe space, since I really love this game even with all his flaws, as much as all of you guys.

    I needed this because I'm trying to improve myself at the game and bring positive feedback in the community, so really from the deepest of my heart, thanks to everyone who partecipated and to who's still giving his thoughts.

    I'm trying to keep this format for each update so we can all work on to make the game a better place!

    Super kisses to everyone <3

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    it can show you what gens are and are not being worked on

  • Blueberry
    Blueberry Member Posts: 13,671

    This is kind of what I’m expecting as well which is why I’m more okay with the gen regression nerfs as I’m hoping we’ll get the slow down in the form of healing. The only thing I’m worried about is ignoring healing and just gen rushing. This is kind of why I’ve always thought staying injured should have some down side like a hypothetical “10% slower gens while injured” or something like that. We’ll have to wait and see how it pans out though, maybe not necessary.

  • DrFrozen
    DrFrozen Member Posts: 144

    I love new healing changes and COH nerfs, that was exactly what we needed. Although Self-Care should be buffed to even 55% of speed

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,848

    I’m liking the idea of a repair speed penalty while injured. We have people on these forums that think it might be easier to just do generators while injured, so they might need an incentive to heal.

    The only change I would make, is the repair speed penalty should only happen if the survivor is injured but not broken. I wouldn’t want to punish survivors for not healing, if the game was preventing them from healing, especially because killers like Plague and Legion can cause survivors to become injured.

  • WitchOfCraft
    WitchOfCraft Member Posts: 35

    I do have the game and I have played it before. I just play on Xbox and don't have Xbox Live. I know what I am talking about. I played alot it was one of the games I played the most but now I'm forced away from it.

  • James4125
    James4125 Member Posts: 266

    I think you're getting your perks confused. Furtive chase doesn't do anything of the sort it just swaps your obsession and lowers your terror radius in chase. In other words it's absolutely useless.

  • Blueberry
    Blueberry Member Posts: 13,671

    Oh absolutely. I would add that stipulation as well, they shouldn’t be punished if they literally can’t heal.

  • Nihlus
    Nihlus Member Posts: 301

    Good survivors just will not heal. We'll just put on resilience and bang out the gens even faster because you have worse options to slow the game down. If you thought gen rushing was bad before this patch, just wait until most of your games are over in 3-4 minutes.