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Dead hard..

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Comments

  • Pepsidot
    Pepsidot Member Posts: 1,662

    Nerfing DH is ultimately a good thing (which is hard to say because I use it all the time). But it's scary to imagine just how much easier chases are about to become vs great players playing top killers like Blight, Nurse, Spirit.

    As DH is being nerfed, this will reduce the length of chases. Plus, healing and resetting will take longer and are more likely to be interrupted (likely nullified with a sloppy meta), - so killers with good mobility get buffed significantly. End game saves will be more difficult because of this too. The game for solo players will become THAT much more difficult.

    I think if these changes go through, it'd be good for the devs to look at things like extending hook timers further, nerfing Blight's addons significantly, etc. If they could not follow through with one thing - don't put the base heal to 24s. Keep the healing of other survivors at 16s at base.

  • Phantom_
    Phantom_ Member Posts: 1,373

    Hahahah that was both way too hilarious and sad, damn *gives hug*

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Hey, I'm super happy in my bubble universe. You seen that world out there? Lame. I got my wife, my kids, my cats, Discord, and a stable internet connection. Life is good!

  • Phantom_
    Phantom_ Member Posts: 1,373
  • Verconissp
    Verconissp Member Posts: 1,589

    I beg to differ...

    SB tech takes skill in which you'll have to 99 your SB in order to get good value if you're in a deadzone or nowhere to run to

    great against insta-down killers / mobility killers

    Lithe / BL doesnt really in terms of (just make it to a drop / window) unless said perk bugs out somehow,

    ....knowing bhvr.. they'll break One of these exhaustion perks,

  • Viktor1853
    Viktor1853 Member Posts: 944

    When survivors can kill themself on the hook the kill rate dont mean anything

  • jinx3d
    jinx3d Member Posts: 519

    this excuse makes NO sense. if it barely works and wasnt good against anything but baby killers why did EVERY SINGLE SURVIVOR run it EVERY GAME over sprint burst, the supposedly "better" perk?

  • jinx3d
    jinx3d Member Posts: 519

    corrupt,the perk that deactivates when killer gets a down, which will probably be much faster without dh? pass

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Dead hard needed nerf but I would rather see other than this. It's still same as before but you have to do unhook to activate it punishing killers who don't tunnel... I think dh should instead activate after your unhooked meaning you can't use it in first chase. But also other nerfs you should not be able to drop pallet for few secs after using dh or vault a window. I think the sprint burst should be smaller as well at least if you get hit by m1 so it would be less powerful agains't m1 killers. Nurse and blight should be exception though and dh should work agains't them like before or other option would be heavily nerf these killers as dh is only counter agains't them.

  • icedrake402
    icedrake402 Member Posts: 145

    The answer to that is, don't get overly invested in something that seems too good to be true. Because it probably is.

  • Mr_K
    Mr_K Member Posts: 9,247

    Deja Vu

  • solidhex
    solidhex Member Posts: 891
    edited March 2023

    It wasn't reliable at all against good killers or in dead zones, it only helped in 2 situations: when you run to a pallet (or sometimes even a window, and only if the distances are right) and when you bait it by doing 180s or something (this only worked against bad killers who were trigger happy). It was already much weaker than before and much less used. This nerf will definitely delete the perk from the game. Unhooking someone to get ONE stack is just not a good risk/reward ratio. Imagine 3 people leave their gens to get that 1 unhook stack for their beloved dead hard. But yea i guess killer mains will only stop to demand nerfs and buffs until every killer player out there can do 200 wins in a row-streaks with every killer (like some streamers do with Nurse and Blight). Because then kIlLeR iS fInAlLy nOt StReSsfUl aNyMoRe 🤡

  • Skill_issue
    Skill_issue Member Posts: 542

    you are right this game is killer sided...quick name the maps that are killer sided? name the medkits with addons that let you heal in 6 to 10 seconds? toolboxes with bnps? swf on coms? new survivor hud? just the 4 vs 1 advantage?

    please playing survivor is the most chill time you can have in this game if you are even semi competent(you dont even need to learn to loop for long...windows of opportunity, predrop, and hold w when not on a gen)

  • LiveBritishReaction
    LiveBritishReaction Member Posts: 443

    Most mature Dead By Daylight forum post

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Eruption was super powerful for killer and it was obliterated. People who wanted balance for the game said - ok fine nerf my eruption but please do the same for DH.


    The PTB has changed DBD to a state where :

    1. Killers dont need gen regression - because none of it is viable.
    2. Survivors cant really heal effectively without items or very strong heal perks (we'll make it).
    3. Survivors can still bring gen rush perks and toolboxes
    4. Healing comes at the expense of "chase buids" and "repair builds"
    5. DH is not an incredibly overpowered perk that everyone uses. It might see two to three uses per game instead of 8-16.
  • ACleverName4Me
    ACleverName4Me Member Posts: 450

    Bruh...saying dead hard wasn't op is like saying the sun isn't hot.

  • Marik1987
    Marik1987 Member Posts: 1,700

    This patch is overall nerfs, nerfs, nerfs... besides Gearhead, which will become Meta on Blight and Nurse.

    Bad patch, really bad.

  • Monlyth
    Monlyth Member Posts: 982

    Well, thanks. I even prepared a little edit just for the occasion:

    This is why I've never hesitated to denounce Nurse and Blight. The two are just on a whole different level from the rest of the cast, they warp the whole game around them. No place on the map is safe from them, and the sheer speed with which they can end chases is incredibly obnoxious. So Survivors tend to feel like they need dumb bullcrap along the line of DH, Medkits and Circle of Healing just to keep up, and I can't exactly blame them.

    But then I'm the one who has to deal with the fallout as a Killer that just plays the game normally.

    I'm also not in favor of the healing nerfs. On paper, I can kinda get what they were going for, but in practice, the balancing around healing is very delicate. Besides, Medkits and CoH are what actually push healing over the edge.

  • Jacen_vG_ttv
    Jacen_vG_ttv Member Posts: 6

    I'll never understand how so many killers struggle with a half second endurance, especially when those running it move in predictable ways. They can't use it & vault or drop pallet simultaneously. All you have to do is not act like a dog slobbering over a treat. & I barely even use DH ever. 🤷‍♂️

  • KingDeathly
    KingDeathly Member Posts: 149

    Sprint burst will never be as popular as dead hard no matter what cause the perk is simply too annoying to use.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    I could do a copy pasta for Eruption pre nerf.

    DH is the single most time wasting/saving perk in the survivor arsenal. Using it once can mean a chase that would last 20 seconds instead lasts 40-60 seconds. The problem is that an extra 40 seconds of chase = 120 seconds for the enemy team.

    -"I barely even use DH ever"

    That's cool but it's somewhere around a 90% pick rate in my games vs high tier survivors. Remember old PGTW? I used to get something like 6-9 kicks per game; that's 2-3 minutes of extra generator time for the survivors.

    The "nerf' to DH made the perk stronger for the very best survivors and let them get +20 seconds minimum in chase for every chase. This is a problem because the killer objective is already longer than the survivor objective.


    -"Dead Hard is the only exhaustion perk that allows you to get outplayed at a tile, but undo it after the fact."

    Quoted for truth.

    -"Unless you were never really interested in having a fair game in the first place, which seems to be the case to a rather disturbing degree."

    The average comp. level DBD player is 17 so "fair play" isn't exactly top priority. They want to have fun at the other party's expense. This attitude will hopefully change by the time they reach 25 and their brain is "finished".

    It takes a childlike mind to be able to enjoy a victory where the opponent never really had a fair chance to win.


    -"This is why I've never hesitated to denounce Nurse and Blight. The two are just on a whole different level from the rest of the cast"

    DBD basically needs to have a "SWF mode" where you play vs Nurse and Blight and solo queue where you play against the rest of the cast.


    -"But then I'm the one who has to deal with the fallout as a Killer that just plays the game normally."

    The reality is that DBD might be "fine" if Not Nurse/Blight killers had a different rule set. It could be any of the following (pick one)

    1. If not playing Nurse/Blight you get extra perks (note multiple and likely in the 2-4 range)
    2. If not playing Nurse/Blight you have a MMR limit (ie you can't go above say 1400 MMR for an "A" killer, 1200 for a "B" killer, etc.)
    3. If not playing Nurse/Blight you cannot play maps larger than 9000m² - because your movement sucks.


    There needs to be no more than a 15% difference between the best killer in the game and the worst. Or the game needs to recognize that some killers are just "not as good" and treat them differently.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    I'll never understand why the majority of survivors run a perk that apparently isn't very good, barely works, and is super easy to counter. Real strange.

  • Jacen_vG_ttv
    Jacen_vG_ttv Member Posts: 6

    Sorry doesn't apply to eruption. With DH YOU are in control & involved in the chase. With eruption, unless you're on comms or it's happening in front of your face, you're SOL. If you can't handle half a second of endurance then you aren't outplaying anyone, you're getting outplayed.