In effort to reduce dead zones
Can we start to see more dead ends? The Game currently has a lot of loops and pallets to stale. Even better is the new tile variations we've been getting recently. But Dead zones are still something that everyone wants reduced and I think adding something like "false looping" tiles could prove interesting.
Similar to a God pallet these tiles are meant to be chased through. Running through these tiles however actually puts the survivor in greater risk if poor decisions are made; like attempting a second loop around, exit routes facing bad directions, false corridors and windows.
Provide players with a reason to scout the environment and plan escape routes beyond searching for busted pallets.
Comments
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Dead Zones are a core part of the game. The idea is that an area that a Survivor has expended of pallets is now more dangerous to be in is important.
I feel like you are forgetting that Survivors are INTENDED to lose chases and go down. The developers stated outcome from a match is 2 deaths, 2 escapes. This idea sounds like a person trying to bring back running a Killer for 5 gens. Which was terrible for the game. That is why things like bloodlust, removal of infinities, and window blocking were all put into the game.
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I mean, that's all well and good until Wretched Shop decides you get 6 pallets on the map and 3/4 of it is a dead zone.
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For good or for ill, the devs also seem to think that RNG is also part of the game.
Cause I've also seen the reverse: a strong shack with the window facing a triple pallet tile into a jungle gym with the window facing the shack.
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Honestly removing RNG would do good, it's not like RNG maps are fun or anything.
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Got four 4 lanes, TL, and a double vault on coal tower against slinger lol
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I meant rng based dead zones that spawn that way, not created dead zones. I fully agree with these zones being created as a match goes on. What I am referring to are tiles focused on killers like what God pallets are for survivors.
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Who mentioned removing rng?
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