Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

In effort to reduce dead zones

DemonDaddy
DemonDaddy Member Posts: 4,167

Can we start to see more dead ends? The Game currently has a lot of loops and pallets to stale. Even better is the new tile variations we've been getting recently. But Dead zones are still something that everyone wants reduced and I think adding something like "false looping" tiles could prove interesting.

Similar to a God pallet these tiles are meant to be chased through. Running through these tiles however actually puts the survivor in greater risk if poor decisions are made; like attempting a second loop around, exit routes facing bad directions, false corridors and windows.

Provide players with a reason to scout the environment and plan escape routes beyond searching for busted pallets.

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