Looks Like the "Crashing" Issue is Still Alive and Well
Played against a squad of three streamers. All of them on PC, main guy had quite a few viewers. Two of these people were on Steam, the other was on Epic.
Two people DC'd while they were running, just completely gone. No pause, no running in a diagonal line, just straight up disappeared.
I "crashed" at the very end as well. I'm on Xbox.
Just in-case anyone was wondering if it was fixed. Oh, and yes, you do get a DC penalty for it.
Comments
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This is what Ive been saying.
If DDOSing isnt an issue, why are people still actually getting DDOSed? Clearly something has to be going wrong, but Ive heard it is mainly an issue with Steam DBD so it could be Steam itself leaking that information, who knows really.
If they "fixed" Server/Client Crashing, then why does it still happen to many players after they proclaimed that it had been already fixed the update prior? Either their fix didnt work or they just did not see where the issue is and claimed nothing was wrong.
I originally took a super pessimistic tone towards this whole thing, but the more I thought about it, the more I realized that it's probably just incompetence. BHVR is ran by people, and people make mistakes, it's more likely that BHVR just does not notice there is an issue where there is, or likely that their "fix" did nothing since the game's code is already held together with rubber bands and masking-tape.
Either way, I hope this gets fixed so people can play with game without risk of wasting 10-20 minutes of their time because the game just forces them to DC in some way.
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So, the random DDOS the team.
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He was with them, he just wasn't a TTV.
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And the penalty on top of it all. Salt in the wound I'd say, for a problem that doesn't apparently exist.
Ridiculous it has been allowed to go on this long. I'm sorry you get hit with this nonsense.
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You must be mistaken, BHVR fixed the 'crashing' so it's all good now :)
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You being on Xbox is weird and worrying. So far from what I've seen, most people have been able to avoid the DDOS issue by switching to Epic and using all of the available anonymous mode options.
I was pretty convinced it was a vulnerability somewhere in Steam that people were using to target individual players and matches, but that doesn't seem like the case here.
Unless maybe they targeted the server? But that usually involves a lot of rubber banding before you drop. Kinda hard to tell if that happens if you aren't in chase maybe.
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Who done it and why?
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There is no 'DDoS' in DBD.
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I'd suspect it was someone watching the stream
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Yep same thing happened to me when i was was playing Myers and was almost looking at a 3k. Whats weird is that supposedly making it so Steam Networking never shares your IP for faster connections was a fix, but it did not work in my case.
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Have you tried with another Xbox? How old is it? Can Xbox even give a crash report to send to bHVR?
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No.
This Xbox is slightly over a year old.
It definitely wasn't a crash lol.
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Honestly, it's not as bad as it has been.
The people who DDoS on Xbox usually hit me off for a LOT longer. Usually 45 minutes to an hour.
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If I had to hazard a guess, I'd bet on it being something with the server.
It must be something with the Steam version of DBD. It can't be Steam itself, otherwise there'd be a lot of reports of DDoSing from much bigger games than DBD.
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How they get the IP of the two and you? I could see it being their previous killer but why did you get hit?
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Thanks for the update, I'm still using a VPN just to make sure that I don't "accidentally crash my internet for no apparent reason just when I'm winning as killer which funnily enough never happens while playing survivor, how peculiar".
The midchapter update was suspiciously well timed to get attention off this issue, I'm glad some people are keeping it alive, this needs fixing instead of being swept under the rug like in previous years.
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This is all hypothetical and based off of my own, likely incomplete, knowledge.
DBD used to run off of Peer-to-Peer connection. The Killer hosted the game and, for all intents and purposes, the Killer WAS the server. DBD switched to Dedicated Servers several years ago. Now, all players connect to the Server.
If there's a vulnerability in the Steam version of the game, you COULD use it to disrupt that lobby's connection to the server.
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Yes, the game was P2P and everyone connected through the killer.
Yes, the game is now server side so all five players connect to the server instead of themselves.
So that leaves us with one question. Why did you disconnect? If it was a four man team and you were the killer. Where did the attacker get your IP?
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Presumably, the server.
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Is the IP leak accessible to outside actors? The only ones on the sever at that time was you and a 4 man SWF.
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A good question.
I would think it would have to be.
Perhaps the bad actor is able to inject themselves into the lobby and interrupt other people's connection to the server?
This is all conjecture, I'm really not entirely sure.
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Recently, I got auto-DC'd after getting downed. It looked like I rage quit. It hasn't happened again, but I've noticed it happening in my solo queue matches with other people. I'm genuinely suspicious that these people are also getting auto DC'd and not quitting.
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I haven't played much after that match, so I can't really comment.
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