The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Keybindings against Artist

GannTM
GannTM Member Posts: 10,887

So this is something I have witnessed quite a few times when I play Artist. Sometimes swarmed survivors will vault a window or pallet mistakenly. I’m guessing that controller players suffer from this considering repelling and vaulting is the same keybind, so when they try to repel they end up vaulting instead. I think the same thing happens with Pinhead and his chains but I don’t play him enough to know.

I really feel bad for controller survivors that deal with this, because it is very unfulfilling for me and them. I don’t deserve a hit when that happens. Hopefully the devs can do something to fix this.

Comments

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    Or the good old skillcheck at the ending of a heal, that make you jump into a locker or drop the pallet.

  • JPLongstreet
    JPLongstreet Member Posts: 5,880
  • bm33
    bm33 Member Posts: 8,243

    At the very least BHVR should change it so default the action and interaction buttons aren't the same. Unfortunately not only do players get used to using the same button for all actions and interactions, if they go to change it the options menu doesn't clarify what is an action and what is an interaction.

  • Mooks
    Mooks Member Posts: 14,800

    There is also still the bug that completely prevents you from repelling crows other than using lockers when you have rebound the button to another ✨

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Isn't this also the case with picking up Survivors next to windows? Because you have to be looking at them which makes you vulnarable to flashlight saves but you can't look away because otherwise you will vault the window instead.

  • LiveBritishReaction
    LiveBritishReaction Member Posts: 427

    This is still an issue with breaking Pinhead's chains as well iirc

    Console controls are kinda poopass tbh

  • GannTM
    GannTM Member Posts: 10,887

    Most of the time that isn’t really game breaking though. Only time it can be is if the window leads to a big drop.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Seriously though. We have lots of unused buttons. You'd think they could fix this by now.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    If killers can get a separate keybind for picking up survivors, then I'd be cool with survivors getting an extra keybind.

    Both or nothing though. If people don't think killers should get an extra keybind, then survivors can just deal with what keybind issues they might have.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Yea... controllers do suck

    But it's on BHVR to make separate inputs... so we wait (and have been waiting)

  • bunnyfengenthusiast
    bunnyfengenthusiast Member Posts: 471

    Yeah I've seen it happen quite a lot. Survivor will get swarmed while dropping a pallet, and slow vault the pallet into me. Always funny when it happens but I can sympathize. Another aggravating thing is when you're going for a window vault and you get vacuumed into a locker vault.

  • KerJuice
    KerJuice Member Posts: 1,907
    edited April 2023

    My favorite is when I have a good lead on a killer to vault the window from inside, but I stop to do the gen instead and give them a free hit. 😑

    Bonus points if I’m already injured. 🥳

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Same happens with pinhead pretty consistently. I don’t know why they don’t use more buttons on controller when they are available

  • EvilSerje
    EvilSerje Member Posts: 1,070

    Controls is a hugely outdated and obsolete interface in general in DbD, which for some reason devs completely neglected for so long, but it is hardly difficult task.

    You can't bind multiple buttons on same action (I had to edit .ini file manually)

    You can't set any sensitivity you like (my mouse sensitivity is lower than available in UI, so again I had to edit .ini file)

    You can't separate certain actions (pick up/vault, enter locker/vault, etc).

    You can't disable "helpers" like auto-pull.