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This is just sad

sanees
sanees Member Posts: 665

This is just sad, i just hoped that the killers would finally get some love (even with all the regression perks destroyed)

but what do we see? coh gets a buff and now there will be 8 guaranteed dead hards in the game

well, I guess I'll leave dbd for a couple more months

Comments

  • egg_
    egg_ Member Posts: 1,933

    CoH is getting nerfed, not buffed?

    I'm not sure in what kind of world an adjustment to nerfed numbers compared to what is currently in the live servers is a buff. It's getting nerfed, period

  • GannTM
    GannTM Member Posts: 10,894

    But COH isn’t getting buffed. It’ll still be weaker after the mid chapter releases compared to what it is right now. It’s just getting its numbers increased from the initial PTB, that’s not a “buff”.

  • sanees
    sanees Member Posts: 665

    with coh you only need 8 seconds to heal (minimum shift w chasing in field takes m1 killer 30 seconds)

    if earlier killers could negate quick healing with the help of perks on generators, now they are gone

  • sanees
    sanees Member Posts: 665
    edited April 2023

    increasing the heal reduced tunneling since you knew that the survivor did not heal instantly, and now the survivors need 8 seconds to heal + you need to tunnel because if you do not tunnel the survivor will have dh

  • KingFieldShipper
    KingFieldShipper Member Posts: 612
    edited April 2023

    What's your point? I can run we'll make it right now and get a heel off in 8 seconds at unhook. The new circle of healing will require me or a teammate to set up a boon, for someone in my team to be injured, to get the bonus speed of the boon, to travel to the boon along with someone else to even get that healing bonus. I think this perk will be niche and situational at best now, just like every other boom and I'm not even sure buffing the numbers for the ptb will see much use outside heal builds.

  • sanees
    sanees Member Posts: 665

    his 30% was 6 months ago, after which the developers no longer published statistics, but even so it was clear that his coefficient was growing

  • sanees
    sanees Member Posts: 665

    Why are we completely wiping out killer perks but we cant significantly nerfing survivor perks?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    How does a Survivor staying injured for longer reduce tunneling?

    I mean, in your ideal marshmallow-world a Killer would think that they can go after other Survivors, but fact is that tunneling is still way too beneficial.

    And your "you need to tunnel" is the same like now because everything a Survivor can have after an Unhook resolves around Endurance. One Hit = All of them are gone. This is the same now and will be the same after the Patch.

    But you cannot seriously say that CoH was buffed or that DH is not weaker than before. (There is a huge difference between having DH after an Unhook or having DH during your first chase, with the first one meaning that the Killer already has pressure)

  • sanees
    sanees Member Posts: 665

    for swf coh only became stronger, and yes, in my games there were always 4 dh, which is why I stopped playing and thought to return with this update, but as I see it, dh practically did not become weaker, and the treatment with coh is now 8 seconds and at the same time killers lost perks against genrush and 3 gene tactics

  • MrPsych
    MrPsych Member Posts: 265

    COH doesn't allow self heals and doesn't work off medkits. Even if it facilitates healing, that's 2 people at any time not working on gens. Beats allowing people to self heal at almost 100% speed with Self-Care, Medkits and Botany Knowledge. This is by no means a buff.

    Dead Hard not being weaker? We're going from as many Dead Hards as possible from one person to only two. And of course that means no Dead Hard on the first down at all. If you can't understand how much time this will free from killer early on, you haven't thought well enough.

    There's still plenty of gen regression perks that are good and while I still don't like the idea of Pain Resonance being on tokens, the numbers make up for it. You can regress a whole gen by 100% without even touching it. Jolt is still a great perk for M1 killers and despite what people say, Eruption is still a good perk.

  • crogers271
    crogers271 Member Posts: 1,996

    If you never allowed a survivor to mend, survivors could get off 12 dead hards, though they hypothetically could get infinite via body blocks/getting away and mending.

    The max is now 8 and you don't have to worry about any dead hards from the beginning.

    Substantial nerf.

  • oxygen
    oxygen Member Posts: 3,339
    edited April 2023

    In what universe is DH "not weaker"?

    When is the killer at their absolute weakest? That's right, at the very start of the game before they've gotten a single down. At first up to 4 players can be on gens, then once the first chase starts there's nothing to distract the other survivors from doing gens. No unhooks needed, no slugs to pick up, no killer-specific interactions like Pig traps and not even any healing to do.

    At the moment, DH can extend this phase, where the killer has the absolutely lowest amount of pressure in the entire match. After the change, the earliest it can possibly activate is after the first chase and hook, where just having someone on the hook already stopped at least one other player from doing gens. A first chase DH is the most potent one of all, and it will no longer be possible after the change.

    Thinking about it, it's like when DS was initially changed to be activated on unhook. As flawed as that version was until deactivation conditions were added, at least you knew for a fact your first down wouldn't suddenly DS you halfway to the hook (non-obsession) or you had to either pickup-drop-pickup spam them to a hook or leave them on the ground if too far from hooks (obsession). People would just straight up not chase the obsession if it even remotely seemed like they want to be chased, as they could just intentionally go down away from hooks and the killer either had to eat DS or leave them slugged anyway.

  • TigerSnake
    TigerSnake Member Posts: 531

    Yeah, it’s atrocious. And it’s even more sad that people think this is good. BHVR’s playing a very dangerous game leaving killer in a very miserable state.

  • Seraphor
    Seraphor Member Posts: 9,429

    I keep seeing this "all the regression perks nerfed" thing. But I only use Jolt or Thrilling Tremors so I haven't been nerfed at all.

    Meanwhile self healing has been decimated.