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BUFF 6 year meta perk, REVERT healing nerfs, KEEP gen regression nerfs
No way you just did that - it's actually appalling. Speechless.
Guess the people who scream the loudest always get their way.
I'm camping/tunnelling from the first hook. I was maybe considering otherwise, but after seeing that they don't even have the balls to keep healing nerfs while at same time keep gutting anti-gen perks... hard to feel any remorse.
Comments
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What's appalling is your total reliance on meta regression perks.
I'm winning all round as a killer who doesn't use CoB, OC or PR.
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Well done mate. You're living in your own delusions thinking you're playing against a good level. Record VODs and send them to me, will review them.
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You were always gonna camp and tunnel from first hook if you haven’t been already. This is just an excuse. 🤣 And if you honestly can’t see how broken and horrible nerfing bad healing was then you can’t be trusted to give an unbiased opinion.
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Okay, enjoy.
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That's a new record. Suvivor main and killer main accusations in the same week!
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I mean it seemed like killers cared more about the Billy add-on nerfs than anything else. It's all I saw discussed in killer streams.
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Yeah, pain res was also horribly nerfed to the point where it's pretty damn useless - I didn't see you complaining on Twitter about that.
While the heal nerfs were substantial, they made sense in relation that gen regression was nerfed too heavily. Both things balanced each other out which would create a different meta.
However, since one thing got reverted and the other one stayed the same, the end result is a buff to survivor indirectly by gutting all gen regression. Additionally, the fact that DH got buffed is insanity - this literally reeks of survivor mains screaming "DH is dead now" on Twitter.
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How can you say killers don't need anti-gen perks to have a viable chance to win the game? Did you write that with a straight face? Is your sample size includes only yourself?
Like, there's so much evidence to disprove your statement that at this point you have to be willfully ignorant, or trolling to say such a thing. I hope it's the second else I would start doubting your thought process.
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How reliant are you on gen slowdown perks? This is why I refuse to use them on any killer.
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And DH is more dead now
In the PTB, one survivor with DH can use it 6 times maximum
Now, it's only two
But yeah, that's a MASSIVE buff
Oh and.. If the unhooked get hit when he have the endurance for the 10 first second, he can't use dead hard
But I imagine it's only a small detail
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You seriously think all killers are forced to run CoB, OC and PR to stand a chance at winning?
I haven't used any of them on months and I still have an above 50% kill rate, like all other killers do.
Apply pressure effectively instead of relying on crutches.
Lets see your evidence. Kill rates, use rates of CoB, OC and PR and how they correlate to kill rate.
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Yeah, killers are reliant on them because base-gen speeds are ridiculous against anyone who actually tries to do them and not just goes around the map doing random things like searching chests, cleansing totems for no reason, or trying to do stupid flash saves.
Time and time it's proven that survivors can do badly in the chase and still pump out gens.
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Kinda crazy that they refuse to kill 1 survivor perk. Like I didn’t even care that the gen regression perks got killed, but now I find out that now survivors who play badly and get hooked get free DH. Great…..
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Against any semi-competent team, you have to. But against teams you go against, I probably could use no perks, play M1 killer with no ability and win just purely on-game sense. Yet this situation happens very rarely ;)
But hey, I'm sure you're a genius and found a way to consistently 4k without gen regression perks in high MMR. Lmao.
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Go watch tru3ta1ent videos, plenty of evidence proving fast chases don't equal slow gens with or without gen regression. As much as you guys seem to have a hate boner for him, a lot of times he says the truth and shows evidence for it.
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Sounds more like you boosted yourself to high MMR by relying on crutch regression perks.
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Twitter survivor gang got BHVR on its leash. It makes sense because there is 4x of them, and I'm pretty sure survivors pay more for skins on average than killer. It's all a business decision under the disguise that they are balancing the game and listening to both sides.
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Man just learned that running optimal build makes you climb ranks 💀
Enjoy 4King against baby survivors though. If that's your thing.
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Lmao, how can you watch tru3tal3nt unironically, he can't go more than 30 seconds without whining about genspeeds. He slugs everyone while he attempts to tunnel and is surprised when they keep picking each other up and he gets zero hooks.
Try a competent and non-delusional killer main, like Otz, ScottJund, Spookyloops, etc.
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You're so blinded by the hate of him that you actually don't even rationally assess his arguments. He whines a lot and he's sometimes wrong and exaggerates - that doesn't mean that anything he says or shows is also wrong automatically. You dislike him so much as a person that you wilfully ignore anything he says even if you deep down know that he is right.
Your beloved Otzdarva also tunnels and camps, and so do many other killer mains. The only difference between them and Truetalent is that Truetalent doesn't really care about how he presents himself which often comes arrogant and whiny. But if we judge them by their actions, Truetalent and Otzdarva are very similar in how they play killer. I'd suggest taking off your irrational hate-glasses and actually processing what people say.
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If every game would be tunnel and camp from 1st hook, you wouldn't even play the game anymore. It can go much worse than it is now, I guarantee you.
Either that or much fewer killers play the game.
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You were gonna camp and tunnel anyway, let's be honest.
(I'm joking)
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In no way, shape, or form was DH buffed
Was buffed from PTB, not from live. Still atrocious considering this perk should've been put to death, like all other killer perks that are already dead now.
Pain Res was for sure buffed... you just can't spam it anymore like you want
"Spammed". You're seriously making that statement? It requires a down and Scrouge hook which was based on RNG. The only time it could get spammed is if you continuously got downed at the same spot - which at that point you deserve it.
I like how you say pain res was buffed from live, but not DH. I can't process your logic, are you comparing PTB or live? Because PTBH DH is 100 % buff no matter which way you look at it. Getting unhooked is much easier than unhooking someone. Are you serious?
Even if they gave 25 %, it's still C tier perk at best. If you think otherwise, you don't know anything substantial about killer gameplay.
Maybe don't rely on gen regression perks to get kills.
Maybe don't rely on SWF cheats, 2nd chance perks (cough DH), 4 %, hatches, etc. etc. The list goes on and on.
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But hey, I'm sure you're a genius and found a way to consistently 4k without gen regression perks in high MMR.
You shouldn't be able to consistently 4k at high MMR - or any MMR for that matter.
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Well maybe don't take words too literally. No person advocates for 4k every game. People want to have a chance to 4k every game based on their own skill and enemy skill. Clearly, this is something DBD lacks strongly.
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This is precisely why I do not like gen speed-up or slowdown perks on either side. It is extremely difficult to balance how long a generator should take when each side has these perks that manipulate the numbers of the main objective of the game, and that is why I refuse to use these perks on either side. I simply wish the time it took to fix a generator was a static number that couldn't be changed because the game could more easily be balanced around that.
And obviously I know we all have different experiences, so it would be dumb for anyone to tell you to "get good" when every match is different. For me personally, I feel that my skill level in chases and generating pressure increased over time when I stopped relying on those kinds of perks. Same thing on the survivor side when it comes to exhaustion perks.
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This is the truth.
Not gonna lie; I saw the changes to healing being reverted coming, but I didn't expect them to buff DH back to the point where it's once again a guaranteed meta perk.
PR is still useless, even with 25%. If you're running Deadlock and the 99%'d gen is blocked or a gen just popped or it's the beginning of the match and the only hook near enough to hook someone is a Scourge Hook, you just wasted a stack. And there are only four to begin with, and you can't spread them out among survivors, and you can't
So then you're playing meta killers, or you're showing mercy to survivors and letting your MMR go below what it should be as a result, or you're camping and tunneling survivors, or you're using blocking perks instead of regression perks (Deadlock is still S-tier, and Merciless is S-tier at lower MMR levels but pretty quickly drops to F-tier at higher levels).
Or else you just have 5,000 hours in the game, and most people's experiences aren't going to parallel your own.
None of that really changes the fact that survivors who rely upon meta perks got their favorite perk back with a tiny little slap on the wrist, other Exhaustion perks weren't even touched, and every single regression perk worth running got destroyed over the course of two or three updates.
Explain to me how that's fair.
PR wasn't buffed. PR was given a heavy nerf, because even at 15%, you usually weren't getting a full 15% value out of it. Half the time, a gen was blocked, or a gen popped while you were trying to get to the Scourge Hook, or no gens had been worked on at that exact moment.
With 25%, you'll only get more out of the perk under the most pristine laboratory conditions. In real-world situations, you're likely to get 25% off of a gen maybe one time, and all of the other times, the perk will be wasted on gens that have 7% or so done. You could buff it to 50%, and you'd get about as much out of it as 25% gets you.
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So what you are saying is, your MMR is low enough that you play more chill games and are able to do it. Good for you, but it isn't true at high MMR and comp level play.
But if you want to prove it, record some games and post them. I want to see the caliber of survivors you are going against and we can judge how you are able to play without running these perks. Because either:
A) The survivors aren't that good.
B) you are full of it.
C) Top tier Killers have it all wrong and are actually trash at the game and you have some secret knowledge that will actually make us all better.
I really hope it is C, because it would be great, but i'm guessing it is actually A or B. Also, ignoring this post, or refusing to post video proof of your matches, means that the answer is B
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Flashlights were "nerfed" against basically the one killer they were good against (nobody is trying to lightburn a nurse). And that killer is lower mid tier AT BEST. He deserved the buff.
Medkit nerf is solid.
But the rebuffed CoH back to release levels of healing, which is obviously just going to make it be even more meta than it is now.
And, oh yeah, they decided to not nerf billy for no reason. Remember when they originally reworked him? "We like the way billy is performing and think he is balanced.... so here are a bunch of changes that nerf him for no reason"
Meanwhile, gen regression perks got nerfed to uselessness. At least they buffed up the numbers for Pain res to not make it terrible, but its still not going to be as good as it was.
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Wouldn't say buffed, but i wouldn't call it nerfed either now. More of a side grade.
Be realistic with yourself for a moment. How many scourge hooks do you get on avarage in a match.
You need 7 scourge hooks now to surpass the vallue the 4 gives you from the new pain res.
By that point you should have already won the game.
If your strategy resolves around anything other then tunneling then new pain res vallue is more front loaded. It's really not a stretch to see how it could be better now.
The early game is where killers struggle and there is no denying the new version is better in the early game
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its the most effective way to protest things and blow off steam when you get tired of dealing with SWF. Because if i'm having a miserable, time, at least i can make someone else have a miserable time too.
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They did nerf healing. Did you not read the bits about medkits and CoH? Or were you too busy finding an excuse to justify being toxic??
If it bothers you so much, just take break or don't play, really simple :)
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I mean if that's how you want to play, go off. Just sounds boring to me, but if that's fun just standing around - to each their own I guess. I assume you don't care about BP or ranking up too then.
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You know what's also boring?
Getting 4-5 gens done in 4 minutes by survivors whose chase skill level doesn't correlate at all with the actual ingame objective.
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Maybe try a different killer? Different perks? Practice more? I have 2.5K hours in this game. I remember being really bad as killer after first playing for the first year and saying to my friends "I'm going to be a survivor only player". I got frustrated with squads and gen rush (it was a lot worse a few years back!).
Then I gave it a shot. Tried different killers and didn't give up on them until I mastered their power. Played as them without any add-ons to get use to their power. Tried different perks. I worked on getting every killer adept.
It made killer a lot more fun. Are you going to have gen rush games? Sure, just like you're going to have no gens completed and everyone dead within 4 minutes. If you feel like you need to get a 4K every game, you're not going to enjoy killer no matter what update comes out. I'm happy with a 2K and anything more is great. You don't have to win win every game. It's not that serious. Camping and tunneling is just boring for everyone. Even challenge yourself and do no perks every once in a blue moon. That always feels great afterwards if you did well!
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Indeed. I'll take your advice - will go out of my way to get 4 unique survivors, which were never hooked before, which are also downed next to scrouge hook, to affect gens that can actually get regressed by 25 %. All of this while still not being pounded by gen speeds and having fast chases.
Makes sense, and is reasonable & rational advice.
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"Accept that you're going to lose and it's not in your control" is not a good advice.
No one is asking for 4k every game. People ask for fair game and fair results.
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I have over 1000 hours alone as a facecamping toxic bubba.
I can assure you it doesn't get a 1k.
2k minimum, no matter what. Deadlock guarentees this.
3-4k if altruistic.
1k if you turn off and let them play you... But your bubba so it isn't hard.
Lethal guarentees the first down insta quick, deadlock means their dying before 1-2 gens left, need I go further? Insidious for solo queue, more slowdown, so on and forth.
Factor in the odds of a rage quit while you face chainsaw being 85 percent, which gives the guarenteed 4k.
Plus nobody can bully you. Ever.
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No one is asking for a 4k every game.
Oh, they are my friend. There are plenty of threads about it here where killers show their entitlement to 4ks. (I'm sure the same is true of survivors wanting 4 escapes but this is mainly a killer populated forum from my experience here). I've even seen a thread attacking perks because killers aren't getting their 4K fast enough. It does happen more than you'd think, unfortunately.
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You put that in quotation marks like as if I said that. I didn't say that, and I can't figure out what I posted could be seen as that quote. The only part I can think of is saying how you're going to get some gen rush games, but I also said you are going to get easy 4K no gens done games too.
You're going to be brutalized in some games, and in others you're going to be the one brutalizing. That's how PvP multiplayer games work. I mean when I play survivor I'm more likely to die on hook vs getting 0K to 1K as a killer.
If I'm unlucky getting a camping tunneling killer that is focused on me, it's obviously worse - That feels like a zero hook game, being bullied by a head on flashlight squad lol
I feel like on average I get 2K and 3K games as killer and I feel like that's fair for 4v1. I'm more likely to get a 4K game than a zero K game. I dunno, maybe it's different for others, but that's not what I'm seeing and I feel like my MMR is high. I get it, it doesn't feel great losing to a well organized squad but I just move on to the next. I don't see it majority of the time. If I notice it's happening a lot (usually at late hours) I'll just bring my strongest killer with add-ons.
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Will you also give advice to someone who got tunnelled and camped to accept that they won't get an escape and also not just try as much?
Will you also give advice to survivors to run fun builds instead of meta stuff like Dead hard, prove thyself etc? Also for items, and not relying on comms?
If so, then fair, but you seem biased so far.
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It strange that ‘high MMR’ killers always hitting us who dont use Gen slowdown with “just wait until youre at high MMR”
But I have a better question for them: “do they think theyre really deserved to be at high MMR, or because tunneling and 4 slowdown carried them”
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Ok, so the logical advice is to accept it and move on? Let's not discuss game balance and close our eyes.
Thanks for the effort, but I am not asking for "how to have fun". I'll create my own fun whichever way that is.
This is a place to discuss game balance, and by all means, it should be discussed instead of ignored. Accepting bad game balance is the worst thing you can do if you actually care about this game's future.
Especially with BHVR devs, who need someone to actually watch them over as without (good) community feedback, this game would be long dead.
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No one gets to high mmr just by tunnelling and camping. You will lose the majority of your games because people can actually loop and survive the tunnelling.
If you think that you can do it just by tunneling and camping, and not having any other skill then you're delusional. It's a combination of running good build, ending chases quickly, and having good game knowledge of exploiting survivor's weaknesses.
The anti-gen perks or even tunnelling is useless if you don't know how to end chases quickly.
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Again, didn't say that lol I said sometimes you're going to get a game where survivors run you around. It's going to happen no matter how many nerfs or buffs they bring into a game. What I'm saying is if you do lose to a well organized squad, just like if you were to lose to a killer who is great at their power and great at looping / mind games - to try again and move on. I'm not saying every game is zero to one kill as killer, because it's not. It can FEEL that way, but it's not.
If you're getting 2K or more as killer a majority of the time, then I believe this game is balanced. Are you not getting a majority of killer games where you have killed two or more survivors? Write down "Zero to 1 kill(s)" on one side of a piece of paper and then write down "2 or more kills" on the other side. Then do tally marks for every game you play. Try that with 50 or more games. See what you get :) Or even mix it up and do three rows. "0 - 1 kill(s)" "2 Kills" "3 - 4 kills". Because emotions will make you believe almost every game is a zero to 1K.
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I know you're gone but...if you know how to end chase quickly, then why complaining about slowdown perks nerf.
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how did they buff dh??
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Because even if you can end a chase quickly, the math doesn't add up. The game is balanced around chases lasting 45 seconds, the devs have stated as such. But now you have to factor in the time it takes to find the survivor, down them, pick them up, walk to a hook, and hook them.
At minimum, unless the survivor screws up a chase, down, and hook will take 55 seconds to do. That is if the survivor just holds w, doesn't use pallets, doesn't use windows. 55 seconds to hit the survivor twice, pick them up and walk them to a hook. Now think about how long that is. This is with the survivor using NOTHING, no resources. Every pallet adds an additional MINIMUM of 20 seconds to the chase.
This means all it takes is for you to predrop 1 god pallet, and hold w, and the killer immediately loses 3 gens to the other 3 survivors. The game is simply not balanced if the survivors do gens.
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Yeah they overnerfed the gen regression perks, again.
Put em in the trash bin with Hex: Ruin, Pop goes the weasel, and that one artist perk that's useless. Devs should have made COB and OC 150% speed max. and Allowed PR to get a token back each gen done. FFS. They hate killers
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