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How do I pressure competent survivors?

MrSlayer
MrSlayer Member Posts: 189

Like the title says, I'm starting to get lost and would like some advice from more experienced killer mains.

I've played as various killers for around 700-800 hours now and honestly I don't know anymore. Against people that are semi-coordinated the best I can do is to hog few closest gens and run between those, sometimes hitting someone or going for 15-20 second chases before I have to come back and defend gens once more. On big maps it's not even that - most of the time I'm forced to defend 3 closest gens, because people know the spawn spots and focus on those. It's either that or throw the current game.

I'm quite invested in DbD (besides gameplay I'm a sucker for killer cosmetics), but after many hours this game feels more like a funky security guard simulator than a horror game. What am I missing?

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Comments

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    Commit to a down at the start, if they predrop safely instead of going for mindgames it’s going to be a rough match.

    Proxy the hook from a distance and patrol nearby gens.

    unfortunately because the endurance effect off hook is still a thing after the gates are powered you can’t really secure a Kill anymore, and spreading hooks is less effective than getting an Altruism loop among 3 going, your best bet is to just tunnel the guy if convenient and leverage any altruism plays.

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  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Kinda old video but still a very good one explaining how to get pressure on survivors

  • solarjin1
    solarjin1 Member Posts: 2,222


    I don't camp tunnel or 3 gen most of the time but u kinda got to vs a team of all good survivors. Some people are just crazy with certain killers and will never have to do these tactics but most will need to. U need easy downs to keep the pressure on! camping and tunneling does that. The last thing u wanna do is run a loop vs a smart healthy survivor Most loops are bull$hit and can be ran a good 2 to 3 time before u actually even get a chance at a 50/50 (assuming they don't pre drop). Even if u win the 50/50 u must repeat this again for the final hit and if they land a DH a third time possibly.

    if they Choice to pre drop and run u through every pallet on the map using window of opportunity than good luck and u better break them too! Cause they will be chain together later if u don't.

  • AddingAUsername
    AddingAUsername Alpha Surveyor Posts: 20

    Play nurse lmao

  • I_CAME
    I_CAME Member Posts: 1,327

    Most SWFs are absolutely beatable too. I hate this false narrative that people push about how good the average SWF is. People acting like every SWF is a comp team where all of the survivors have 10k hours is ridiculous.

  • Trollinmon
    Trollinmon Member Posts: 691

    I would recommend purely focusing on improving your chase. From there you can maybe take a look at a Tier list and see where your killers are at, and then think about maybe playing something that has a higher power budget/skill expression. So if you play trapper maybe look into hag or take a gander around the B-A tier selection.

  • JPLongstreet
    JPLongstreet Member Posts: 5,985

    Nevermind those who say it's hopeless & don't bother. That's pure nonsense.

    There is useful info others have already given you here. To that I add you need to keep the overall match in mind ( some call it macro-play) and learn what exactly to do when as the game unfolds. And that comes from experience.

    If you have trouble finding that first surv to go after Leathal Persurer or Corrupt Intervention should tell you where to look.

    If your first chases are too long, it's usually because you unluckily found a very good looper, or a decent looper who went into an area where they're too safe. Learn when to disengage and/or switch targets.

    Herding survs towards incomplete gens is also great for interrupting the progress of others. Survs who do not look behind them in chase are often easier to mindgame and down as well.

    For teams they universally are suspectable to using their greed for all escaping against them. They absolutely will bodyblock like hell to prevent a death hook, and if you find this is happening to you often Mad Grit and Starstruck will help. When I run Piggy and get a huge map like Red Forest I locate and hunt near the basement, knowing it's harder to escape from down there and often pull two or even three survs down there.

    Good hunting!

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,880

    The two things I actively try to work on all the time are getting better at chase and trying to keep track of survivors.

    The biggest piece of advice is realizing that you will occasionally lose games and that's ok. I got better in chase by noticing when a survivor is a good looper and sometimes I decide to chase them instead of trying to outright win that game. It's a conscious choice, but chasing the 'good one' has made for some interesting moments, even though I obviously didn't get many kills.

    I basically turn that game into a 'practice game' and that's helped me get better over time. Obviously I don't do that every game, but it's also helped me realize when I'm overcomitting when I don't mean to.

    Tracking survivors is more of a game sense thing that you get over time, but info perks help a lot. Lethal pursuer is a staple in most of my builds, and usually something like BBQ or darkness revealed that has synergy with it. Really anything that keeps the game rolling, which could be noticing a boon location or a gen with a bit of progress where you can probably find someone later on.

    Ideally, if I can track, chase, hook, repeat, the game at least has a good flow of constant pressure. Choosing to disrupt as many survivors as possible keeps them busier with anything other than gens and might get some protection hits too.

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    To preface, I agree that very coordinated SWF can be pretty unbeatable (and beatable being getting a 3k at least).


    Here are some things that have helped though and can even help with some very good teams you can pull out a win.


    -fake a pick up. If it's swf you can often tell a survivor is going to try to flashlight you or drop. A pallet on you after pick up. If you pay attention you can hear where a fellow survivor is waiting to get you. Stand over the downed player and position yourself like you will pick up, wait a second, then turn and swipe then chase. You can get a lot more downs this way.


    -slugging can be good if they are all just running around each other. You don't need to be toxic about it but if you have players refusing to do gens and constantly pick each other up you can get several downs and injuries to players. After a bit you can start hooking them even if a couple get away.


    -more of a general basic killer tip, but hide your red stain when possible in loops. This includes turning away because survivors often won't look behind them in such a tight chase that you can surprise them around a corner.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited April 2023

    If they’re actually good + SWF coms especially there isn’t much you can do if you’re on an m1 killer generally speaking.

    What it comes down to is you need hits in under 20 seconds to not be falling behind, which as said before is near impossible if they’re good on most the killer roster. They could literally just hold w in a straight line and you wouldn’t meet that requirement. This isn’t taking into account looping, exhaustion perks, second chance perks, god pallets ect even. You have to hope they play loops and make mistakes. This gets flipped though if they’re a group just pre dropping all pallets to gen rush, then you don’t have much counter play. The unfortunate meta issue is all those hits in under 20 don’t even matter if they have a CoH up as those hits aren’t even gaining you pressure or time as they’re healing faster then the time it took you to get the hit in the first place.

    Essentially it comes down to (assuming you’re playing correctly) just hoping they make a lot of mistakes you can capitalize on. If they don’t you lose.

    Of course this is all highly dependent on what killer you’re playing but holds true for a majority of the roster. If you had specific killers we could get more detailed but we’re having to be generic here.

    When you compare chase, hit, down, pick up, and carry times to gen speeds the math doesn’t add up, hence why to come out ahead you either need them to mess up heavily or unfortunately tunnel/camp. Now most groups do mess up and make mistakes thankfully, but I’m telling you assuming you’ve got a good group playing optimally.

    If it’s good vs good you generally are the security guard in this scenario as you felt.

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  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    Lot of good suggestions so far.

    To add my own, pressure is just a fancy way of saying "Doing stuff that causes as many survivors as possible to not be on gens." In that light, if there's ever two Survivors in one spot, that's where you want to be. Doesn't matter if it is a gen, a heal, or an unhook, if you can manage to show up you'll have 2 survivors running from you instead of just 1. Another good tactic if you can pull it off is to steer chases towards gens. Especially gens you know are getting worked on. If you can stop somebody else's gen progress for 10s while the chase barrels through where the Gen is, that's great for you.

  • Xernoton
    Xernoton Member Posts: 5,882
    edited April 2023

    For most killers the only real way to build pressure is by hooking survivors. For now an injured state doesn't matter. You need to get a down and a hook.

    This requires you to end chases quickly. When playing a weak killer try not to chase a survivor in a very strong set up. Instead take a free hit and let them reset somewhere else. At the very least they'll use up some charges on their medkit. Don't waste your time trying to outplay stronger pallets. If you cannot get a hit using a quick mindgame, break it.

    Do not try to defend every single generator. There are gens that are so out of position that you cannot patrol / hold them. If you see survivors working on a gen you cannot defend, let them do it and focus on narrowing down the playing field. You don't need to solely focuse on a 3-gen but if you can force survivors into 1 part of the map and destroy its resources, you'll have a much easier time.

    Do not be affraid to play efficient. A survivor that bodyblocks you with OTR is basically asking to get hooked again. If you find yourself in a position where there are only a few seconds left on a survivor's hook stage, then that means the survivors screwed up and you can use that. I'm not saying you should tunnel and camp the hell out of survivors but if they put you in a position where it's the most effective thing to do, why wouldn't you do it?

    Most importantly, play to your killer's strength. Each killer offers an individual power that excells in certain situations. You can learn how to use these tools to their best capacities and profit on that.

  • edgarpoop
    edgarpoop Member Posts: 8,437

    You're in the hour range where killers typically hit a wall. You start to see more competent players and you get matched against literally every skill bracket. The 500-1000 hour range tends to be brutal for killers. You get a false sense of security from facing baby survivors one match, and then a rude awakening from 4000 hour survivors the next match.

    Make sure you have your basics down. Don't just assume you understand how to run every basic tile efficiently. Study it. Work on your basic mechanics and specific killer power mechanics. It's way too early to focus on balance and builds. You can play Builds by Daylight and that can carry you to a point, but you just kick the can down the road. I play in a 20k hr SWF that easily 4 outs bad quad slowdown killers and also gets 4k'd by great killers with 1 or 2 slowdowns. Builds will not save you, and slowdown does nothing if you aren't hitting survivors with regularity.

    Beyond the mechanics, you need reps to develop game sense and the ability to read player movement. It really comes down to experience and repetition. There's no shortcut or guide out there to tell you to do X when Y because DbD doesn't work that way. Take it from someone who played killer in comp for years. DbD isn't played in a vacuum. You just have to develop a feel for timing, player movement, player positioning, and figure out what works for you. The second someone starts rattling off "survivors hold W for 32.7 second and 2 survivors work on a gen for 43 seconds, hooks take 12 seconds", it's safe to tune it out. You'll experience paralysis by analysis when you try to reduce DbD to a spreadsheet.

  • Pulsar
    Pulsar Member Posts: 20,903
    edited April 2023

    I am awake.


    You're at the hour range where you aren't really a baby anymore but you aren't super experienced. DBD is weird like that. It's an absolutely brutal time for any Killer. The MM is absolutely horrific at that hour point. You can get absolutely baby Survivors or 6K hour teams.

    I'd say the best thing you can do is study the maps and their tiles. Make sure you can run them well. Make sure you have a good sense of every maps layout. That way you can herd Survivors towards places where YOU want them to be, not the other way around. I'd watch some content creators on how to properly run tiles, then make your own mindgames on how to confuse Survivors.

    I'd say stay away from meta perks. They will absolutely help you win more but at this stage, that's going to be a detreminent to you. Find some stuff you feel is fun and go nuts with it.

    Other than that, my biggest advice would be keep playing with a goal in mind. If you treat every game like it's own little lesson, it becomes easier, I think. Oh, also game sense. Game sense is something you just have to develop over time. There's no real way to TEACH how to know where Survivors are likely to be and what they're likely to be doing at a given point in time, you just have to get a sense for it over time.


    After you get down your maps and tiles, basic Killer gameplay and game sense; feel free to start looking at how to optimize your chosen Killers and general gameplay. Until then though, I'd stick with more general knowledge and play as "fair" as possible.

  • Beatricks
    Beatricks Member Posts: 857

    You either put in the hours to learn Blight/Nurse to where you can dunk on anyone that's not a tourney team, or you don't. There's a reason you don't see Pigs and Wraiths in serious tournaments, the game is not balanced around the basic M1 killer performance. You can be literally the best mindgame god on the planet, but you aren't going to win against four survivors who are focused and well coordinated if you are playing some D tier killer.

  • edgarpoop
    edgarpoop Member Posts: 8,437

    Wanted to circle back and add something to this: PLAY SURVIVOR.

    It sounds dumb, but playing survivor will help you tremendously on killer. I see a lot of shockingly bad killers with thousands of hours on Twitch, and the common thing with them is that they rarely if ever touch survivor.

    I don't mean play survivor every once in a while. I mean hit Iri 1 on survivor. Do that a few months in a row. You only see things from one perspective if you're playing killer 90% of the time. You need to know what survivors are watching for at a tile in order to mindgame it effectively. Example:


  • ZombieFungusAnts
    ZombieFungusAnts Member Posts: 5

    To be able to give more targeted help I'd have to know what killers you play and what builds you use on them? Beyond that here are three general tips.

    1. Your most important chase is the first one of the match, if you end it quickly there are 5 gens left and three survivors not on gens, you take a normal amount of time to end it your looking at 2 to 3 gens left and you're climbing up a hill. To that end if you're struggling with early game chases take lethal pursuer or discordance and go straight to the place with the most survivors at the start of the match, the moment you show up one survivor will play the loop, the other survivor/survivors will either try to hide or leave the loop, go after those ones as they've put themselves in a bad position and you can usually get a quick first hit, then it is up to your play to land the second hit.
    2. You need to keep a mental picture of the game in your head at all times. This means you need to remember where you chased before and then when you're chasing survivors herd them to that area, remember you're in control of where the chase goes, the survivors have to react to you, once you've had a few chases in the same area of the map that area becomes a dead zone and much easier to catch survivors in, you also want to force this dead zone to appear near uncompleted gens, making those gens really hard to complete in the future, and keeping your chases near gens means survivors either have to not work on those gens or risk giving you free hits working on them while you're chasing nearby. Another mental picture you need to keep in your head during the game is survivor locations, whether you've gotten this information through perks, by gens popping, unhooks or just visually seeing a survivor you can know the general area most survivors are in most of the match, then it is simply going to the points of interest in their general area to find them. As a rule always go where you know there are multiple survivors, only one can run a loop at a time so one of them is going to have to give you an easy hit. This knowledge also helps you know when to drop chase, survivor going to an area with no other survivors that you haven't chased in before, leave them, survivor taking you to a strong area away from important gens you know survivors were near not to long ago, leave them. Only ever chase on your terms, never the survivors.
    3. Implement the right strategy for the right time of the game, lots of people advocate for camping, but it's rarely the right move, it's only smart when you identify you can't contest the remaining gens/all the gens are done, the survivor is close to hitting the next stage or their entire team is injured so they can't rescue in your face, proxy camping is a bit different, if you can pressure the hook while also pressuring gens definitely do it, this creates an insane amount of pressure on the survivors. Same goes for tunneling but there is more nuance to it, ideally the best way to pressure is down one survivor hook them, find another survivor hook them, then find the first survivor and then repeat, in that way you're keeping up pressure while also getting people out fast, but don't hard commit to this, always take the easiest chase early on in the game. Hard tunneling doesn't tend to work out that well. In a hard tunnel situation survivors tend to be more than happy to early drop every single pallet in the map, playing extremely safe, while their unharassed team just sits on gens. Against SWFs and higher mmr in general during a hard tunnel people are going to body block you at which point if you continue on your hard tunnel with out save the best for last, you're going to lose the match, with save the best for last, this will win you the match though, especially if you're willing to pivot from your hard tunnel to one of the blocking survivors when they take a hit in an area that isn't safe. Hard tunneling and camping can work out really well against weak survivors but strong survivors will punish you for it.


    Beyond those tips I'd have to know what killer you're using and your builds, killers all excel at different things while being weak at others. Without knowing your killers/builds the best I can say is take perks which enhance your power over perks which improve something you're weak at, better to have overwhelming force in one vector than mediocre force in multiple vectors.

  • m4x1m_000
    m4x1m_000 Member Posts: 103
    edited April 2023

    Watch comp content creators and ask them questions, they will be glad to share their knowledge. Analyse their playstyle and what they were doing. And run Corrupt Intervention. Universal perk for every killer.

    Post edited by m4x1m_000 on
  • Monlyth
    Monlyth Member Posts: 982
    edited April 2023

    This is honestly one of the best ways you can improve at the game. I actually get spun, whiff my power and misjudge the distance on lunges fairly regularly; I often just brute-force pallet loops and don't play high-tier Killers, but I still get a good number of 4Ks even against good Survivors because I'm always thinking in terms of macro, never get fixated on winning this one chase. Almost every decision I make is calculated.

  • Zenislev
    Zenislev Member Posts: 160

    Considering the devs just gutted regression perks without giving killers anything to compensate, it seems like they don't actually want killers to have any pressure. To that end, I'd say the best way to pressure survivors is to play something else to make their queues take longer.

    That said, if, for whatever reason , you decide that you want to keep playing, there are some things you should keep in mind.

    1) Learn to recognize the good loopers, and then ignore them. Some players are just better than you, and those players aren't worth engaging with. If someone's running you in circles, stop chasing them and go find the weaker players

    2) Get strong pallets out of the way as early as you can. If you can steer someone into something like the shack, then unga bunga that loop until they drop the pallet on your head. The sooner you can delete it, the easier your chases will be later

    3) Tunnel and camp, but be smart about it. Do not camp the first hook you get, at that point you may as well just give up the rest of the game. When you do get a hook, try to hook them near the gens that are being worked on and keep an eye on those gens. If you see a player being overly altruistic, constantly going for hook saves and body blocking you, good, you can ignore them at best, and they'll waste their time trying to protect others instead of doing gens. If they're being smart about unhooks, then the best you can do is try to figure out which gens they're working on and start another chase as soon as you can, but once you see that person that you've hooked back on the field, get them down as soon as you can. Seriously, I can't overstate how important it is that someone dies as soon as possible. Like others here have said, a 3v1 is a lot easier than a 4v1.

    4) Try to have a plan. Survivors hate 3 gens for a reason, it's because they can be tough to break. 3 genning is going to become a lot harder without any good regression perks, but just do the best you can to make the 3 gen as unattractive a target as possible in the early game.

  • DrunkMunk
    DrunkMunk Member Posts: 2
    edited April 2023

    To pressure a survivor is to make them do something other than a gen. The killer needs 8 "minutes" of hooks plus 4 chases. Survivors need to avoid chases, locate gens, and do 110 seconds of gens each.


    Chases start when you finish a hook animation, and end when you finish a hook animation. Obviously the first chase starts with the killer spawning in.


    Optimally a survivor gets hooked, and you get another hook within 60 seconds. If you can't get a hook within 60 seconds you need to do more than 240 (60×4) seconds worth of damage to the survivor time economy.


    As that is almost impossible the killer should almost always camp a hook. Try to hook centrally to pressure some gens while camping a hook. If survivors unhook before a hook stage progresses they have advanced your "8 minutes" by 1 minute. Always try to reduce survivor action economy. You should almost always go back to hook. Someone came for unhook which means 2 people are being pressured off a gen. And 1 is a hook state closer to death.


    Always tunnel, almost always camp. Don't bother kicking gens unless no survivor will touch it in the next 2 "minutes" (Survivors alive × 25 seconds) or you have gen kicking perks like Nowhere to Hide.

  • Kamartins
    Kamartins Member Posts: 39

    Unless 5 gen tunneling alch ring blight with the perk scourge hook disconnect

  • Kamartins
    Kamartins Member Posts: 39


  • blmpride5
    blmpride5 Member Posts: 39

    Good survivors will be able to run m1 killers around forever. There's a reason the only killers that can stomp in a comp game is ones with some power.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,047

    I run a few gen perks and force survivors to 3-gen. That's my best strat and it works even against really good survivors when I'm playing Spirit.

    Choose 3 gens to protect throughout the match, pressure them, and let the other generators get complete, it's very simple and can win you games 75% of the time.

    If your a chasing type of killer rather then a pressure/hit and run killer, your best bet is to not chase one survivor for a while and go for others.

  • Cassiopeiae
    Cassiopeiae Member Posts: 263

    Best tip I can give is to not boost yourself to competent lobbies by using crutches and to not make your perk builds do all the pressure work for you, that's how people never learn. It's like being handed out a million dollar loan when you turn 18 or starting out a new game with everything unlocked, you just end up relying on that way too much.

    Also glad to see some people are still willing to learn, kudos to you.

  • mizark3
    mizark3 Member Posts: 2,253

    Since the game uses escape based matchmaking, not skill based matchmaking, you won't always get good matches for either side. The best way to improve is record all your games. Afterwards, toss out the wins (unless someone juiced you for a stretch within there). Rewatch the losing scenarios, and try to think of other ways you could have done things. Did you hear a gen being worked on the side? Maybe you could have swapped aggro. Did you kick the pallet? Maybe you could have played it/bloodlusted it. There is always something you could have done differently, and the goal is to test out that different strat in another match.

    Once you have that goal to test something different in mind, try to chase purely to get better, and ignore gens. Maybe bring only lethality perks, or passive slowdown, and just see how well you do. You aren't playing for kills, you are playing for shortest chase times possible. Maybe your MMR will drop, but you now are learning against different people, hopefully less skilled players, so you can climb that ladder of skill/gamesense/knowledge without being forced to skip a bunch of rungs.

    Think of it this way. I can facecamp as Bubba and consistently get minimum 2 kills, maybe 3 or 4. That means my MMR is increasing all the while. In theory I will eventually go against too many people strictly better than me, and I will get less kills. Since I never learned how to properly play the game, and was reliant on the shortcut of facecamping, I never had to learn how to chase, or manage the macro of the game. Since MMR doesn't test all the skill needed, you can 'improve' without having any more skill. In this case you want to not care if you tank your MMR, because you want to minimize crutches whenever possible. I personally still use the crutch of Lethal Pursuer, because I know the start of the match is often the most impactful rippling out. I can ease up off the gas when I get a solid start, to try strange or different strats, because I bought myself that time in the match.

    A final alternative is to talk to yourself as you play, and announce the better strat while purposely trying a different one. That way if it fails, you know you could have won if you just did the other thing, but you get to test something new without feeling the loss as harshly. If the survivors teabag at the end, you know you let them go because you wanted to try the fun risky play, instead of the boring safe one. That helps lessen if not entirely remove the impact.

    That is all I can say in general without getting into more detailed perk or map or killer specifics. For a random example Pig on Borgo. Don't be afraid to bloodlust the pallets instead of kicking them. The new 15s bloodlust kicks in fast enough that it feels like that map was designed for you to bloodlust instead of kick. Only after you down the person you clean up the few dropped pallets near you.

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  • MrSlayer
    MrSlayer Member Posts: 189

    Thanks everyone, I see great advice here. I already play a surv to farm bloodpoints and learn map layouts. Helps a lot, even if it's mostly boring. I also avoid popular perks like Noed. As some people pointed out I've noticed that the groups I'm facing are very uneven. For one decent looper I often get two who only think they're good.

    I mostly enjoy playing Myers, Knight, Dredge and Clown. I also like Trapper cause he's fairly simple and pretty forgiving with my autistic approach - people make a lot of mistakes once there are 2 gens left and either keep forgetting about traps or just don't think that I'd rearm them at the same spots for two or three times. Obviously it doesn't work against smarter survs.

    I also play Piramidhead, Artist, Doctor and Oni from time to time. Blight is cool, but I use power mostly to get around the map faster, cause even with the add-on targetting nearest surv in 16m I get confused -.-' I hate Nurse, levelled her just once and refuse to play as her at all.

  • Aceislife
    Aceislife Member Posts: 450

    Isnt much you can do than use perks that do that and/or use killers good enough to be able to down those players fast. Or you can get lucky. But thats not a very reliable way to win.

  • MrSlayer
    MrSlayer Member Posts: 189

    I'm starting to warm towards Lethal Pursuer. Between it and Nowhere to Hide I usually get most of the info I need in early stage. For some reason I rarely see Distortion used and it's find with me - the amount of people that try to hide next to a gen is insane. It's a free hit or two most of the time.

  • ZombieFungusAnts
    ZombieFungusAnts Member Posts: 5

    So part of the reason you're struggling with pressure is because of the killers you're playing, only Artist and Oni have map pressure with any degree of lethality after that only Dredge has any map pressure. I'm not counting Blight since you admit to struggling with his power. With killers that lack map pressure you have to be extra conscious about the macro and should be focusing from the early game on creating your 3gen and deadzone area because you have very little leeway to make mistakes.

  • edgarpoop
    edgarpoop Member Posts: 8,437

    For Myers and Clown specifically, I strongly advise going more chase heavy with your builds. Clown especially. There's a prevailing notion with M1 killers and chase powers about not needing chase perks. The problem is that the chase power on a weaker killer like Clown isn't all that efficient on its own. You often need two bottle throws for a single M1, so you need other things to augment the chase power. Clown is a snowball killer who builds pressure through rapid downs, hooks, and slugs. He can't reliably win the long game or the 3 gen game. There are long pressure lulls in his gameplay loop due to hooking+reloading. Same downside as ranged killers, but half the lethality.

    I'd consider Bamboozle to be mandatory on Myers. There are just too many overly safe windows to not take the perk on a zero chase power M1 killer.

  • hatchetChugger
    hatchetChugger Member Posts: 442

    You dont always have to commit to your first chase. Many times I have been able to find a survivor out of position / in a deadzone simply by leaving a chase earlier. Don't do this all the time, such as if the survivor your chasing is going to be downed soon or if they are in a deadzone.

  • CrossTheSholf
    CrossTheSholf Member Posts: 316

    Play and get good at Nurse, Blight, or Spirit. The end

  • Dbdfan398
    Dbdfan398 Member Posts: 184

    You dont. This is a survivor bully game at higher levels of play.

    DH fixes mistakes.

    Games going down the toilet.

  • fulltonon
    fulltonon Member Posts: 5,762

    Tunnel fast, tunnel beautifully.

  • MrSlayer
    MrSlayer Member Posts: 189

    Yes, I often just wound and shoo away first survivor I find and go to patrol rest of the gens. I try to avoid having 2-3 survs working on a gen in peace at the start of the match. It works for soloq players at least.