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Survivors getting continuous buffs per patch, killers get nerfed, nerfed, nerfed

Yes, I main survivor but this is really dumb to continue this path you're taking. We already got enough on our plates but to continuously nerfing killers is stupid. We're now going to have to deal with hook camping and slugging killers because you turn them into weak sauce so they're taking desperate measures for a singular kill which only leads to more problems as soloQ will add another fly to the plagued ridden corpse.

Stop being scared of buffing killers. You let Twitter control your game balance and that's the reason why this game is getting worse every update.

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Comments

  • Komi
    Komi Member Posts: 366

    Why weren't you playing like that to begin with, its way more fun to attack survivors indiscriminately. Not your fault someone couldn't leave the killer radius in time.

  • MrSlayer
    MrSlayer Member Posts: 189

    In low MMR people mostly weren't ######### and I viewed my role as a killer was there to make matches tense and fun.

    Things changed.

  • ad19970
    ad19970 Member Posts: 6,464

    While I wouldn't call these changes major buffs to killers, I do think some people are underestimating the nerf to medkits. I have been having so many matches lately with survivors running crazy medkits, undoing the damage I have done so quickly. I am not sure CoH should have returned to 100%, but those nerfs to medkits will definitely be impactful.

    Sloppy will for sure be one of the new meta perks.

  • Pulsar
    Pulsar Member Posts: 20,969

    I think CoH could meet in the middle and be 75%.

    Still impactful but not crazy.

  • ad19970
    ad19970 Member Posts: 6,464

    Yeah I would definitely agree with that. Obviously even at 100% it won't be as efficient anymore, because now you always have two survivors running to the healing zone of CoH, which also almost always wastes time. But 75% would probably be the sweet spot.

    But we'll see. The Medkit nerf is still the most impactful change in this update, along with the nerfs to CoB and Overcharge.

  • Dbdfan398
    Dbdfan398 Member Posts: 184
    edited April 2023

    The current issue in the game right now for me isnt heal speeds, gens fly. Its hard to keep up, and gen slowdown is being nerfed over and over.

    Because we have put in so many hours and are so familiar with the game we can predict to a certain level.

  • imakepeoplehateme
    imakepeoplehateme Member Posts: 125
    edited April 2023

    The perks you are describing only became meta or usable by lack of competition.Perks don't really matter until you verse strong teams,the kind that bodyblock at the right time and do all gens in 5 minutes.

    Plaything,DevHop,Rember me,Gift of Pain,I'm all ears,Iron maiden,Leverage,Make your choice,Remember me are terrible perks,this tells me you either don't play killer or are just running meme builds.

    Floods of Rage is only competitive on nurse.Bamboozle is indeed strong but only m1 killers can use it(half the roster).

    NOED and Deadlock(i would also add corrupt) are indeed strong perks,but it feels like all killers have left.No way out gets outshadowed by noed which both allows you to conclude a strong game while also providing a comback mechaninc (since its uselss if you are losing)

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    I can't even believe how easy it is to avoid flashlights with a mouse. Those things are useless now.

  • Pulsar
    Pulsar Member Posts: 20,969

    Weren't you also the person who was so upset about DH that you were just tunneling everyone off of hook? Or was that someone else?

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    Well, I haven't been (unless it's been otherwise convenient), because the PTB doesn't run on Linux, but, yes, I think it would be a good idea to do that once it hits live servers.

    Look, maybe I'm madder about this than I should be. Like you said, I can always just tunnel people off of hook.

    Or I could just play Nurse.

    See? I still have plenty of options. I guess I'm just upset that survivors can cry on the forums for a week and get all of their measly nerfs halfway reverted, while killer perks get destroyed every time there's an update, and nothing is ever done about that. It just doesn't seem fair.

    Maybe because it's not. Neither is Nurse. I'll learn to deal with it.

  • Sylhiri
    Sylhiri Member Posts: 178

    Regarding killer nerfs, isn't that because they want the kill rate to be a certain percent on average?

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    The CoH and DH nerfs are huge.

    I’ve been playing without slowdown for the past few days to get used to having next to none next patch, and it isn’t too bad honestly. The hardest part of it is dealing with an early game DH or survivors healing straight away with CoH and med kits. All of which are being nerfed.

    If they did nerf killer too much this patch, I’m sure they’ll adjust them later.

    To be fair, that wasn’t really because killers weren’t used to slowdown it was because 99% of survivors were horrible at the game back then.

    Stick the current survivor player base back then with double pallets, pallet vacuum, OG Dead Hard, and all that and killers would never have had a chance unless you were Nurse.

  • Nazzzak
    Nazzzak Member Posts: 5,883

    Yeah I think what they mean is they had a pretty successful run with the gen kick meta and now things are gonna be challenging again.

  • Pulsar
    Pulsar Member Posts: 20,969

    A fellow Clown-chapter arrival!

    I also joined right before Clown!

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,433
  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    No, the idea was that they were going to get rid of the gen regression perks, and the new meta would be about the slower healing speeds and the removal of extra health states via DH and Medkits replacing gen regression.

    Survivors threw a fit, and they got their healing speed and their DH back, but the killer perks (all of them; every gen regression perk there ever was) remain nerfed.


    It was wrong of me to call those nerfs "measly". A better word would have been "reasonable". It still would have been a hard change for killers that needed gen regression to get the time they need to secure kills against competent survivors, but killers had something to play for.

  • imakepeoplehateme
    imakepeoplehateme Member Posts: 125

    You are just wrong.Killers are ridden with situation perks that seem better than they actually are.No one is using Iron maiden or remember me in a serious game to win.I would argue after the next patch goes through the META perks(MOST EFFECTIVE TACTICS AVAIABLE),not strong or fun,will be in abundance for survivors compared to killers.

    Killers meta perks are:

    Noed,DL,CI,Sloppy,no way out.You could also argue for Pop,Bamb,Lethal,STBFL but they aren't quite as strong as they are fun.And then there are a lot of situation perks that are good on 2 killers,or that seem better than they actually are.

    On the other side however:

    OtR,UB,Adren,Deli,Prove, Reassurance,Sprint burst,lithe,Distortion,WoO,For the people,Resilience,Decisie strike as VERY powerfull,top of the notch options.If you play solo queue then Kindread,and bond are amazing.Aditionaly although not the best strong options can be found in BT,Balanced,Overcome,Will make it,We're gonna live forever,Streatwise,Built to last,Shadowstep and CoH,Lucky break.

    I also believe Dh will still be used,but it will still be an A tier perk at worst after the changes.

    You CANNOT argue that killers have worse perks at the moment compared to survivors.

  • imakepeoplehateme
    imakepeoplehateme Member Posts: 125

    You are making bold assumptions about my playstyle,i don't follow the meta spewed out by content creators. I seldom use gen kicking perks regardless of their viability,i didn't use pop back in the day and have never used CoB or Overcharge.But at the same time im not going to use Leverage,Remember me , I'm all ears or Coup only because Otz made a video about it.These are all terrible perks,and you not admitting it shows your bias,its like saying no mither is good because you can't get slugged,and you have deadhard(or used to have) vs instadown killers,its a stretch to say its good.

    Regarding your min-maxing point,the survivors i am facing don't lose any sleep over running the sweatiest builds out there,but as killer we are slowing losing the ability to match theirs with every patch.You guys kept all your strong perks to a decent degree or got better ones,while the killer meta has been going down for years.

    Also how aren't the survivor perks mentioned beyond strong?

    WoO gives you consistent information at a glance,it turns mediocre loopers into great ones,and allows experienced players to always have a resource to use vs a killer.I would say its a necessary perk in solo queue.

    For the People is effective versus a tunneling killer,you know the most efficient strategy to win games.The downside is non existent when the killer cannot afford to go for you.(On top of its endgame capabilities)

    Deliverance,as long as you play safe and can coordinate with your team for someone else to take agro and for you to unhook,allows you to complete destroy a killers pressure,since no one needs to unhook you,on top of destroying killer endgame strategies.

    Decesive is still strong,it seems to me like you are the one contributing to the echo chamber,unable to form your own oppinion.It doesn't let you make free distance,and can't be used in endgame.Still strong vs tunneling killers,once again a very prominent strategy,if you have a team bodyblocking for you this perk can be especially brutal to face.Its strength is in it's pairing with Dh.

    Also how isn't reassurance complety bonkers?.They took Kinship,and made it better in every single way.

    I'm not even affected by the nerfs as the only slowdown i use are DL and CI anyway,since the rest are inconsistent or not my playstyle and yet even though this patch is a buff for me,i am able to objectively look at the fact that killer is being treated unfairly.

  • imakepeoplehateme
    imakepeoplehateme Member Posts: 125

    The game is balanced around tunneling.And survivors have a plethora of perks to combat it,on top of having basekit endurance and the ability to bodyblock.Half the maps in the game feel like the were designed by the most diehard survivor main,that can only last longer than 3 seconds in a chase when they predrop a god pallet.

    I won't dissagree that dbd can be balanced in it's current state.An oni on coal tower for example is 100% a balance scenario for both sides,where the better party will come up on top.But then you look at half the killer roaster and you can't help but cry when the game is designed for 5 killers to thrive,for another 5 to do decently well,meanwhile every other killer is left in the dust.

    The live changes are a reflection of that.Blight doesn't need to hold a 3gen but the changes to Dh actively buff him.It's depressing on both ends.But playing Clown and running Remember me of all perks,when the poor killer struggles against exhaustion perks,he can't pressure heals,he can't pressure gens,and now he can't even use pain res to circumvent his lack of mobility.

  • Green_Sliche
    Green_Sliche Member Posts: 689

    If only game's objective was to collect hooks and not kill survivors, maybe then the entire idea of play for fun would make more sense for more people.

    It's nice that someone can go perkless Trapper and kick some pros but apparently there also people who struggle in game even with decent killers and those people get the worst treatment instead of being motivated to improve. Oh and as op said, it's Twitter opinion that is considered the most during balance review, this forum is clearly just for venting purposes and nothing else.

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913
    edited April 2023

    You're missing the point.

    There are still lots of excellent killer perks, and most of them are pretty decent at accomplishing whatever it is they're trying to accomplish. But those don't help low-tier killers or killers with little-to-no mobility who needed some kind of gen regression meta.

    A lot of those killers still would've had a hard time with no gen regression perks left, but maybe the anti-healing meta would have balanced it out. But there's no anti-healing meta anymore, and Dead Hard got a placebo nerf instead of the real nerf it was finally supposed to get, so those killers are left high and dry.

    Leaving the OC/CoB combo out of it (which could be overpowered at times), CoB, Eruption, and Pop were all in good places before the coming changes. None of them were great on their own, but they had synergy, and you could use three perk slots to have a chance at doing heavy damage to a gen at least a couple of times a game, plus maybe some mediocre information on the side (I say mediocre because you could easily do half a gen before seeing a skill check a lot of times, and if you hit a great skill check, CoB gave no information, and there were plenty of times when a gen I kicked 30 seconds ago suddenly popped out of nowhere without a loud noise notification).

    The only change CoB and OC needed were to not stack with each other.

    Leaving a handful of regression perks in the weakened state they already were would have allowed them to be a viable playstyle even as mid-tier perks, but now they're all C and D-tier garbage. And survivors kept their favorite perk at the end of the day.




    tl;dr:

    No amount of Starstruck and NOED being good killer perks helps Ghostface keeps three gens from popping by the time he's gotten two hooks.

    The issue isn't that these were "the only good killer perks", the issue is that they were the only good regression perks left. Imagine if Dead Hard was given its original, intended nerf, and every other exhaustion perk was given a 300 second cooldown on top of it. Every single perk in the entire category is gone.

    And that was the point, but the meta that was supposed to replace them was stomped before it was ever given a chance.