What is a nice survivor?
We all respect nice killers who go for 11 hooks and give hatch and don't slug but there is really no way to be a nice survivor. Besides not tbagging at the gate survivors usually just play the game as optimal as possible and if not there pro longing chasing with flashlights and trying builds to screw the killer. I think that's why there's a huge disconnect between the roles and it shows on the forums.
Rft challenges I believe have somewhat affected this especially clear totems and hide 10 meters from the killer
Am I wrong? Opposite opinions? Lmk
Comments
-
There really is no way to be a nice survivour, I mean there are some ways like leaving ur item at the exit gate or maybe letting yourself be sacrificed at the endgame collapse.But whenever I play I have never seen a single survivour show this while the killers I face always let the last person escape or do something hoelsome.
To be fair, I think it's survivors who are much more toxic and mean then the killers, like Bully squads for example.
0 -
I've played a couple of Billy rounds as of late and noticed that far more often than with any other killer, survivors will wave me over, what I assume is a desire for a chase. They don't t-bag or clicky click nearly as much and are very wholesome in the endgame chat.
1 -
I guess that's also a factor. I'm on console so usually I assume PC players are calling me garbage but that's just me being pessimistic
0 -
This is a comp game (which is why the game is always being balanced and theirs mmr etc) so why would a killer have to be nice and go for 11 hooks? What is wrong with this community?
1 -
This is a game that takes free choice into consideration... So it's not defined as one thing or another
But given the way the game is going.... it's going to end up being competitive
Killer will end up stressing out over SWF's... and Solo's will stress out over Killer
Perks are another thing to think of... especially when it comes to how BHVR makes their changes
0 -
It's not even a comp game though. You get nothing for gaining mmr. It's not even public. Bhvr didn't want to anyone to know how mmr is gained or lost because they didn't want people to game the system to intentionally gain or lose mmr. People CAN be competitive but the game itself is not competitive whatsoever.
Who cares if someone tries to go for 11 hooks? Why does it matter to you what others do and find fun in this game? What's wrong with this community?
0 -
Its not a comp game. But they have mmr. And they are constantly balancing things. Sure sounds like a comp game to me. If it wasnt comp it'd be completely random matchmaking and they wouldnt worry about meta or balancing things
0 -
It shouldn't be a comp gaim I agree. But the sad fact is the devs made it one. Mmr and balancing is pushing the game into the comp side of things. Also putting 2 sides into a game with the objective of beating the other side will almost always breed a competitive mood in the player base. I wish it wasn't competitive and I don't play that way (unless the red mist depends) but that's the way they're pushing it.
0 -
Tbh, swf with communication about the game is already not being a nice survivor (primarily if you are strategizing etc). It kills several of the killers perks and buffs survivors/survivor perks a lot.
This one I also don't expect people to do but if you are truly aiming to be a "nice survivor" there isn't much reason to dunk on the killer (constant flashlight saves, endless loops, going places the killer can't get a hook from etc). I also think it's totally fine to play normal and try to win but if your goal is to be nice then don't dunk on nooby killers.
I don't think things have to be either nice or mean, but there is a lot of grey area. Nice could be some of the things I mentioned (and more), mean would be tbagging, toxic squad, while just playing the game with the goal to win without making it a miserable experience for the other side (aside from them losing) is the spot everyone should at minimum shoot for. It would be like if I played basketball against LeBron James 1v1 and he went all out against me. It would be awful and no one really wins in that situation.
My goal is to win a match and still have the other person willing to play the game, not make them hate the game so much that they quit or resort to toxic things as well. You can beat someone and still show respect.
Killers have a lot they can do to be nice of course
1 -
Did you know single player games have balancing too? And board games? That things can be completely op in those games too? Balancing doesn't mean anything. And even if it did it also matters where it's being balanced too.
You can't not have a matchmaking system in this game. Just because it's not competitive doesn't mean there isn't a skill difference whatsoever. In case you weren't around for it, the ranks used for matchmaking. People would Smurf to dominate babies who just started the game. That needs to be prevented, which the mmr system is only there for and sometimes it even fails at that.
By the way, there is a comp scene that does their own balances and rules, and scoring. But it's not at all related to bhvr and bhvr has no intention of balancing around that play style at all. Because the game is not competitive.
0 -
I consider myself a rather nice player in both roles.
As survivor, I'm not good enough to be a real danger to the killer, so I don't exactly have to "nerf myself" to be nice. However, I will (beyond the obvious "don't be a troll") :
- Offer to be sacrificed if it's a 4E and the killer wasn't scummy or BM'ing (one would assume if it's looking like a 4E the killer was completely nice and innocent, but some really will hit you on hook on repeat and achieve nothing else in a game). Killers often decline, but the offer is there =)
- Not take rarer items and addons.
- Not try and rescue people who I saw be toxic towards the killer. If you teabag killer I'll assume you're completely fine on your own and don't need any help, since you apparently have time to be a little ####
- Leave nice comments in the chat, win or loss. If the killer had great pressure, was a strong chaser or did something funny I'll tell them I appreciated that. I just if won't if the killer was scummy or BMing, or if killer says something mean in the chat first.
Endgame chat can be a little heated sometimes, but I find people are nice way more often than you'd think from how people talk about it.
(That one is from a couple of days ago, it's a funny one because my friend and were paired with another couple of survivors, both our groups had a RE character, so without really discussing everyone switched to be a full RE team ! We got completely stomped by a Freddy that seemed to be everywhere at once, he was a great player !)
1 -
Does MMR even work though
Yea... cause of all of complaining they see on a daily basis
Again the complaints they get made them make changes
0 -
No waiting at the exit gates to teabag.
I'm expecting too much, I know.
1 -
Don’t teabag, don’t BM in general, don’t exploit bugs to climb to unreachable spots, and leave once the exit gates are opened.
0 -
Hard to be nice without being seen as a weak link. You could be trying to be nice but that doesn't mean the 3 other people on your team are.
0 -
Even if you think it is, it's still not a comp game and the devs didn't make it one. And you don't have to play it as one. If this game was competitive in any way they would be officially balancing it around comp play. Which they know exists. And have their own community cups. But they don't. Because it's not a comp game. And like you said you yourself, that you don't even play competitively so what's stopping anyone else?
The only thing that is competitive are players. As I said a little above, the only reason MMR even exists in this game is so people would stop smurfing or intentionally derank to 20 to beat up babies and match with people roughly their skill level. Which, ironically, would be exactly what would happen if they made a ranked mode and unranked. Which, you know, is the thing that would actually make the game competitive.
And what's even a little bit more ironic MMR in this game does he even prevent that fully because it's not strict whatsoever. Anecdolly, on my main who I win most of my games on, keeps getting matched with lobbies with brand new players, and then I dodge and get players that aren't. How is that competitive?
Believe me I would love it to be stricter. And I actually want the game to be competitive. But it's not.
0 -
Sure there are ways to be a nice survivor, a lot of killers just don´t appreciate it.
If a new rift is out, i take a look at the challenges (i play both sides anyway), and some challenges can be very hard, especially if tied to a killer who you dont play often.
Helping killers to complete the challenges is something nice in my opinion, however a lot of killers think they did it themself (like huntress challenges, even if you could dodge the axe but didnt on purpose).
1 -
It's being increasingly dressed up as a comp game, and some people badly want it to be, but it absolutely isn't.
It's too imbalanced, and SBMM/MMR is just kind of there, but doesn't actually do much of anything. At least with enough consistency for it to matter.
If a person is looking for a game that reflects their gaming skill, especially in relation to their opponent(s), DBD is the wrrrroooong place to go.
1 -
I don't expect survivors to be nice, I just expect them to not be mean. Just don't teabag and clown around like you're not taking the game seriously, it's not that hard to at least act like the killer is threatening towards you. And maybe don't use your flashlight at every single pallet break back-to-back-to-back because it hurts my eyes.
As survivor, the only nice thing I ever do is sometimes let the killer smack me out the exit gate for extra points. And to some players, and even myself sometimes, this feels more like a taunt at the killer than a gesture of sportsmanship.
0