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Please fix the killer experience and make it more rewarding

PowZapBamWoofMeow
PowZapBamWoofMeow Member Posts: 195
edited April 2023 in Feedback and Suggestions

Dear BHVR,

I quit your game 2 years ago because playing Killer was too stressful and I was too emotionally invested.

Came back in December, and the Killer experience is slightly improved, and haven’t stopped since. Every month I play survivor for 2 weeks and get Iri 1 EASILY. Getting Killer to Iri 1? Doable, but not as easy. I’m talking playing NOTHING but Twins for 2 weeks straight.

HOWEVER, with all the upsides, you really need to address and rework your killers who are not named Blight and Nurse. This is nothing new, obviously.

Remember: killer voices are outnumbered by the vocal majority that are the survivors.

As a Twins main, with a prestige level higher than 30, who plays on console, I would like to address a few things I find are most important.

Anyone playing Killer, who has good skills, should be able to pick ANY killer, equip ANY 4 perks (vs 17 survivor perks (BT basekit) plus potentially an additional 4 items & 8 addons) and get 2 kills every single time against GOOD survivors. Login, play killer, play well, and “win” with a 2K every time. 0K and 4K should be rare outliers.

The PIP system needs to be reworked. I play to get to Iri 1 on both sides every month. I play well as Twins using no hexes or gen regression and solely utility., I get 20k+ final match points consistently, sometimes 30k, yet too many times at the Iri ranks I get 0 pips. This is unacceptable. Allow me to give you an example: I played ~4hours today. Started with Iri IV and 2 pips. I zero pipped almost every game (against good survivors probably SWFs) and even de-pipped twice. Finally later at night I got my 2 pips back against not so skilled players. That’s not fun for anyone. I don’t want easy wins. I like a challenge and should be rewarded not only with BP’s but a 1-2k with 20k+ BP should GUARANTEE a pip.

Make the stressful, micromanaging killer experience more rewarding by making the pip system more forgiving, thus allowing us killers to pip up easier and get more BP’s.

Please also fix survivors DC’s to count as Kills.

I’m doing my best as a Twins main. I can’t help it if I only get 3 hooks and 0 kills when the survivors are just as good individually as I am. Not to mention 1 mistake and we killers get punished.

Remeber: it’s 1 skilled player vs 4 others of equal skill. You need to account for this and make better adjustments somehow.

It’s also time to give the killer 1-2 additional perk slots. To prevent abuse such as running too many gen regression perks, you simply place the perks into categories, then allow X number of gen regression perks, hex perks, etc. to be slotted. I’m sure you can figure it out.

Lastly, please not only rework your killers, but especially Twins. Why do we get punished for swapping between Charlotte & Victor? Not to mention addons like Toy Sword that are useless now.

In conclusion, while the killer experience has improved, it some ways it has not abs has remained the same. Not to mention all the useless killer addons and unbalanced, large maps that often favor survivors.

If you could just make the killer experience more rewarding somehow so that all the stress pays off even if we only get 1-2K. If I pipped more often and was rewarded for my good play, I’d hardly ever come here and complain.

One final thing: I rarely tunnel and camp. Hardly ever disconnect myself (As killer).

I hope you’ll take my thoughts into consideration.

Thank you.

Post edited by Rizzo on

Comments

  • mustdogen
    mustdogen Member Posts: 373

    I don't know why lot of players like to said that killer can have easy 4k and solo is hell etcetc..

    Is i missing something or we are playing a different game?

    I like to play both sides because when i think something is op and don't know how to deal with it, I can just play like that and let my opponent teach me how to deal with it.

    But now when I play as solo survivor, I really don't see any killer can "deal with it" and all I do is bringing medkit ,doing gen and shift W.

  • crogers271
    crogers271 Member Posts: 1,934

    Every month I play survivor for 2 weeks and get Iri 1 EASILY. Getting Killer to Iri 1? Doable, but not as easy. I’m talking playing NOTHING but Twins for 2 weeks straight.

    I have the opposite experience. Main survivor, but almost never get to Iri 1, but have gotten it with killer with little problem. But I play a variety of killers and am pretty relaxed unless I'm trying to get those last couple iri ranks.

    Anyone playing Killer, who has good skills, should be able to pick ANY killer, equip ANY 4 perks (vs 17 survivor perks (BT basekit) plus potentially an additional 4 items & 8 addons) and get 2 kills every single time against GOOD survivors. Login, play killer, play well, and “win” with a 2K every time. 0K and 4K should be rare outliers.

    Conceptually I understand what you are going for, but I think its unrealistic. There is no way you could make such a wide variety of killers and perks and have all of them be equally balanced or useful., especially given the game's asymmetrical nature.

    As for the 2k goal, two issues.

    1: The game design is not 2ks (even it was the average across games). It is a snowball type game where a mistake on one side can quickly change the match. You'd need a radically different game design to accomplish this.

    2: Each individual game is not meant to be perfectly balanced. Maybe you have a bad/good map, maybe the other side brought just the right perks to counter you, maybe you just misplayed a mind game or played one perfectly, etc. The variety makes the game much more fun. Look to longer term results and don't stress any single game.

  • Volcz
    Volcz Member Posts: 1,188

    Most killer mains on this forum do exactly what you're doing right now. They blame the game, the balance, the perks, hacks/cheats, the quality of the survivors, everything but their own decisions and way they played. Their egos are inflated and when they lose, its full on copium and excuses.

    There are actual good killers that win 9/10 of their matches. Even some notable streamers. Hexy for example, wins 99% of his matches, on a variety of killers. And the extremely rare times he loses, chat makes fun of him just b/c of how rare & unique it is. & he loves to go against SWFs that are good, b/c he loves the challenge and likes the sweats/people who are trying b/c thats exactly who he is and how he's gotten so good/comfortable with playing this game. I remember he lost 1 match in over 3 months and chat gave him hell for it, b/c it just doesn't happen often.

    The thing is -- those types of players aren't on this forum b/c they have no reason to complain like all these others.

    You can claim they are going against 'potato solo que' for only so long. That excuse again, doesn't hold up b/c if they are winning so often against these bad solo que players, often times 4King and 3King giving the final person hatch, their MMR would inevitably only go up and they'd start facing more competent survivors until they come across that 1 team that just blows them out of the water. Again, that RARELY ever happens, if ever.

    Good killers don't need to make blanket excuses like this (what you're doing) in order to make themselves feel better. They aren't on the forums complaining about DH, survivors blasting out gens, etc because they have VERY good decision making in the moment. Go watch a Hexy stream if you really believe what you're saying to yourself. Its a farce, copium to the extreme and all it is. Complaining with a lot of other not-so-great killer mains on here is just bandwagoning with them and it might make you feel better since you're all complaining about the same things but the fact is, your egos are inflated and when you lose, you are the same types of people who blame everything but themselves. Self reflection evades most.

    Good killer players actually exist and yes, they do win 90% or higher of their matches. Maybe you don't, but they do. Your experience does not equal theirs.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,455

    The developers shoot for a 60% kill rate. That means, that out of 100 matches, 60% of the survivors will be killed. Now, does that mean that out of 100 of YOUR matches you will kill 60% of the survivors? No, but that depends on your skill. Some killer mains (that are not Blight and Nurse) run "Kill Streaks" on You Tube. Now, yeah. You aren't them. Neither am I. But, I also have some good games and some bad games, and that's how it should be. Thing is, I have learned not to let the 'bad games' get to me like they used to.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    "Anyone playing Killer, who has good skills, should be able to pick ANY killer, equip ANY 4 perks (vs 17 survivor perks (BT basekit) plus potentially an additional 4 items & 8 addons) and get 2 kills every single time against GOOD survivors. Login, play killer, play well, and “win” with a 2K every time. 0K and 4K should be rare outliers."


    Dude, if this is seriously your expectation then you will inevitably be let down. It isn't even a realistic goal.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Big agree on : making the pip system more forgiving, but on both roles. Depipping is a relic of the past and achieves nothing.

    Big disagree on : killer additionnal perk slots. Killers are already doing well having above 50% killrate, so more perks would only make that rise.

    Big agree on : Reworking lower tier killers. I'd love to see some QoL to Clown for example. I'm afraid what they'd do to Hag but I'll also throw her in there. (Though Twins is the prioroty)

    As for the "killers should be able to get 2K against any teams and rarely 0K or 4K" : that's just not possible. Survivors become less and less efficient the fewer of them there are, so if you'vre got 2K it generally snowballs into 3Ks and 4Ks.

    Kinda disagree on : "1 skilled player against 4 players of equal skill". Not only are those 4 underpowered for it to be balanced, so that 1 roughly = 4 in power, but matchmaking is also kinda dumb. Case in point : yesterday, playing survivor as dummy low skill me, I got paired with a god looper 3k hours Cybil. And the killer, who I happened by chance to rematch right after without Cybil in my team, was good but definitely not to Cybil's level, and was still clearly above mine. Matchmaking is a mixed bag.

    I don't think killer can be drastically buffed through base kit, because they're already in a good place (at least as of pre-midchapter) and pretty much all they need in my opinion is low tier killer reworks / QoL, and for toolboxes to get the medkit treatment and be nerfed.

  • appleas
    appleas Member Posts: 1,129

    Rare twins main pops up to share their opinion and the first reply already has subtle gaslighting.

    You have a point about pips though OP, iri ranking as Killer has always been an annoyance even more with DCs and people suiciding on hook because reasons. Sometimes the game decides to give you a depip because the survivors misplayed badly and died with 4/5 gens left.

    I also agree that maps need to be looked at, all those Garden of Joy, Borgo and Badham offerings that will never get used because there’s no benefit to the Killer to use them.

  • Gandor
    Gandor Member Posts: 4,268
    edited April 2023

    It's as if I was writing that reply. Exactly the same experience. 5 days of killer into Iri1, and only yesterday on survivor (and I am talking about MANY more games for survivor to reach iri1 - especially considering soloQ and the love to suicide on hook = automatic depip for you, because you will not get chance to do enough to safety pip, or if you get camped/tunnel right at the start the game for exactly the same thing.

    Also this part quoted by @Dreamnomad . So you consider it fair, that if you have same skill in the game as 4 survivors. But those 4 survivors all brought best medkits and best toolboxes, most sweaty builds and all - while you take Freddy with territorial imperative, bloodhound, whispers and hangman's trick - that you should be able to 2K that game? That does not sound fair to me even a little...

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586
    edited April 2023

    Yeah, ok - great for those killers! Yet again someone is citing a world-leading pro streamer as an example of a typical “good killer” and anyone who doesn’t live up to that level of performance and comes on to the forums to complain just needs to “git gud”. Well done. You and others who echo your position are doing a great job of making my point for me. You’re defining “good killers” as winning (I assume that means 3/4K) nearly all their matches. Go look at any kill rate stats that have been posted by BHVR in the past and you will see that this number of “good killers” (based on your own definition) as a percentage of the total killer player base is very small. So you’re pointing out exactly what I’m trying to argue - that’s it’s very difficult and rare for killers to consistently win.

    By the way, I’m really looking forward to the “git gud” crowd to start posting some of their gameplay so they can show us how easy it is to dominate every single match, even against good SWF teams!

  • Batusalen
    Batusalen Member Posts: 1,323
    edited April 2023

    This comment having so many likes really shows why the game is in the state it is right now.

    The funny thing is you could say the same to all the survivors that complains in this forum about "X killer is OP" and "9 of 10 times I get killed", right? Just "git gud" and stop blaming the game for not being skillful enough to win against any killer with any perks.

    Also, "the current balance is pretty heavy on the killer side"? The game has being so survivor sided for so long that now it being "more fair" to killers while still being unbalanced is being "killer sided", apparently. The worst part is having to read this a week before the patch that's going to unbalance the game even more because survivor mains cried and review bombed the game comes out.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    What’s the over/under on the number of likes for the comment coming from people who have never played killer?

  • Sava18
    Sava18 Member Posts: 2,439
  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    I got back after two years and killers feel better to me and it's going to get even better now.

    Medkits got nerfed, DH got nerfed, CoH got nerfed, gens got nerfed, killers basekit got buffed, more BP, SoloQ improvements, Nurse nerfed, camping nerfed (Reassurance), BT basekit etc.

    Game seems way better to me compare to time when I left.


    Sure killers are still way more stressful to play as, but you are playing against 4 different players. Of course it's going to be stressful. There is not much BHVR can do about that.

    I would love to see some QoL changes for weaker killers, but I am fine with killers overall.

    We need also more addon pass for killers (start with PH and Nemesis) and don't try to nerf few decent addons when all rest are trash (looking at poor Billy)

  • HugTheHag
    HugTheHag Member Posts: 3,140

    In the wise words of Sgt Terry Jeffords, "I'm not in denial about being in denial. I'm in denial."

  • Daespyrial
    Daespyrial Member Posts: 10

    Love seeing a fellow Twins main, but pipping as killer has been the easiest it has been since the game came out.

    as long as the exit gate is closed, you 3K and get 9 separate hook actions you can double pip every game, even in iridescent ranks, but a single pip is even easier, you just need a 2K, 9 hook actions, and the game to last around 9 minutes with at least 2 gens not done.

    In my personal experience, pipping as survivor is much harder, considering the minimum actions is 2 gens, 2 totem, 2 heals and escaping to single pip the match.

    100% agree that some weaker killers need a rework, and twins definitely needs some QoL updates but they are definitely not a weak killer. The Toy sword and Stale biscuits are pretty much the only add-ons worth running but even so the only issue with twins is their switch time, it take forever to switch back to charlotte. I have gotten to the point on killer that running perks just feels boring and have been playing perkless for the last 4 grades systems and have gotten to iri 1 in 2 of the last 4 grade seasons (due mostly to irl work and not playing as much as I used to)