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Should 99% gates exist?

dollidahlia
dollidahlia Member Posts: 343
edited April 2023 in General Discussions

I’m curious for a valid reason as to why or why it shouldn’t be a thing.

Meaning if you believe it should still exist

or you believe it shouldn’t exist

Comments

  • mustdogen
    mustdogen Member Posts: 373

    99%the gate make the end game system totally meanless.

    But TBH I don't really mind 99%the gate, the endgame system itself is already meanless,the timer is too long that even survivor spend 2minutes to die on hook the timer is still not run out.

    Can we have the old remember me back?

    I still don't got it why should they nerf it for end game system.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348
    edited April 2023

    From a thematic standpoint it doesn't make sense.

    The entire match Survivors want to complete their objectives and finish them, except for the literal last objective (The Switch), if they feel they're in a comfortable position, to go unhook or Cleanse Totems, search Chests, etc.

    The Killer is also in their weakest position with regards to how they interact with Survivor Objectives at this point too. They can only... Auto-complete the Survivors Objective for them?

    It'd be nice if instead of it opening the Gate, the Killer Interacting with a Powered Switch would "Damage" the Switch with a Basic Attack, allowing the Switch to regress. Regressing Switches would not have any indication they are regressing without the use of a Perk. "Damaging" a Switch causes the Bulbs to burst, no longer allowing Switch progress to be seen visually. "Damaging" a Switch causes a power fluctuation on the other Switch, causing the lights to flicker for a short duration. "Damaging" both Switches cause a breaker to trip, opening both Exit Gates.

    This would at least allow Killers to demolish Survivor goals in line with the rest of the Trial (EG: Pallets, Generators), However given that you can only choose one to regress (without conceding), it presents a choice: Have Survivors already put a decent amount of time into this switch? Should I chase the Survivor off the Switch, or Damage it first? Do I think the Survivor is in this area, and they've 25%'ed it already, meaning causing this Switch to regress will likely prevent them from being able to escape, or give the Survivor the signal that I'm literally standing at the other Switch? Or perhaps the lack of a visual progress indicator mean that on a map with more LoS between the Exit Gates, the Survivor will be able to stagger powering the Gate without you noticing as you perform patrols across the shortest visual path to the Switch? Perhaps you may take advantage of this to try to double-back on that switch quickly?

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,102

    It isn't necessarily that strong for the killer right now, but it can provide an advantage to the killer by putting survivors on a time limit and it can also occasionally force survivors away from safe loops. If a survivor is at a loop where they can't run away without getting hit (especially relevant if they're injured), but the killer otherwise can't catch them at the loop without breaking a dropped pallet, normally the killer is forced to break the pallet. But once EGC starts, the killer can just wait and keep them there and the survivor has to act, even if they go down for it.

    Removing the option to 99 gates would make it stronger because it'd force survivors to open gates instead of leaving them 99'd which would start the timer sooner.

  • Nazzzak
    Nazzzak Member Posts: 5,919
    edited April 2023

    Taking it away will just end those altruistic snowballs which benefit the killer after gens are done. If 99% gates regressed then most survivors would just leave. I remember one of the devs saying they tested regressing the exit gates and gave it up quickly because the impact was too great or some such. Basically they gave up the idea fast, which tells you all you need to know about whether it'll ever happen or not.

  • Sava18
    Sava18 Member Posts: 2,439

    I agree. The most fun for both sides is clutch end game all or nothing plays. While I do think 99% gates are dumb, it's not worth trading for those amazing end games.

  • solarjin1
    solarjin1 Member Posts: 2,259

    The gates shouldn't regress normally but they should buff remember me at least.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I don't like when Survivors 99% gates because it offten backfires more than help your team.

    I saw many situations where me or someone would be downed just because the gate wasn't opened and that extra 1-2 seconds really metters in close situations.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I think 99'd gates are a valid strategy, just like 99'd gens are.

    It doesn't prevent hostage situations or standoffs, as the killer can open them anytime, so endgame collapse still does its work.

    And it allows a little more time for coordination to teams that might not have it on comms. If the gate was 99'd, it doesn't remove all risk. The survivor on hook is still getting closer to death any second. Or closer to being downed if they're in chase.

    I think it's a little bit exaggerated to say 99'd gates are so powerful or unfair or such.

    I could definitely see a perk attributed to regressing the switch progress, it would be super niche but that doesn't usually stop BHVR.

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230
    edited April 2023

    I think they should even improve this mechanic by letting the survivor fully charge the exit gate action and then making them press (for example) F to open the door instead of opening it by mistake.

    Much like basekit unbreakable where survivors have to fully charge the recovery bar and then have to press F to get up by themselves

  • oxygen
    oxygen Member Posts: 3,339

    EGC's only purpose is to put a hard time limit on the match that both roles can start with some fancy visuals attached.

    Does it accomplish that? Yes, both survivors and the killer can open the gate.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    Wow that sounds like good tension in my horror game.

    And if they just 99%’ed a Gen, which they can communicate with the HUD in some capacity for SoloQ, the Killer would be able to interact with it.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    Why can’t both Killer and Survivor work on Generators then?

  • KingFieldShipper
    KingFieldShipper Member Posts: 612

    Why would you be able to? You have two different objectives. You either kill the survivors, or they do generators to end the game, why would you be doing generators?

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    From a competitive standpoint if the Killer Opens the Exit Gate, the EGC doesn't apply the same amount of pressure.

    It removes the time-commitment of Survivors from opening the Exit Gate.

    Trying to Hook a Survivor near an Exit Gate to camp near an open exit doesn't make sense because the Unhooked Survivor gets Endurance even during the EGC.

    If you're not an insta-down Killer you can't really act as a gatekeeper, as Survivors can simply choose to exit via the other entrance anyway.

    All in all, the EGC is only ever really pressure when Survivors open it too early themselves, while the Killer is still in chase/patrolling a Hook. The Killer opening the Exit Gate is more or less concession of the match.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    That's the point I'm making. Why does the Switch interaction between both roles lead to the same outcome, at minimum?

  • Cassiopeiae
    Cassiopeiae Member Posts: 263

    Yes :)

  • betelgeuseyes
    betelgeuseyes Member Posts: 268

    It's fine because you have perks blood warden, no way out and remember me, though I think blood warden might need a small buff, maybe.

  • Krazzik
    Krazzik Member Posts: 2,475

    I don't think they need to add basekit gate regression but adding it to a weak perk like Remember Me would be a nifty idea.

    It wouldn't suddenly make loads of people bring it but it'd help make it a more meanigful endgame perk.

  • KingFieldShipper
    KingFieldShipper Member Posts: 612

    Because it's a commonality between the roles. If you feel like the survivors are refusing to open the gate you can open it yourself. You can also make blood warden plays this way too.

    Also, the purpose of you being able to is to force end a match - there used to be no timer or collapse, so even with the doors open the match would never end. You being able to open the door or the survivors ensures the game ends.

  • Phantom_
    Phantom_ Member Posts: 1,387

    Yes, in the cases of BW and NOED, the wisest course of action would be to 99 gates, that is if you want to risk saving your teammate(s). This also gives the killer another chance at possibly downing/hooking more survivors. So it's a risk for both sides and can be equally rewarding, for survivors they can get 4 people out, for killers they could activate BW and get more kills.

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited April 2023

    Survivors 99% gates primarily because EGC exists. Before that, it would only ever be 99ed if you were wary of bloodwarden. EGC exists just so that the killer can force the game to end.

    So the fact that survivors 99% gates so frequently in the first place is already an indirect buff to killers. Depending on how close the chase is and the angle survivors are running to the gate from, it can mean life or death. It is a risk to open gates but also a risk to 99% gates.

  • Halloulle
    Halloulle Member Posts: 1,360
    edited April 2023

    More often than not 99ing gates isn't even the right play. - Though, somewhat often it's also pretty inconsequential that it isn't the right play.

    99ing a gate can buy the necessary time for end game chases / rescues (someone is chasing at a significant distance of the gate. No one knows how long the chase will last. Since everyone is alive egc will be rather short. So wait with actually opening the gate until the chased is either downed or can make it out the gate with a hit).

    99ing a gate can also completely screw over an entire team in that very same scenario if the call to not open the gate yet was wrong; if you have to open the gate you can't take a hit. Additionally, someone who needs to make a detour to open the gate and is downed in the process at the switch won't be heal-techable, while if they could have just W-keyed that would have a pretty high chance of success. If this situation happens after a rescue that has most/all survs injured not having the gate open already is a near guaranteed snowball frequently giving the killer at least one additional kill and can wipe an entire team.


    Which means to say: leave it in. It's a strategic choice and since the main purpose of egc is to bring the match to an end and that end can be triggered by the killer as well there's really no issue with it, imo.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Has gen regression taught us nothing?

    Gate regression should NEVER exist.

  • Akumakaji
    Akumakaji Member Posts: 5,496

    I had the exact same thought and questions when I read that :D

  • Caiman
    Caiman Member Posts: 2,961
    edited April 2023

    This is something I've thought about a bit. I think we could have gate switch regression, but it should have thresholds of progress that, once reached, cannot regress past.

    Putting it simply, divide the gate into four "segments". If you release the switch, it regresses the segment is on, but won't regress further. These thresholds would be at 25%, 50%, and 75%. So if you 99'd a gate and let go, it would regress to 75% and stop there. This should line up with the lights that appear above the gate.

    I've also considered this idea for generators but gen regression has been smashed so hard that it barely matters now.

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    I hate the 99ing of the gates, but this comment right here is very vaild. If i'm playing Pig and they've completed all gens and I have anyone running around with an active trap..i'm opening the gate, best of luck to ya 😂

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Killer should be able to damage it like a gen.

  • Anti051
    Anti051 Member Posts: 707

    It isn't strong at all, it even has a hand-holding slowdown effect when there's a hook or a down.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,102

    I didn’t really mean that it is that strong right now, but it would become stronger if 99ing gates was no longer possible. Which does not need to happen. It’s not meant to give the killer kills as much as it is meant to just ensure the game ends in a timely manner.

  • Sylhiri
    Sylhiri Member Posts: 178

    Honestly they should just have a timer until the match ends then.

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514

    No because I am sick of my idiotic teammates constantly doing it for no reason. 99ing gates is something people do because they think it makes them look smart.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    It should exist.

    99ing gates is the counter to Blood Warden and it also helps with making end game hook saves.