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Regarding Blight’s Hug Tech

Star99er
Star99er Member Posts: 1,462
edited April 2023 in General Discussions

Wasn’t this tech acknowledged to be a bug that was said to be getting removed like a year ago? I haven’t heard anyone talk about it in awhile. Is this still subject to change?🤔

Comments

  • HugTechLover
    HugTechLover Member Posts: 2,482

    It’s supposed to be a funny name, and you’ll non-ironically find me commenting on every post that has to do with hug tech or blight. xD

  • Sava18
    Sava18 Member Posts: 2,439

    Uhhh. There are maybe 3 killer's with the potential to deal with extremely well coordinated teams. If you really think Wesker, Oni and Artist have the ability to deal with a efficient comp teams, you are simply wrong. If there are no killers in the game that can contest them whatsoever that's just awful game design.

    It's not a cope, they simply don't have the capability to deal with these teams. Nurse has 80%+ of her power in base kit while being disgustingly strong, Blight has maybe half of his max power level in basekit and his disgusting add-ons bring him up to Nurse level.

    I don't think Nurse in general is fair or Blights top 2 add-ons are fair but one sides top power level can't far exceed the others. If you disagree with me on that point unparticular, then all I can do is laugh in your face.

  • Cassiopeiae
    Cassiopeiae Member Posts: 263

    I don't think it's an easy thing to fix but if they've said so it'll happen. How long that takes is anyone's guess.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,848

    I think Blight needs a full code rework in order to fix his collision issues (just like how Nurse needed a full code rework to fix her blinking glitches).

    BHVR tried for months to fix Blight's short object collision bugs, but failed. They created a secondary collision detection mechanic to fix the short object collision bug, but this never worked correctly, and it created the M2 bug. And hug tech happened when they fixed the M2 bug. So to summarize, for years Blight had a bugged short object collision, a bugged secondary collision detection, and a bugged hug tech. There is clearly major issues with Blight's code, that aren't easily fixable.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 598

    FYI, the Trapper's Tar Bottle took over two years to fix. Huntress's humming bug was changed to the design before I knew it.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    Exactly this. This is why I believe they are probably just gonna leave blight as is. Trying to fix collision is a tricky thing.

  • maximo99ac
    maximo99ac Member Posts: 164

    this is behaviour they dont like to do work you can expect the simplest fix to any problema five years later it appears

  • ReikoMori
    ReikoMori Member Posts: 3,333

    They don't like to run their teams into the ground, but they do a great deal of work on the game.

    Things like Hug Tech while survivors may see it as a big issue that needs to be handled immediately, in reality it isn't actually that high of a priority. Not every Blight can do the tech nor does it actually inflate Blight's stats to some insane degree. Also, it might not be something that is a super simple fix as people on the forum like to frame it. This game is quite old and it's code is more akin to linguini than computer code so it isn't uncommon for a fix to be a bit more complicated.

  • OrangeBear
    OrangeBear Member Posts: 2,849

    Yes but hillbilly really needed skybilly patched first and then they needed to nerf him. Priorities

  • Star99er
    Star99er Member Posts: 1,462

    Let’s not forget the fact that they thought Billy’s add-ons needed compensation nerf for this upcoming patch. thankfully they reverted them. 🤦‍♂️

  • Sava18
    Sava18 Member Posts: 2,439

    I know that easily. I'm just saying there is no way to nerf the highest end of survivor without making players who don't put in the time hate the game. You can't take away all the competing killers by extention.

  • mizark3
    mizark3 Member Posts: 2,253

    Bug exploits make him function at loops - Maybe if he was 110 or 105 basekit, but he is still 115. Not every Killer needs their power to function under all circumstances, and it is good to have weak spots so that there is counterplay opportunities. Even then, it is more than easy enough on the majority of maps to just bounce around a small rock a couple of times for a hit, and it being faster than holding W at 115.

    This is the sentiment I see most often. Skybilly and Demo air-shredding apparently needed to be nerfed/fixed long before a bug on one of the the top performing Killers. It is a low-priority bug, sure, but why are these even lower priority bugs being touched at all in the meantime?

  • Slurpin
    Slurpin Member Posts: 113
    edited April 2023

    Except they do. There have been tournaments with very little limitations where Artist, Wesker and Oni WON against some of the best teams in the WORLD.

    Actually, in the case of Artist, she was the one that was limited in terms of perks for a brief period. Pain Resonance and DMS were so oppressive on her in competitive that the combination was banned.

    I don't understand why people bring up the 'competitive' argument when they have no idea how it even works. The killers you mentioned are viable even without many/any restrictions.

    I kind of have to agree with the personal cope thing said earlier. It feels like people's shortcomings are being projected in a skill level they definitely do not have to feel better. It leads to a lot of misinformation and resentment.


    EDIT: My opinion on the topic. Blight is likely untouched due to biases in development. Less so because the devs are 'mains' than probably because the dev that led this character's creation has since left the company and was widely respected. There's a good chance there's a lack of desire to change what was left. Although I'm 100% convinced there is seedy bias among decision makers since some killers get disproportionate buffs/nerfs compared to others.

  • TonyXSplash
    TonyXSplash Member Posts: 72

    In tournaments there are rules to be followed.

    In pubs there are no rules so you see map offerings, insta heals, 4 Dead Hard …

  • mizark3
    mizark3 Member Posts: 2,253

    I would largely disagree that the power isn't usable at every loop. The value may be lessened at some, but not downright unusable. Especially since Blight can break pallets with his power, and recharge the power even during the pallet break (limiting the effectiveness of 'hold-w'). Even then, there is nothing wrong with a Killer not using their power for the hit, or using their power to get an easier M1 instead. The majority of pallets that I've seen hug tech used on are unsafe pallets to begin with, so I don't understand how this would be necessary to begin with, given the bloodlust claim. Also I don't necessarily agree with a pallet not being hittable in and of itself is bad design, given that they are limited resources (Other than Borgo/Garden of Pain feeling unlimited, but those are mostly unsafe anyways). Once a pallet is destroyed, its gone forever, so someone else going to shack for its pallet just gave you a free hit you otherwise wouldn't have gotten. It seems like many people only have the micro of a single chase in their thought processes, and not the macro of total map resources (pallets, gens, hook stages, etc.) as well.

  • mizark3
    mizark3 Member Posts: 2,253

    You mean the 3m loops that can be hit on any side when dropped? Wow, how dare a Killer's power be countered by something even a 110 Killer can get an M1 at. Even if you were referring to a different tile, not the filler pallets, that is a reasonable weakness for the best (2nd arguably) Killer in the game to have. 1 tile out of 10+, my word, he is simply unplayable /s.

  • mizark3
    mizark3 Member Posts: 2,253

    Again, 1 Killer shouldn't be able to bruteforce their power in every scenario, especially when they can use M1 framework for hits like the majority of the cast. It is good for Killers to be better and worse at different areas. It is good there are stealth Killers, it is good there are mobility Killers, and it is good there are Ranged Killers. Each have their strengths and weaknesses, and none should be without any weaknesses. If that Maze tile on Ormond/Yamaoka was so unplayable as Blight, I would expect afks and/or DCs in frustration if that truly were the case. Instead the only DCs in my Blight matches (as Surv) are sadly my fellow Survivors more often than not.

  • mizark3
    mizark3 Member Posts: 2,253

    That maze tile is mindgameable for the majority of the non-tall M1 cast, as there is a short and long end of the window for the 115 Killers. Most of the tall cast have another form to counter it in the form of wall piercing for Pyramid Head, (and laggy Huntresses) Plague gets the free infection injury, and more. Also most Survivors tend to not be used to the weird geometry as well, as all too often they run into a wall when I'm chasing them there and they are looking back to track me.

  • Timmylaw
    Timmylaw Member Posts: 227

    Efficient comp teams shouldn't even be considered for balance seeing as there isn't a ranked mode and everyone queues up together. No team should be able to queue up and wax every lobby they get until they happen to find a top 1% nurse or blight. That's also not balanced.

  • Timmylaw
    Timmylaw Member Posts: 227

    Comp teams likely make up less than 1% of 1%. Comp squads and comp killers are such a miniscule portion of the player base and mostly play on kyf anyways. Regardless it's not healthy to have any team or any killer roll 99% of their matches. If blights and nurses can go on 500+ 4k kill streaks something is wrong

  • MerleDixon
    MerleDixon Member Posts: 159

    That do any really have anything to do with the killer itself. I've seen people go on 200+ winstreaks while playing basic m1 killers like trapper. It's the players themselves who are so good that they can get these winstreaks. Now, am I saying that it would be easier to get a 500 winstreak as trapper rather than nurse/blight? No, however just because someone can get high win counts on a specific killer doesn't make the killer overpowered.

  • That_One_Friend
    That_One_Friend Member Posts: 279

    I'd categorize it as an unimportant bug, like the Spirit camera bug. Its on the backburner until someone at BHVR finally feels like fixing it. Plus its not really gamebreaking

  • Brimp
    Brimp Member Posts: 3,051

    Well the guy who primarily worked on him left bhvr and afaik he was the ONLY guy that worked on blight. After he left we got current adren vial so...

  • Slurpin
    Slurpin Member Posts: 113

    Some of them are unrestricted. And yet killers still win. There was an analysis of a tournament like that on this forum.

    That said in public games killers are not restricted too, while in tournaments a lot of them have limited addons and even perk combos (see DMS + Pain Res for Artist). You cannot argue in good faith without acknowledging this.

    That said, tournament players with restrictions will almost always outperform unrestricted public gamers. So ultimately, if your skill level matches your opponent's and you're not playing a dogshit killer, you very much have a chance to win. I'd wager even a good chance if you're very 'tactical'.

  • ProHillbillyMain
    ProHillbillyMain Member Posts: 133

    Asking is pointless, because no BHVR employee will give you an update on this exploit that should be bannable.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Who cares about hug tech, just nerf alch ring already lol

  • ProHillbillyMain
    ProHillbillyMain Member Posts: 133

    C33, Tag, Ring, Vial, Crow, Rat all of them need nerfs not just ring.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    “Should be bannable”

    That’s hilarious. 😂

    Tag, vial, nor speed need a nerf. There’s no justification for it.

  • ProHillbillyMain
    ProHillbillyMain Member Posts: 133
    edited April 2023

    " no justification " Double speed is so balanced that this streamer got 1000 wins in row with it.

    But I know I can't take someone seriously that loves to exploit bugs and has it in name, surprised the mods still did not change your name.

    Vial + Crow is even stronger than this. :)

    Post edited by ProHillbillyMain on
  • HugTechLover
    HugTechLover Member Posts: 2,482

    MomoSeventh’s streak??😂😂 What a joke. The speed addon did not get him to 1,000. The hard tunnel and slugging at 5 gens every single game did. Not impressed.

    Why would the mods change my name? The hug tech is not an exploit. Exploit and bug are two different things. And at this point, I don’t consider it either. Pretty much part of blight’s basekit now.

  • ProHillbillyMain
    ProHillbillyMain Member Posts: 133

    It is an exploit, just because you said it isn't, because you rely on it that much, doesn't mean it isn't one.

    This is not part of Blights basekit and never will be.

    Keep dreaming or should I say exploiting bugs like a kid.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I wouldn’t be so quick to say that lol. How long has is been since it was talked about? I use it every single game and I have not been banned. Might be time to just accept it my man.