The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
my suggestions
greetings dear developers, these are some changes that make the game so much better in my opinion.
- if a survivor is dead on hook, he instantly dies with a hit instead of entering dying state. 💀
purpose: less moments when killer's effort is totally wasted when another survivor flashlight/pallet/... saves the dead on hook survivor => less pressure for killer players
- make perks like "off the record" "borrowed time" and "dead hard" independent of the deep wound and able to overlap each other so as not to disable second chance perks by tunneling. 🩸
purpose: making the first change balanced for survivors.
- a match ends with killer's mori on last survivor after the hatch is closed. ⏰
purpose: removing the most boring part of dead by daylight.
- no more "short", "average" and "tall" descriptions for the killer's height. every killer has a unique height value and unique point of view distance from the ground based on the eyes distance from the ground. 📏
purpose: i mean... its so painful at the start of the match to see the camera going through killer's back instead of his head, this shows that we don't actually see through killer's eyes.
Comments
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if a survivor is dead on hook, he instantly dies with a hit instead of entering dying state.
what is "dead on hook"?
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daddy myers will tell you
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Hooked two times already, next hook will kill you.
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"if a survivor is dead on hook, he instantly dies with a hit instead of entering dying state."
because that totally won't get people to go after the person dead on hook more. wait out 10s to get a kill on the survivor with nothing scaring you? yeah idk on "small buff to killer" lmao. maybe we have a language barrier and small means noticeable tunneling buff but otherwise idk what you mean by small.
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you are a genius! then you need to make it so that "off the record" "borrowed time" and "dead hard" are independent of the deep wound and can overlap each other so as not to disable second chance perks by tunneling.
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you're right! that's an excellent idea to make it perfect and balanced for both sides.
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-I think it is unfair for the survivor to die because the hatch was spawn right next to the killer (The end game is not boring, both parties can play mind games)
-The death of the survivor immediately by hitting him while he is on a dead hook (This encourages killers to tunnel survivors)
-Tall or Short tells you how survivors see your height
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-that's how game meant to be, a horror game. if the killer successfully killed all the survivors and there's one left, there should be a low chance for him to escape, not a whole different game for just that one survivor. i thought exit game patrolling is a long boring thing but didn't know it can be exciting for some.
-i think perks like off the record can counter tunneling. other survivors can also body block the killer.
-yeah right, but it also tells your point of view distance from the ground. so we only have 3 point of view distances from the ground for these killers with various heights. for example nemesis is very tall as a giant but still when you're playing as him you see yourself with almost the same height as survivors.
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The death of a survivor because the killer was lucky to have the hatch next to him. This is unfair to the survivor, and we should not make a scary killer at the expense of the health of the game
"-i think perks like off the record can counter tunneling. other survivors can also body block the killer." There is no Perk counter the killer tunnel and not all survivors SWF to protect me and perk only delays the tunnel for a little while
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well you're right man. the game is based on people's interests.
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many things are already unfair, like killer randomly going in a survivor sided map and getting no kills.
it delays the tunnel so others can repair generators and win. also if killer wants to tunnel, no matter what he tunnels. this change won't make a huge difference. I also see body blocker survivors every time I tunnel.
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