MedKit and Boone Nerfs
This might be the thing that causes me to stop playing. Requiring survivors to always have to heal each other is giving the Killers so much more time and advantage. Why change? Wins were like 50/50 which was perfect. Today after this change it was like 90/10 at best. What a huge bummer. Survivors (good ones) were healing each other long before this change but now it's almost impossible to heal without another survivor. Huge huge advantage to the Killers. Please undo the medkit or Boone changes.
Comments
-
Revert all our regression nerfs, even the old ones, and you got a deal.
6 -
Exactly. People on both sides aren't willing to give a little to get a little. You can't just ask for killers to get nerfs and survivors to get basically none and call that "balanced" if the medkits and boons didn't get changed (which boons should still get nerfed honestly)
3 -
You say that, but healing keeps the game alive. I realise that is frustrating when you play killer… but at least you get to ‘play’ for a while.
I would be very happy for COB and PR to return to current form of healing is returned back to its former self.
1 -
It's not just CoB and PR.
It's also corrupt, eruption, Overcharge, pop, ruin.
I am happy with both nerfs tho.
I loved strategy hit&run (spreading hits), but CoH killed it.
It's viable again and with regression perk nerfs, it is good idea to play more information or chase perks as a killer.
I really won't complain about nerfing 3-gen situation as a survivor.
It was hard to build a pressure when every survivor could heal alone. It was usually fixed by stacking slowdown perks.
I think game will improve with this overall.
I have never really used self-healing as survivor, so I don't care about healing nerf.
Try using We'll make it, or inner healing for yourself.
1 -
The point of these nerfs is to not self-heal.
I’m pretty sure they will undo a lot of this, I won’t be playing until they do.
If was in charge, I’d make everything ‘strong’ on both sides, to give more gameplay, not smack it all out so everything is tedious and boring, and presses gameplay style.
2 -
This is not type of game where "nothing is op, when everything is op" would work.
And highly doubt it will be changed back. We have more than enough survivors...
1 -
As killer, I didn't notice that the changes on healing had any impact in game times, not that I have more time to win the game. The only change I notice is that people have stopped using DH (surprisingly, even tho I'm not going to complain) and that PR + DMS catches by surprise the survivors more times, but in the games were RNG would screw you up does it even more (not surprisingly, this is what I was expecting from the beginning).
As survivor, as someone that if it brings an item always is a toolbox I didn't see any difference. The only survivors that the healing would be a problem are the ones that over relied in it in the past. People are still healing mainly in hooks and besides gens.
It's have being a day. The moment the "medkit" people adapt to not rely on it for self healing and realizes they can still use DH this would be a gen rushing fest as before. It still are.
6 -
More than enough… for now (perhaps).
If this game feels ‘too hard’ for new / casual players, that I suggest download the game for free or peanuts, they won’t stick around long. Watch that well dry up.
Even playing as survivor over the last couple of months as solo has seen wait times extend significantly.
1 -
This game is terrible for new players anyway. There is no way someone will get to start playing DBD alone.
If they do, they are killers. Then those nerfs help them.
Otherwise it will be SWF, which makes it easier for them.
Even playing as survivor over the last couple of months as solo has seen wait times extend significantly.
Yeah, that means not enough killers.
0 -
Why not make it a game that allows selection before matching. I.e. No perks rounds (for all), No exhaustion/Aura, Timed - see how many gens can be done in time allocated with unlimited hooks to allow slow-down not kill.
Theres so many game styles that could be utilised, mix it up, make it fun. Quintessentially this game is the same concept from 7 years ago… it needs some fresh perspective.
0 -
I don’t think that’s true at all. I think most people start alone.
0 -
Queue times are already bad, you would make it worse. That's why.
This is not game for multiple mods, it doesn't work with 4v1 concept.
0 -
Well, you know what happened to the dinosaurs.
You just keep saying no, it can’t, it’s not this it’s not that… there’s no evidence of that. They can try and give options to people.
In the end this will be defunct anyway, giving way to a better idea.
0 -
Or you can try to think about possible consequences of your ideas?
You just take concept from completely different game and say I want it here, when there is no way it could work.
I will much rather have devs to focus on something meaningful for the game than waste months on modes that noone will play after two weeks.
Only thing that might be good is implementing steam workshop, so groups can make custom lobby games interesting.
1 -
Well, a ######### off mind, is exactly that I guess.
I am merely trying to open narative, but all you seem to be interested in is saying; nothing to see here, nothing you say is valid.
like I say, I’m not saying my ideas are perfect, but the game as-is, is poor and needs a rethink.
0 -
So you basically want a different game. Well, you don't need to change current game for this.
As Mathieu said: "Maybe try something else for a week. Try Civilization or something."
Steam Workshop idea might work, issue is it would be useless for console and epic games. So it's unlikely to be implemented.
2 -
They are definitely not going to undo the healing changes, I am certain. Most people are very happy with the changes. The only change i could imagine happening is giving some medkits more charges again, but thats it.
The idea of this patch is to reward killers more for spreading damage, which is a healthy change.
1 -
Most people as in killers. No survivor only player is going to be happy with these medkit and boone nerfs. The game play changes significantly when someone can't self heal on occasion, I always had a medkit but only for when I absolutely couldn't find someone else to heal me, like when you are the last survivor left. Finding a medkit in a chest now is basically useless. If the game wanted to get rid of survivors then it worked. If you want some killer perks back sure that's fine, I honestly think the game is way too imbalanced now.
2 -
You still can self-heal, it's not that much longer.
You can use inner-healing, or resurgence for more uses of medkit.
Just try to adapt or find alternative. You quit kinda too fast.
Most survivors played without bringing medkits or boons. So they don't care about this change.
If you think everyone is going to quit like you, you are mistaken.
I really don't mind less survivors. My main issue for playing survivor is queue times. So it's good for me, when some survivors leave.
2 -
im glad everything is good for you. Like most of what you said, completely ‘you, centric. So good for you, and your games. Let’s hope people that have the same views as ‘you’ don’t end up trashing the game.
you’ll be glad to know, 4 of us deleted the game today, so that’s 4 survivors that help your ‘fewer survivors’ nonsense.
0 -
Oh right, like your whole issue is not about you and your experience.
4 people, so you are full SWF survivor and still have an issue?
Or you mean like other 3 players on this forum that are just exaggerating to give their point some value.
How dare I to be centric about not having an issue.
2 -
tiresome.
no, we don’t usually play as a 4 and 2 don’t have headsets.
what you are neglecting to consider is the PLAYABILITY and enjoyment of others. The manner in which killers now already play, is poor. It removes enjoyment, ergo, pointless to play.
Yes, you may well be one of those weird people that just like to kill people all the time, but as I have mentioned countless times before, playing a game is about enjoyment for all. I don’t care about dying, but I do when I’m tunnelled out or have a reasonable time to play. I’m not here to present my time for you, its usage is for fair and semi-equal play.
Anyway, this is far too boring now, I’m off to get on with real world things 👍🏻
1 -
It's not impossible to self-heal.
I think that's kind of important to acknowledge, given the wider argument being made here. Medkits still very much heal you, once or twice depending on addons, and you still very much have tools for healing yourself as a solo player. On the lower end there's the Self Care and Botany Knowledge combo (though never SC on its own, that isn't viable), then there's Inner Healing for speedy heals that require a little setup. There's also Resurgence for making your medkits last longer at the expense of only healing after you're unhooked, there's Streetwise and Built To Last for making medkits last longer at the expense of uneven charge distribution, there's Renewal for 'free' heals after unhook at the cost of needing to heal someone else first...
What you can't do is heal yourself super quickly a functionally unlimited number of times, and like, good? That was always a bad thing?
3 -
Isn't resurgence way better now? You can heal twice with basic medkit and it should be in 12 seconds, right?
0 -
So fun of killer is irrelevant, it's just important for you to have fun.
Have fun leaving, see you next week again.
3 -
I’m not sure this is all about ‘healing’ per se.
It’s what it has bought with it. Poor play style, unrelenting tunnelling, Slugging is already more pronounced, It feels more unwinable to moderate/casual players.
The fact there is no actual point to this game anyway, makes me wonder why they just didn’t make changes to a point system instead.
I really don’t understand why killers are so snippy.
1 -
Again, boring, gone over this already.
Nah, I won’t be reinstalling… there’s a big wide world of decent games out there 👍🏻👌🏻
0 -
Yeah, for sure. It's good you believe it... See you next month at best.
1 -
Man...all of this because your entire team can't self heal in 10 seconds...yeah seems like this isn't your game then. Take care
1 -
Should be, though it is still vulnerable to haemorrhage. I'd like to see it clear that status effect on unhook, just to make sure it still functions- but even without that, it should be better now than it was prior to this patch.
Is that really different than before, though? I personally don't actually see that much tunnelling and camping (a little slugging, though), but the way people talk about it on here you'd think that happens to them every other match. This surely can't make that any worse, if what they're saying is true; and if it isn't, no reason to trust the reports of it getting worse, either.
While I have sympathy for the plight of casual players, I think even if you approach a game casually, you should be expected to engage your brain a little bit. Just pivot to another healing source, it's not like there aren't any left.
2 -
No, I am positive there are many survivor players that also agree that these changes were good, since medkits were busted before the update.
Also, you say that it worked if the game wanted to get rid of survivors, yet killer queues as of now are still instant. Could you explain to me how exactly that works? You actually seem pretty delusional if I am going to be honest.
Now, I do think that some more solo queue improvements should happen next. I would love a nerf to camping, and I would love to see a nerfed Bond for injured survivors, and a very nerfed empathy for all survivors, so that injured solo survivors could find each other more easily.
I do expect killer queue times to increase over the weeks, but yeah, I doubt the game will lose it's entire survivor playerbase. You'll be disappointed.
1 -
‘Engage your brain’? Do you want to condescend anymore?
Well, let me adjust your brain; just because YOU haven’t seen it (yet), doesn’t mean it doesn’t happen.
I do hope you get plenty of first hand experience soon enough.
0 -
I was speaking generally, not to you specifically. All I mean is that even casual players should, occasionally, have to re-evaluate what they bring into the game.
Like I said, those options for self-healing are still there. I've been playing solo survivor tonight, and I've not been doing any worse than usual- which admittedly, isn't great, I'm much more of a killer player. Just wanna get this Rift progressed.
For the record, I consider myself a casual player, so I'm not holding anyone to loftier standards than I hold myself. I do sometimes have to think about what to bring, that's not something I consider an insulting prospect.
1 -
Yes, because Deadlock, Corrupt, no way out and Eruption are all terrible perks that don't slow the game down. Meanwhile you could just tunnel someone out early anyway. No perks needed.
0 -
You have the incorrect assumption that every killer tunnels. Corruption is a one and done deal, and the counter is simply moving onto another gen. Killer is down a perk for the rest of the match for little gain. Deadlock is pretty decent, as is eruption.
0 -
And as I said, it is not only about healing per se.
The play style of killer has already changed, I have never been slugged so much, I have never seen so many hook suicide, nor disconnections.
Last night I was tunnelled for 7 out of 10 games, just because I gave good chase, flashlight save or whatnot.
I’ve said it before, I’ll say it again… the ‘feel’ of the game has changed. Being killed most games now isn’t a big issue, but if it’s like that all the time, people will drop off.
This bizarre and cretinous behaviour in the game/forum is ‘odd’ to say the least.
The fact is, if you play killer, don’t tunnel people out the game or slug everyone, which wastes their time.
If you play survivor, don’t pull the full toxic nonsense play thing.
And reading here, saying people should just get better and all that condescending nonsense, some people just aren’t that good at games but do enjoy being involved at time. Suggesting perks and so on can be helpful, but that doesn’t offset play style.
I will close my replies off by saying… this game doesn’t ‘feel’ very playable at the moment, and I and my friends aren’t playing it now. It’s uninstalled, game over.
And for all this constant trolling and nonsense here, well, they should get a handle on that, just like the unpleasantness in the game.
0 -
They are still worse than old Ruin+Pop tho.
For deadlock you need to use Discordance, so survivors have to work on different gens, otherwise you don't get much value from Deadlock.
Eruption is good with Nowhere to hide.
0 -
While it's true that not all killers tunnel, it's also true that tunneling is a common strategy that some killers use to secure early kills. The perks Deadlock, Corrupt Intervention, and Eruption may not always be effective, but they can provide an additional layer of strategy for killers who want to slow down the game by speeding up an early hook. The thing with corrupt intervention is that it compels survivors to engage with the killer earlier, or the killer can utilize it to lock down a 3-gen. Of course, this differs from killer to killer since some are better at tunneling, while others excel at holding a 3-gen situation.
Deadlock can punish survivors who are too focused on a single gen. Eruption can be especially effective on certain maps where gens are clustered together, making it easier for killers to disrupt multiple gens at once.
While these perks may not work in every situation, they can be valuable tools for killers looking to control the pace of the game and put pressure on survivors pretty early on in the game. And the best way for killer to pressure survivors is to hook one early on, then tunnel them out. It's an extremely unfun and demoralising strategy, even Moreso in soloQ games.
0 -
Just for the record, at no point did I say casual players should "just get better". What I said is that casual players, myself included, will sometimes have to go back to the drawing board and start from scratch when crafting their builds, because sometimes what they currently run gets changed to be less effective.
This is a relevant take because saying medkits/CoH getting nerfed makes things impossible for casual players just isn't true, there are still self heal tools available- you just have to be willing to start from scratch and evaluate your options. I genuinely don't think that's a condescending thing to say, I think it's a perfectly reasonable expectation but also something that people might not think to do if they get caught up in the moment.
I know I shouldn't take this bait, but also... what on earth do you mean by "bizarre and cretinous behaviour", exactly?
1 -
Yes within the last week it has been EVERY game as survivor. The new thing is bleeding out too. These face campers are just using you as bait to knock down survivors as they try to get you up. I play soloq only so COH was essential because there is only so many med kits you can have and no comms with other people makes it hard. Bot only that the face camping is terrible. Now since the new update dropped it has been nonstop crap. You spend more time healing then doing gens. Most matches we get 2 gens done before we all get hooked. Small boards are the worst. My husband started playing too and it wasn't as bad his first day now he got face camped every match yesterday. Towards the end though some killers were letting us go just so we can have a win. It takes forever to self heal but yes healing someone else is faster but when you unhook you are tunneled and that killer is getting two for the price of one. It is really that bad. Worst part is most survivors are ditching games too. So people are going to get frustrated and leave. I played killer yesterday and mopped the floor and I suck. People are reporting too that they are just dying on hooks their first time too because they just want out. So it's bad. The killers are now gen camping because we can't heal each other either.
I understand the abuse COH had in SWF but when you play soloq all the time you need it. I played killer against a group and it drove me nuts. If it is a problem with a certain area then they should be able to turn off the perk for a teir just like daily challenges, tomes, or rifts don't count. This update is getting trashed all over YouTube and showing how bad the camping and tunneling is. If people saw this that didn't have the game they definitely would not get it.
0 -
Am I the only one whose first thought on seeing "I'm quitting" threads imagining that picture of Saitama from One Punch Man going "OK."?
2 -
😆 I have seen a 8000 drop on Steam player count in daily numbers. I have switched to Killer more than survivor and the wait for Killer is much much longer. So yeah I think people are switching to other games or just no playing. The I play soloq and main survivor very new to the game and still not familiar to the whole game. So yeah this is a gut punch of an update. Soloq was terrible for camping and tunneling and now bleeding out. It makes the bullying so terrible you don't want to play. For every 10 matches you get a decent killer but still get killed. So what is the point if you get killed every game and unfairly at that. Yesterday I played one match where we all worked on 3 gens at once and the killer waited until they were done of course he found me, face camped me, got unhooked, took down another player, 2 gens were done, tunneled me, knocked down, hooked, player, opened the gate and took off, then just killed everyone else on the board trying to help the the other one. I mean seriously the face camping and baiting is a problem. This is what is driving people away and the healing nerfs just made it worse.
0 -
All I can say is that this has not been my experience.
You never needed CoH, you just needed a form of self heal, and those still exist. You just might have to use two perks instead of one to get good speed, which seems fair.
1 -
Maybe so, but my point is those individuals aren't making a big production out of it, yelling "I'm quitting and I really mean it this time for realsies, honest!" into the void with their single-digit post counts. They're just going.
1