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Dead hard didn’t need another nerf

Fxcwpo
Fxcwpo Unconfirmed, Member Posts: 1
edited April 2023 in Feedback and Suggestions

Before y’all bash me I play both sides and hit Ir1 as killer multiple times and have 10k hours into killer. In my opinion it’s so easy to counter dead hard like all you have to do is wait it out, that’s if you are good as killer. I just find it cringe where killer mains complain about a perk that actually takes skill to use

Post edited by Rizzo on

Comments

  • appleas
    appleas Member Posts: 1,129

    Good for you. Please continue to destroy the strong teams out there. That will help boost the kill rates and devs might consider buffing Dead Hard in the future.

  • GannTM
    GannTM Member Posts: 10,894

    I mean I don’t think they should’ve nerfed it either but I do understand the complaints. It does heavily counter a couple of killers to a point where they can’t do much about it, mainly Wesker, Demo, and Huntress.

  • Brimp
    Brimp Member Posts: 3,080

    It really did. You know its bad when simply a perk existing and someone having access it at anytime causes you to wait behind LITERALLY EVERYONE first chase with them unless they reveal a different exhaustion perk before hand.

  • Akumakaji
    Akumakaji Member Posts: 5,494

    And it was in every single match, threading every survivor like they were running it until disproven.

    Truth be told, after my Lovestory low with this perk, I had adapted a dead eye Berserker Mode, and basically waiting everyone one and getting then all, but it was so tedious and boring and old and I am happy that it got finally reigned in.

  • crogers271
    crogers271 Member Posts: 1,982

    Balance wise I get the change, but I did think it made the game more interesting. While many killers seem to loathe the running behind someone playing a guessing game, I thought it added a necessary interaction for both survivors and killers. It required survivors to time and killers to remember who had DH and make a decision between bait or swing through and catch up.

  • Sava18
    Sava18 Member Posts: 2,439

    Boring for experienced killer players, easy to pull off vs a few killers and newer killer players simply can't deal with. With all that said, the nerf doesn't address it in any real way, it's still the same power level once you have it. The usage rate has just been artificially lowered.

  • Seji1556
    Seji1556 Member Posts: 9
    edited April 2023

    The skill you need to use a perk has got nothing to do with balance aspect. It just shifts the point where the perk becomes a problem.

    Considering this argument with the „skill aspect“ they never should have nerfed nurse. I mean her kill rates are bad so it looks like you need „skill to use“ her.

    See we are having a problem here?

    it counters way to many m2 attacks. All the telegraphed range attacks can be countered with dh on reaction.

    there was no waiting out in short loops…

    anither aspect is that the perk was so deeply rooted in the meta, that you had to play around it even if the other player doesn’t have it. So yes… dead hard saved the one or the other balanced on a harvester …

    And in the end is to say, that the game design is absolutely terrible. I mean imagine you are a killer, stand in front of your victim and then you have to wait until your victim makes a dab… really this ability is kinda comparable to this garbage halo ability that just stalled the game…

  • Aaronseuk
    Aaronseuk Member Posts: 77

    Dead Hard could have just had 4 tokens, happy days, job done.

    Would slow the tunnelling and give sense of achievement, probably wouldn’t make a difference overall.

    The additional option could be limiting per lobby… 4 players only 2 can use DH perhaps, to directly counter the SWF.

    All I can say is, it doesn’t feel acceptable now, and I’m already over wasting time in the games (currently).