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How am I supposed to slow down gens as killer now?

I mean even if I play survivor I feel so bad for the killer. I encountered a lot of good killer players that couldn't really do much due to the gens flying. Even when I play killer. I can play with the best killers, 4 gen perks and still get genrushed. The survivors don't even bring toolboxes with brand new parts or hyperfocus but I can't stay in a chase for more than 20 seconds without a gen being done. I played a few matches recently with some of the weakest killers and some of the best and I tried to play fairly, like I didn't tunnel, I didn't camp and in almost every match I get t-bagged at the exit gates and genrushed. Did I miss something? And when I play survivor I get facecamped even tho I didn't rush the gens and I was more of a chase survivor. What is the point of playing killer if the match lasts only a few minutes and what's the point of playing survivor if I get facecamped and tunneled? Now, i'm sure the devs know that this is happening and if they want to do something about this they gotta be fast because the dbd player count is dropping. Maybe a licensed chapter will solve the problem but only temporarily. The best solution for this is make so that gens can be done only after finding some kind of gen parts and the endurance effect after hook to be like the effect of mettle of man, last longer and to not have collision with the killer. I really don't like this "genrush and camp" meta and I hope things will change in the future. I really enjoy dbd and I want things to get better.

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Comments

  • Dennis1242
    Dennis1242 Member Posts: 99

    I know but even with nurse, every chase lasted for about 20 seconds and 1 gen was done every single chase

  • Dennis1242
    Dennis1242 Member Posts: 99
  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,873

    Deadlock, Surge, and Eruption are still super solid slowdown perks, i suggest using those

  • Trollinmon
    Trollinmon Member Posts: 691

    Start getting pressure asap

    PR is the best gen regression perk.

    Don't over commit to chases

    Win chases fast

  • Dennis1242
    Dennis1242 Member Posts: 99

    That is exactly what I did, at least deadlock and surge/jolt. But with m1 killers it is almost impossible now to win a match

  • Percival_nxs
    Percival_nxs Member Posts: 193

    Not eruption, you waste more time kicking gens, only for 10% regression, not worth, better run Jolt, just 2% less regressiion but no need to kick gens.

  • Agent_Himbo
    Agent_Himbo Member Posts: 20

    You don't lose based on how many gens are done, you lose if the survivors escape. It makes no difference if you get your 4k as Nurse at 5 gens or while the exit gates are powered. Most of the matches I lose as Survivor happen between 1-3 gens left, hell, most killers tend to make an extremely strong comeback even if they played poorly when there's just one gen left because survivors, for some reason, feel like throwing the match since there's just one objective left to be done.

  • wydyadoit
    wydyadoit Member Posts: 1,145

    i do this when i'm just over the match, bored, or if i just want to meme.

    sometimes if i get a looper that's decent i'll focus them the entire match because it's just more interesting sometimes.

    other times when i'm trying for realsies i'll ignore that survivor in particular because i know they probably don't have gen based perks.

  • KenwanObinobi
    KenwanObinobi Member Posts: 185
    edited April 2023

    The best strategy for me has been to play only in a zone of 4 gens right at the start with Call of a Brine, Overcharge and Sloppy. By end game, all pallets are destroyed in the zone and chases are easier.

    That is the only way i can slow down gens enough to win games without tunneling.

    It won't work against a good swf though but what does ?

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Corrupt, Deadlock, Thrilling Tremors, DMS

    Corrupt- 120 seconds (or until you get a down) of 3 Gens blocked

    Deadlock- 30 seconds of the most progressed Gen blocked for 30 seconds

    Thrilling Tremors- 16 seconds of all Gens that aren't being worked on being blocked

    DMS- 30 seconds of Gen blocking on Gens that Survivors stop working on

    Quick chases... Chase perks...

    Gift of pain, Sloppy...

    Hell run Ruin to throw off a Survivor or 2

  • xEmoGirlxAlexisx
    xEmoGirlxAlexisx Member Posts: 613

    U arent u are supposed to play Nurse or Blight or u are going to be the plaything 4 Survivor

    The Devs only cares about Survivor this is Why they Hard nerf all Gen Regression Perks but just make a small nerf to CoH, DH and Healing they even buffed Healing since u Heal ur teammates faster now whit Medkits and CoH SWF got buffed Killers got nerfed

  • Timmylaw
    Timmylaw Member Posts: 227

    Then you're taking too long to find survivors, without toolboxes and gen perks even if all 4 survivors were on the gen it would take more than 20 seconds. Yes some lower tier killers and players will definitely be struggling without slowdown but hyperbole isn't helping the case.

  • ShroudedGhostFace
    ShroudedGhostFace Member, Alpha Surveyor Posts: 135

    Pentimento, Deadlock, Corrupt.

    End chases quickly

  • MrMori
    MrMori Member Posts: 1,691
    edited April 2023

    Corrupt, Deadlock, Dead Man's Switch, Jolt, Pain Res (Still good), Eruption (Still decent)

    You could also bring No Way Out to strengthen your endgame. Plenty of options. Most of them don't involve kicking gens anymore. If you're going to run Overcharge it's best to run it on a 3-gen killer or someone who can mess with skillchecks. If you want to bring Call of Brine it's best on someone who can use the info.

  • ButterFlee13
    ButterFlee13 Member Posts: 272

    try to change your play style to be more chase oriented.

    Infectious Fright + Sloppy, Deadlock, Thana or Jolt


    Slug snowball style

  • Ghoste
    Ghoste Member Posts: 2,135

    I've been running Corrupt + Deadlock + Pop and win most matches. Or you could just play Blight lol.

  • Yippiekiyah
    Yippiekiyah Member Posts: 494

    They need to make smaller less pallet dense maps so that m1 killers can actually win chases without losing 3 gens or failing that give survivors another objective like fetching generator parts out chests or something.

  • Xernoton
    Xernoton Member Posts: 5,887

    The game is in a pretty good place right now. Killers are for the first time since Mikaela's release at a point where they can slow down the game naturally without perks. That is a big deal.

    Instead of trying to artificially slowing the game I recommend you use perks that help you in chase and build pressure from there. Maybe run Corrupt Intervention, if nothing else works.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    Then it sounds like your next area of concern is finding another Survivor after getting a Hook/slug given your chase game is good. You can try bringing Lethal Pursuer to get a sense of where other Survivors will be on the overall Map after the first chase is over (and to get that first chase in ASAP)

    Surveillance will help you reduce the distance you need to get to a Generator to hear if it's being repaired while patrolling blind, and can let you know if a Gen was tapped after you started regression on it (in whatever method you use).

  • Phantom_
    Phantom_ Member Posts: 1,373

    Put on Jolt and send them to Midwich :) add LP and BBQ or AA, and you're all set.

  • Cyber686
    Cyber686 Member Posts: 64

    just an hour ago i played against billy(solo q) he was afk untill 4 gens were done. one of team mates DC and we all ended up dead on 1 gen. i think you should improve your playing skills.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    This isn't possible with most of the roster how do you get quick downs at the start with:trapper,doctor,Myers, pig,onryo...

    M1 killers don't have early pressure and perks like jolt,PR only proc after your building pressure but by then you've already lost 3 gens and at least are 50%. It why passive regression is important for lower to mid killers because they have to have time to build pressure.

  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    The Devs are only doing what everyone wants. Which is a fast match nobody wants to play a fun 10+ minute match.

    Get the match over with as quick as possible, and make sure the other side has a miserable time playing.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368
  • Cynwale
    Cynwale Member Posts: 205

    Agreed, even if you get mean messages in end game chat and on your steam profile, you get immense pressure.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited April 2023

    I think Eruption has value for killers that down with their power like Huntress or Bubba. It does for them what Jolt does for M1 Killers by turning any down into regression. The more mobile or ranged among them can also potentially utilize the aura effect.

    Honestly. I agree. Get into a position or state of mind where even a bad game can be worthwhile. I have a silly build on Freddy I run that's fun even if I lose because it involves trying to get Infectious Fright to work on him.

    I also enjoy trying odd or different builds. Sometimes they work, sometimes they don't but it's fun to tinker and I've even got a stealth builds on the Doctor of all Killers (Static Blast can hit Oblivious survivors)

  • Dennis1242
    Dennis1242 Member Posts: 99

    I know but every time I say I have found a fun killer main after I get a few cool matches, I get absolutely destroyed in the future matches and there is really no fun in getting t-bagged or something. Any tips?

  • Dennis1242
    Dennis1242 Member Posts: 99

    The last time I tunneled someone everyone came to take protection hits and he died only at 1 gen left. This is why I don't really like to tunnel, most people I tunneled in the past were pro survivors, even the ones with default dwight or something

  • Dennis1242
    Dennis1242 Member Posts: 99

    that can be countered. You make your steam profile private and when the match ends you just leave :)

  • Cynwale
    Cynwale Member Posts: 205

    Nah, their comments are the best part for me, it makes me know I did a Survivor Main dirty.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited April 2023

    For me not tunneling is more of a Golden Rule thing. I hate running into it as Survivor, so I don't do it as Killer.

    That said, I'm not above attacking or slugging off hook if the opportunity arises. It'll delay the rescuee's reentry into the game by however long it takes them to mend and, if you get the slug, that is pressure right there.

    Honestly, I think the tip I can offer is that gen pressure/slowdown is anything that keeps Survivors off of generators. Not just direct slowdown like Call of Brine, Pop, Deadlock, etc.

    When I play Demogorgon I like to use addons that slow portal sealing because Survivors will waste time on that of they see a portal to seal.

    If I'm on Twins and someone tries to hold Victor hostage, I let 'em. That's one person who can't do anything whatsoever and will give away the position of any teammates in top of that. I can always recall Victor if I decide I need him.

    When I play Pig, I ignore the Survivors with an active trap, except maybe to injure them if they healed, because they're the one person I least have to worry about. They won't touch a gen until their trap is off. I also favor Ruleset Number 2 (Jigsaw Boxes aren't visible until the trap is active) to delay removing the trap by however much I can.

    On Killers without natural slowdown tactics you can utilize anti-heal builds or perks that enforce extra objectives like Hex: Plaything.

  • Cynwale
    Cynwale Member Posts: 205

    Sadly, whenever I take the addon to hide jigsaw boxes, I get an outside map with clear vision on everything, making it useless.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    I think hooking is slowing down the game? Killing is just completing your objective.

  • bm33
    bm33 Member Posts: 8,274

    Are you having trouble finding the survivors? If gens are finishing within 20 seconds of a chase with nothing to increase repair speeds it sounds like you're spending a long time finding someone. If that's the case use perks like Lethal if you are using a Blight/Nurse/Wesker that can get across map quickly since it will show you where they are starting to get into that first chase quickly. Corrupt if you're using killer like Trapper that can't get across map quickly so it pushes the survivors towards you. Discordance for if they're on gens together you know where atleast 2 survivors are.

    It's easier said then done but don't let gens finishing discourage you. I can't even count the number of matches where we pop first 3 gens quickly and then killer gets 4k or 3k with hatch before we can finish last 2 gens. The less gens there are the less the survivors are spread out. Also once you get that first down you now have a survivor on hook, survivor going to rescue, and maybe other survivors on gens but alot of times it's multiple survivors going for save and no one on gens.

    If you can rewatch the matches you struggle in. You'll probably see mistakes you made and be able to improve.

    MMR increases with kills and will throw you more difficult survivors to face. If you get alot of easy 4ks and then are struggling its because the MMR thinks you need harder survivors.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    let them as i still play fair to have fun, ps the reason people think the game is not fun is meta

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Sounds like skill issue. My killer games are better now without Dead Hard and CoH around. PR and Sloppy Butcher gives me good slowdown on gens already. And if they refuse to heal, that's nice for me. One hit and they on hook again.

  • Chaos999
    Chaos999 Member Posts: 869

    It's kinda funny how many "win chases quickly" I see repeated when, against competent survivors, the duration of the chase is largely based on survivor mistakes, not killer proficiency.

    You can't win chases quickly unless the survivor lets you. Unless you're a godlike nurse.

  • Lost_Boy
    Lost_Boy Member Posts: 678

    Run lethal pursuer to get a fast first down and establish where you're going after that first down. Lethal pursuer can effectively stop 3 survivors for the first few minutes of a game and often get you 2-3 hooks in that time.

    You'll also establish who the weak links are and who is the strongest survivor in the team. Focus the 2 weakest links and leave the strong survivors until later in the game.

    I honestly don't know why more people don't run lethal pursuer. You can run it on like 80% of killers and stack lots of pressure straight off the bat, which is basically what you need to do as a killer. I barely even ran stacked regression perks pre nerf state so it's not a big deal for me. I rarely even kick gens these days unless I'm using nowhere to hide, which is another underrated perks that works well with lethal pursuer.