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How am I supposed to slow down gens as killer now?
I mean even if I play survivor I feel so bad for the killer. I encountered a lot of good killer players that couldn't really do much due to the gens flying. Even when I play killer. I can play with the best killers, 4 gen perks and still get genrushed. The survivors don't even bring toolboxes with brand new parts or hyperfocus but I can't stay in a chase for more than 20 seconds without a gen being done. I played a few matches recently with some of the weakest killers and some of the best and I tried to play fairly, like I didn't tunnel, I didn't camp and in almost every match I get t-bagged at the exit gates and genrushed. Did I miss something? And when I play survivor I get facecamped even tho I didn't rush the gens and I was more of a chase survivor. What is the point of playing killer if the match lasts only a few minutes and what's the point of playing survivor if I get facecamped and tunneled? Now, i'm sure the devs know that this is happening and if they want to do something about this they gotta be fast because the dbd player count is dropping. Maybe a licensed chapter will solve the problem but only temporarily. The best solution for this is make so that gens can be done only after finding some kind of gen parts and the endurance effect after hook to be like the effect of mettle of man, last longer and to not have collision with the killer. I really don't like this "genrush and camp" meta and I hope things will change in the future. I really enjoy dbd and I want things to get better.
Comments
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The best stall has always been quick chases. Quick chases = more pressure = other survivors get less time on gens.
This is why the first chase is so important.
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You kill survivors, that's your slowdown
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I know but even with nurse, every chase lasted for about 20 seconds and 1 gen was done every single chase
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That is what I did, but even then, gens were flying
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Deadlock, Surge, and Eruption are still super solid slowdown perks, i suggest using those
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Start getting pressure asap
PR is the best gen regression perk.
Don't over commit to chases
Win chases fast
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That is exactly what I did, at least deadlock and surge/jolt. But with m1 killers it is almost impossible now to win a match
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Don't run 4 slowdown perks unless your chasing and gaming sense is extremely good. No amount of slowdown perks matter if you aren't finding/downing survivors.
Best tip is don't underestimate slugging. It's one of the best pressuring tools killers have. Chasing a survivor instantly after downing another is the difference between 3 survivors having free reign on gens while you carry to a hook and 1 being on gens as one is down, the other in chase and another having to pick up their teammate to avoid a snowball.
In 95% of the cases going after another survivor after a down is better then hooking. Especially if your confident in your chasing. The only time you should hook is if there is no survivor near, you already have a slug creating pressure or if you get vallue out of the hooks like PR.
In addition don't be afraid to go for the snowball if you see an oppertunity. Even if you don't get it preventing a snowball often takes the entire team their attention and that's attention they aren't putting on gens.
And lastly learn to recognise some of the rng elements. Sometimes the map is just stacked against you. This isn't necesaraly a bad thing as it's these kinda rng elements that make dbd so replayable despite it practicly being the same thing over and over.
But it does help to recognise it. In both ways. Not only when it's against you but when it's with you too.
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I'm a survivor main but what I tend to notice is that sometimes the killer just over commits. They spend way to much time chasing that one guy leaving the rest of us to smash gens.
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Not eruption, you waste more time kicking gens, only for 10% regression, not worth, better run Jolt, just 2% less regressiion but no need to kick gens.
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You don't lose based on how many gens are done, you lose if the survivors escape. It makes no difference if you get your 4k as Nurse at 5 gens or while the exit gates are powered. Most of the matches I lose as Survivor happen between 1-3 gens left, hell, most killers tend to make an extremely strong comeback even if they played poorly when there's just one gen left because survivors, for some reason, feel like throwing the match since there's just one objective left to be done.
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I've no idea.
I never used Pain Res, Call of Brine or Overcharge, and now I'm wondering what I'm going to do now that perks I never used have been nerfed.
It's like the entire game has changed overnight, it's not the same game anymore, now that things that never affected me are affecting me slightly less.
My commonly used perks like Jolt, Corrupt Intervention, Thrilling Tremors, Agitation, Mad Grit, Lethal Pursuer, and I'm All Ears have suddenly become exactly as useful as they always were, and I don't know what to do about it.
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i do this when i'm just over the match, bored, or if i just want to meme.
sometimes if i get a looper that's decent i'll focus them the entire match because it's just more interesting sometimes.
other times when i'm trying for realsies i'll ignore that survivor in particular because i know they probably don't have gen based perks.
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The best strategy for me has been to play only in a zone of 4 gens right at the start with Call of a Brine, Overcharge and Sloppy. By end game, all pallets are destroyed in the zone and chases are easier.
That is the only way i can slow down gens enough to win games without tunneling.
It won't work against a good swf though but what does ?
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Corrupt, Deadlock, Thrilling Tremors, DMS
Corrupt- 120 seconds (or until you get a down) of 3 Gens blocked
Deadlock- 30 seconds of the most progressed Gen blocked for 30 seconds
Thrilling Tremors- 16 seconds of all Gens that aren't being worked on being blocked
DMS- 30 seconds of Gen blocking on Gens that Survivors stop working on
Quick chases... Chase perks...
Gift of pain, Sloppy...
Hell run Ruin to throw off a Survivor or 2
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Here's the thing : you don't.
You either stop playing killer, stop playing DBD, or play stronger killers that can lose the gen regression perks and still be fine.
Before the last patch I was making survivors do about 1-2 extra gens worth of repairs per game. That number is now closer to zero.
I can't defend generators but I can defend hooks.
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U arent u are supposed to play Nurse or Blight or u are going to be the plaything 4 Survivor
The Devs only cares about Survivor this is Why they Hard nerf all Gen Regression Perks but just make a small nerf to CoH, DH and Healing they even buffed Healing since u Heal ur teammates faster now whit Medkits and CoH SWF got buffed Killers got nerfed
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Then you're taking too long to find survivors, without toolboxes and gen perks even if all 4 survivors were on the gen it would take more than 20 seconds. Yes some lower tier killers and players will definitely be struggling without slowdown but hyperbole isn't helping the case.
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Pentimento, Deadlock, Corrupt.
End chases quickly
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How am I supposed to slow down gens as killer now?
You aren't. Slowing down gens makes survivors sad. Sad survivors don't buy Feng Min cosmetics.
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So, people say ... "quick chases, find them quick too."
Now, when you are at low MMR that's easy I get it but... there is a point where you get survivors with at least like... maybe three brain cells that know how to hold w and press the button to drop a pallet/vault a window.
Now considering the brain dead tiles that are litered everywhere and all the safe windows adjacent to gens I can't help but wonder...
How tho?
5 -
Corrupt, Deadlock, Dead Man's Switch, Jolt, Pain Res (Still good), Eruption (Still decent)
You could also bring No Way Out to strengthen your endgame. Plenty of options. Most of them don't involve kicking gens anymore. If you're going to run Overcharge it's best to run it on a 3-gen killer or someone who can mess with skillchecks. If you want to bring Call of Brine it's best on someone who can use the info.
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try to change your play style to be more chase oriented.
Infectious Fright + Sloppy, Deadlock, Thana or Jolt
Slug snowball style
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well it shoulnd't last 20 seconds with nurse
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I've been running Corrupt + Deadlock + Pop and win most matches. Or you could just play Blight lol.
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They need to make smaller less pallet dense maps so that m1 killers can actually win chases without losing 3 gens or failing that give survivors another objective like fetching generator parts out chests or something.
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The game is in a pretty good place right now. Killers are for the first time since Mikaela's release at a point where they can slow down the game naturally without perks. That is a big deal.
Instead of trying to artificially slowing the game I recommend you use perks that help you in chase and build pressure from there. Maybe run Corrupt Intervention, if nothing else works.
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Then it sounds like your next area of concern is finding another Survivor after getting a Hook/slug given your chase game is good. You can try bringing Lethal Pursuer to get a sense of where other Survivors will be on the overall Map after the first chase is over (and to get that first chase in ASAP)
Surveillance will help you reduce the distance you need to get to a Generator to hear if it's being repaired while patrolling blind, and can let you know if a Gen was tapped after you started regression on it (in whatever method you use).
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Put on Jolt and send them to Midwich :) add LP and BBQ or AA, and you're all set.
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just an hour ago i played against billy(solo q) he was afk untill 4 gens were done. one of team mates DC and we all ended up dead on 1 gen. i think you should improve your playing skills.
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This isn't possible with most of the roster how do you get quick downs at the start with:trapper,doctor,Myers, pig,onryo...
M1 killers don't have early pressure and perks like jolt,PR only proc after your building pressure but by then you've already lost 3 gens and at least are 50%. It why passive regression is important for lower to mid killers because they have to have time to build pressure.
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The Devs are only doing what everyone wants. Which is a fast match nobody wants to play a fun 10+ minute match.
Get the match over with as quick as possible, and make sure the other side has a miserable time playing.
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dont focus on slowing gens instead focus on having fun -killer main
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So true.
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Tunnel 1 survivor out at 5 gens
Thats your slowdown
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Agreed, even if you get mean messages in end game chat and on your steam profile, you get immense pressure.
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Many T-bagging survivers are watching you.
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I think Eruption has value for killers that down with their power like Huntress or Bubba. It does for them what Jolt does for M1 Killers by turning any down into regression. The more mobile or ranged among them can also potentially utilize the aura effect.
Honestly. I agree. Get into a position or state of mind where even a bad game can be worthwhile. I have a silly build on Freddy I run that's fun even if I lose because it involves trying to get Infectious Fright to work on him.
I also enjoy trying odd or different builds. Sometimes they work, sometimes they don't but it's fun to tinker and I've even got a stealth builds on the Doctor of all Killers (Static Blast can hit Oblivious survivors)
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I know but every time I say I have found a fun killer main after I get a few cool matches, I get absolutely destroyed in the future matches and there is really no fun in getting t-bagged or something. Any tips?
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The last time I tunneled someone everyone came to take protection hits and he died only at 1 gen left. This is why I don't really like to tunnel, most people I tunneled in the past were pro survivors, even the ones with default dwight or something
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that can be countered. You make your steam profile private and when the match ends you just leave :)
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Nah, their comments are the best part for me, it makes me know I did a Survivor Main dirty.
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For me not tunneling is more of a Golden Rule thing. I hate running into it as Survivor, so I don't do it as Killer.
That said, I'm not above attacking or slugging off hook if the opportunity arises. It'll delay the rescuee's reentry into the game by however long it takes them to mend and, if you get the slug, that is pressure right there.
Honestly, I think the tip I can offer is that gen pressure/slowdown is anything that keeps Survivors off of generators. Not just direct slowdown like Call of Brine, Pop, Deadlock, etc.
When I play Demogorgon I like to use addons that slow portal sealing because Survivors will waste time on that of they see a portal to seal.
If I'm on Twins and someone tries to hold Victor hostage, I let 'em. That's one person who can't do anything whatsoever and will give away the position of any teammates in top of that. I can always recall Victor if I decide I need him.
When I play Pig, I ignore the Survivors with an active trap, except maybe to injure them if they healed, because they're the one person I least have to worry about. They won't touch a gen until their trap is off. I also favor Ruleset Number 2 (Jigsaw Boxes aren't visible until the trap is active) to delay removing the trap by however much I can.
On Killers without natural slowdown tactics you can utilize anti-heal builds or perks that enforce extra objectives like Hex: Plaything.
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Sadly, whenever I take the addon to hide jigsaw boxes, I get an outside map with clear vision on everything, making it useless.
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I think hooking is slowing down the game? Killing is just completing your objective.
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Are you having trouble finding the survivors? If gens are finishing within 20 seconds of a chase with nothing to increase repair speeds it sounds like you're spending a long time finding someone. If that's the case use perks like Lethal if you are using a Blight/Nurse/Wesker that can get across map quickly since it will show you where they are starting to get into that first chase quickly. Corrupt if you're using killer like Trapper that can't get across map quickly so it pushes the survivors towards you. Discordance for if they're on gens together you know where atleast 2 survivors are.
It's easier said then done but don't let gens finishing discourage you. I can't even count the number of matches where we pop first 3 gens quickly and then killer gets 4k or 3k with hatch before we can finish last 2 gens. The less gens there are the less the survivors are spread out. Also once you get that first down you now have a survivor on hook, survivor going to rescue, and maybe other survivors on gens but alot of times it's multiple survivors going for save and no one on gens.
If you can rewatch the matches you struggle in. You'll probably see mistakes you made and be able to improve.
MMR increases with kills and will throw you more difficult survivors to face. If you get alot of easy 4ks and then are struggling its because the MMR thinks you need harder survivors.
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let them as i still play fair to have fun, ps the reason people think the game is not fun is meta
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Sounds like skill issue. My killer games are better now without Dead Hard and CoH around. PR and Sloppy Butcher gives me good slowdown on gens already. And if they refuse to heal, that's nice for me. One hit and they on hook again.
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It's kinda funny how many "win chases quickly" I see repeated when, against competent survivors, the duration of the chase is largely based on survivor mistakes, not killer proficiency.
You can't win chases quickly unless the survivor lets you. Unless you're a godlike nurse.
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Run lethal pursuer to get a fast first down and establish where you're going after that first down. Lethal pursuer can effectively stop 3 survivors for the first few minutes of a game and often get you 2-3 hooks in that time.
You'll also establish who the weak links are and who is the strongest survivor in the team. Focus the 2 weakest links and leave the strong survivors until later in the game.
I honestly don't know why more people don't run lethal pursuer. You can run it on like 80% of killers and stack lots of pressure straight off the bat, which is basically what you need to do as a killer. I barely even ran stacked regression perks pre nerf state so it's not a big deal for me. I rarely even kick gens these days unless I'm using nowhere to hide, which is another underrated perks that works well with lethal pursuer.
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