Why are you review bombing Dead by Daylight?
Why isn't Valve dealing with review exploitation? They should legitimately be banned from Steam for review bombing Dead by Daylight. Absolutely disgusting.
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How do you separate review bombing from people who genuinely think the game is in a bad spot?
I just looked on Steam, there's like 10K negative reviews recently.
People aren't happy with the recent changes, what else are they supposed to do other than not play and voice their discontent?
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People are submitting valid negative complaints in mass. The playerbase of this game is a bit fed up with the lack of quality coming from BHVR, so they're letting their opinions be heard to people considering buying the game.
How else would you recommend voicing our opinions?
The feedback and bug report forums are not acknowledged in any official capacity, changes in upcoming patches are randomly hobbled together (remember those Hillbilly nerfs they tried introducing for no reason?), and the latest chapter is probably the worst killer and set of perks that have been released into the game.
Many big streamers have provided their criticisms of the game and seem to be the only other venue by which feedback reaches the ears of DBD management. Start affecting their revenue flow and they'll start paying attention. Keep giving them money and letting them hook in new customers, and we're old news because they don't really care if we keep playing as long as they keep seeing more money.
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It's the truth if actually read the comments from the PTB feedback both killers and survivors said the healing nerfs and DH were to much and so one but they went ahead with them anyway. Right now their bulk players are Steam players. People are literally DC's and dying on hooks purposely. The game is a waste to play right now. You really can't get through a round unless you are a killer.
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Because patch 6.7.0 shouldn't be released. It seems like the first time when both survs and killers agreed that changes are bad. But killers suffer more from this patch.
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I don't think anything in this statement is true lmao
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People rely on DH too much.
Gen regression is non existant now
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How do you distinguish between bombing and genuine feedback? Alot of recent changes and updates have been wildly unpopular.
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This. Now it feels like if I get a team that is obsessed with healing on a decent map, I can usually win. Unfortunately, 2300 hours into the game, the majority of the teams I face are fine with staying injured, bringing BNP’s and gen speed perks, and gens are done in 5-7 minutes even with quick chases. It sucks. I don’t really care for the meta killers, I want to play a variety but here we are. It’s not the survivors fault because what else do they really have to do in the map but BHVR needs to do a giant shakeup that is fun for both sides and not just one or the other.
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There is no exploitation, people are voicing their dissatisfaction on this live game based on recent developments.
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Why is that so important to you?
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People are just very unhappy with the game. I don't know why this bothers you so much.
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this patch is a god send for killers, i don't have to deal with dh, coh, medkits anymore all at the expense of a couple gen perks? pffffff i don't care this is literally the best time ever to play killer you are delusional if you think otherwise.
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At this point, my review of the game will be negative until I stop going into match after match with killers who slug then t-bag or move back and forth over our bodies as we bleed out.
Every. Single. Match.
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While i don't agree with them and think it's very sad it is within their right to leave feedback this way. It's what it's there for.
Smart people just learn to make their own mind and not blindly listen to steam reviews.
It is kinda interresing, community is bassically saying to BHVR to never make any drastic changes again and whatever they do never listen to the community again.
Pretty much everything that was changed was asked for in large quantities by the community. And in the big scope of things not that much has changed. 4ish perks got nerfed and the most busted item survivors had was toned down but still is the strongest tool they have.
For BHVR this makes things very easy. Just go back to supersafe changes. Clearly people hate change. They secretly love running the same perks over and over again. What a joke
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This is the realest thing lmao
Everyone has heard the good old "Your fun isn't my responsibility". Has anyone ever heard "That was annoying! But my fun isn't your responsibility and the strat worked, wp"? I doubt it 😄
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Negative feedback =/= review bombing.
If I had a restaurant whose specialty is pie and suddendly I started feeding ######### to my customers, do you think the backlash I'd get on TripAdvisor would be review bombing, or simply rather the dissatisfaction of my paying clientele as a result of my stubborness and poor judgement?
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It's not your responsibility or mine to take accountability for a multi million dollar company getting bad reviews - I feel you shouldn't worry about it.
Valve has a system in place to counteract review bombings by automatically flagging them - Users who don't want this affecting their store can toggle this on or off. If it's really a problem for BHVR they can respond to it by either giving a public statement or adjusting their game. Truth be told BHVR does this to theirself because when ever a balance change mass upsets the community it's because everyone became content with it because it takes them forever to make balance changes. That or they do something insane like nerfing Hillbilly when the majority of the community would say that for the most part they were fine.
Do you really feel people would have been upset about Decisive Strike or Dead Hard for example if BHVR didn't wait years to change them? Other times BHVR has gotten review bombed was because of the removal of Pinhead's voice without announcing anything (I get it I guess - licensing) and the NFT drama surrounding that and a few times some employees have said questionable things.
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BHVR has tried to fix the unbalance issue by reworking/buffing/nerfing perks but i think it is not enough.
They must dive into map rebalancing, the last map reworks show they have a lack of knowledge on how to balance a map...
They also have to work some more on the tunneling issue.
I'm playing both sides and i agree that mass tunneling is really really annoying.
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Every multiplayer communities are toxic unfortunately...
The main problem with DbD is that some perks invite players to be toxic and adds up to the general toxicity of the players.
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"People that don't agree with me should be banned."
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I mean...
If people aren't happy with the direction the game is taking, aren't they allowed to express their opinion ?
I like DbD, it's alright, but I genuinely would not recommend it to my friends who don't play it yet. It takes way too long to get decent at it, it's discouraging going into it and it's a money sink.
If I'd left my review around this time and not a few months ago in a calm period, I would have been accused of participating in reviewbombing.
If multiple people are not happy because of a same thing, they're bound to express it roughly in the same timeframe. I don't see what's childish about that ?
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Well, ask yourself. Would you recommend this game to some of your friends at the moment, if they want to play solo survivor?
I certainly would not. As killer its ok, as swf its still great, but as solo, it gets worse and worse.
I stopped playing survivor after some matches with the new patch, because in every match, the killer was camping and/or tunneling. So, there really is no point for me playing solo at the moment, and since i play 50/50 anyway, i just stick to killer for now.
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The problem is, that behaviour insists in keeping swf and solo survivor in one system, with killer balanced somewhere in the middle.
So every balance change to move killer closer in balance to swf moves them further away in balance from solo, every buff to survivor might affect swf even more than solos.
Just from my point of view: As killer, i pretty much beat most solo teams i encounter, and the more casual swf. Sweaty swf, i usually have a really hard time, and this are the matches that frustrate me.
However, the last changes did nothing to me, because if i beat solo anyway, it doesnt matter how easy i beat them, while at the same time, the changes are not enough to help me against sweat swf at all. As a killer, this patch affected me next to not at all.
As solo survivor, however, it got even worse. Part might not even be the changes themself, but the change in killer behaviour, because since the patch, every single match i had a killer camp or tunnel, because its even easier to do. I am at the point where i dont see any sense in playing survivor at all, so i play killer or another game.
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The thing is that as soon as survivors get a nerf, they will complain, review bomb, start cheating and be toxic toward killers.
This happens almost every time, and the argument is always "but the nerf isnt fun"
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This happens almost every time, and the argument is always "but the nerf isnt fun"
Maybe for the people leaving the reviews its true.
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What part of solo play do you feel got worse?
I dont notice the healing nerf tbh.
DH was (still) way to OP and super abused.
CoH is dead, but hey bring a medkit, thats what i do and it works, you can also use bond instead of CoH and find someone to heal you when needed.
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I also don't think anything in this statement is true
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This is mostlikely a response to survivors that stand and wait at the exit gate and t-bag killers. If i were still a killer i would also be doing this.
But hey i get it, its a whole different thing when its the survivors that are on the reciving end, its unfun and waste of time.
And when the survivors do it, its only fair, its the killers responibility to push them out of the game, they are not resposible for their own actions... i get it.
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Yeah review bombing is sth that always happens if some1 receives a nerf.
I played enough mmo’s in my life to notice that. And this is why it’s a problem. People just throw all their salt in the reviews, in the hope they are getting theirs change reverted as long as they just cry enough.
but that’s not what reviews are for and that’s a problem…
And in this case the devs brought the problem in theirs own house.
They implemented sbmm and opened a very problematic box for the game. This way they gave the game a competitive aspect. And competitive games should be balanced around the best what is in the possibilities of a player. So we balance around a full sweat swf… this is a problem because this basically kills soloq, due to the fact the gap between soloq and swf is gigantic.
Some people wrote it here. SWF more or less still too powerful and soloq is a nightmare right now.
what to do now? Yeah actually I think there is no perfect solution for this. To really achieve something like balance you will need to separate swf and soloq. But this will definitely result in q times to the moon for swf.
what is not a real solution at all.
you can maybe make a normal and a ranked mode while the ranked mode has tournament rules? The normal mode would have no sbmm and is just fun and messing around?
I am really not sure about this, but throwing everything in one pot is just not the solution… there will then be 1 party that is massively put in a misery and that will be the soloq players mostly…
and ofc killer who have weird matches. First match sweaty swf genrush boys followed by soloq no items squad…. Kinda weird.
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What would stop a High tier killer to go and destroy soloQ survivors that just want to have fun? or a SWF to join the normal mode and just destroy the killers there that just want to have fun?
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It is getting review bombed because the community is bored of what BHVR does with the game and it is legit.
It has been 7 years and we still have the following problems that has been in the game since pretty much the start :
- unbalanced maps
- unbalanced loop forcing you to equip some perks for M1 killers
- DH too strong for YEARS
- Toolboxes too strong
- SWF still way too OP
- Weird nerf choices balancing the game around bad players and so breaking the game at higher level
- and so on...
Sure BHVR has improved the game the last couple of years but they are far from what the community is expecting.
Just look at the last patch, what is this for a full META gen rush ? It is boring, gens are flying and if as a killer you want to win, you have to tunnel and play dirty, that is the only viable option now.
Where is the fun ?
The previous patch had its flaw (regression too powerfull, Dh too strong) but the trials i had were way better on both sides.
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Thank you for reminding me that I should update my Steam review to match my current opinion about the game.
Game is currently on sale for $8. It'll speak volumes back at HQ if they can't sell the game at this price.
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The idea behind separating swf and soloq is that you can balance it. So in soloq killers would be less powerful and in swf more powerful. So you will have a way to balance the information aspect from swf etc.
normal mode is just ffa. It would be dbd before sbmm. All addons and items allowed etc. so yeah an swf can come and destroy you, but they will more likely be in the sweat swfq to push rating. This mode is more meant to be a casual messing around experience. This games will exist, it would be much less than before probably.
Don’t get me wrong. This solution is not perfect either, but I think it’s better compared to what we have now. And it’s just the “competitive road” they were starting to walk along.
So this is just an idea to make this game more enjoyable for casuals and soloq players. also for killers who can choose what experience they want to have.
for me as a killer main I can say that I like to face strong swf teams. But not 90% of my games in the evening. Sometimes I just wanna mess around or try sth new. But sadly there is no possibility to do that. Not sure where mmr brought you or the others here, but it’s kinda exhausting to sweat the … out of every game. And I think this is not sth only I want or only killers want. Sometimes you just wanna play for fun, but actually there is only ranked q with a very big amplitude of outcome.
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I'm mostly matched against trioQ/SWFs, all from the same country or with something in the nickname shwoing they play together.
It is exhausting when it is every game with every killer, especially because i cannot do anything against such a team with The Onryo, a killer that i like a lot.
Some killers have a power good enough that you can win in a 5-7 minutes trial (time to do all gens) but other killers do not and so it is a guaranteed loss...
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Also, i think a killers movement speed have a lot to do here, all the fast moving killers are doing good. Because they have more time to spare. if they can patrol gens in 20 secs where a normal killer uses 30 secs. Thats 10 secs of repair time and 40 secs of gen regression. This is a lot, when you think about a gen takes 90 secs to solo (and 360 secs to regress), with out any tools or perks.
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There are many things broken in the game.
First and foremost, the game has been designed around this idea : the killer has to capitalize on survivors' mistakes, if there is no mistake, the killer cannot win.
If you are kind of aware about what game design is, just look at how DbD killers' powers are designed.
Let's take 2 exemples : Billy and Wesker.
Those killers cannot outplay a good survivor in chase; why ?
- the slowdown applied to their movement speed during the power charge
- once released, the time you need to reach the other side of the loop and curve
Those two points combined make it impossible to catch a survivor around a loop if this survivor doesn't do a mistake. Try it with a friend, loop around a safe loop and try to catch your friend with your power, you will succeed 1 time out of 20 if your friend is good enough.
So the devs have designed the game this way, what can you do ? Loop with M1, wait for the pallet to drop, break the pallet, repeat.
There are 12 to 20 pallets on each map.
The gamee could have been designed around "the survivor has to use the pallet at the right time" or "the survivor has to dodge the power and then loop again" but it is not the case.
The mistakes come from the pallets RNG where some survivors will lost themselves during the chase but you know what, Windows of opportuny has been created by the devs, the majority of the players use it and it negates completely the possible mistakes they would do. You go from 50% chances they do a mistake to 10% chances.
That is why a good SWF will win 99% of their trials, cause the game design does not allow the killer to win. That is also why survivor mains hate the Blight and the Nurse cause in this case, those killers are outside of the overall DbD's game design...
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I agree on all accounts, im a former killer. But the current genrush meta have pushed me away. Its simply too stressing as killer. You are in a hurry at all times and every second matter, gens can be done in between 45 and 90 secs (even faster if there are more people at them).
In that time you have to
1 find a survivor, 2 Loop the survivor, 3 Break a pallet, 4 get a hit, 5 follow the survivor to the next loop, 5 Loop again, 6 break another pallet, 7 down the survivor, 8 Pick up and hook the survivor.
And then start all over.
This needs to be done :
- 6 times, if you tunnel for a 2k
All in the time it takes to do 5 gens.
(im not saying this to promote tunneling).
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People are warning potential players for staying away from DbD. And honestly it is understandable. The latest patch killed all fun for me. And looks like so much people have similar exp.
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Dead hard change was needed. The healing nerfs were only too much for altruistic healing, which they fixed by basically making personal healing slow. They nerfed 3 genning. Why are you mad again?
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What part killed the fun??
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Wait, are people still review bombing the game? Lmao what? I thought that was because of the nerfed altruistic healing, which BHVR reverted.
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New meta for survivors no heal and genrush, get Adrenaline.
New meta for killers anti-heal builds, tunnel one of the survivors early and then kill rest later.
So i have no fun in this game anymore. Actually i have not fun for very long time. Ruin - Pop meta was probably the best, i wish we back to this days.
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They have nerfed the complete killer's gen control capability.
By nerfing 3 gens, they made it easy for the survivors to finish the last gen and escape but they also nerfed the control the killer has on the generators.
Now the killer cannot apply pressure without camping/tunneling.
All the games i have won as killer (other the nurse and blight) have been with the camp/tunnel strategy.
Against good survivors, 3 gens are done by the end of the 1st chase.
2nd gen is done during the 2nd chase.
So you have 2 to 3 hooks and there is one gen left... at this point, only nurse can win.
The gen pressure should be on the killer side, not on the survivor's side. There are 4 survivors, it is their job to organize their team to complete the gens despite the killer's pressure.
ATM that is the survivor that applies pressure on the killer that has to prevent the gen to be done, against 4 survivors, while it doesn't not have the tools to do it.
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I don't necessarily disagree with these things, but i'm merely responding to the points raised by the person i quoted.
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Last time I checked, yeah, it's ridiculous 🤣
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Imagine, wanting people banned for their personal criticisms of a game. How sad. Couldn't be me.
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Valid criticism? Reading the new reviews makes me think that full grown adults that are clearly showing tantrums written these. It's just a bunch of people crying and showing egotistical behaviors which are self-serving.
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This idea of "review bombing" is stupid in the sense that, companies use it as an excuse to defend their bad product. How many movies come out now that are terrible, and people give it bad reviews, and then they claim "review bombing" and "racism/sexism" or some such other nonsense instead of "maybe my movie is just bad"
Review "bombing" is just a large number of people giving the review they think the thing deserves. In general it seems like a coordinated effort because in sense, it is. But only such that when people think something is bad they are more likely to raise their voice about it than when they think it is good. Making it appear like these people are all coordinating when bad reviews come in and not good reviews, when really it is just human nature.
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I hornestly dont feel the difference on the healing,
- As for CoH.. it was a toolbox for SWFs and it freed up either a medkit slot or a self heal perk slot, and could give 4 people a perk for the price of 1. That needed to be dealt with. And its easy to replace with a medkit or bond if you are a SoloQ.
- DH was still abused in mass, and really strong. It is still strong, but now it dosnt feel like a free second chance, i think its fair where it is now.
I think the reason for much of the tunneling is that the killer are really in a hurry because of the genrushing, i have up on killer a while a go, because the stress and time preasure killers have (unless you are playing a fast moving killer) simply isnt fun. I have been playing 90% survivor, i only do killer when there is a 60k BP reward mission now.
And i really think survivor is so relaxing compared to killer.
Im sorry that you dont have fun anymore, im not sure if you play killer, survivor or both. But i would encurage you to explore new builds and screw the meta. I think there is a lot of fun, by making my own builds, especially if they are working.
One of the guys i play with every now and then, actually copied one of my builds, that just makes it more fun. To see that its working what you do.
I hope my little "speech" could encurage you to come back and have fun in the game once again...
Have a nice day :)
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Yes, I see mainly valid criticism. I'm reading through them right now. I see people eloquently expressing their opinion on what they don't like and are fed up with. I'd be hard-pressed to call it "crying and egotistical behaviors which are self-serving." I see enough of that on the forum already.
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