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Would You Prefer: Weaker Windows, or Weaker Pallets?
Time to ask an interesting (and difficult) question for the community to answer.
If you were forced to choose (even if you feel as if it were unnecessary): Would you prefer it loops had weaker windows spawning OR weaker pallet spawning?
- Weaker Window Spawns: The walls along window spawn locations are shorter which ensures less runs around a loop can be made; only applicable to certain loops; forced pallet drops faster than before; pallets still retain the same strength as before.
- Weaker Pallet Spawns: The walls/structures around a pallet spawning location are reduced, making most pallets more unsafe than before; already unsafe pallets are not changed; windows still retain the same strength as before.
Keep in mind that the windows will remain there the entire match, you can break every pallet on the map but the windows will still remain for Survivors to use. This is important to keep in mind, so do not rush with your decision.
Would You Prefer: Weaker Windows, or Weaker Pallets? 54 votes
Comments
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Weaker Window Spawns
Why can't we make Pallets spawn over the duration of the Trial and reduce the initial amount of them?
But if given the choice I'd choose weaker Window spawns, specifically for the loops with the longest loopable pathways that also interconnect with other Window vault pathways, EG: Haddonfield house.
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Weaker Window Spawns
I'm bad at looping pallets and I'm extra bad at looping windows.
Might as well preserve what I'm the least worse at !
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Weaker Pallet Spawns
The thing is. I wish pllets were handled differently altogether. Like you say; windows stay, pallets go. Like someone else says they are abundant at the beginning on a few maps/with favourable rng (though, the opposite can be the case as well) - either way their depletable nature makes them "assymetric" in themselves. There are "pallet shredder" killers, those who kinda don't care about them and those who get absolutely demolished by a few pallets thrown in their path.
However, pallets are more fun to play around because of the whole will-it-be-dropped-or-not" situation.
So why still the weaker pallets? Simple, it's about what I would want. And since I'm horrified of dropping pallets (thank you early teammates for going "WhY diD yOu dRoP tHaT???!!!!!!!!" like it's a serious crime) I don't drop them if I don't absolutely have to anyway. I've gotten somewhat decent at the whole playing around windows and looping on nothing though. So, personally, I don't care about weaker pallets.
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Weaker Window Spawns
As a killer main, I have to say windows. Strong pallets will eventually be dropped and then destroyed. Strong windows are permanent and you just kinda have to deal with it.
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Weaker Window Spawns
agreed
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Weaker Window Spawns
If you get someone who's good at looping, they can chain windows for a really long time -- at least with a pallet there's an end to it at some point. Conversely, when I play survivor, I get hit every time I jump through a window because I don't have the magic touch, so I lose nothing if we take some windows.
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Weaker Window Spawns
I'd love to not have to run bamboozle on every killer except nurse.
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Weaker Window Spawns
Simple logic
Strong Pallets can be permanently broken
Windows can be abused all game for a minimum of 3 times per survivor before they are forced to move on
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Weaker Window Spawns
Even with Bamboozle equipped I hate the window loops. Pallets can at least be permanently removed once broken.
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Weaker Window Spawns
The most 'problematic' loops are window loops.
Pallets are required to be used first, survivors have to drop them, and killers can break them. That gives room for misuse, and counter play.
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I mean if there weren't many pallets there would be so many dead zones and killers wouldn't even need to use their powers. They could just chase us and down us.
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Weaker Window Spawns
And if given the tools to build pallets, that could be a time-sink instead of just upping Gen repair times.
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Weaker Window Spawns
I've actually mentioned this a little in a discussion, I think for the endgame collapse, since it is the endgame I though if the timer started after the last generator pops. Slowly, the map starts to morph chaotically, the cataclysm will change most tiles to be unsafe, broken, and pieces of the world will fall through. I though this would seem cool, since that part of the Trial is called the "Endgame Collapse"
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Yes because we need more time sinks in solo Q. About a third of my games are over in 5 minutes because my teammates suicide into the killer.
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