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A survivor perk for camping killers

SheKimochiTTV
SheKimochiTTV Unconfirmed, Member Posts: 1

I was thinking of the idea of a survivor perk that is similar to the reassurance but in this case it depends on the game play of the killer. This will get rid of killers that camp on hook. This could be a perk that can be activated by completing a task, and in turn the killer won't be able to stay in a certain radius or the survivor will get automatic reassurance until the killer leaves to a certain radius. The killer can however counter play this my bring make your choice, which will in turn stop them from camping, but they may lead to slugging instead which will probably drown out some games but with the disconnect timer it should not be a problem. What do you guys think?

Comments

  • Viktor1853
    Viktor1853 Member Posts: 943

    No need for this just do gens if a killer is camping

  • Emeal
    Emeal Member Posts: 5,151

    You want Survivors to have a Perk that blocks off entire areas of the map? How big radius?

    So of that activates in RPD I cant check the outside Gen unless I go the whole way around? I dont like how this is going lol

  • not_requested49
    not_requested49 Member Posts: 1,979
    edited April 2023
  • Unequalmitten86
    Unequalmitten86 Member Posts: 262

    Not to be a smart arse it's like A Christmas Carol but in DBD every time a hook gets camped a gen gets done.... this would make those lazy killers actually seek and destroy rather than face camp. Or at least speed up gen times. If every survivor held that perk kill rates would go down and worthless killers would be forced to re evaluate how they play.

  • PapaEmeritus69
    PapaEmeritus69 Member Posts: 28

    We already have perks that can pause and extend hook times to the point that survivors can do all the generators on the map and still have time to save the camped survivor. Yes, it would require every survivor to bring something but its possible and that alone means more perks would be redundant.

    Camping is weak and extremely fruitless in MOST situations. It can be really brutal for poor or new survivors but its basically a non-issue to decent and prepared players. And that is a problem, don't get me wrong. We have a super high learning curve for new players on both sides that makes this game very unappealing in the early stages. Part of the issue is the skill disparity of some matches but that's the nature of the beast.

    Just don't take it personal, its people playing how they think they have to. And I'd put some of that blame on content creators who proport the only way to win is to use those tactics. Sadly the them vs us mentality is getting even worse and a lot of people are fueling it on youtube and twitch and its really breaking us up more than ever.

    Hoping the anniversary brings us a new game mode or something big so we can all have fun together for a while.

  • Archael
    Archael Member Posts: 833

    I have another anti-camping perk:

    Anytime the user is hooked, perk activates and teleport hooked survivor to a random-non basement hook at least 40m away from killer. All modifers that were present on first hook also apply to a target hook (so if someone is teleported to regular hook from scourge hook with gift of pain, then unhooking that person also apply gift of pain. If surv was hooked on basement hook, then target hook do not break after sacrifice).

  • not_requested49
    not_requested49 Member Posts: 1,979

    I know, but that survivor can't and depips for the pleasure

  • SuperMunchkin95
    SuperMunchkin95 Member Posts: 136

    I like the brainstorming but the last thing BHVR should do is solve the meta by adding perks to specifically counter that strategy. Reworking perks are fine but if this did happen, it'll feel like Yu-Gi-Oh! with the overload of cards that just counter each other.