update
hi,
I just wanted to say as a surv main with over 1,2k hours you are loosing me as a player.
I understand that u want to change the game and have a meta switch but if you do that also balance killer perks. What you did with dead hard was unnecessary in my opinion it wasn’t that easy to use anymore anyway.
To the healing update I don’t have much to say except what have u done?
Plz undo or redo this update. Many will stop playing this game!
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I really did not notice the changes as survivor xD i never used DH, and my builds was always designed over altruistic healing with no self-heals... so i feel no changes... i believe the update achived what was designed. Now its time for heamorrage, thanatophobia na dnurse calling.
As for regression perks. tbh, as playing killer i was almost never using regression perks (except few times when Sadako came out, but it was overkill for survs). SO i also dont really care about regression perks, i see games without those more fun.
Post edited by Archael on3 -
I have almost the same play time as you and from my perspective it is the same thing but the other way around all the killer perk nerfs made the game so much harder against swf you dont have any good regression perk left and to nerf those gen rushing swf teams we need much more then only the dh nerf
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To the healing update I don’t have much to say except what have u done?
which part are you talking about?
medkit changes were necessary as their impact was too big. CoH changes were also necessary as it provided way too safe situations for the cost of only one perk among all 4 survs..
base healing wasn’t even nerfed even though they were tested on PTB..
only thing is probably self healing (self-care, medkits, especially pharmacy, and self-care are all way too long, and especially pharmacy should get something)..
Dead Hard also needed some kind of nerf, not sure if this one was too much though from the few killer matches I played I saw good uses out of DH already..
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DH nerf was a significant buff to killers, DH should’ve had a progress bar you had to work towards to use DH i.e getting pallet stuns, blinding the killer, fast vaulting while being chased etc the options are vast. DH is a chase perk and fun for players who have experience playing the game to use. Being able to only use DH in its current state 2 times is horrendous. SB, Lithe, BL etc are situational and very boring perks to run. Survivor gameplay is becoming stale especially against the new hit and run sloppy playstyle and the 45 min long skull merchant matches cause tome challenges… I’m getting truly lost myself going down this meta shift path of boredom..
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I thought about pharmacy, and I think it should be reworked.
Perk should be active from game start and grant bonus X% to medkit usage efficiency. Also, Pharmacy has 1 token and consumes one upon opening a chest. Token guarantee a medkit in a chest and allow user to see every chest in 8m range.
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Well for me I needed to change my entire gameplay cuz 2 of my main perks are useless. Idk maybe I just got bad all of a sudden haha but most rounds we get 1 gen done. I feel like the camping, tunneling and slugging got so much worse.
And it’s nice if u play without regression perks but many killers don’t. I don’t need to say much to legion with the right perks and add ons the match is lost before it even started.
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Healing takes so much time. 70 % are using sloopy. Then whatever u take as a medi kit it’s a one heal. Boon is unnecessary u used to be able to heal urself in it pretty fast. Now u need another surv to heal and if both are hurt the killer finds two. Great.
This is like being one hit all the time which shouldn’t be the case I think. Many surv don’t do gens properly cuz they can’t heal themselves. Yk it’s not just the healing it influences everything: the gen work, the unhook situation, …
I‘m just rlly not happy with the update.
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Thank you. A reasonable comment I completely agree with.
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I think the difference is noobs vs older players, and SWF vs soloq. There is a stark difference in viewpoints and yes starting out in this game right and still being a noob is disheartening. This is something that people who have played this game for years fail to see. Just because they want a major change doesn't mean a new part of the community does. Balance means Balance. I agree with DH making you work up to it that seems fair enough. The healing is different though because SWF is different that soloq and that's what they base these changes on. Yeah I want to adapt but I can't because people in my MMR are just being PAF about it. You need self healing and sometimes you don't, within the past month you needed more than ever in soloq. I have not even being matched with people in my league. It's not fun and pointless to play.
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I never used dead hard, but the medkit situation is a joke. I don't have an issue with the increased healing times, but medkits in general are as pathetic as keys now. I don't think the Devs have a clue.
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I agree I liked this game because you got to play quick matches. Now with healing a match lasts and eternity. If I wanted that I would have gone back to Friday the 13th and even then you heal quicker! I mean a match is just hooked, camped, heal, rinse repeat. There are no time for gens. Now all these new ones are playing Wraith and bodyblocking. It is really bad.
I never used DH either.
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For those complaining about DH and CoH being nerfed, here is a non-exhaustive list of perks that were nerfed on killer's side:
CoB, Overcharge, pain resonance, Eruption, Pop the weasel, BBQ and chili (no extra BP in exchange of a casual perk?) Hex ruin and much... much more! (Hill billy basekit nerf sold seperatly)
So no, nerfing those 2 survivor perks are not a big deal, you'll manage, just read other perks and spend some BPs and shards like every killer mains has to do EVERY patches.
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I love survivors.
Is there playstyle you don't hate? Except free escape style...
Endgame? Nope
Camping? Nope
3-gen? Nope
Hit&run? Nope
Tunneling? Nope
Stacking gen regression? Nope
Only acceptable way is to either lose or win with 12 hooks without top tier killer and stacking slowdown... Well, good luck with that.
DH was significant buff for killers?
CoB, overcharge, pain resonance nerfs were significant buffs for survivors.
Yay, balanced.
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How was billy nerfed? Didn't notice that. I thought it was buff on overheating.
And you forgot Corrupt
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Self-heal needed change. It was op mechanic, too oppresive and just bad. Its ok that without special perks, medkits allow surv for one full selfheal, but more would be just too much. Altruistic healing got buff tho. Healing on itself did not changed. Just heal anyone else beside Yourself and everything will be smoother.
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See ya, don't let the door hit you on the way out.
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They're talking about the massive nerf to Billy's basekit that introduced overheat in the first place, not the recent changes.
At least I think they are.
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Oh, ok.
Yeah, that sucks.
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Yeah, what Wexton said.
Also I didn't forget about that other perk, I just had to stop at some point because the list goes on forever.
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exactly. Right now I am mainly playing solo q and wow it’s a pain in the …
Thats what I am talking about I would be fine if I was still hurt but at least got dead hard. For me they just took away too many things at once.
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what’s your attitude for?? seriously if u can’t stay neutral in discussions don’t read em.
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No, things aren't better healing other survivors, it takes way to long if you don't have a medkit or run botany with any kind of debuff. Medkit used up basically within first minute of match if it's not knocked off your character lol. If only survivors had some kind of perk like caltrops or something that they could impact killers play constantly somehow...like a perk to reduce there movement speed to 5% faster than base survivors.
Make killer swings that hit walls and windows actually deflect, make them have to aim like we do with a flashlight. Take away the monster truck hit boxes from survivors, stop letting killers hit me on opposite sides of walls or pallets when they get stunned and I can literally see the arm going through parts of the building.
Funny thing is ranked soloq would have these killers brought back to earth, big nerfs. Balanced for 4man squad with coms is a sick joke.
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This update make survivor more team dependent, making then work together like a team.
they are not self-sufficient anymore, managing to do almost everything alone while the others rush the generator, and even though they were nerfed, SWF with brand new part, still rushes pretty fast, I won a match by little, because the survivors brought 2 BNP, but I was using legion with thanato, if it wasn't for this update I would have been destroyed.
Survivor need to work together much more then before, some players need to learn to work together and with this new teamwork perks, maybe behavior are thinking to take this direction for the survivors.
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Survivors always have worked together? Hell most soloq games once the snowball of unhooking a survivor starts it doesn't stop. Even wraith can just ran around and whack someone once kick gen, and if it's not a dead zone go find someone else real quick whack them rinse repeat and slowly teams just lose. Those games are atleast fun, it only gets worse from there on the not fun scale.
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I see, I think that high mobility killers will be meta with this, go to one point of the map to another in seconds and don't giving the survivors a chance to heal or regroup... That make sense, I seeing a lot of gen rush builds and BNP.
I afraid that DBD will become, who make the objective faster (it is kind of this already).
But for me this update kinda feels good at the same time that is terrible, is difficult to describe.
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It always was who finish their objective faster.
BHVR seems to want make average game shorter.
That's why you have so many nerfs for gen regression and self-healing.
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Oh is that why they put skull merchant in the game lmao?
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Skull Merchant was simply bad idea right after the Knight.
Fact is games are faster for most killers. Doesn't matter who wins, it's faster.
3-gen and CoH made games way longer than needed.
Even Skull merchant games are faster than used to be.
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How is the match lost before it began? He didn't get any buffs in this update. Healing? Healing against a legion was a complete waste of time to begin with and a sure fire way to lose the game. Dead hard? He puts you in deeps wounds so he already ignored it. What made him strong suddenly?
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Took away too many things at once?! They have consistently been gutting every gen control and regression perk in the game. Both sides are losing all the strong perks. Either they take from both sides or neither. They try to make both sides happy but the most they can manage is both sides equally pissed of.
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Because he is type of survivor that needs to be healthy.
I really wouldn't want him as a teammate against Plague...
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I think my point was the regression stuff was too strong, was realized and fixed, sort of. Not because games were too long.
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You can say that about CoB and Overcharge. That was kinda broken. They didn't know how to handle them, so just nerfed them into oblivion.
But those are not only slowdown perks nerfed.
Eruption, pop, corrupt, pain resonance and probably some others I don't remember.
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Because your post comes off as whiny and entitled, this isn't an airport you don't need to announce your departure. I don't think the devs are gonna be kept up at night at the thought of you leaving.
Your post doesn't even have a point to it, it's just "game bad me leaving, plz undo update because I in particular don't like it"
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