Twitch Streamer wins 1000 games in a row as Blight
Comments
-
On console he is garbage compared to pc and could use buff. But pc blight absolutly should be nerfed. Hugh tech etc are broken on him. They should really but limit on how much dbI you can use on mouse.
1 -
Yikes, not the dpi.
0 -
These changes should only be added on pc all those things are balanced on console and survivors anyway spin blight every hit so you can't reduce the hit box on console.
0 -
You can’t put a limit on DPI. Lol
0 -
Thanks for clarifying. I don't really agree with everything you have put down, but thanks for elaborating, pretty concisely, your position.
I don't have much longer of a break at work since it's crunch time but the gist of my thoughts is completely opposite to you - that you need to balance around average/low level play, with keeping in mind the high level play exists - meaning it's fine for nurse/blight/spirit to be strong but you can't go on 1k winstreaks.
I actually think a lot of your points are strictly a matchmaking and/or map issue and not even a balance issue (ie of perks and role), and that most issues would be solved by making maps smaller, and having a stricter matchmaking system. At the very least, it being an option. I think there is a sweet spot between waiting 2 hours in a queue and a match being found immediately that is completely inaccurate because you are in a backfill lobby, but we clearly aren't there, nor should I be thrown into lobbies of people who have absolutely no chance to deal with me.
0 -
Blight himself? No. Some of his add-ons? Yes.
I don't think how a streamer plays a certain killer should influence the game that much. Because they dedicate so much of their time to this game, more so than the average player.
3 -
Ok but the only reason the streak went that high, is because of how strong tunneling and slugging is. Is blight the root of the problem? Or hard tunneling? It would absolutely not be possible to get a streak that high without using those methods.
0 -
Just because one person is skilled enough to get as many wins doesn't mean the base kit is busted. They clearly put in the time to learn him more than not only your average Blight, but likely more than the 1% even did.
I won't say Blight is 100% fine but I resent the logic that because one (1) individual is that good at something, then everyone who plays that should be nerfed.
1 -
Very true! Haha. You definitely have to prescribe to faith if you want to believe in the DBD religion.
0 -
If that is the case, then based on the data, blight is fine, because for average players he has a 57% kill rate and they balance for 60%. You can disagree with the 60% if you want, but that's what devs are balancing around, and so based on that metric, he is balanced and probably slightly underpowered.
If you are balancing for low level players while keeping high level in mind, you can't nerf blight, because his problem is he is hard to play. So there isn't any meaningful nerf you can do to nerf him in the high level while not nerfing low level, except maybe hug tech? But that would actually heavily hurt low level play as well because the main reason hug tech is still there is because he would bounce off of tons of stuff like crazy, so you would heavily hurt the low level players as well.
0 -
I agree with some of your points, but a couple of things aren’t true: camping/tunneling IS effective against good teams, and good players do predrop because everyone else is slamming gens.
0 -
Ultimately with how MMR works, there's bound to be a few very solid players (on both sides) who can obtain such massive win streaks.
There's the soft cap, meaning that no matter how high your mmr is over the soft cap you can still be matched with people around the soft cap and given the size of players who are in the extremes of mmr, you are more than likely facing people far below your own skill level than facing people at your skill level. It's basically the same problem as ranks, but for a very % of players.
Using a single player as a justification for a nerf just doesn't make any sense.
0 -
yeah no.
Ive seen PLENTY of good console Blights
1 -
I dont care what game it is, I dont care how good that person is
NO ONE should be winning 1000 games in a row
2 -
So basically you want a game where skill doesn't matter.
2 -
That's not at all what I'm asking for
But in this context, 1000 wins ain't right
1 -
I'm almost 100% certain they wouldn't win 1000 games in a row.
Would they win the large majority of their games? Absolutely. 1000? No.
1 -
It is what you are asking. Why should someone is good enough at the game to get 1000 wins in a row have to lose a game? Would you feel better if he had a loss every 10 games, every 50, every 100, every 500? How many games should you be able to win a row, before it becomes unacceptable?
0 -
The same drugs that makes you think that winning 1000 times in a row is fine, to the point where you have to reach outside of the game to make it seem logical
2 -
I don't know what number, but for a game like this where the balance is meant to be roughly 40-35% of Survivors escaping and in this case not a single one does, that without a doubt says there is something wrong.
Now it doesn't mean that there is 1 definitive answer to it, there is likely several factors that lead to this person getting that high of a winstreak.
0 -
The devs aren't balancing 35-40% escape rate around a single player, they are balancing around the average of all games. The people this blight faced in his games don't only play against him meaning they still have games where they escape.
Some people are going to escape more than others. Some people will escape less than others.
Some people will kill all 4 survivors more than others. Some people will kill 0 survivors more than others.
0 -
Still reaching outside of the game
Also if you want me to point out the obvious, there are several factors that went into this person getting 1000 wins, there isn't just 1 single reason.
0 -
And you just answered one of the issues
Matchmaking
1 -
EXACTLY, 35-40% escape rate around ALL games
In this case, we have some one who played ONE. THOUSAND. GAMES. and not a SINGLE Survivor escaped.
1 -
The blight player is not the only killer in the game. You are trying to balance an entire game around a single player.
The 35-40% escape rate is going to have outliers like this blight player on both sides. Those who constantly get 4Ks and those who struggle to even get a 1K.
1 -
Believe what yall want, there is absolutely no discussion happening.
Have a lovely day
0 -
Your last point re: predropping may be the first thing I've ever agreed with you completely about.
This is all just conjecture though, we do not get the full stats. What matters is kill rate for ACCURATELY matched matches (no backfill and whethever range that is originally intended), per MMR bracket (whatever arbitrarily is defining low, medium, high), broken down per addons, which specifically is data they cant package into a nice little graph on twitter about. Only then can we meaningfully talk about about buffs or nerfs.
That said, any person should look at a 1k win streak and be like, "woah, this shouldn't be possible", regardless of balancing at average or high play, which is precisely why top play needs be kept in mind. Using your example - say they came out tomorrow that says blight with alch ring + c33 (for example) are severely underperforming with a kill rate of 37%, but are over performing with 88.69% kill rate in high mmr, the answer would be to change the addons regardless, no? Change doesn't even mean like "okay, the issue in average mmr is that survivors just aren't hindered enough, they are slowed down by 10% instead of 3%!". This is what I mean with keeping in mind the high mmr when considering balance.
But the true is reverse as well. Let's say all killers buffed and bridge the gap and we achieve a 60% kill rate, on the dot, across the entire cast in high mmr brackets. It would absolutely decimate the majority of the population playing the game because there are very little people in high mmr and those kill rates will shoot up massively. People will stop playing.
Multiple things can be true at once. I think blight basekit absolutely is fine. Wouldn't touch it, perfectly balanced. He has problematic addons imo, but that's not the point here. I also think tunneling is a problem too. I'm really not sure where I thought otherwise. But there is an obvious discrepancy of current anti-tunnel in the game (ie OTR/DS) of the top 3 as compared to someone like clown or trapper, and no one is going on 1k win streaks with tunneling, slugging, etc with killers like those strats.
1 -
Still in shock over them buffing his add ons while nerfing Nemesis Marvin's blood
0 -
So i'll be eagerly awaiting the nerf to survivors then, as Hens and his team have massive win streaks too.
0 -
crow and rat ether need to both be nerfed or not stack
1 -
I don't understand why so many people think console players can't use certain killers. I always get shocked faces when I check in on a ttv I just faced and they find out I'm on xbox, some don't even believe me.
1 -
Which is majorly a matchmaking issue, not a balance issue. I don't mean this to read that survivor doesn't have busted things, mind you.
But also, edit: I hope you think I don't think winstreaks on survivor shoudl be possible either. Of course they shouldn't.
0 -
345% blight is simply not fair at all to give you an idea of how unbelievably fast that is nurse blinks at 333%
0 -
You don't really get the choice to "not put yourself in his path" when he's that fast man
0 -
Im guessing he didnt slug for the 4k every game so a good amount of people could have escaped through hatch or door so probaly not that no survivors escaped
0 -
Pro vengeance has a 250 winstreak with clown, not close to 1k but still very high, with pinky finger.
0 -
A TON of early DC’s. It’s actually laughable.
0 -
blight shouldnt be nerfed but his add ons in the other hand
1 -
Alch ring and c33 for sure
3 -
There's literally no reason for them to be in the game.
Blight has WAY too many good add-ons and those add-ons are outliers in strength.
0 -
I’m not disagreeing with you. Lol
0 -
Now do it again without speed add-ons xD
The add-ons combined with the ridiculously quick recharge time are carrying the player not his skill.
I watched Lilith Omen who has 3K hours on Blight play without add-ons and 3 people got out without being hooked once.
0 -
Lilith does not have 3k hours on blight lol. He’s got closer to 1900-2000 at this point.
And if that is true, lilith was 100% clowning around. I’ve never once seen a survivor he couldn’t down, much less 3 in one game.
2 -
This here. You can't possibly say you have a working SBMM system with a straight face as devs when a Blight player wins 1000 in a row. I also know Alf has his Nurse streak, a comp Wesker (Numinous) is currently at 200 in a row, so on and so forth. Heck, I got to 20 in a row on Billy with 1 slowdown by accident. Wasn't even going for a streak and only realized it because I upload my games to nightlight.gg.
The system doesn't work for players at or near the cap. Matchmaking might as well not even be turned on for those players. It's a free for all.
1 -
Reigning in some of the Killer outliers seems like a good start.
0 -
It's an entire infrastructure issue.
1. Give players a reason to achieve those levels i.e. ranks. Increase the player pool at the edges.
2. Allow the matchmaker to pull survivors from adjacent regions within an acceptable latency range, say, up to 150ms. NA East survivors can be pulled to NA West, for example. Killers stay on their home server but survivor queue pool is massively increased on many servers.
3. Look into bi-directional matchmaking for MMR edge case brackets. This was experimented with before, but AFAIK, it was on or off for the entire playerbase. Players in the extremes had faster queues but players in the middle had longer queues. A huge part of what breaks DbD and contributes to these streaks is having one or two players be in a game way outside of their skill range. It ruins games for everyone in that lobby, and it's not their fault. It's not like they did anything wrong. It's a matchmaking issue.
0 -
Blight and Nurse are leagues ahead of their competition and lightyears ahead of Killers like Trapper.
Reign them in, adjust problematic add-ons and see what happens.
0 -
According to kill rates, no they aren’t.
0 -
You'd be surprised. I've personally scrimmed against a lot of these win streak killers and know they're on when I'm in queue because I can see it on Steam. The matchmaker puts almost no emphasis on the top end as currently tuned. My friends and I will get a 30 second queue and a killer who gets literally 0 hooks against us instead. I don't think a 5 minute queue is unreasonable in a competitive match. And I think growing the more competitive side of the game would add more players to that player pool.
1 -
Blight and Nurse are absolutely too strong in the current landscape of DBD, imo.
Kilers should be around Wesker's skillcap. Easy to pick-up but difficult to master with appropriate levels of counter-play.
I think most Killers need to be buffed to get to that level. It's really just Nurse and Blight that would need to be toned down.
0