http://dbd.game/killswitch
TL;DR for previous DH post
A little while ago I made a post going over DH's problems and the solution to said problems, which is linked here: https://forums.bhvr.com/dead-by-daylight/discussion/368628/the-only-change-that-dead-hard-needs
Although DH is now in a better spot balance wise, the biggest problems with it are really still there. So as an alternative to the change that was made, I wanted to very briefly summarize the solution and points mentioned in that post as to make them more digestible, since the original post is very very long.
DH's problems (at least before 6.7.0) were the following:
- DH at pallets is unreasonably hard to counter compared to how much skill it takes for the survivor.
- DH against powers is often uncounterable, as killers like huntress, demogorgon, nurse, etc cannot simply wait out DH due to the nature of their power. This is especially bad for knight and nemesis, who's guards and zombies will hit into a survivor with DH with no hesitation
- Sometimes the killer is forced to lunge around loops, which DH obviously completely negates, forcing the killer to either eat a DH or a stun/vault
Despite what is often said, having to wait out dh or "denying a down" are not problems whatsoever. The time taken to wait out dh is massively insignificant especially compared to that of other exhaustion perks, and complaining about dh making it so you don't go down when you were gonna go down...well that's just complaining about the perk doing something isn't it?
Anyways, there is a simple change that I think would solve these problems pretty effectively. This being changing DH so that an unsuccessful usage puts the survivor into the dying state. From what I've heard this apparently sounds like a pretty extreme nerf, but let me cook. This would hardly change anything about the situations where the killer has to wait out DH, as you already immediately down a survivor after they miss a DH as it is. Where this nerf would really shine is the previously mentioned situations, since you could miss either a lunge or power attack on purpose to bait out the survivor's DH, where as doing such right now offers basically no advantage. Along with this, zombies and guards shouldn't hit survivors while they DH, because that's just obvious.
Perhaps DH is fine now as it is, but I had still wished the nerf addressed the real problems with the perk. It may not be necessary but I find it preferable.
Also fix the damn perk, please! So many times I dh a basic attack and it legit just doesn't work.
Comments
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I like how the perk is right now.
Today, I've had a player use it against me exactly once at a critical moment that turned what would have been a 3K into a 2K and it felt fair.
The issues were the pick rate and its impact on early game... you had to treat every survivors like they had it...
Which was unacceptable.
What is refreshing now is that you see a mix of exhaustion perks instead of the previous "4 DH auto-include" composition.
I'd leave it be.
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What's wrong with that? Passive deterrence is fine
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What you call "passive deterrence" actually is "crap if they have DH rn and they deny me that 1st down I lose"
So no, it's not fine.
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I would hate it, because people would start playing it again, but you can use it max twice perk game, right?
Why not simply remove exhaustion requirement. It could still give exhaustion as Adrenalin, but you could still use it even while already exhausted.
Then you could actually call it anti-tunnel perk.
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Uh what? What's your point? That's only IF they indeed deny you that down which isn't guaranteed. So, yes, that waiting out part is fine
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I mean if you want it to be an anti tunnel perk sure, but I prefer for it to still be an exhaustion perk
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Waiting is not a counter.
They will use it at a window or pallet when its a problem for killer.
the edge case of you finding them in the open and just wait it out is not a solution, its a luxury killer don't have against half decent survivors, its not a concept that is hard to understand.
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Even then it isn't always gonna be guaranteed. I agree that the times when it is guaranteed are a problem but what you said was a problem (having to treat every survivor like they have it unless you can rule it out) is not
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Sure it is. Even if you ignore that waiting every chase on every Killer isn't fun, it completely shuts down lunges as an option. And lunges are a pretty core gameplay element.
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Just no.
Edit: "as in" No, waiting is not a counter.
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Waiting it out isn't fun? Get over it, try doing a gen for 90s straight, not to mention that fun is subjective and that the time you have to wait isn't significantly long in the slightest
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