Nerfed Healing has really ruined DBD

It's been absolutely miserable to play survivor because healing was nerfed because no buffer was implemented for lazy killer strats like camping and tunneling. These lazy, pathetic strats have always been irregularly strong compared to killer's who actually TRY. (Praise to the big brain Macro killers out there ) And now these pathetic strats are a million times stronger.

How has your game been out for SEVEN goddamn years and these LAZY killer strats REAP MASIVE rewards, SWING games, and force the survivors to a play A MILLION times more efficient all because a killer wants to stand still.

NO ONE is asking for camping and tunneling to be stopped completely.

INCREASE the goddamn risk and lower the reward. It's that simple.

Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,086


    I agree that tunneling and camping is horrible rn, but the main changes regarding healing I'd like are hemorhage to only work while running and healing speeds to not be reduced past 35 percent of normal healing speed.


    Ontop of that STBFL is getting out of hand now dead hard doesn't exist... 6.1.0's base chase changes are horrendous for non exhaustion users even now, unless you play the map perfectly.


    I feel I agree with the statement it should be a tactic but it needs more tuning to make it riskier to do, like increased hook times/no hook grabs/perks like stbfl and powers not working near hook, anything.

  • Spectralfx
    Spectralfx Member Posts: 605

    how about you use a partner to help heal or use a syringe? those still works very good.

    but of course, people in solo queue plays like they were alone in the world so they fail to realize that what was nerf ... in fact... is the ability to self-heal because it was too good.

  • Spectralfx
    Spectralfx Member Posts: 605

    I would say that tunneling was and remain prevalent because of current gen times... a killer can ill afford to let 4 survivors roam free until end game.

    Currently... after 1 down it isn't uncommon to see 2 gen pop and after the second down... 2 more.

    Now you don't to be a math genius to know that 2 down for 4 gens isn't great for killer.

    Tunneling/camping may not be fun on the receiving end but really... it's just a method for killer to "force" survivors off gens somehow.

    Until killer gets 2 simultaneous down... there is no hope for victory and even after that it's very dicey still if survivors brought BNP and prove thyself.

    Those strat were part of the game since the beginning and people just need to learn the counter plays/perks to it.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,448

    Two heals is all you really need. There are perks and addons that can help you get more than a single heal out of a medkit. I know "just use x" arguments are the laziest of replies but killers have been using multiple perks to slow down the game for a while and I think now survivors might have to do the same for healing is kind of okay.

    I've always found Bond to be the best thing to bring for healing. Just find someone working on a gen and teabag them furiously until they heal you.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    I consider Bond autoinclude for soloQ.

    Easy to find someone for healing and you make sure to not bring killer to your teammates during chase.

    "Just use X" works, because before it was just use CoH.

  • Gandor
    Gandor Member Posts: 4,383

    If what you said was true, even tunneling would not be good - which clearly is not the case. I suspect the problem is, that you just commit chase you can't win - making your chase time take 2+mins and then you wonder why you lost the game. Well, if you got outplayed, then you got outplayed. You can't just ask for game to extend gen times to 4 minutes, so that you can have bad chase and still win.

    What's worse - suppose that gen time was indeed increased like that. What would stop killers from face-camping tunneling if this got implemented? What would stop them to do that in case they start to loose a little? Also once again - what is the correct counterplay for bubba facecamping survivor into death (and what should be done if your gen times got longer)?

    So in short - your idea would make the game absolutely unplayable

  • Spectralfx
    Spectralfx Member Posts: 605

    but the game is unplayabe right now.

    you think that a killer shouldn't dedicate 2min on a chase ever? like you understand that with pallets and map size the way it currently is... in the grand scheme of things, 2 min is nothing.

    maybe if the devs stopped putting pallets so close to one another that you could trip in the maybe chases would be winnable to begin with?

    but hey, you are the smart guy here, what do you suggest to make the game playable for killer then?

  • pigslittlepet
    pigslittlepet Member Posts: 543

    Are you just trying to get a rise out of people? A good survivor on the right map can easily make a chase last 2 mins. A pre dropper on the game for example. Bedham is another. I competent survivor can keep any killer without a strong anti loop going for 2 mins easy.

  • Gandor
    Gandor Member Posts: 4,383

    If you chase someone on the game for 2 minutes straight, you deserve to loose. No if's or buts about it.

    You should chase him where it makes sense - create a dead zone - and when he is trying to leave it, then leave the chase. Be prepared for next one - this works super-duper good especially on the game - a map that has almost exclusively 1-time resources (so everywhere the chase already happened - there should be a deadzone).

    Badham - I fully disagree with you. Sure - the map is tough on killer. I agree with that. But it's not really possible to go from pallet to pallet and be always safe (a lot of pallets can be played around - not all mind you). But again - if you run behind someone mindlessly for 2 minutes - then you deserve to loose.

    Brute-forcing the game into win is just plain stupid - for both sides. Imagine each map had infinite pallets/self-repair safe pallets. You just drop them every time to bruteforce infinite chase. Would you be happy about it? Would you call that a good design? If no - why would same thing from killer's side (just run behind survivor, let him drop pallet, break it and continue until all pallets run out) be any different and why should it guarantee you a win? That's just stupid

  • AGM
    AGM Member Posts: 887

    I'm finding Adrenaline to be much more valuable lately. I'll let others heal me if there's 3 gens or more left, but if I'm injured at 2 or 1 gen(s) left I just don't bother and slam gens.

    Also, now that altruistic healing is the meta, I'm finding We'll Make It to be incredible. It powers through mangled like it's not even there, and my teammates are usually healed if a killer decides to return to hook.

    Lastly, I'm getting a lot of value out of Reassurance against camping killers, but I'm torn between it and Bond as knowing where my teammates are is invaluable in a meta where altruistic healing is so important.

    Oh, and Sprint Burst, of course.

    I think a lot of survivors are going through some growing pains as they adapt to not being able to heal themselves as often or as quickly. Hopefully this phase doesn't last too long though, as I have seen quite a few complaints about the self healing nerf making survivor harder for some players.

  • killersRlul
    killersRlul Member Posts: 56

    Alot of killer stuff needs nerfs, I spend more time healing snapping out of it watching my gen explode having it locked up randomly being over charged or that other stupid 700 skill check challenge then it blows or it blows the INSTANT I start to move as killer is coming towards me.


    Healing is horrendous, vaulting is generally a joke pallet stuns do nothing. Only thing worth a damn it seems are flashlights and you can just put on light born if you see a flashlight in the lobby lol. I run botany to try and deal with all the healing stupid ######### and it still isn't really very helpful, and eats my medkit on top of dealing with even trying to get the heal off to begin with. It's all a bit much as survivor. Bring back infinites please, atleast then you might have a chance. Might.

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    Healing is now fine largely, although I think the medkit charges could be buffed a little.

    Self healing needed a huge nerf.

    There is counterplay to being camped. Go do gens if you are not on hook. If you are on hook, stick around and not die early. That's the best way to punish killer and you are likely to get off hook if you stick around and your team slams gens. A good killer isn't going to just settle for a 1k (and if they do, it teaches them to not do it when they get barely any BP)

  • Spectralfx
    Spectralfx Member Posts: 605

    this had to be some kind of troll/bait/flame response, no way this is serious at all.

  • killersRlul
    killersRlul Member Posts: 56

    This had to be some kind of killer trollflamebait. Can't possibly be serious.