Knight changes (As a knight main)
As a (non 3 genning) knight main. I think knight is is need of buffs to his long range/multitasking playstyle with some nerfs to his anti loop ability.
Some changes I would make are:
Call to arms, map of the realm and dried horse meat made base kit and the addons are removed.
Call to arms promotes the knight to create longer paths and harass survivors at a distance, something we want to promote.
Map of the realm allows the knight to also get survivors from afar, this addon doesn’t really help him with shutting down a loop any better so it won’t buff the problematic playstyle
Dried horse meat means the guards (mainly assassin) can actually get hits on their own rather than using them for zoning, promoting the multitask aspect of his kit.
I would also revert the shadow nerf he got where his guard spawns 1 or 2 meters in front of him, this just makes his power much clunkier to use.
For lowering his anti loop capabilities I would have a minimum path length for a patrol route, (not for order to allow pallet breaks) base kit call to arms would make this less time consuming. I would also make a guard take LONGER to begin chase with a survivor if the patrol path is under a certain length.
These are mostly buffs for the knight but hopefully these buffs promoting his long distance abilities rather than his anti loop will incentivize players to use it more
Comments
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Also jailer sucks
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They could make it so Jailer applies incapacitated for like 15-25 seconds cause it makes sense. He’s a “Jailer” he brands you and puts you in cuffs so you can’t work on anything.
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Knight isnt only a ranged Killer, sometimes you need to plop a guard down fast too.
I doubt the knight is really overperforming to demand such a nerf to make him basically useless for new players.
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It would raise the skill ceiling and floor for the knight, while he isnt overpreforming hes very boring to play against when he can just plop down a guard
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Its okay if you want a Killer that is high in skill ceiling & floor, but there are other people in this community too and we would like some easy Killers you can kill with and chill. I think Killers you can have a great time with and not required you to literally sweat to do well with is fine to have. This game needs Killers that have a low skill floor too.
its also okay for Survivors to find a Killer boring, there are loads of Killers like that. A Killer is usually not made to entertain the Survivors, rather its to make a fun and engaging Killer to play. I find things Survivors do unfun, is that reason to nerf them? No ofc not.
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No thanks to anti choice chase powers
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No more incapacitated status effect, I think they learned from old Eruption that it’s a mistake to deliver it freely. It only makes sense on Victor.
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It’s also on pinhead when your bound by chains your incapacitated. It should only be on killer powers.
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But with him it's still the survivors duty to go solve the box, so it's fine on.
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