Is there an acceptable way for killer to win?
Lately there was a lot of posts about this game dying, as always.
I have seen lots of complaining about tunneling and camping. Even tho my experience was quite good even as soloQ, but that's anecdotal.
Funny to me is that I don't think there is a way to play killer except losing that survivors wouldn't complain about.
I would just like to find out what you see as a playstyle, which would be managable to balance for 60% kill rate, but also acceptable to play against.
So what killer can do:
Tunnel?
Best way currently to win, survivors hate it
Camping?
Also good way to win, got nerfed (by perk) and survivors hate it a lot
Slugging?
Hate it almost as much as camping. Three killers basically have to do it.
3-gen?
Another good way to win, got nerfed hard and survivors hate it. Even tho some killers are really bad without this.
End-game build?
It allowed more friendly playstyle with chance of comeback later, got nerfed (NOED). Most survivors hate it.
Hit&run?
This was really bad for long time, because of CoH. It got comeback this patch. I have already seen complains on it. Most players also don't like Legion, who is one of best killers for this. Survivors want to chase, but killer won't do it.
Slow-down stacking?
Got nerfed probably most, you could basically do whatever you wanted, because you had time for it. There was lot of complaining on slow-down perks. Most of them were nerfed significantly.
Zoning / anti-loop?
Not sure if this should be single category, but we can see how much hate Knight get. Also lot of complaining about all new anti-loop killers. Survivors don't like hold W, but neither do killers.
Playing top tier killer?
Yeah, Nurse and Blight are so popular between survivors...
So far only acceptable way would be 12 hooking, without top tier killer, without stacking slow-downs.
How the hell you want to balance for that...
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Not really no😅 Most survivors will get salty no matter what you do or what build you have. As long as you the killer lose and they get to tea bag you at the end that’s all that matters for them. That’s why most survivors cried over Deadhard being nerfed😂. I would just say play the game how you want to play. It’s 2023 so make this year even the survivors rule book doesn’t exist the year you don’t follow anybodys rules
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No matter how you play as a killer survivors will complain.
I had a game as Trapper that survivors were saying I was bad for using my traps close to them
Just...dumb
Play how you want
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3-gen it is. I was using 3-gen Legion build before CoB was a perk. It was with eruption tho.
I may be weird, but I enjoy playing skull merchant. Devour build is so evil on her...
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Yeah 3 gen isn't as bad as people make it out to be tbh. That's more on survivors planning poorly than the killer being lame.
The only real way I get irritated is getting facecamped on first hook, but people can play how they want.
Skull merchant 3 gen is obnoxious to me, but I can see why a killer might enjoy it.
Issues with how a killer wins is more on the game having issues than the player themselves to me (unless a teammate throws the game)
Post edited by IWasLrft2Die on2 -
As a killer i try to hook everyone 2 times before starting to kill and for most games, survs are not salty if died. I think this is the valid way to win.
As a surv i enjoy games in which i can do anything and gg after the game where killer spread hooks moreless equally.
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Survivor: Killer you should worry more about my fun, don't play in a way that I don't like
Killer: are you going to stop flashlight saving, pallet saving, gen rushing, hook sabotaging, body blocking and hitting every safe pallet in every chase?
Survivor: Why would I do that
Killer: same answer
Survivor: but that's not fair
Seriously guys this is a 4v1 game, the 1 has to play unfair or they lose. their job is not to lose, it's to make you lose. If a killer is not oppressive they are badly designed. instead of pressuring the devs to make the game feel unoppressive to you why don't you play a game where that isn't the theme of the game. If unfair tactics bother you then don't use them on others. if a killer can't tunnel you can't save or body block. that killer earned that down and that hook. Most players in the NFL earn a superbowl victory but only one team gets it. BTW most of the unfair tactics are handily countered by decent SWF teams or are required to beat decent SWF teams so if you hate being in bad teams try to build a good one and practice.
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idk. I start playing unfair if there is too many flashlight saves, or other things that prevent me from hooks. In every other cases im doing 8 hooks before killing, and my kill rate is around 2.5, which is "win" according to bhvr.
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How do you know it's 2.5? Sounds too specific.
And what killers you play? I can play this way with few killers, where I basically have better options who to chase.
I love hit&run with wraith and legion. With those, I can get this regularly. Still have pressure while choosing who to down.
But if I play Pig, or normal M1 killers, it's more like I see you, I chase you.
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Okay, i may be too rushed here. Tho im trying to keep my personal statistics and most of my games are 2-3 kills, some of 0-1 kills are because i let them go for various reasons.
I play Wraith/Nurse/Pinhead/Pyramidhead/Onryo/Dredge/Trapper/Nemesis so lot of things.
Tho if i think about it now, i may be unreliable since if i let them go, then my MMR is lower than it should.
Edit: But either way, playing this way makes survivors less salty, so maybe this hook spread is a way to play. Bhvr should concentrate on this imo.
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Yeah, I was doing that on Pig.
Basically always let two survivors who Boop my Snoot leave, so I don't have to deal with better squads and can just chill with Piggy.
I wouldn't say pig is too good, I just play with worse survivors on purpose.
I have killer, where I try to kill as many as I can: Oni.
Simply depends on mood.
Kill rate is not really valid when you regulate it.
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True, I still think otz's streaks did it.
Lot of killers have mentality that 1 escape is lost and whenever gens are finished they give up.
Devs want 60% win rate, which is fair imo. But that results in both sides thinking it's other sided.
You will have some killers mostly losing and some survivors mostly losing. Those will go complain to make game easier for them...
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There is no such thing as fair play from either side. The objective is to kill and escape. Using any tool to do so from either side is fair and acceptable. The only reason people decide on things being "unfair" from either side is because people don't like losing. You can't win them all on either side and your not responsible for the other sides fun. Do what makes you have fun and ignore chat and opinions.
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I would like it if playstyles that are fair and fun were rewarded more. At the moment, if you tunnel out a survivor as a killer, you have the highest chance of winning. As a result, this survivor who is being tunneled out has absolutely no fun and I, as a killer, actually don't enjoy having to tunnel out this one survivor to have a chance.
Therefore, the idea would be if a survivor is hung up twice in a row, he simply gets a bonus time that he can hang on the hook (e.g. +30 sec, almost an extra ressurance). On the other hand, if another survivor is hung up, the killer gets a buff that gives him e.g next gen regress perk extra % extra (e.g. 5% extra on pop, pain res, eruption, duration of next deadlock proc etc.) and if the next survivor is another survivor it's 6% and so on.
I know these are strange values and a lot would have to be adjusted, but on the whole it should be rewarded for both sides if a fair playstyle is pursued.
But that's just my subjective opinion, so nobody should feel offended here.
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You know, I past along some Steam Profiles while playing Killer, and realized quickly WHAT exactly Survivors like playing against...
The secret is...
- Let them escape.
- Do not hit on hook, nod head when they're HEALTHY not when they're on hook or slugged.
- Do not come back at a hook.
- Do not hit a Borrowed Time survivor.
- Do not use NOED/Rancor.
- Do not use Tombstone Myers.
- Give them hatch.
- Do not kill more than 2 survivors and say GGs end game chat.
- Go on their steam profiles and write: "+rep nice survivor".
- Put only pressure on Gens.
- Do not play Skull Merchant, you can play Knight but you have to drop chases and let gens be done.
- Do not stay near the hook, even if all the survivors are near it.
- Do not argue against any survivor, they cannot be wrong, always agree with what they say and be sorry for existing too much.
- Count your hook stages, and be extremely careful not to hit the same survivor twice in a row else you'll be reported for toxicity.
- Always make unhook safe.
- Do not use meta perks, even if they use Sprint Burst and many other broken perks, they are allowed to do so, not you.
- If it's an SWF, do not bring Lightborn, let them get as much flashlight saves as they want, get stunned by pallets and say GG you're all so good at the game in end chat.
- Be successful at mind games, Survivors do appreciate that.
- Drop chases, but not for the weaker link, and by all means, do not let ANYONE on the ground.
- Even if someone is getting ready for a pallet/flashlight save and you KNOW it, take the risk, if you slug the guy at least two seconds, he'll post "-rep toxic slugger" on your steam profile.
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If you don't want people complaining about the killer behavior something needs to be done to stop it. I couldn't care less if I get sacrificed lol. It's just the terms in which it happens. I go next plenty and probably ruin alot of games for survivors, thats how much i care about dying. If the killer is good there should be no reason to tunnel/camp. I know why killers do it, it's easy like OP said, and getting caught in a bad area getting looped probably hurts the ego, then they get vindictive because even a mediocre player as killer is designed to catch survivors or the game is way to vanilla.
But there's no real way to punish killers for poor play...other than looping the stubborn killer as the team slams gens. Which leads to complaints about "genrush" lol.
I think OP essentially addressed the issue of both sides. Killers have many viable options to win, survivors have one and Killers want easy win you can't do anything about. Survivors don't want to have 10 minutes of chase hook chase hook chase hook, dead while the team sits their playing catch the spinning thing. All while the poor bastard getting farmed for BP experiences getting hit through walls, one shot, hit after pallet stun, slow vault downs or downed on the other side of vault blah blah the exceptionally annoying stuff that happens every match, oh I need to add getting sucked into lockers or onto a gen when you're trying to hit a vault, that ######### drives me absolutely insane
Post edited by killersRlul on2 -
I don't have Franklin personally, so I cannot tell, but what is a Bloody Party?
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I love it when they use that thing, it makes me smile.
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I love that demagogical "dbd-nazi" way to put it, like "evil survivors, noble killers".
Well, anyone who don't want the answer, but just to show off, can stop reading here.
First of all, it is helpful to play survivor for once and "wear" all this scenarios on oneself. I think in general all of them are pulled from thin air (except camping and tunneling). All others just manifestation of frustration.
Few points:
- Imagin match goes for 10 minutes. How long do you play as killer? 10 minutes. How long do you play as survivor? Well, it depends. You can play 10 seconds, or a minute. All other time you either sit holding M1 or dangle on the hook.
- Win/lose mentality. As a killer, one happen to lose once and it starts "Oh, loops are broken, maps broken, medkits broken, perks broken, nerf this, nerf that, bla bla bla". Probably they are, but on top tier tournament level, which 90% of players (me included) don't give a slightest f. As a survivor, though, you are probably going with lose mentality. Like if you are losing 10-20 games in a row, what the point? There goes DCs, suicides, etc.
- On top of having lose constantly, you get cherry on top with hookslaps, mass bleedouts, BMing and all nice things from kids that feel powerful and unpunishable.
- That list of yours can be easily reversed. Like "what is acceptable way to play as survivor" and entries: Genrush, comms, bodyblock, 360, flashlights, boons, medkits, etc.
- Please don't bring git-gut card. Still don't understand why "Git-gut" always apply to survivor side (be SWF and play like Ayrin or GTFO), but never apply to killer (top players did ok and did crazy challenges even with old DH and old medkits, btw)
Long story short, people don't complaing about Slugging, Nurse or Zoning. People complaing about not able to play the game they want to play in their f-ing free time. Some just snap. Camping and tunneling are extreme example, where all survivors are bereft of gameplay completely, there is like no point in playing for everyone (maybe only for some book challenges).
All and all, it is very helpful to change role and check why is it so? Write on paper how many times you win as a killer and how much you lose as survivor. Surprisingly the sum will be 100%, and winning part is all for killer by a wide margin.
Of course many here escape 11 times out of 10 matches.... Where are you in all my matches, though, mighty unicorns?
Remember, these "survivors" are not some separate inferior breed of people, they are all exactly the same players as you all, just being put in diffrent conditions.
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1) that's simply game design, nothing to do with balancing, or players
2) it's same for both sides
3) it's same for both sides. Survivors are not really kind to losing killers. I would say killers are mostly better, at least I am. It's simple, how often you see free escape from killer vs free kill from survivors? Both sides are mostly toxic, simply put...
4) Genrush - Overused term (same as tunneling), but yeah 4x BNP sucks to play against, but it's super rare
comms - fine
bodyblock - they should do it
360 - super fine
flashlights - mostly fine (two survivors waiting in lockers are annoying, but I have played against it only few times)
boons - CoH was broken, rest are whatever
medkits - depends on rarity (fine now)
5) I have said git gud to lot of players, on both sides. If I don't see any valid arguments and it's just content of crying, why should I bother making proper argument? Git gud explains my point really well. It's actually good advice and it would fix lot of issues for those players.
I have played quite a lot of soloQ for challenges and few SWF games. I don't have an issue, for me it's way more relaxing than playing killer, where I need to focus on the game way more. This patch I actually enjoy playing both sides.
Most of strategies I listed? I don't care about most of them, because I can understand why is killer doing it.
Sure, tunneling from first hook sucks, but most of the time it's understandable for me.
Mainly I don't care if I die, whatever for me. I will gladly die to get my teammates out.
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There's not even an acceptable way for a killer to lose. Yesterday the survivors burned a BPS and I let them do gens while I farmed zombies as Nemesis, and two of the survivors (including the one who burned the BPS) saw me killing the zombies and disconnected.
It's not even about balance. The problem is that every player is different, every player wants something different from a match, and the matchmaking system isn't intelligent enough to put people with complementary playstyles together. So no one's happy.
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I don't think any matchmaking system is that good...
Mainly because playstyle changes from game to game. Based on perks, current challenge etc.
I would probably prefer an old matchmaking. It simply made sure that there are were no straight new players and were somewhat decent. (SWF broke that system tho)
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I am happy no matter the Killer I face, only the abusers Survivors makes me frustrated.
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I don't think any matchmaking system is that good...
Probably not, but the current matchmaking is particularly awful, at least in my experience. There are some trends in gameplay the system should be able to pick up on, but I swear it purposefully puts survivors who do nothing but hide with survivors who work on gens, like the one who work on gens will be willing to carry the match rather than get fed up and refuse to queue up as survivor for the next few weeks. /rant
(SWF broke that system tho)
SWF breaks every system. You go by the highest rank and the lowest ranked survivor gets tunneled out first thing. You go by the lowest rank and a newbie killer gets run around for five gens by the best in the group (which can also be a problem if you go by the average survivor rank).
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I almost agree on all things and that's my point. Look:
1) game design. Ok. But game designed such way that it is unfun for one role and fun for other. Is it comforting for taken player? Unlikely. "I hate constantly losing!" "Well, it's a game design, swallow it." "Ah, ok then."
2) I disagree that it is same for both sides. What I see - survivors almost always losing, killers almost always winning. Survivors giving up very often. Are they some unique snotty spoiled kids, brought to play survivors specially, or they are THE VERY SAME people that play killer too?
3) That is exactly right, there are equal amount of toxicity (because see previous point - same players). It's just fuel the fire of frustration.
4) With all reverse points you said everything is fine with couple "ifs". Totally agree. So is about your list (except tunneling and camping). If some kids complain about slugging or 3gen, the same amount of kids cry about genrush and bodyblocking.
5) Git-gud point was more for audience, not you especially. It's just whenever someone say (me included) "Survivor harder then killer", usual response: learn to play noob. Whenever someone complain about killer difficulty, then "nerf this" and "nerf that".
For killer you drop down on MMR and get weaker survivors (which is unacceptable for many for some reason). For survivor - I'm certain I'm playing on the very bottom of survivor MMR, taking escape/death ratio, nowhere to lower it more. Soon to be 2K hours, what more git gud I can or what to do with all people I'm matched with.
Survivor maybe relaxing only if you are not playing (doing gen or on hook), which is similar being in lobby, but where is gameplay in that? But the thing is it's very disturbing and stressful to spend so much time (in proportion) to "not playing" and then lose for a 10th time in a matter of seconds.
Probably it is not very relaxing to me personally. I would gladly go agains strike-SWF that completely destroy me (but gave me valuable experience and challenging gameplay), than repeatedly see how half team is dead at 5 gens, or someone DCd, or killer is tunneling or camping someone, over and over and over again.
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That's all I have to say.
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watch high level gameplay, the best killers in the world have to tunnel and camp vs the best survivors in the world. The game is in favor of efficient survivors if you don't do these things. I played a match earlier where I had 3 downs about as fast as they could have been downed. it takes 90 seconds to repair a gen and almost 6 minutes to regress a generator at 99.99% without perks and over 4 minutes with full slowdown perks now after nerf. It was 2 mins and 30 seconds before the recent nerfs to gen slowdown perks. in said earlier game at 3 downs they had 4 gens done. I started with the Feng in my sight and downed her with 13 thrown knives as trickster then downed the second one at her hook as he followed trying to body block and they popped the first 2 as I hooked him. started moving towards the finished gens and they unhooked Feng, went straight back to hook and downed her as the next 2 gens popped then they unhooked the ace, Feng killed herself by trying to kobe on her first hook and so I got 1 kill because the final gen popped before I saw another survivor. This was in that castle map that came with the knight. the first gen to pop was main building. Feng's second down I followed her scratch marks from her hook where she didn't heal at all. this was with both faster movement while throwing knives add-ons.
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Slugging is hated as much as camping? Wow
I mean, I wouldn't even say so because I made a poll here asking if players would rather be slugged or hooked, being slugged won
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Really?
Since this patch I have seen like 4-5 posts and lot of comments saying how slugging is too rampant and something should be done about it.
Camping/tunneling is basic complain package.
Slugging/3-gen is added for deluxe complain package.
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What is the limited/ultimate edition?
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i'm fine with any playstyle from killer and i even would not complain as far as i getting enough bp
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Well if you want to win what is acceptable way for survivors. Spread some hooks don't camp/tunnel 5 gens still left. Tunnel only when you really have to most survivors should understand ofcourse some will complain even if you 2 hook everyone before killing.
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No, tunneling will never be understood by Survivor Mains.
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I'm a killer main, but that said I feel like this isn't a "survivor mad" issue as much as it is a "toxic baby sore loser" issue. Ive been playing video games competitively to some degree for over 2 decades and have seen my fair share of sore losers. This game just happens to have a surprisingly large number of them, unfortunately. Just play the way you want, you paid for the game like everyone else after all
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Ultimate includes perks and killers
Limited includes nerfed issues
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I had a game yesterday where a survivor complained about me using my power as dredge. Because apparently downing them in nightfall while cutting them off when they ran towards a locker is me being a problem.
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How dare you...
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You know that people who got downed and hooked after first 30s of match and then are camped for 2min doing exactly nothing also paid to play this game? They also should have been able to play this game? Im not saying this is killers responsibility to not tunnel camp (tho im more empathic person, and because i hate when i cant play a game i payed for i also dont camp/tunnel), im saying that this is unfair behaviour, and behaviour should do something for it. I PAYED to be able to play so allow me to play!
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Well you are playing, but you're failling to play correctly so you end's up on a hook dying.
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Love extreme examples that happen once in 100 games. They are so objective.
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So then dont go down in 30 seconds. A killer plays to kill, a survivor plays to survive, right? Your objective ultimately, is to avoid death. If you go down in 30 seconds, sure, it might not be your fault BUT it probably is. If you get tunnelled out well, at least you can move into another game quickly. Getting camped should be changed so that it at least earns you decent BP, considering you are technically keeping the killer occupied for your team. I play survivor sometimes - and im really bad at it, but even i can last well over a minute in most chases. If you dont like dying and die a lot... maybe survivor isn't the role for you 🤷♂️
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That's not extreme example, that's what happens most of the time just 40 seconds slower.
But you're a survivor main after all, what doesn't hit you doesn't exist.
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Its not about dying. This one centence proves You dont understand the problem.
I dont mind dying, i actually like dying here (tho im not doing this on purpouse), i like how entity is conjured slowly while im hooked.
What is the problem, that i dont like NOT being able to play a game i payed for.
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I feel there are more nice survivors than not. Just that negativity, as in quite a bit of media, is louder and evokes a stronger desire for responses than positivity. Hence calmer individuals will just move on or even compliment the opponent. I've had many a nice chat because of this.
The more babylike ones who cry at the end are remembered more in part because some of the things they say come across as immature or plain savage. The brain remembers this more since it's in this way that it attempts to avoid or weaken this form of attack.
Anyway, I'm digressing sorry. There's no real way to change a negative mind such as that. However, the one way you can lessen it is by initiating more positive chats with others. Whether you win or lose, there's nothing wrong sending a message to compliment the opponent on something they did well. In my experience it has always come back as positive or as no response at worst. Doing this more lessens the impact on the negative comments and therefore gives a more valanced and healthy view of the game.
Some of the playerbase is really pathetic, but I'm of the opinion more of the silent majority are decent people who - I dunno - maybe even receiving a little compliment can make their day and maybe make yours too!
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Damn, you are awfully positive. Are you sure, that you are in right community?
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What do you killers want? A high five for a stomp? I got bleed out for four minutes and you want me to bake the guy some cookies or something?
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For me is when the killer spread hooks and give us the opportunity to play the game as a whole, like gens, chase, rescue, jumpscare... and in my games they still get their 3K or 4K but even tho I die, I always have fun in those matches. ☺️
This kind of gameplay is not only acceptable way to win but also deserved!! 😉
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Good point, I don't think fellow survivors are saints. I play like I want survivor to play if I were to play killer ( it's rare). Just don't be an ass. I don't mind losing, I mind my time being wasted. So I don't tee bag unless I need the killer attention ( no disrespect killer but you are close to a hiding buddy on death hook and I need you to pay attention to me so they can get out of there.)
I walk straight when the gate is open ( I might heal a teammate again no disrespect just getting points)
Being bleed out is just really really annoying ( que unbreakable guy but again it's a one time only) and camping is also a drag. Really the killer can do so much to make a survivor game miserable but not much in reverse.
Hell there are a couple killers I've seen here that I have sacrificed myself to because getting a 0k feels bad
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Survivors can do lot of things to make killer miserable.
Thing is you need full SWF where everyone want to bully the killer.
So far I find hiding squads most annoying. If you don't have build for it, you will simply not find them (depends on map).
They can simply drop and pickup items to dodge crows.
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This is Farmville, right?
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