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Is there an acceptable way for killer to win?

DaddyMyers_Mori
DaddyMyers_Mori Member Posts: 2,205
edited April 2023 in General Discussions

Lately there was a lot of posts about this game dying, as always.

I have seen lots of complaining about tunneling and camping. Even tho my experience was quite good even as soloQ, but that's anecdotal.


Funny to me is that I don't think there is a way to play killer except losing that survivors wouldn't complain about.

I would just like to find out what you see as a playstyle, which would be managable to balance for 60% kill rate, but also acceptable to play against.


So what killer can do:

Tunnel?

Best way currently to win, survivors hate it


Camping?

Also good way to win, got nerfed (by perk) and survivors hate it a lot


Slugging?

Hate it almost as much as camping. Three killers basically have to do it.


3-gen?

Another good way to win, got nerfed hard and survivors hate it. Even tho some killers are really bad without this.


End-game build?

It allowed more friendly playstyle with chance of comeback later, got nerfed (NOED). Most survivors hate it.


Hit&run?

This was really bad for long time, because of CoH. It got comeback this patch. I have already seen complains on it. Most players also don't like Legion, who is one of best killers for this. Survivors want to chase, but killer won't do it.


Slow-down stacking?

Got nerfed probably most, you could basically do whatever you wanted, because you had time for it. There was lot of complaining on slow-down perks. Most of them were nerfed significantly.


Zoning / anti-loop?

Not sure if this should be single category, but we can see how much hate Knight get. Also lot of complaining about all new anti-loop killers. Survivors don't like hold W, but neither do killers.


Playing top tier killer?

Yeah, Nurse and Blight are so popular between survivors...


So far only acceptable way would be 12 hooking, without top tier killer, without stacking slow-downs.

How the hell you want to balance for that...

Post edited by Rizzo on
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Comments

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    3-gen it is. I was using 3-gen Legion build before CoB was a perk. It was with eruption tho.

    I may be weird, but I enjoy playing skull merchant. Devour build is so evil on her...

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389
    edited April 2023

    Yeah 3 gen isn't as bad as people make it out to be tbh. That's more on survivors planning poorly than the killer being lame.


    The only real way I get irritated is getting facecamped on first hook, but people can play how they want.


    Skull merchant 3 gen is obnoxious to me, but I can see why a killer might enjoy it.


    Issues with how a killer wins is more on the game having issues than the player themselves to me (unless a teammate throws the game)

    Post edited by IWasLrft2Die on
  • Archael
    Archael Member Posts: 838

    As a killer i try to hook everyone 2 times before starting to kill and for most games, survs are not salty if died. I think this is the valid way to win.

    As a surv i enjoy games in which i can do anything and gg after the game where killer spread hooks moreless equally.

  • Archael
    Archael Member Posts: 838

    idk. I start playing unfair if there is too many flashlight saves, or other things that prevent me from hooks. In every other cases im doing 8 hooks before killing, and my kill rate is around 2.5, which is "win" according to bhvr.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    How do you know it's 2.5? Sounds too specific.

    And what killers you play? I can play this way with few killers, where I basically have better options who to chase.

    I love hit&run with wraith and legion. With those, I can get this regularly. Still have pressure while choosing who to down.

    But if I play Pig, or normal M1 killers, it's more like I see you, I chase you.

  • Archael
    Archael Member Posts: 838
    edited April 2023

    Okay, i may be too rushed here. Tho im trying to keep my personal statistics and most of my games are 2-3 kills, some of 0-1 kills are because i let them go for various reasons.

    I play Wraith/Nurse/Pinhead/Pyramidhead/Onryo/Dredge/Trapper/Nemesis so lot of things.

    Tho if i think about it now, i may be unreliable since if i let them go, then my MMR is lower than it should.


    Edit: But either way, playing this way makes survivors less salty, so maybe this hook spread is a way to play. Bhvr should concentrate on this imo.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Yeah, I was doing that on Pig.

    Basically always let two survivors who Boop my Snoot leave, so I don't have to deal with better squads and can just chill with Piggy.


    I wouldn't say pig is too good, I just play with worse survivors on purpose.

    I have killer, where I try to kill as many as I can: Oni.

    Simply depends on mood.

    Kill rate is not really valid when you regulate it.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    True, I still think otz's streaks did it.

    Lot of killers have mentality that 1 escape is lost and whenever gens are finished they give up.

    Devs want 60% win rate, which is fair imo. But that results in both sides thinking it's other sided.

    You will have some killers mostly losing and some survivors mostly losing. Those will go complain to make game easier for them...

  • Senaxu
    Senaxu Member Posts: 290

    I would like it if playstyles that are fair and fun were rewarded more. At the moment, if you tunnel out a survivor as a killer, you have the highest chance of winning. As a result, this survivor who is being tunneled out has absolutely no fun and I, as a killer, actually don't enjoy having to tunnel out this one survivor to have a chance.

    Therefore, the idea would be if a survivor is hung up twice in a row, he simply gets a bonus time that he can hang on the hook (e.g. +30 sec, almost an extra ressurance). On the other hand, if another survivor is hung up, the killer gets a buff that gives him e.g next gen regress perk extra % extra (e.g. 5% extra on pop, pain res, eruption, duration of next deadlock proc etc.) and if the next survivor is another survivor it's 6% and so on.

    I know these are strange values ​​and a lot would have to be adjusted, but on the whole it should be rewarded for both sides if a fair playstyle is pursued.

    But that's just my subjective opinion, so nobody should feel offended here.

  • killersRlul
    killersRlul Member Posts: 56
    edited April 2023

    If you don't want people complaining about the killer behavior something needs to be done to stop it. I couldn't care less if I get sacrificed lol. It's just the terms in which it happens. I go next plenty and probably ruin alot of games for survivors, thats how much i care about dying. If the killer is good there should be no reason to tunnel/camp. I know why killers do it, it's easy like OP said, and getting caught in a bad area getting looped probably hurts the ego, then they get vindictive because even a mediocre player as killer is designed to catch survivors or the game is way to vanilla.

    But there's no real way to punish killers for poor play...other than looping the stubborn killer as the team slams gens. Which leads to complaints about "genrush" lol.

    I think OP essentially addressed the issue of both sides. Killers have many viable options to win, survivors have one and Killers want easy win you can't do anything about. Survivors don't want to have 10 minutes of chase hook chase hook chase hook, dead while the team sits their playing catch the spinning thing. All while the poor bastard getting farmed for BP experiences getting hit through walls, one shot, hit after pallet stun, slow vault downs or downed on the other side of vault blah blah the exceptionally annoying stuff that happens every match, oh I need to add getting sucked into lockers or onto a gen when you're trying to hit a vault, that ######### drives me absolutely insane

    Post edited by killersRlul on
  • Cynwale
    Cynwale Member Posts: 205

    I don't have Franklin personally, so I cannot tell, but what is a Bloody Party?

  • Cynwale
    Cynwale Member Posts: 205
  • EvilSerje
    EvilSerje Member Posts: 1,070


  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    1) that's simply game design, nothing to do with balancing, or players

    2) it's same for both sides

    3) it's same for both sides. Survivors are not really kind to losing killers. I would say killers are mostly better, at least I am. It's simple, how often you see free escape from killer vs free kill from survivors? Both sides are mostly toxic, simply put...

    4) Genrush - Overused term (same as tunneling), but yeah 4x BNP sucks to play against, but it's super rare

    comms - fine

    bodyblock - they should do it

    360 - super fine

    flashlights - mostly fine (two survivors waiting in lockers are annoying, but I have played against it only few times)

    boons - CoH was broken, rest are whatever

    medkits - depends on rarity (fine now)

    5) I have said git gud to lot of players, on both sides. If I don't see any valid arguments and it's just content of crying, why should I bother making proper argument? Git gud explains my point really well. It's actually good advice and it would fix lot of issues for those players.


    I have played quite a lot of soloQ for challenges and few SWF games. I don't have an issue, for me it's way more relaxing than playing killer, where I need to focus on the game way more. This patch I actually enjoy playing both sides.

    Most of strategies I listed? I don't care about most of them, because I can understand why is killer doing it.

    Sure, tunneling from first hook sucks, but most of the time it's understandable for me.

    Mainly I don't care if I die, whatever for me. I will gladly die to get my teammates out.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    There's not even an acceptable way for a killer to lose. Yesterday the survivors burned a BPS and I let them do gens while I farmed zombies as Nemesis, and two of the survivors (including the one who burned the BPS) saw me killing the zombies and disconnected.

    It's not even about balance. The problem is that every player is different, every player wants something different from a match, and the matchmaking system isn't intelligent enough to put people with complementary playstyles together. So no one's happy.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    I don't think any matchmaking system is that good...

    Mainly because playstyle changes from game to game. Based on perks, current challenge etc.

    I would probably prefer an old matchmaking. It simply made sure that there are were no straight new players and were somewhat decent. (SWF broke that system tho)

  • Cynwale
    Cynwale Member Posts: 205

    I am happy no matter the Killer I face, only the abusers Survivors makes me frustrated.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    I don't think any matchmaking system is that good...

    Probably not, but the current matchmaking is particularly awful, at least in my experience. There are some trends in gameplay the system should be able to pick up on, but I swear it purposefully puts survivors who do nothing but hide with survivors who work on gens, like the one who work on gens will be willing to carry the match rather than get fed up and refuse to queue up as survivor for the next few weeks. /rant

    (SWF broke that system tho)

    SWF breaks every system. You go by the highest rank and the lowest ranked survivor gets tunneled out first thing. You go by the lowest rank and a newbie killer gets run around for five gens by the best in the group (which can also be a problem if you go by the average survivor rank).

  • EvilSerje
    EvilSerje Member Posts: 1,070

    I almost agree on all things and that's my point. Look:

    1) game design. Ok. But game designed such way that it is unfun for one role and fun for other. Is it comforting for taken player? Unlikely. "I hate constantly losing!" "Well, it's a game design, swallow it." "Ah, ok then."

    2) I disagree that it is same for both sides. What I see - survivors almost always losing, killers almost always winning. Survivors giving up very often. Are they some unique snotty spoiled kids, brought to play survivors specially, or they are THE VERY SAME people that play killer too?

    3) That is exactly right, there are equal amount of toxicity (because see previous point - same players). It's just fuel the fire of frustration.

    4) With all reverse points you said everything is fine with couple "ifs". Totally agree. So is about your list (except tunneling and camping). If some kids complain about slugging or 3gen, the same amount of kids cry about genrush and bodyblocking.

    5) Git-gud point was more for audience, not you especially. It's just whenever someone say (me included) "Survivor harder then killer", usual response: learn to play noob. Whenever someone complain about killer difficulty, then "nerf this" and "nerf that".

    For killer you drop down on MMR and get weaker survivors (which is unacceptable for many for some reason). For survivor - I'm certain I'm playing on the very bottom of survivor MMR, taking escape/death ratio, nowhere to lower it more. Soon to be 2K hours, what more git gud I can or what to do with all people I'm matched with.


    Survivor maybe relaxing only if you are not playing (doing gen or on hook), which is similar being in lobby, but where is gameplay in that? But the thing is it's very disturbing and stressful to spend so much time (in proportion) to "not playing" and then lose for a 10th time in a matter of seconds.

    Probably it is not very relaxing to me personally. I would gladly go agains strike-SWF that completely destroy me (but gave me valuable experience and challenging gameplay), than repeatedly see how half team is dead at 5 gens, or someone DCd, or killer is tunneling or camping someone, over and over and over again.

  • Cynwale
    Cynwale Member Posts: 205

    That's all I have to say.

  • ryokoryu
    ryokoryu Member Posts: 193

    watch high level gameplay, the best killers in the world have to tunnel and camp vs the best survivors in the world. The game is in favor of efficient survivors if you don't do these things. I played a match earlier where I had 3 downs about as fast as they could have been downed. it takes 90 seconds to repair a gen and almost 6 minutes to regress a generator at 99.99% without perks and over 4 minutes with full slowdown perks now after nerf. It was 2 mins and 30 seconds before the recent nerfs to gen slowdown perks. in said earlier game at 3 downs they had 4 gens done. I started with the Feng in my sight and downed her with 13 thrown knives as trickster then downed the second one at her hook as he followed trying to body block and they popped the first 2 as I hooked him. started moving towards the finished gens and they unhooked Feng, went straight back to hook and downed her as the next 2 gens popped then they unhooked the ace, Feng killed herself by trying to kobe on her first hook and so I got 1 kill because the final gen popped before I saw another survivor. This was in that castle map that came with the knight. the first gen to pop was main building. Feng's second down I followed her scratch marks from her hook where she didn't heal at all. this was with both faster movement while throwing knives add-ons.

  • not_requested49
    not_requested49 Member Posts: 1,979

    Slugging is hated as much as camping? Wow

    I mean, I wouldn't even say so because I made a poll here asking if players would rather be slugged or hooked, being slugged won

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Really?

    Since this patch I have seen like 4-5 posts and lot of comments saying how slugging is too rampant and something should be done about it.

    Camping/tunneling is basic complain package.

    Slugging/3-gen is added for deluxe complain package.

  • Sweet_Weet
    Sweet_Weet Member Posts: 30

    i'm fine with any playstyle from killer and i even would not complain as far as i getting enough bp

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Well if you want to win what is acceptable way for survivors. Spread some hooks don't camp/tunnel 5 gens still left. Tunnel only when you really have to most survivors should understand ofcourse some will complain even if you 2 hook everyone before killing.

  • Cynwale
    Cynwale Member Posts: 205

    No, tunneling will never be understood by Survivor Mains.

  • KMainEZ
    KMainEZ Member Posts: 129

    I'm a killer main, but that said I feel like this isn't a "survivor mad" issue as much as it is a "toxic baby sore loser" issue. Ive been playing video games competitively to some degree for over 2 decades and have seen my fair share of sore losers. This game just happens to have a surprisingly large number of them, unfortunately. Just play the way you want, you paid for the game like everyone else after all

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Ultimate includes perks and killers

    Limited includes nerfed issues

  • MrSheep51
    MrSheep51 Member Posts: 91

    I had a game yesterday where a survivor complained about me using my power as dredge. Because apparently downing them in nightfall while cutting them off when they ran towards a locker is me being a problem.

  • Archael
    Archael Member Posts: 838

    You know that people who got downed and hooked after first 30s of match and then are camped for 2min doing exactly nothing also paid to play this game? They also should have been able to play this game? Im not saying this is killers responsibility to not tunnel camp (tho im more empathic person, and because i hate when i cant play a game i payed for i also dont camp/tunnel), im saying that this is unfair behaviour, and behaviour should do something for it. I PAYED to be able to play so allow me to play!

  • Cynwale
    Cynwale Member Posts: 205

    Well you are playing, but you're failling to play correctly so you end's up on a hook dying.

  • EvilSerje
    EvilSerje Member Posts: 1,070
  • KMainEZ
    KMainEZ Member Posts: 129

    So then dont go down in 30 seconds. A killer plays to kill, a survivor plays to survive, right? Your objective ultimately, is to avoid death. If you go down in 30 seconds, sure, it might not be your fault BUT it probably is. If you get tunnelled out well, at least you can move into another game quickly. Getting camped should be changed so that it at least earns you decent BP, considering you are technically keeping the killer occupied for your team. I play survivor sometimes - and im really bad at it, but even i can last well over a minute in most chases. If you dont like dying and die a lot... maybe survivor isn't the role for you 🤷‍♂️

  • Cynwale
    Cynwale Member Posts: 205

    That's not extreme example, that's what happens most of the time just 40 seconds slower.

    But you're a survivor main after all, what doesn't hit you doesn't exist.

  • Archael
    Archael Member Posts: 838

    Its not about dying. This one centence proves You dont understand the problem.

    I dont mind dying, i actually like dying here (tho im not doing this on purpouse), i like how entity is conjured slowly while im hooked.

    What is the problem, that i dont like NOT being able to play a game i payed for.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,330

    I feel there are more nice survivors than not. Just that negativity, as in quite a bit of media, is louder and evokes a stronger desire for responses than positivity. Hence calmer individuals will just move on or even compliment the opponent. I've had many a nice chat because of this.

    The more babylike ones who cry at the end are remembered more in part because some of the things they say come across as immature or plain savage. The brain remembers this more since it's in this way that it attempts to avoid or weaken this form of attack.

    Anyway, I'm digressing sorry. There's no real way to change a negative mind such as that. However, the one way you can lessen it is by initiating more positive chats with others. Whether you win or lose, there's nothing wrong sending a message to compliment the opponent on something they did well. In my experience it has always come back as positive or as no response at worst. Doing this more lessens the impact on the negative comments and therefore gives a more valanced and healthy view of the game.

    Some of the playerbase is really pathetic, but I'm of the opinion more of the silent majority are decent people who - I dunno - maybe even receiving a little compliment can make their day and maybe make yours too!

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Damn, you are awfully positive. Are you sure, that you are in right community?

  • LuthirFontaine
    LuthirFontaine Member Posts: 375

    What do you killers want? A high five for a stomp? I got bleed out for four minutes and you want me to bake the guy some cookies or something?

  • momisplayingdbd
    momisplayingdbd Member Posts: 24

    For me is when the killer spread hooks and give us the opportunity to play the game as a whole, like gens, chase, rescue, jumpscare... and in my games they still get their 3K or 4K but even tho I die, I always have fun in those matches. ☺️

    This kind of gameplay is not only acceptable way to win but also deserved!! 😉

  • LuthirFontaine
    LuthirFontaine Member Posts: 375
    edited April 2023

    Good point, I don't think fellow survivors are saints. I play like I want survivor to play if I were to play killer ( it's rare). Just don't be an ass. I don't mind losing, I mind my time being wasted. So I don't tee bag unless I need the killer attention ( no disrespect killer but you are close to a hiding buddy on death hook and I need you to pay attention to me so they can get out of there.)

    I walk straight when the gate is open ( I might heal a teammate again no disrespect just getting points)

    Being bleed out is just really really annoying ( que unbreakable guy but again it's a one time only) and camping is also a drag. Really the killer can do so much to make a survivor game miserable but not much in reverse.


    Hell there are a couple killers I've seen here that I have sacrificed myself to because getting a 0k feels bad

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Survivors can do lot of things to make killer miserable.

    Thing is you need full SWF where everyone want to bully the killer.

    So far I find hiding squads most annoying. If you don't have build for it, you will simply not find them (depends on map).

    They can simply drop and pickup items to dodge crows.