Deadlock is totally getting nerfed in the anniversary chapter.
Ever since the most recent patch, Deadlock has seen a huge spike in usage. I'm seeing it in around 70% of my games when I play survivor. And for when I play Killer, I've replaced basically all instances of Pain Resonance with Deadlock. Since it's free delay without any prerequisites, there's no penalty to pick it if you can't think of anything else.
So my prediction is: since BHVR is known to look at the % pick rate for many of their balance decisions, I think Deadlock is going to see a nerf by the time the Anniversary happens in mid-June.
Comments
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Eh.
I don't find it to be OP. It enables camping a bit too much and it's kinda boring, but I think it's fine.
I'd be more interested to see if PR gets adjusted further.
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while i don't really think it needs to be changed it should have some easy to get requirement just to prevent it from being used while face camping
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Yeah they’ll probably nerf it, which is really sad because it’s become a staple in some of my builds. I just hope that they add strong new gen defense perks to make up for the inevitable loss of DL.
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I don't think it's terribly OP either, but I think it gets used so much that they're gonna try and encourage less use by nerfing it.
Much like Corrupt Intervention is (was).
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Yeah I can see deadlock getting nerfed even though it doesn't really need to be nerfed.
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That could definitely screw killers who are just in the midst of hooking somebody when a generator pops. If I had to nerf Deadlock, I would probably reduce the time by 5-8 seconds or give it tokens for every hook, with only one to start. That way, camping only gives you one use of Deadlock and if they reach 2nd stage you don't get any others until you chase more survivors.
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It's not op but it does so much for no effort, I'd prefer perks which reward good play were better than those that don't
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Deadlock should have been nerfed in 6.1.0 already. I dont really understand why they kept the Perk as it is, especially when they increased the base Gen time to 90 seconds.
The sad thing is that the effect in itself is probably fine, but it buffs Camping too much. Getting all Gens done in 2 minutes when one Survivor is camped is already not really possible, doing that with Deadlock adding additional 30 seconds per Gen makes it way to rewarding for a camping Killer who does not even put any effort in it to get value from the Perk.
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What's left at that point though?
A mid eruption, mid PR, mid dms, mid jolt and pentimento? Anything else left for gen regression?
I really don't think 80% of killers can be buffed up to a level where they can compete without lots of gen regression and no tunneling without being beyond awful to play against. Really don't know what the answer to that problem is. Probably just ignore them, buff blight add-ons again and nerf pig if I had to guess.
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It's not even that strong. Personally, I don't think it needs a nerf.. But yeah I'm sure they will do, because they've already said it's about numbers.
I'd hate to think of what's left perk wise when they've finished destroying everything.
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They could make it so deadlock doesn’t activate if you have been within 16m of a hook for 10 seconds I guess?
That would probably complicate it too much though
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They might but It’s a pretty hard perk to nerf without making it useless
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To be honest they only nerfed other meta perks to try to change the meta, but I don't see them trying to do that preemptively because we don't even have a new clear defined meta right now. But who knows
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To any devs wandering around, don't nerf Deadlock, Camping is a way of playing, it shouldn't be nerfed as it is already weak.
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I don’t think anything outside of some choice killer add ons need nerfing at this time. They don’t have a great need for it right now.
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I don't mind Deadlock. - Though, given that apparently all perks are now supposed to be "really earned", "extremely limited" or "utility/QoL only" it probably should end up on the chopping block.
Atm it's a mostly balanced perk... that sadly is a staple in camping builds. Getting rid of how it enables camping is one way to go about it (idk, after five seconds it gets shortened by 3 seconds for every second you're within x meters of the hook. - Or give it tokens that fill up during chase). And while I personally rather have them deal with the mechanics behind camping (&tunneling) I wouldn't mind if people using perks to those ends slowly but surely run out of options to use for their "strat" until there are simply none left.
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I'm glad Devs ignore your opinion.
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The only opinion in that was that I like campers and tunnelers being deprived of their tools one way or the other. - Which makes me assume you condone camping and tunneling? Or do you care to elaborate what exactly prompted you to to write that response?
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Of course I tunnel!
I would like to camp too, but this strategy is too weak to be efficient so I slug for the 4k.
I still see Sprint Burst and many other broken perks, so why Behavior should deprive Killers from the only counters known to man against SP/Lithe/Adrenaline/Deliverance?
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The only problem with Deadlock is it makes camping more efficient. It would be better if they addressed camping but instead it will be perks like Deadlock that get hit.
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It would be fine if it didn’t enable camping as much as it does. If they can properly address camping then it might not need a nerf, but if they don’t then it does.
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Ah. Well, you do you.
I could pull the good old "how about you practise so that you don't need perks to carry you" - but since I don't know what your matches are like that's not particularly constructive. And also besides the point of this topic. Both your opinions on tunneling/camping/slugging being necessary as well as survivors having OP perks seem like they belong into a topic/thread of their own for discussion.
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I don't have any particular problems getting 4k, but there is no "play around" a sprint burst or lithe when the exit gate is opened.
But I could say the same for all of you, play around slugging and camping then.
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I was not saying "play around" - I was talking about "relying on perks". Which is ironically exactly what you need to do to "play around" camping, slugging, tunneling and three genning.
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That's BHVR's favorite kind of nerf.
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Can people just give it a break no wonder why no one wants to play killer ya use a perks it's called op and people learn to play vs camping.
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no idea it should be something that can easily gotten but im not sure what i would make it personally
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