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Change Hag and Blight movement speed
The fact that Hag is a 110 killer and Blight is 115 is laughable. Now with the Hag traps changes would be way healthier for her to be 115 since she is forced to chase more (her traps can be removed by everybody now, so no point in just setting your web and proxying it.) I have seen many Hags in my survivor games to test her changes since the update and all performed awfully and it wasn’t that much a popular killer even before, so I think these last changes will definitely kill her once people realize how bad she is now. Increasing her movement speed to 115 so her traps would be better for loops (she can catch up better looping if so) than 3 gens would feel way better.
Blight on the other hand does not make any sense to be a 115 killer. He has possibly the best chasing and in general movement power, he should be FORCED to use it, and by being a 115 killer he doesn’t need it in many occasions as he should. It would feel more rewarding if he was more forced to use his power more. His addons are insanely good, so if they don’t get nerfed just nerf his base movement speed at least.
Comments
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Edited some typos, sorry!
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110 hag, hell no. Blight I can agree with.
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some killers who are 115 should not be 115 imo, it makes no sense, and these are killer who usually has abilities to let them tele to a or move real fast to survivors which would be as follow:
blight=rush
Billy=chain saw sprint
Wraith=fast moving while cloaked
Sadako =teleport via tv + that green add on that makes her move 50% faster
Freddy=- Can teleport
Mend Simulator=frenzy
These killers literally has powers that are mobile to let them close distance on survivors fast yet they are 115 which the funny thing is legion use to be 110 from what I see in their history changes and was change to 115 for idk what stupid reason. Weak killers like trapper it makes sense to have them 115 or any killer that do not have some sort of mobility power . Also honestly after trickster I realize that bvhr dont even do 110 killers no more, always 115 which is so annoying.
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Also forgot to mention spirt should be a 3.8 or 3.9 like nurse cause that stupid mdr/cherry blossom and her power overall lets her zone in on survivors fast anyway, why should nurse be so slow yet spirit semi fast, 110 is still too much on a spirit or reduce to 100=same as survivors.
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I can agree with blight.
But not with: Billy (hardest killer in game already), wraith (he is mid M1 only killer - he can't hit you when cloaked), sadako (almost pure M1 killer - her only help is a little mindgame when manifesting), Freddy - one of the weakest killers in game already, legion - needs to M1 after using ability.
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I only agree with Blight, sorry. The rest their power is not the main reason why they get downs (Billy is too complex anyways so I don't see why he should be a 110, he is fine how he is). Sadako of all your choices makes the least sense, since she has a couldown for her tp on each tv.
Blight 100% agree.
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I’m so glad some of you are not devs.
Anything under 115 on killer feels miserable to play as. Don’t advocate for base speed nerfs.
Blight cannot use his power at every loop, and he’s not a ranged killer.
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I'm so glad the Blight main showed up!
I play 110 killers and the reason they feel miserable is because their powers are not chase oriented, therefore you should not chase as them. Blight needs to be 110 because he is chase oriented because of his power alone. I'm sure that his 4000 rushes will keep him alive and he will do just fine, don't worry.
Your user name is literally something that is not supposed to be in the game, said by devs, so you will still be able to exploit that anyways! @HugTechLover
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What?…. “Therefore you should not chase as them.” Huntress isn’t chase oriented? Slinger? Trickster? Nurse? Your comment makes ZERO sense.
Blah blah discredit me because I’m a blight main blah blah. Typical.
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I was talking about Hag, the rest have in common they're ranged killer and Nurse can go through walls and has high movility (same reason why Blight should be a 110; he has incredible movility with his +5 rushes and doesn't need to be 115.)
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Spirit is only killer who should be 4.4 imo. She can use her power anywhere and the only counterplay to it is 50/50. Besides her, all other killers must be at least 4.5. All the other 4.4 killers are monstrously annoying to play as.
Blight 100% should NOT be 4.4. His ability has a lot of counterplays and he can't use it wherever he wants.
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Pig should be 1.5, she's way too fast.
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I meant in the case of Hag, you can't chase since she is a 110 and her power is not meant to chase, you should not chase as her. Spirit is the perfect example, she is fine as a 110 because her power is insane for chasing, so is Blight's, so he should be 110 too. Nurse can negate any wall and has incredible chase, she is even slower. It's just how it works and it's stupid that Blight did not get the same treatment + all his addons are insane.
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Bro you can't have a 4.5 nurse lmao, I'm a nurse main for the record. She would be oppressive as hell, hell people ######### when i run the addon that makes her 4.5 after a M2. Huntress and trickster both would be sick as well. Maybe if blood rush wasn't a thing but with blood rush it'd be crazy. Blight def should be at least 4.4 if not on nurses speed.
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Spirit is fine as a 110, and so would be Blight if he was also a 110. They're power dependent to chase, so they need to use it if they're a 115. Trust if Spirit was 115 not even 30% of her players would use it as much as they do because they need it due to her 110 speed.
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I think everyone understood perfectly well that it was not about a Nurse and she is not included in this list. She is the strongest killer with 3.8 ms already.
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“If not on nurses speed”
Yea so blight can be ran around certain loops indefinitely.
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Like if these people don't see why the Nurse is the speed she is I don't even know what to tell them anymore. Blight should get the same speed as Spirit, point blank period. Their powers are insane for chasing, they must be pushed to use it and the fact that Spirit is but Blight isn't is so weird.
Not going to even mention the range killer thing, it should be obvious for them why they're 110. Surprise, if they were 115 nobody would use their power. It's about pushing and forcing to use powers that are meant to work as chasing mechanics. If Blight doesn't get 110 as speed, decrease the amount of rushes he can get + tune down his addons.
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You're talking like his power is not 5 rushes + his speed addons would become more popular than the other ones. It's okay, you will just need to practice more as Blight and will perform well friend!
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PH and Artist have MUCH more universal powers for chase, which can be used in literally every loop and tile. Their abilities also have fewer ways to resist them (of course, if it's a good player). And they are absolutely fine with 4.6.
Blight has a less universal ability that can not be used everywhere. It is more useful when moving between tiles. So no, Blight definitely shouldn't be 4.4. Keep practicing and Blight will be one of the funniest killers to go against. I really love to play as and against him, that's why i know that Blight is balanced as 4.6 killer.
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Who here doesn’t understand why nurse is slow??? What are you talking about?
You are hard deflecting every point going against you. Ranged killers are 110 because…. THEY ARE RANGED. They can hit over pallets and windows.. How does speed correlate with using their power or not? So huntress that’s made 115 just won’t use hatchets anymore?
Blight is not a ranger killer and can be looped like an m1 killer at many tiles. Blight’s basekit is completely fine. He has 2 addons that need changed and that’s it. 🤷🏻♂️
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"Yea so blight can be ran around certain loops indefinitely." like his power isn't literally +5 rushes that can be sped up with addons.
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That just shows your game knowledge lol.
There are tiles that render blight’s rushes useless. Speed is not going to do anything.
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agree to disagree. keep exploiting hugtech tho!
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The problem is the design philosophy behind 110 killers.They are killers with stronger than average anti loop,who RELY on their power to get hits(and for the most part can't without it).
Blight does NOT fit into that category.He cannot play every loop with his power,in fact he cannot play most(most trash and filler pallets are not rushable, jungle gyms heavily favor the survivors if they know what they are doing).
This is especially true if you consider hug tech an exploit thats ought to be removed,as then even more tiles become simply unplayable.Blights strength are his map presence and ability to catch up and even hit survivors while they are transitioning to another loop,his ability to play dropped pallets and most strong windows isn't on the same level as 110 killers.
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The main thing holding Blight back from being a 110% speed killer, is the fact that his first rush is non-lethal. He can't actually injure a survivor until he makes one bounce, so his chase power is dependent on terrain and can't simply be used to 'catch up' to the survivor and instantly attack in the same way Nurse does, or attack quickly from a distance in the same way any ranged killer does.
I could totally see Hag getting a buff to where her movement speed is increased to 115% when she's out of range of any trap.
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Since people defend that much him being a 115, let's stick to a nerf in this addons.
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That Hag buff you mentioned above would be really good actually! Smart one. She could get haste when she is out of range of teleportation of her traps, so she would get that incentive to chase and not just stand in her web. I like it!
Blights addons need to be looked into then.
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Most people agree with that opinion,no one is really defending C33 and few are the ring.
That being said i hope they don't over nerf his addons,having strong addons,fun options and ways to mix up a killers power is how all addons should be designed. He is probably the killer who has the most usable addons and i think more killers should aim to mimic that.
Iri tag for example is an addon mentioned to be butchered and i couldn't disagree more.It changes the way everyone plays in an interesting way,its hard to get value from it and its power is fitting for an iridescent addon.The only flaw it has is that you don't know its there until it hits you and thats literally a one time occurrence(Unlike spirit for example who you will never know what she is rocking).Getting a hit with you last rush,especially if the survivors are aware of it is harder then it looks and you should be rewarded if you pull it of.
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C33 and alch ring are so dumb. His addons should be toned down because his power is already good enough. The other iri one to insta down is fine, makes sense that is the last rush, would be stupid if it was the second one or something. Almost every killer who has no insta down in base kit has an instadown with iri, so it's fine I guess. Other addons need to be looked into though. Something people refuse to accept is that him excelling this much in strength is one of the reasons devs don't want to give big basekit buffs to killer because they would be impossible to fight against Blight (and Nurse, but she already got tuned down).
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Ehh the devs aren't buffing killers because the game is balanced in a twisted way.At low and mid mmr the game is fine honestly.A bad map here,a broken addon there but for the most part mistakes are common and punishable on both sides.At high mmr the game while favoring survivors is incredibly volatile.A bad first chase and the game is over,a strong perk at the right time can make or break a game,a survivor going down at a critical point is the difference between a 4k or going home empty handed.
The biggest problem the game is facing in pursuit of balance is the bad map design,and that isn't going anywhere lol.Every change or map added only makes the problem worse.
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And Freddy loses teleports as the game goes on and if survivors wake up he had a very long cooldown
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