General Discussions

General Discussions

4 gens in 4 minutes?

Member Posts: 1,132
edited April 2023 in General Discussions

How is it possible considering:

  • each gen takes 90 seconds
  • there is walk time and time to find gens
  • Hex Ruin and Thana were slowing gens
  • killer was disrupting survivors
  • a survivor was slugged half of the time
  • survivors were doing tapes
  • Only 1 BNP and toolbox

VOD: https://www.twitch.tv/videos/1806174915?t=2h46m28s

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Comments

  • Member Posts: 2,723
    edited April 2023

    I remember having teams like that before the patch lol. When everyone pulls their weight, its a pretty easy match. Seems like SWFs who are focusing on gens before friends. He also didn't show their perks.

  • Member Posts: 2,723

    I guarantee it. He didn't really mention their perks. Just their items.

  • Member Posts: 48

    Gen speeds are insane right now. Some games can't even get more than 2-3 hooks. Something needs to be done about this. Prove Thyself needs to be nerfed. BADLY.

  • Member Posts: 8,613

    I don't know where you're getting 2.6 from. Base repair speed for 2 survivors is 52.94 seconds and 46.04 seconds with Prove.

  • Member Posts: 5,897

    You are correct, I had a brain fart when I did the math. 7 seconds is still quite minor.

  • Member Posts: 1,959

    7 seconds is not minor. I've had so many games recently where I was 1 second away from getting a pain res hook and the gen gets done just before I can hook them

  • Member Posts: 2,723

    Its not 2 seconds. Its much higher. Stack that with other gen perks, plus a toolbox and a BNP makes a difference. All of those are factors. Not including Great skillcheck bonuses. May not be much, but they do add up.

  • Member Posts: 8,266

    PT alone is never a problem, other perks alone also is not the problem, the stack of many of them is. I would be fine if BNP getting removed, or that Toolbox can only sabo hooks and cant boost Gens (but definitely a Brown toolbox should be able to sabo 3 hooks instead of 2.5)

  • Member Posts: 5,897

    Of course it gets insane when you start stacking everything. By itself PtS isn't nearly as strong as people believe.

  • Member Posts: 643

    Isn’t this anecdotal though? I mean I’ve had many times she. I was one second away from popping a Gen but got hit by pain res or some other perk. It is what it is sometimes

  • Member Posts: 263

    You can do 5 gens in just over 3 minutes over something. I remember seeing truetalent get 4 gens done vs him in 2:30.

  • Member Posts: 136

    I'm not a professional, but it looked like he was doing a lot of hit and run, which is fine considering he has Thanaphobia, but it seemed like the survivors knew he was doing that so instead they just did generators.

  • Member Posts: 5,992
    edited May 2023

    Game would be much better if they just balanced around no perks or items increasing the speed that gens are done and reworking them all, and just make it not miserable basekit. Probably do the same for killer, heavily nerf/rework all gen regression perks and balance the basekit better. That way you can actually take different perks.

  • Member Posts: 5,992

    The gen speed to chase ratio IS a problem, but this is a poor example of it for many of the reasons people have pointed out.

  • Member Posts: 79
    edited May 2023

    Problem is you don't need to be onepumpwillie to get similar matches matchmaking is the worst part of dbd for both killer and solo survivor. There are killers I've played less then 5 times and I go against multiple p100 lobbies. It's a serious problem tho I doubt it can be fixed without going back to long wait times. On my main I have around 1k hours and every match I get put into is 3k minimum hours for survivors.

  • Member Posts: 643

    Oh yes I don’t doubt that - even someone as nooby as me has faced people WAY above my skill and MMR level and sometimes way below too.

    However for this particular match, o think One Pimp Willie and the survivor SWF (I’m guessing they were SWF) team were probably near each other in skill level. And it ended a draw.

    I definitely agree with your wider point tho, MMR island pairing of opponents is probably one of the biggest factors for miserable experiences for both sides.

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