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Overcharge + Call of Brine Still an Issue

NotJared
NotJared Member Posts: 470
edited May 2023 in Feedback and Suggestions

I'm very happy to see Overcharge and Call of Brine got nerfed, but for killers that can traverse very quickly or put pressure in multiple places (Skull Merchant, Wraith, Twins, Hag), these perks are still very strong and significantly unfun to go against.

I don't think any perk in the game should give faster passive generator regression/reward Killer objectives without the Killer having to forward their own objective.

No matter how much they get nerfed, as long as these perks give "free" generator regression for just kicking gens, they will still incentivize gen camping over chase-taking. I personally think this is an extremely unhealthy playstyle to encourage, and would still love to see the perks get reworked even further.


Edit: While I think they're still decently strong when a killer is attempting to intentionally hold a 3-gen, I'm less concerned about the perks' strength and my main argument has been overlooked, which is the gen-defense passive regression playstyles they encourage by design is unengaging and the perks should have an entirely reworked functionality.

These complaints, which have overwhelmingly been the top target of complaint about the meta for the past 8 months, still persist as the perks are currently designed: they reward kicking generators, and when the killer is successful in using these perks it is not fun or engaging to go against as a survivor, in a very similar fashion to old Dying Light, old Ruin, and old Thanatophobia.

Post edited by NotJared on

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,050

    Not including the normal regression, the maximum additional regression rate you can achieve by combining both of these perks together is only 27.5% of what you were able to get previously (used to be an extra 200% for 300% total, is now only an extra 55% for 155% total). The combo was nerfed by nearly three-fourths of what it previously was. They really aren't problematic perks anymore and Overcharge actually nerfs the killer if the regression is stopped within 20 seconds (because the reduced regression speed outweighs the bonus regression speed you get later) as long as you don't fail the skill check. This threshold was only 12 seconds with the old version.

    They definitely deserved the nerfs they got, but they're fine now.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    No matter how much they get nerfed, as long as these perks give "free" generator regression for just kicking gens

    If they had to kick the gen, it wasn't in anyway free. It isn't as if there are a myriad of ways for killers to cause regression and them regressing the gen is furthering their objective. Killer objectives are prevent gens from getting done for as long as possible and kill as many survivors as possible. They go hand in hand.

  • Seraphor
    Seraphor Member Posts: 9,429

    CoB: If the killer succeeds in keeping a survivor off the gen for 60s, then that gen is slowed down by an additional 6 seconds.

    In absolute no universe does this pose a 'problem' for survivors. This is less damaging than missing a skill check.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Free? It's perk slot and they have to kick a gen...

    And it's trash perk. So we can agree it's an issue, but for different reasons.

    Those perks are useless, any nerf that makes perk unplayable is an issue. If you don't want to see that perk, then rework it. It's not good to add another useless perk, there is enough of them.

  • Gandor
    Gandor Member Posts: 4,268

    As stated before - the perks are garbage-tier now. They don't need any more nerfs (I would argue small buff would be welcome - e.g. CoB should be 150% instead of 125%). The problem is in killers that were mentioned - specifically skull merchant. Which was stated a lot of times already

  • Anti051
    Anti051 Member Posts: 702

    Playing against gen speed that you can barely do anything to stop is a lot more "unfun to go against" than the new nerfed versions of COB and Overcharge, I guarantee it.

  • Seraphor
    Seraphor Member Posts: 9,429

    You're right it's 4 seconds (more or less), misremembered as it used to be 16 seconds worth of slowdown at 200%.

  • mustdogen
    mustdogen Member Posts: 373

    No it actually only slowed down 3.75%(0.25*0.25*60)

    which is 3.375secs.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Funny to see an argument about how much trash perk it is

  • Seraphor
    Seraphor Member Posts: 9,429
    edited May 2023

    It's not 3.75%, it's 3.75 charges. (the *60 refers to the charges regressed per 60 seconds) Survivors repair at 1c/s so it's a direct 3.75 seconds of slowdown.

    60 seconds of base regression removes 15 charges.

    60 seconds of CoB regression removes 18.75 charges. There's your 3.75 charge difference.

  • Gandor
    Gandor Member Posts: 4,268

    overcharge is good in low mmr. If it forces missed skillchecks, it's very strong. But yes - for experienced players it's F-tier

  • FootMan2893
    FootMan2893 Member Posts: 333

    You say that but I got some survivors absolutely shaking and foaming at the mouth at shack. Gives some of em the gawd damn conniptions when they hold the window vault while marked and the ghost face comes zooming round the corner at em with no light but still had TR

  • NotJared
    NotJared Member Posts: 470
    edited May 2023

    Returning to address the comments: While I think the perks are still decently strong when a killer is attempting to intentionally hold a 3-gen, I'm less concerned about the perks' strength and my main argument has been overlooked, which is the gen-defense passive regression playstyles they encourage by design and the perks should have an entirely reworked functionality.

    These complaints, which have overwhelmingly been the top target of complaint about the meta for the past 8 months, still persist as the perks are currently designed: they reward kicking generators, and when the killer is successful in using these perks it is not fun or engaging to go against as a survivor, in a very similar fashion to old Dying Light, old Ruin, and old Thanatophobia.

    Post edited by NotJared on
  • FootMan2893
    FootMan2893 Member Posts: 333

    Dude imagine killers defending their objective. Especially when not doing so means they'll lose. Or imagine survivors being punished for letting the killer keep a highly defendable set of gens. What a terrible game design.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205
    edited May 2023

    3-gen strategy is still a thing. It always was. It's simply weaker, because CoB + Overcharge were so good for it.

    I have been playing 3-gen Legion build 2 years ago.

    It has nothing to do with those perks. They are in trash bin. No killer (reading patch notes) cares about them.

    If I want to play for 3-gen, I am going to use completely different build.