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Early hook suicides should be reportable

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Comments

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    If we had bot backfilling maybe I'd agree. But a player ragequitting is guarenteed to ruin the game for survs. And deprives killers of challenges and adepts.

    There is a reason DCing carries a ban.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
    edited April 2023

    I usually play swf. But recently, since my swf buddies have got fed up of dbd, I've had to tolerate randoms. And so many just have a ragequit tantrumn on their first down.

    Midgame I'm not fussed, by then it's clear who's going to win and if killer is snowballing I understand hook suiciding. Game is definitely lost, might as well get onto the next one, have done it myself once or twice.

    But to do it first thing just because killer has a certain perk or you got downed is just pathetic. Example: yesterday saw a dwight suicide on hook. He was first downed and had looped the killer long enough for us to get 2 gens done by the time he got put on hook. We ended up 4Kd at 1 gen left. If that dwight hadn't killed himself and actually played the game we would've won easy. Like what's the ######### point? Does he DC everytime he gets downed?

    If people are going to DC 2 minutes in then they shouldn't bother loading up the game in the first place.

    Post edited by HoodedWildKard on
  • Jos_724
    Jos_724 Member Posts: 9

    No they absolutely should not. When someone makes the decision to leave the game on first hook, it's because they have revoked their consent to play this match for any number of reasons. It's the same old argument re: dc's people will always REFUSE to play against certain killers, and certain play styles! And fun is relative on all sides and for all people.

  • Jos_724
    Jos_724 Member Posts: 9

    EXACTLY, and no amount of punishment will change this! ON TO THE NEXT

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    And that gives people the right to ruin 4 other people's fun just because they want to throw their toys out of the pram?

    No.

    DCs carry a matchmaking ban for a reason. If we had backfilling, even just bots, I couldn't care less. But every early surv DC ruins a game. And every killer DC, which thankfully are much rarer, ends the game instantly.

    It's a very childish trait. "Waaah I don't like this killer/perk/map/the fact I messed up one chase, I'm going to throw a tantrumn and quit) players like this should be given some chances but eventually pushed out of the game. And I mean people who do it on the regular. People lose their temper sometimes and the odd ragequit isn't the end of the world. Or real life concerns happen and force a player to leave the game to deal with things, fine whatever. But when a player frequently suicides on hook everytime something goes wrong it ruins the experience for a lot of other players.

    I'm all for having individual opt out options to avoid certain killers like plague and clown due to genuine phobias or health concerns. But just disliking a killers playstyle? Suck it up, every game can't always go your way, and how are you going to learn to counter that build or killer unless you practice against them?

  • roundpitt
    roundpitt Member Posts: 578

    Giving a DC penalty to frequent hook suicides would make people think twice about doing it again.

    The detection criteria should be so:

    1. Is the survivor not using a slippery meat build?
    2. Did the game begin recently (within the last 3 minutes)?
    3. Did the survivor spend less than 15 seconds on the hook before they reached struggle phase two?
    4. Did the survivor then miss two skill checks in a row on purpose?

    Intentional Suicide Detected, enjoy your 30 minute ban.

  • roundpitt
    roundpitt Member Posts: 578
    edited May 2023
    1. Is the survivor not using a slippery meat build?
    2. Did the game begin recently (within the last 3 minutes)?
    3. Did the survivor spend less than 15 seconds on the hook before they reached struggle phase two?
    4. Did the survivor then miss two skill checks in a row on purpose?

    Because they passed 1,2 and 3. It's obviously on purpose at this point.

  • Sharby
    Sharby Member Posts: 498

    No thanks. One of the best prats of DBD is that I don't have to stay in a match that's a waste of time.

    Hook suicides are the most consistent way to avoid lots of bad playstyles in this game.

  • Cyber686
    Cyber686 Member Posts: 64

    tunneling and facecamp too

  • roundpitt
    roundpitt Member Posts: 578

    You are rewarding those bad playstyles by giving the killer a quick kill. I don't see how that's a good thing.

  • Sharby
    Sharby Member Posts: 498

    Not my job to moderate bad playstyles, the devs are responsible for fixing them and I'm not going to be miserable for nothing.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
    edited May 2023
  • Nos37
    Nos37 Member Posts: 4,142

    I went down early against Knight and was hooked in the basement. I saw Nea's aura as she stood idle and saw the broken status next on her HUD which meant No Mither. I was not sticking around and expedited my exit from the match.

    Penalize or remove giving up on hook and I'll just go AFK.

  • Senaxu
    Senaxu Member Posts: 304
    1. it's annoying yeah If I see this on a survivor, I go there and activate Reassurance. Then the survivor has time to think about it.
    2. Then my buddy goes there again with the perk to give him time to think.
    3. Most of the time this is when a DC happens from the hanging survivor.

    The DC punishment should simply be increased here so that this survivor gets a little more time to think.

    But I can also help a little: If you only have fun in this game under various circumstances, it usually makes more sense to invest your valuable lifetime in something else that gives you more pleasure.

  • CrypticGirl
    CrypticGirl Member Posts: 708

    I don't think suiciding on hook should be reportable, because there are just as many valid reasons for doing so. If you want to give your last teammate hatch, for example. Or I'll do it if I'm being hardcore tunneled, because I know the killer's just going to come after me again and I'm as good as dead anyway.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    And going afk is reportable. Your ragequit here is exactly what I'm talking about. You went down early, ok everybody slips up. And you then decided to nope put because 1 person was running no mither

    Terrible perk admittedly but I've escaped games while using it. I like to muck around with no mither, resilience stealth builds on the odd occasion. But instead of trying and potentially winning, you personally ensure that the game is going to be a survivor loss. Maybe they would've come back to the controller and if they didn't after a minute or two then maybe throw yourself at killer if it's a definite loss.

  • Sharby
    Sharby Member Posts: 498
    edited May 2023

    Trap question.


    Doesn't matter what I consider to be acceptable to go next on hook. Everyone is different.

    It exists as an option for survivors that don't want to play that doubles as a last resort comeback mechanic. There's no reason for it to be changed.

    The only people who advocate for this change are people that cause it to begin with most of the time.

    As someone who solo queues a lot I don't really care if someone goes next, the game isn't my fault at that point and I can just go next too. I'd rather deal with the slight annoyance of someone insta-unhooking themselves if it means I get the chance to do so myself in an unfun match.

  • Annso_x
    Annso_x Member Posts: 1,611

    People leaving the game early absolutely screw the rest over, but I mean if you take out the "self-sacrifice" option (even if just for the first phase), a bunch of survivos are just going to insta DC and not even wait to be downed to do it.

    Also, it's worth noting that some survivors are doing it with a reason and not just because they feel like screwing ppl over, for example people who can't play against certain killers because of phobia (Clown comes to mind), or a disability (I never kill myself or DC but I'm pretty much deadweight against Dredge, Wraith and more generally when a killer / map screws with vision too much).

    And even without acknowledging some people have valid reasons for wanting out of a game, you can't really justify forcing people to keep playing when they don't want to. I just wish bots would replace DCs & early hook suicides.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    I just see it as unfair on your teammates. As killer I generally couldn't care for my experience. A hook suicide is a free win, I have control of the game after that so I'm free to farm and release if I want. As surv it winds me up because so many nope outs on hook are done when the match is still easily winnable. Like when someone hook suicides after first down, or discovering killer has a certain perk.

    It's one player deciding "######### those other three players and their experience" and it's unfair on people trying to play the game properly. I don't have an issue with it mid or late game when it's obvious who will win. But early on it's unfair and mad disrespectful to the other survivors

  • PowZapBamWoofMeow
    PowZapBamWoofMeow Member Posts: 195


    ^^^ THIS.

    Replace any survivor that DC’s , goes AFK, or intentionally dies on 1st hook with a bot that has the same load out.

    Even if the person has a legit real world reason, don’t penalize them with a soft ban (except DC’ers) but replace them with a boy.

    OR: maybe DBD creates the functionality where you can queue up to replace a DCer.

  • PowZapBamWoofMeow
    PowZapBamWoofMeow Member Posts: 195

    Agreed. Punish DC’ers, but not anyone else. Just replace the person with a bot or another player who agrees to replace the previous survivor, so the match isn’t ruined.

  • Sharby
    Sharby Member Posts: 498

    Yeah well it's unfair to me to watch my team play super inefficiently because they'd rather play for their own fun, so I return the energy by looking out for my own fun and going next.

    It doesn't happen often enough to be this talked about. It's just a facet of the game.

  • Nos37
    Nos37 Member Posts: 4,142

    Going down early was not an issue.

    Nea was afk from the start; the match was already lost. I should not be penalized; Nea should be.

    Just like if a cheater is taking the game hostage, players who disconnect should not be penalized.

  • Archael
    Archael Member Posts: 842

    People tends to justify themselves by saying they just surrender lost game... but then what is the point of playing?

    If You are playing Monopoly, and someone bought district You wanted, You too are surrendering because its unwinnable? You guys really have fun ONLY when winning? Not by participating? If so, then go play with bots, then You will always win.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Yh I've suggested this too. Bot backfilling would be so good. The reason an early desth is so crippling is that survs lose 25% efficiency on gens AND killer ties up far more of the survs resources in one chase and subsequent unhooks/heals etc. Plus IMO bots play so much better than most human players lol.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Maybe in this particular exanple it's acceptable but 99% of hook suicides are just simple ragequits rather than being justified by afks or cheaters.

    And I'm not saying ppl should get insta banned the first time they do it. Like most ban requirments, particularly for ragequitting, it's repeat offenders who should be punished. If you do it once in a while for genuine reasons fair enough. But if a player is repeatedly and regularly noping out on hook early match then obviously it's just ragequits and should be punished becuase they are constantly ruining the game for others.

  • CrypticGirl
    CrypticGirl Member Posts: 708

    How exactly would you know who the repeat offenders are? You may get a lot of games where players DC, but how often do you get those same players? I get a lot of people who DC/hook suicide in my games, but they're almost never the same people. For all I know, they could all be "first-time offenders," or who don't do it on a constant basis.

  • roundpitt
    roundpitt Member Posts: 578

    Going AFK is actually bannable.


    Agreed, bots as backfill would help. Disagree that they play better than human players. When I've practiced against a full team of bots, they are typically extremely mentally challenged. Chases don't last longer than 20 seconds ever.

  • Archael
    Archael Member Posts: 842

    So You disagree that bots can play better than some human players, and then You show argument that they can? You know that there are human players (myself included) that can lasts less than 20s in a chase? If Your bot was running for more than 20s it is probably better looper than me... and Yet You disagree that bots can be better than SOME players?

  • fulltonon
    fulltonon Member Posts: 5,762
    edited May 2023

    So, people actually gets the punishment and there will be less "waste"(as in those players aren't meant to play the game, but rather screw others) in ques, which means DC penalties actually DO work unlike what we have now?

    People who can't play the game out shouldn't queue up for a game from the beginning, feel free to ask the devs to fix it, but I seriously doubt peeps are allowed to make others suffer just because of their issue.

    There is no "valid reason" for leaving the game at all, because if that is a reason why it should be allowed, dc penalty wouldn't be there.

  • Annso_x
    Annso_x Member Posts: 1,611

    Right... people can't play against one or two killers out of 31 of them (and counting) but they shouldn't play a game they like at all because it'll inconvenience you to have a teammate leave once every 100 games bc of a phobia or whatever. Isn't that just you trying to make others suffer just bc of your own issue :) ?

    Also I'm pretty sure your first DC penalty (per day) is 1 minute. It's literally shorter than finding the killer and sacrificing yourself, so if anything, people who kill themselves on hook exceptionnally are buying their team more time than would DCing. Add the penalty to hook suicide and that's a whole lot of people who would insta DC instead of at least waiting to be on hook to leave the game.

  • fulltonon
    fulltonon Member Posts: 5,762

    Have you ever saw a player that says "I can't play against specific character so I should be able to DC freely when I saw it" in any competitive games? that's ridiculous and extremely pitiful excuse in a multiplayer game, so yeah your opinion is literally just invalid, accessibility is what dev has to work on, but not with stupid band-aid like this.

    Doesn't matter how long the first penalty is, it will lack up, it DO have consequence when people repeatedly do it, timer for the duration reset is obscure and not exactly short after all.

    An, unlike hook suicide which is extremely outdated and abusable mechanics, DC timer can be easily increased when all those "waste of que" type players become a problem, so yeah no matter what you say removing it IS objectively good for the game.

  • Annso_x
    Annso_x Member Posts: 1,611

    I never said people should be allowed to DC with no penalty, also calling my opinion (which I'm pretty sure you misunderstood) invalid because you think DBD is a competitive game out of all things is silly.

    Also, removing hook suicide isn't "objectively" anything for the game. Even if you think no one should under any circumstance leave the game, what makes you think stopping them from doing so will make them play the game? They're not going to turn into useful teammates, they'll either throw the game on purpose to get it over with, go afk or maybe become one of those who hide in the basement for 20 minutes. People who don't care about the penalties are already DCing left and right, a good chunk of the ones who'll stay will probably go out of their way to make the game miserable for everyone involved. I'd rather have a short game I know I'll probably lose / win than playing with people who are actively trying to make it unfun for the rest of us.

  • fulltonon
    fulltonon Member Posts: 5,762

    "hook suicide should exist" is literally same as saying "every survivors should be allowed to DC freely", there is no difference between two beside one is abusable mechanics which can be used to circumvent certain mechanics/penalty for some reason.

  • Annso_x
    Annso_x Member Posts: 1,611

    I don't think every survivor should be allowed to DC freely, I just think it's impossible to force people to play the game (as intended) when they don't want to. I mean we're just going in circles now, I agree hook suicide sucks but I just think taking it out wouldn't fix anything, people who avoid the DC penalty by hook suicide would just avoid the new penalty by staying in the game and be absolutely useless until it ends, which could actually makes things worse for the other players.

    Anyways, there's no point in repeating ourselves so i guess we'll just have to agree to disagree, have a good day / whatever suits your timezone :)

  • fulltonon
    fulltonon Member Posts: 5,762

    I doubt playerbase of this game is that bad, to the point they intentionally sabotage the game 24/7.

  • roundpitt
    roundpitt Member Posts: 578
    edited May 2023

    Woa, where did I show any argument that bots play better than players? I said none of their chases are longer than 20 seconds. That's not a good thing my dude. That's really bad.

    I do agree that bots would be better than nothing though.