Swf is literally unstoppable after this update
With gen regression removed, swfs can literally just crank gens with no punishment. It's honestly out of control. I just played a match with 4 bnps, in which the match lasted about 5 minutes.i couldn't get any pressure either.
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Yeah true. However, this update also gutted solo que as circle of healing was essentially needed to escape. Being able to heal yourself at a good speed without a medkit was game changing. But this update pretty much just buffs SWF while hitting solo que
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Yeah true
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I've always said it and I still say it to this day! whether bhvr wants to admit it or not 3 things are unhealthy for dbd Nurse, Blight and SWF, in the past, perks have been nerfed or changed because of these three
example what would happen if Unbreakable basekit would come would be a catastrophic power struggle + flip-flop etc. change all the perks that would be impossible to outplay against a swf as a killer, Don't forget because of swf, perks were not only changed, but a whole map several times (RPD) because these people got together and abused the upper buildings, which is a shame, bhvr did it beautifully (the old RPD)
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Yeah it's just him with addons that's broken. I say remove speed add-ons or nerf them. C33 needs to go. alc ring should just give faster recharge
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It been spike in BNP part threads so it probably next on the chopping block. You just gotta wait 6 months to a year probably.
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This is the game now. Survivors hyper focus gens because there is practically no reason to stop & heal anymore. The only people that suffer are the solo Survivors & honestly that depends on how good their teammates are.
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Yeah this update pretty much made solo que unplayable while making swf unbeatable
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I really wish they'd just buff perks that suck or add new perks that are actually creative and useful instead of just nerfing the best ones.
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Exactly. Overcharge was perfectly fine
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BNP does need looked at.
Gen regression being turned back on would be healthier for the game overall. It would make killers less reliant on being more aggressive with kills and more willing to engage with gens. I do hope it becomes more of a thing again
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COB + Overcharge was not fine.
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Why? That was stated before, when gen regression was still a thing, and gen times went up by 10 seconds. But the killers didnt use that time to engage with gens, they used that time to tunnel and camp even easier. So why should that be different?
The question is, at what result do you aim? For example, lets say a 2kill 2 escape match was balanced. By balanced i mean, this outcome would be most likly without tunneling and camping. Would killers aim for that? Or would they still aim for a 4k, and if they cant get it without tunneling, still turn to those tactics, even if be balanced result could be achived without it?
IF they would still aim for the 4k, that means the Gen regression would have to be strong enough that killers get the 4k without that tactic. But why should any survivor want to play that game?
Thats the problem with asymetrical games, they have different win conditions and ways to get there.
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It’s still not SWF. It’s still really good players vs not really good players.
Winning chases is still the best gen regression. That dissolves even the worse SWFs.
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For the record, I'm not talking about the game balance as far as what results should be the case. I'm saying there isn't much reason for killers to engage with gens now which leads to killers focusing on killing survivors almost exclusively. You could run builds that focused primarily on gens (I did that a ton before) and still ateive to get kills over the course of the game. Now gen defense is pretty minimal. I do disagree that killers as a whole didn't engage with gens in the past (there were always tunnelers and campers before and that will always exist to some level). Now there is very little reason to not do that. Hexes aren't used much anymore and can't be defended, gens can't be defended meaningfully, boons aren't used much and can't be stopped consistently as the killer, and so all you are left with is killing now as the killer. You don't have secondary objectives now. I liked when perks like pop or hex ruin were actually a threat but now neither really matter (along with a bunch of other perks and secondary objectives for both sides).
For "what a killer should aim for" yes I agree killers ought to shoot for more than a 2k to be beyond a tie (3k should be the goal of a killer) but there should be more emphasis on secondary objectives for a killer but they just aren't really a thing anymore
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The game should be balanced around 5v1 in the e first place because survivors should at least have a chance of 40-50% escaping. Aim for 2K is only a tie, aim for 3K only make it pointless to do Gen but go for hatch.
If it was 5v1, 60% kill rate means 3K out of 5 every match always feel like winning to killer.
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Bhvr doesn't care. SWF is their bread and butter, they like us killers to stay miserable.
They will never make any fair changes, if it'll cause discontent for SWFs...IMO.
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They do tho
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gamers gonna game
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u still got corrupt, deadlock, no way out, jolt, and quite honestly even pain res still
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FAX ⭐️
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yeah sometimes it feels bad when scourge hooks become useless for the rest of the game if its my only scourge but it also feels super nice knowing that i just killed a gens entire lineage, and that decision making stuff also makes it even nicer with agitation to get to whatever hook you please, which i love cuz agitation is dope
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Deadlock and jolt are the only good ones on this list, no way out and corrupt can be countered easily
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how is that exactly? corrupt i can understand but no way out rly?
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Just activate it and hide
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That can work sometimes sure but its value is still undeniable imo. If you're in the middle of a chase you have a really good chance to finish that chase up before the gates even get a drop of progress. You have time to camp someone for a whole hook stage. if you have a good idea of where survivors are already then you can snowball really effectively. I hate anecdotal evidence as much as the next guy but I have to mention there was a game I had where NWO turned what would've been a 1k into a 4k. Felt good as hell
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I'm loving the pain res killers these days. Less tunneling and good regression for the killer. choosing when to use it feel great. I hope they up the regression to 30%. i would love to see the new pain res become the define meta.
by the way I'm using it on every killer i main and getting some good results
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The regression just needs a buff then it's be perfect yea
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They must have been trolling you in endgame if it took 5 minutes to end the game with 4 bnp. I find it mind torturing that certain things are still in this game in 2023 like bnp, syringe, Nurse, Blight's add-ons, MDR/DCB, Ultra tombstone, Pinhead, Pinheads box working with FD or hoarder, Certain aspects of Knight/SM, GoJ, Badham, Freddy and PH add-ons, just realizing I could do this all day so I will stop.
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BNP rework idea- If a survivor attaches a bnp to a generator that generator can never regress beyond 50% progress.
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"SWF"
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yea swfs with crutch perks are impossible to beat thanks for removing all the slowdown bhvr smh
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What would happen if you removed all generator speed perks/items/addons from the game? Would the base speed be perfectly fine on both sides?
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The ONLY reason the game lasted for more than three minutes is because I was playing skull merchant
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No way. 4 BNPs = 4 gens that never drop below 50%.
Broken AF.
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no worries the devs will add 10 more seconds to gens then call it balanced
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I think Toolboxes and its addons needs to change next Midchapter. I think they should be more to deny regression from perks and quicks than to speed gen completition.
BNP is atrocious and should not be in the game.
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They’re never going to do anything to SWF. In a perfect world, SWFs would be limited on the perks and offerings they use, but that’ll never happen.
So, instead, killer mains, when facing them, just tunnel the weakest link out asap. Proxy camp, force second stage, run NoeD, play only strong killers(because it’s obvious none of the M1 killers will ever get buffs to compete vs good survivors) and do what you have to do. SWFs do it all the time and go all out with BNPs, Flashlights, Tool Boxes, map and hook offerings and Med-kits with syringes.
Don’t sleep on Franklin’s Demise. If you have Lethal Pursuer, you can make all their tool boxes and items useless before they can use them. Feel free to use map offerings to killer sided maps or even bring in a Mori. They may not be what they were in the past, but I’ll save you from having to hook a boiled over user.
It bears repeating- If They go all out, so too should you. It sucks that you can’t main your preferred killer because they’re weak, but complaining about it won’t change anything.
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The main issue with dbd are SWF's. They have terrorized games for about as long as the game itself has been existing by finding perk combos that can stack up for multiple "abusive" plays (head on and quick and quiet come to mind as I'm sure many of us have seen vids on this) which in turn causes nerfs for those plays that hurt the solo queue experience mainly while they can communicate new ways to counter the nerfs on a much quicker basis. This will be the existential torture of dbd as playing solo (this applies to both solo queue survivors and the solo team killer) will always be much weaker than playing on a swf
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I think BNP is mostly fine it just needs a nerf
Should only boost by 10%
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If they keep nerfing add ons, items, and such, without adding new ones, items will all become pointless. I'd like the items to be more fun, if anyhting.
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yeah like tool boxes having the likes of blast mine or the likes in the addons instead of altering gen speed, like more interactive perks, or toolbox addons letting you lift up pallets etc akin to any means.
There is so many ways they could make items more interesting, flashlights having residual manifests effect etc on addons. They dont just need to speed up the healing/gen speeds
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If SWF are unstoppable, what are their exact opposite—solo queue? I never see killers complain about how easy it is to deal with solo queue. Where are the “I’m dominating solo queue survivors & that isn’t ok” posts? Lol. Because most survivors are solo queue and only 5% of teams are 4-man SWF.
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did they look anything like this?
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That's only partially correct. Survivors/Killers with nothing loaded should be the "baseline" for being able to accomplish your goal in the game.
Survivor + Perks (old DH, old CoH), Killer + Perks (old Overcharge+Call of Brine), and some killer abilities (Knight/SM three-genning, Legion having baseline Killer Instinct, Bubba being able to insta-down facecamp), should be an enhancement to help accomplish your goal in the game in a noticeable way or slightly adjust your playstyle/tactics, but not provide "I win" buttons.
Items/addons should be only able to slightly assist with certain goals or aspects of the game, or provide the option of altering an aspect of the character's playstyle (Prayer Tablet Plague), but not be so OP that they can dictate win or loss. BNPs/Syringes on survivor side, on killer side some Blight/Spirit/Michael Myers addons, for example, provide an insane amount of boost for just using one slot. When used in combination with some other addons available to those characters (particularly in the case of it being multiplied by four for survivor teams), it can create pointless trials that often turn toxic.
Also, some Killers shouldn't need certain addons to function well, or have a shot at winning above low/low-mid MMR levels. Nor should there be Killers with most of their addons being so useless that they're limited to just a few they can use at all (Freddy, Pyramid Head). It also doesn't help that for some killers one/both of their iri-level addons are worse than lower level ones or function counter to the killer's own power [Deathslinger, Pyramid Head, Onryo, Hag, Nurse (debatable with Matchbox vs Spasmodic Breath)].
There should never be an instance where one or one set of perks/addons can swing a match so substantially for one side or the other. That, plus some maps/map variants, are at the core of the game's imbalance issues. It's the primary reason I'd prefer BHVR to stop with the new survivor/killer/perk cycle for a while and use that time to update and balance what we already have before adding more to it. They're treating it the same way they've treated the game's underlying code: let the problem continue without update until it's become so daunting an issue as to be effectively impossible to correct at this point.
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It's actually funny how they marvelously managed to nerf just solo q (and killers in extent) all while "compensate" it for SWFs, lol
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BNP its is a problem as it give free Gen pressure with a single item. Think of it: if the killer doesn't have Corrupt Intervention and every survivor uses a BNP, the killer lost almost like a one whole gen worth of progress at the very start of the match. A good change would be if it halved the effect of regression perks for like, 60s to 120s. This way, BNP would still be a strong item, but not an early game boost as it is now.
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That would make with even worse
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It hurts that survivor is just get whoever you want with OP perks, items, and add-ons, no need to prestige anyone else buddy it's okay. Then on killer the strat is to buy every killer for Elon's net worth to have every perk in case a new meta comes out, use the best killer with the best teachable
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🤓
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And sadly solo q is very stoppable this patch. As someone who plays solo q, it's gone downhill a lot.
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