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Survivors: Do you enjoy the "Hit & Run" playstyle?

2

Comments

  • 1ettuce
    1ettuce Member Posts: 1,141

    Yeah because they're dumb, that doesn't mean it's normal. They made bubba, a killer that can facecamp super well, that doesn't mean facecamping is a normal or healthy or good way to play that should be encouraged

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Bubba power isn't designed to facecamp but his power design allows him to. It's an unintended side effect while stealth killers like wraith and onryo are designed to use hit and run. Huntress,myres,Trickster are all good at face camping as well does that mean they are designed to do so?

  • 1ettuce
    1ettuce Member Posts: 1,141

    recognize the difference between player responsibility and dev responsibility

  • 1ettuce
    1ettuce Member Posts: 1,141

    a killer deciding not to chase a survivor for no real reason is lazy, just getting the injure and instantly dropping chase, yes that's lazy

  • 1ettuce
    1ettuce Member Posts: 1,141

    my point is that the devs can be wrong in their intentions. legion and sadako I'm honestly ok with, despite them still being boring, since the tr/tp sound gives ample time to react and ensures the killer will actually have to chase them for a bit to get anything significant out of the ambush. but something like hit and run wraith is just really stupidly lazy, just slapping on sloppy nurses jolt or whatever and just dropping chases the moment u get an injure, then sneaking back w high likelihood you'll be able to immediately get a hit right after uncloaking

  • appleas
    appleas Member Posts: 1,128

    That doesn’t answer my question but sure. So what is a “real reason” that justifies dropping the chase?

  • 1ettuce
    1ettuce Member Posts: 1,141

    If the survivor goes to goj main then yeah. But u can just get an injure and immediately leave without any consideration of what tile they're at, that's what's lazy

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 732
    edited May 2023

    Its the reason I DC against Wraith's and Ghostfaces. Nothing more unfun than having ghostface stare at me while I can do literally nothing to uncloak him then he leaves n comes back a minute later to insta down me without warning lol. I dont even mind if it isn't chase orientated since I like playing stealthy as a survivor but with killers like this you don't even get a chance to play stealthy its just do gens until they decide to come back to you

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 732

    I'd rather an actual stealth/horror meta tbh. Make survivors feel terrified to get into a chase thats more fun for me as survivor than just looping the same tile for the 100000000000000000000000000000000000000000000000000000000000x time in a day

  • 1ettuce
    1ettuce Member Posts: 1,141

    Exactly, my votes for maps being made WAY less safe as opposed to hnr being viable

  • Sharby
    Sharby Member Posts: 498

    I've already addressed why killers wouldn't want to chase and that there isn't an alternative to hit and run at the moment due to lack of options.


    But I still see posts claiming I'm trying to neuter killers into the ground.


    Maybe I should try bold font or a picture next time.

  • Sharby
    Sharby Member Posts: 498
    edited May 2023

    The problem is that stealthing contradicts efficiency. You can't stealth a gen.


    I would be all for a game-mode with no gens or pallets and everyone has no-mither/2 hook states by default and the survivor that stays alive the longest wins, or something similar that probably needs a time-constraint.


    It would be a nice way to practice mind-games and fooling around while still having tense moments and killers could finally practice chase against real players without having the stress of gens.

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269

    I personally don't enjoy it. I like chases as a survivor and hit and run revolves around some dude hitting you, going away, just to try and finish you off when you're not in a good spot and it minimizes how much time you actually get chased for, and it's like, man... it's boring. It's good, and I don't care if people do it because if you wanna win you wanna win, but that's what I think.

  • 1ettuce
    1ettuce Member Posts: 1,141
    edited May 2023

    Also like lmao this doesn't mean it's normal at all seriously I don't know how u thought this was a point. They've also made knock out, does that mean slugging is normal? Or is that just an unintended side effect? Same with infectious. Same with old dying light and tunneling lol. Just because the devs proceed with making bad decisions doesn't make their decisions good, chases should be encouraged and dropping chase the moment u get an injure should not be bc it's lazy and boring 👍

  • mizark3
    mizark3 Member Posts: 2,253

    I like it with Ghostface/Pig, but not so much with 'free' hit killers like Wraith or Spirit. When a gen has a deadzone where the Killer can just zip on top of you before you can quite respond, its miserable. At least with Pig/Ghostface I can see them approaching, so the failure is mine alone. If gens had a guaranteed window near them, I wouldn't care. I also typically don't mind when playing with friends, because if we fail to (coordinate a) heal, that's our fault and we get punished for it.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Also like I have no problem when hnr is used just to waste survivors' time but it's so stupid and lazy when used to just get effortless downs, that's why I'm kinda ok w it on legion and sadako but even then if they create deadzones like what are you meant to do. Maybe just be a bit greedy depending on the situation, idk, idk if that really works or not cuz it's hard to visualize but j saying killers who can sneak up injure sneak up down are just boring and that is literally just lazy

  • Sharby
    Sharby Member Posts: 498

    My favorite is when the 3gen on the map is an unsafe one and you have to spend so many hookstates trying to break it.

  • 1ettuce
    1ettuce Member Posts: 1,141

    What exactly do u think I mean by normal lol? Also just because there's killers designed for that purpose doesn't mean it's a good thing that that's the case lol. Also also saying I'm objectively wrong for saying that never committing to chases is boring and lazy even tho that's more like objectively right, u are one funny guy lmao

  • 1ettuce
    1ettuce Member Posts: 1,141

    The logic of "there's killers designed to do this so it has to stay viable" is beyond meaningless. It's like it there was a killer that was designed to excel at tunneling. Would that mean tunneling should stay viable? No!!! The killer is just poorly designed lmao figure it out

  • 1ettuce
    1ettuce Member Posts: 1,141
    edited May 2023

    Again I'd be fine w any of this if solos could actually heal up but as it is rn hit and run is, or at least can be a pub stomp strat for ppl who want downs but find chasing too hard. Lazy (ig that means that it's not the killers that are poorly designed but whatever I stick behind the specifics)

  • ReikoMori
    ReikoMori Member Posts: 3,333

    I haven't been guy in a while, but I am known to be funny.

    Also you are objectively wrong because you're portraying your personal feelings as a rote statement of fact.

    Literally any playstyle other than looping like a robot can be a pub stomp scenario for solo q. You're also making a value judgement about players who do hit and run which is weird. Hit and run isn't exactly an easy thing to do, a far sight harder to manage than just going for direct downs. If you're getting creased by it consistently then you would be the one with the skill issue not the killer.

    Killers designed around certain playstyles is pretty much the most meaningful things as if they weren't designed around anything in particularly they wouldn't be any different than a survivor. With that being the case it is better to make those playstyles at least somewhat viable so you don't have killers who are basically dead.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    It is if it's a Hit and Run Killer. That's normal play style for them.....Hag, Wraith, Legion are just a few where their power is designed for Hit and Run and not chase.

  • 1ettuce
    1ettuce Member Posts: 1,141

    when i say playing normally im referring to just chasing, those killers in that regard are not normal.

    anti loop isnt whats hated, anti choice is (artist, dredge, knight, etc) anti loop is enjoyed by most (huntress, billy, blight w/o op addons, etc)

  • 1ettuce
    1ettuce Member Posts: 1,141

    Hit and run is absolutely an easy thing to do are u serious? You literally just sneak up, injure survivors, leave them, sneak up again, down them. It's effortless downs. But yeah it's a skill issue when I'm injured in a bad spot and there's nothing I can do if a stealth killer sneaks up on me bc I'm in solo. Be serious for once please

  • 1ettuce
    1ettuce Member Posts: 1,141
    edited May 2023

    Again! I'd be fine w this if solos could heal up! Then hnr would just slow the game down for survs instead of progressing the game for killers. But rn it's a lazy way to get free downs against the already weakest role. At least, if we're being honest, but ik we're not. Also lol, "hit and run isnn't easy." You realize legion, a hit and run killer, has one of the lowest skill ceilings in the game? Same with wraith, but I'm guessing y'all would actually say they have high skill ceilings somehow...

    Post edited by 1ettuce on
  • 1ettuce
    1ettuce Member Posts: 1,141

    Stealth killer =/= committing to zero chases, you really have no idea what you're talking about. Also like I've already said, there just isn't anything you can do about in soloq besides playing obnoxiously safe. Not a skill issue just reality

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Committing to chases foregoes a great deal of your stealth and if someone wants to maintain their stealth advantage for as long as possible you would do hit and run. I know exactly what I am talking about and you can't do anything about it in soloq, but that I personally don't have that problem and when I do play survivor it is only in soloq cause my friends won't touch this game with a 10ft pole. I would hazard to guess that the vast majority of soloq players aren't struggling with hit and run the way you seem to be.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Hit and run isn't a problem vs solos because you guess that it isn't, got it 👍 also yeah but so what, you used your stealth to get an easy first hit on a survivor now the chase can be much shorter. But of course even then committing to chase is just too hard for some people I guess, but of course that's not a skill issue

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    HnR is fine. Is it a style that can be annoying? Sure, but it has reasonable counterplay and survivors still can play a game out. I don't condone hard tunneling or camping at 5 gens because it basically leaves at least one survivor without anything to do for most of the game except hang on a hook. 3-gening at the start of the game is something I also don't condone as there is little counterplay (understand I'm looking at all of this via solo queue). HnR on the other hand can be defeated by solo queue with reasonable play.

    There are many playstyles in the game that are "annoying" or "boring" for one side or the other, but that doesn't mean they aren't valid styles of play. I like chases, but if this game was nothing but chases, I would have lost interest a long time ago.

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    I've seen a lot of you posted in this thread and it sounds like you want a killer who will just chase one person no matter if he catches you or not.

    you know killers don't like chasing one person just to lose 4 gens pretty much losing the game.

    also unless killers are AI were not playing for survivors fun.

  • not_Queef
    not_Queef Member Posts: 827

    Hit and run is only a problem with stealth killers that use Sloppy Butcher, especially now that healing in solo queue has been nuked.

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    Go immersed is the easiest solution. This is one of the reasons Spine Chill is still in my kit. If I see the killer is doing HnR and that icon lights up with no one in chase, I know to dive for cover. HnR depends on the killer finding survivors quickly and being able to chain hit after hit to keep pressure up and not give them time to breath. They can't afford to spend 30-40 seconds searching around a gen for an immersed survivor. And by the time they find you, you can often have set up an escape route so you put them in chase any way, wasting more time of theirs.

    This is part of what I'm talking about. I love hide and seek as a survivor but it annoys me to no end as killer. I can't run a killer for three gens, but I have wasted three gens worth of a killer's time while they keep trying to catch me on a gen.

  • Rickprado
    Rickprado Member Posts: 564

    Sometimes i feel that SOME survivors want to play a game where they can pressure the adversary any way they want (Gens, sabotaging hooks, body blocking, flash saving) but when the adversary tries to respond accordinly the game becomes "unfun". I can't forget these day one guy was saying that dropping a surv was "too strong" because it ruins sabotage.

    Some want to play against a hired Jester that will eat every BS and will not fight back. People can't understand that if u are using a strat to win, the other side will also do that.

  • MB666
    MB666 Member Posts: 968
    edited May 2023

    I wonder why do survivors mains people think killers do this?

    uhh wait yeah insane god setups and strong connected tiles are still a thing on some maps thanks to the awesome RNG and do you want people to commit chase on those cases?

    if you get a jungle gym into shack into a long rock loop what are u suposse to do with a m1 killer like wraith.?.....brainlessly chasing the survivor untill they wasted your time on that disgusting setup and giving up 3 gens while doing it....?

    what maps had mostly this problems : farm maps , borgo , autohaven , macmillan , the game , garden of pain...... 🙄 mmm

    is not fun for killer either is like "I cant chase here otherwise i insta-loose , well time to switch target , bye"

    as survivor the typical complain is "UHH... BoRiNg why the killer didnt want to chase me on my god setup"

    + some killers are designed to be played like that otherwise they suck against average survivor that can actually loop.

    Post edited by MB666 on
  • 1ettuce
    1ettuce Member Posts: 1,141

    Sounds decent tbf but really boring and I would think unreliable. Sometimes the killer is within 36m of you but not necessarily about to go after you, perhaps someone else. Or they could have an info perk or see you from a distance before you have time to hide. Idk I see what you're getting at but in general I don't think hiding is so extremely reliable, and could be risky if it ends up wasting much more of your time than the killer's

  • 1ettuce
    1ettuce Member Posts: 1,141

    There's a difference between knowing when to drop chase and just dropping every chase as soon as u get an injure lmao

  • 1ettuce
    1ettuce Member Posts: 1,141

    "Outside of the strategy survivors don't hate survivors seem to hate every strategy"

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    For ~12 of the killers in this game, looping simulator is not a viable approach.

    For the rest, most of them have been complained about heavily because they "cheat" the looping process through either antiloop or in chase mobility.

    The only killers and playstyles I've seen not gather ire from survivors are ones that aren't effective.