Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Buffs/reworks to lowest picked survivor perks.
looking at nightlight I’m looking to buff and change the lowest rated survivor perks in the game. Some are horrendous but can be changed with slight tweaks.
Corrective action
Start the trial with 3/4/5 tokens and gain a token up to a maximum of 3/4/5 for every great skillcheck.
When a survivor fails a skillcheck while cooperating with you, one token is consumed and there failed skillcheck becomes a good skillcheck. When a survivor hits a good skillcheck a token is consumed and there good skillcheck becomes a great skillcheck.
Inner focus
You can see other survivors scratch marks. The aura of survivors scratch marks are revealed to you. Whenever a survivor loses a healthstate the killers aura is revealed for 4/5/6 seconds.
Red herring
while working a generator, failing a skillcheck will cause the loud noise notification to trigger on the farthest generator from your location.
Red herring can only be triggered once every 60/50/40 seconds.
Self preservation
Whenever another survivor within 32 meters of you gets hit by a basic or special attack. Your scratch marks, pools of blood and grunts of pain are hidden for 12/14/16 seconds.
Buckle up
when you heal a survivor from dying to injured or from injured to healthy, you both see the killers aura for 6/8/10 seconds. If a survivor heals you, both of you see the aura. The healed survivor also gains a 10% haste for the same duration.
Poised
After a generator is completed, gain a token. While running press the active ability button 2 to hide your scratch marks for 8/9/10 seconds.
Comments
-
I accidentally hit the post button so I have to continue editing the post.
0 -
If my understanding is correct with the description you are proposing the rework itself.
Poised: How many max tokens would you have? 5 given the available gens? Make it so that in case you get hit you'll lose all you have.
0 -
It would be a maximum of 5 tokens since there’s only 5 gens to complete. I wouldn’t add that cause it would kill the perks viability completely.
0 -
So with the proposed corrective action if I and one other teammate are running the perk each we both convert each other's goods into greats and because we are getting greats we get tokens back and so now gens have a 100% great skill check hit rate as long as two people are on it with the perk.
0 -
yeah damn that might be stupid with hyperfocus
1 -
Having buckle up affect injured to healthy as well as dying to injured would definitely make it more appealing for sure.
1 -
That would kill any chance the perk has to be used.
1 -
Buckle Up needs to become the Kindred for dying state
1 -
I actually like red herring as it is. The only change I'd make is that it still makes noise at a gen even if gens are completed. Would be nice to have some use after gens are done
0 -
That’s the point. He wants the perk to be unused like it is now.
1 -
No, I'm comparing it to "Potential Energy". Losing the tokens would be there as a risk.
Remember: you can make these stronger but have the other perks in mind, too.
0 -
Here are my thoughts on these ideas which, regardless of opinion, at least brings some interesting changes to each perk.
Corrective Action: I can see this being too strong in relation with other perks such as Hyperfocus. At the same time, the change itself would be better if earnt. So I'd propose a survivor with this perk starts with 0 tokens and can gain 3/4/5 tokens. They gain the tokens by hitting a "true" great skillcheck. That is to say a great skillcheck in the small white bar only. Stake Out does not work with this perk. This may even bring some reason to bring "This is not happening", so opens another avenue for another weak perk.
Inner Focus sounds okay, but maybe too much killer info? Rather than reveal the killer's aura and keeping in line with the perk, perhaps show the injured survivor aura instead. It still gives infornation, but won't show the killer's direction after the hit. Prevents survivors from knowing if it's a hit n' run or not. I'd give a cooldowb for that particular effect also.
Red Herring: I like this a lot. It has a cooldown and could even be used as a distraction technique at the expense of a small loss of progression. This would be a fun change. Nice work!
Self-Preservation: Again, it's a good change to increase the radius and can be used with other perks to quickly go in for a save or protectiin with less of a chance to be noticed. No issue with rhis at all.
Buckle Up: Forgive me, but isn't this like this already? Minus the bit of you being healed? To be honest, I feel Buckle Up is okay for now, so I suppose your change idea is good because it's already been buffed to that.
Poised. Again, another good change which allows a little more control and tactics with this ability.
Overall, some nice changes!
0 -
Corax, Potential Energy isn’t a good perk because of its fragility. No one really uses it beyond completing tome challenges and it’s thoroughly disliked. Why would you suggest some other perk be reworked to become that? So it’s useless and not used… just like Potential Energy.
2 -
I actually love all of your ideas for these perks. Great job.
0 -
I would absolutely love if any/all of my boi Wraith got his perks reworked, only one that ever sees usage is Shadowborn by Huntress or Blight
0 -
These are nice changes...
Though I don't have any complaints cause I don't play Survivor that much
0 -
Perks like Poised shouldn't need a downside to the perk. It's already limited by the amount of gens you complete and assuming you're the one doing gens. Plus it doesn't hide aura so that's already a hard counter
1 -
Fair point! Now, I see it the way you do.
0 -
Agreed
0 -
To answer your question about buckle up. No the aura read only procs on healing a dying to injured survivor not healing them to healthy. My buff made it so when you heal someone to full health you both see the killers aura. This is done to make it more versatile and work together to avoid the killer.
1 -
Ahh, I see. Thank you for clarifying.
0 -
That change to inner focus would just make it much worse empathy. Also showing killer for 10s it not that much information, because even fogwise - a perk that gives consistently more info about killer is not super good (i am not saying it's bad perk, but it most certainly is not meta).
1 -
Fair comment. I guess it's just we see so many aura-reading perks that I just wanted some variation.
1