Feedback and Suggestions

Feedback and Suggestions

How to ''buff'' insidious

Member Posts: 8
edited May 2023 in Feedback and Suggestions

So, I've seen a few people (manly streamers) say that the perk insidious is either boring (no use in a actual game) or somewhat unfair (when a certain killer with a yellow apron and a chainsaw is using it). So ive been thinking what if insidious works like lethal but for undetectable?

Examples: Insidious grants an additional X seconds of undetectable when used with tinkerer or with some killer add-on plus, you begin the match undetectable as well.

Post edited by Rizzo on

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Comments

  • Member Posts: 1,141

    That'd be cool, I had thought it could work like being undetectable at the start of the match and after hooking someone up until hitting a survivor, would have to prevent that from being used for camping tho

  • Member Posts: 373

    When you stand still, you can get undetectable effect and can see the arua of survivor within 32 meter.

  • Member Posts: 1,096
    edited May 2023

    I always thought Insidious should make the Undetectable status effect from standing still linger for a few additional seconds after moving or performing an action. Would make it pretty interesting to use during chases and around loops as it would turn off the red stain while the effect lingers.

    Actually, if they added the lingering effect, and also made it add additional seconds of Undetectable to other lingering Undetectable status effects, similar to how Lethal Pursuer works for aura perks, that'd be a great addition to the perk and make it much more versatile.

    I could see it working something like this:

    Insidious

    • When the killer is standing still, the killer will gain the Undetectable status effect after 2 seconds for as long as they are standing still
    • The Undetectable status effect lingers for 2/4/6 seconds after moving, performing an action, attacking, or using a killer's power
    • Extends the duration of all Undetectable status effects by 2 seconds


    Post edited by Remedicist on
  • Member Posts: 217

    I also did think off an undectable extension as well, however, the value should not go above 1 or 2 seconds since some killers have a small basekit undetectable and higher values might make some of their add-ons useless (to be fair Demogorgon's green mushroom is already quite useless).

  • Member, Alpha Surveyor Posts: 3,164

    My idea was to decrease the size of 2nd/3rd phases of the terror radius with each hook

  • Member Posts: 571

    It's not a bad idea, but Beast Of Prey probably work's better for that change instead, so that perk has some form of use. Although i doubt they would ever change Insidious i agree it need's some change to be more useful in current age DBD than just a hook camp tool. You can use it currently at some loop's to get survivor's your chasing off guard, but that only work's once if your lucky and on certain map area's.

  • Member Posts: 2,405

    I think I'd like the idea of having it so that you can turn Insidious on like you did before but you get like 5 seconds of movement while still staying undetectable

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