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Why Survivor Issues are Ignoring by Devs? ( Post Necro'd by someone for no reason )
Camping & Tunnelling are keep ignoring by them. Actually they are just buffed it with DS's nerf and we got the worse anti-tunnel perk OTR.
Nurse nerfed from S - tier to S - tier. So they almost did nothing to her.
Blight did not got touched for years.
Spirit still has her busted add-ons for years.
Maps have strong 3 gen areas which survivors can not break it if killer is SM or Knight.
But whenever it comes to survivors, they have no mercy at all:
Dead Hard killed. Hatch & keys nerfed into ground. Med-kits nerfed so much. CoH is useless now. Solo survivors left in oblivion. They nerfed Self-Care too which was always weak perk. Flashlights nerfed. Iron Will butchered. I can list more here.
Probably next nerfs are coming for toolboxes, PT and other exhaustion perks since they got a lot complains from killers.
It is okey to listen killer mains and fix their problems. But why survivors are ignoring?
Comments
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Why are killer issues ignored by the devs?
Survivors are still rushing gens and powering the exit gates, despite the fact that this causes killers to lose kills. When are they going to address the very real issue of survivors being able to escape?
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There is nothing wrong with us vs them when you point some problems. If you ignore one side, ofcourse people will start talk about it.
And just because they are in game for years, this does not mean they don't need to be changed.
I am already not playing this game so much like how much i played before. Even people like me, who loved and played this game for 5 - 6 years started hate. Maybe there is something wrong about game and it is okey to point them.
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This sums up the issues pretty well, however, given these facts it is still possible to win as a survivor. Perhaps not altogether but if it is a soloQ does it really matter?
On the other hand, for SWF there is no viable solution.
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Cause those issues can't be solved by number changes
Camping either hook or 3 Gen- could only be solved by introducing a new mechanic not a perk
Tunneling- could only be solved by introducing a new mechanic not a perk
And it just might hurt Killers whom don't Camp nor Tunnel... and might be abused by Survivors (Like basekit BT)
They need to think of every possible situation and ask themselves why and how
Why- Why do Killers Camp and Tunnel in this situation
How- How can they change it without taking away from non-Camper and Tunnelers
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I am all for your suggestion.
And it is ok to ask why killers are camping & tunnelling. This issues should be fixed as well. I am not against this. But after 7 years, we still have same issues which is disgusting.
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Survivors: camping and tunneling are a problem.
Killers: gen speeds are too fast
Devs: adds base time to all gens
Killers: DS is unfair
Devs: nerf DS into obscurity
Killers: dead hard is op
Devs: nerf dead hard
Killers: dead hard is still op
Devs: nerf dead hard again
Killers: healing is too powerful
Devs: obliterate circle of healing and global self healing nerf
Survivors: so, uh, can we do something about the camping and tunneling thing?
Devs: here's a HUD so you can see your teammates opening chests.
Killers: since this works so well, gen speeds are a problem again.
This is the definition of moving the goal post.
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I would at least like for the devs to address all the useless addons and offerings in the survivor bloodweb which only purpose is to waste BP.
The Luck offerings, most shrouds, most key addons, most map addons, the brown and yellow mist bottles. All this are barely used items/offerings and there is no reason anyone would buy them if not because they are forced to.
I must have like 400 Chalk pouches that i will never use.
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It wasn't much of a suggestion but an observation
I don't want it to go too far
But... Killers that are Tunneling should be blind and lose Bloodlust (Just a thought)
And... Killers that are Camping should lose the hook meter/ the hook timers should be longer
After that see what happens
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You realize that survivors effectively did the same thing right?
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Well until the community stops huffing collective copium that these strats are fun and fair to play against the devs won't ever see it as a serious issue.
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I will also say that if I Camp and Tunnel here are my reasons
Camping- If quick saves happen then I'll be more then happy to set up my campfire and tent (It's not even if the Gens are getting done quickly at this point)
Tunneling:
1) If I don't realize that the Survivor has recently been hooked
2) If they get a Flashlight save or Sabo a hook... cause if I continue to ignore that Survivor it will keep happening so I'll deal with them first
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I was with you until the us vs them crap.
Yes tunneling and camping are issues and are too prevalent.
But did you somehow miss the fact that the Devs are playing wack a mole with killer regression perks?
That's half the reason it's as bad as it is. Killers are much worse at slowing down gens than they used to be and survivors are faster because they aren't filling their builds with 2nd chances... so... killers are slowing the game down by yeeting a survivor out the match.
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The problem is its a game design problem and not a mechanic problem. Its also an issue of the devs taking too long to fix core issues in the game while adding additional problems along the way.
All of the things nerfed for survivors above took literal YEARS to address while they so-called "buffed solo survivor" to compensate. I'm not going to downplay the HUD because while yes it can show useless things it also can show things that allow for me to make smarter, in the moment, decisions as a solo survivor.
With all that being said, both sides feel not super fun right now. After 6 years of playing this game, this is the first time where I absolutely despise the meta on either side of the coin. I'm really hoping for a giant shakeup for the anniversary but with their track record, my hope remains devoured lol
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Because devs dont want a fun game for both sides
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They seem to be listening to survivor demands pretty well considering gen regression builds aren't anywhere near as viable as they used to be which has put a lot of middle and low tier setup killers in a weird place. They've provided you with all the tools in the word to shutdown pure hex builds of the years. Constant survivor calls for built in counterplay to killer powers has fundamentally changed how killer powers are designed for the worst overall. Like if you want to just arbitrarily assign blame to killers then they could turn around and do the same to you. Though let's look at the more likely causes for survivor nerfs.
Dead Hard genuinely needed to be adjusted because it was still meta when it wasn't supposed to be. Endurance shouldn't be on demand even if it took timing and it shouldn't have been able to extend chases as much as it did in the past to begin with. Overly strong perks no matter how fun they are get balanced down eventually.
Hatch and Key nerfs were heavy, but you can blame that more on swfs who made it a point to do 4-man hatch plays and folks generally playing for hatch escape only. They were never meant to become as common a route as they did.
Med Kits were broken for self-healing to the point where it covered for skill issues and basically deleted the concept of spreading pressure which took hit and run killers entire design and threw it in the trash. Being able to heal that fast, that many times, on your own absolutely flew in the face of survivors needing to learn how to play as team by default rather than everyone acting as a lone wolf operator.
Self Care was not always a weak perk it used to be one of the best survivor perks in the game and it got nerfed not only because killers complained but also other survivors complained. In fact survivors complained more about than killers because people constantly self caring even with the time penalty usually got people killed
Iron Will is fine it just doesn't turn into a pure silence generator which it never should have been doing that to begin with and considering that Stridor was changed so it couldn't hard or even soft counter it when it did make survivors completely silent was a balance issue even other survivors seemed concerned by after a while.
Post edited by ReikoMori on6 -
Because everyone want's to camp and tunnel off hook and complain about how weak killers are.
Can't buff the weak killers if you can just camp and tunnel off hook for the win, and increase the kill rate for theses killers.
In the end it's never going to happen too much work involved for killers to play fair and the DEVs to put an end to camping.
It's easier and lazier to just keep it in the game and call it a strategy.😂😮🤣
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lately more and more things are just being made unusable on both sides. where is the diversity supposed to come from?
there is simply no one left with a vision at bhvr.
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I hate to bring this up now... but their coding methods aren't good for the game as of right now
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I have yet to see a single person on these forums or on twitter saying that tunneling is 'fun'. Can you please point to some examples please?
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Ok... Let's have a look on what happened in the past 12 months for survivors, shall we?
1) Base kit BT.
2) Ruin + Undying gutted.
3) Reassurance added to the game.
4) Nurse nerf. No more Range + Recharge.
5) New HUD.
6) Visual TR.
Clearly the devs must be killer sided!
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Of all these I sometimes use map offerings if a particular challenge can be done easier on a specific map (e.g. those with high elevation for Balance Landing challenges).
But I am surprised to see how bad shrouds are these days. Starting the match together makes no sense as even if you are in the shack working on 1 gen it is completely useless. At least the community is smart enough to recognise this. Often when a 3rd person joins one of the other two leaves as it is simply not efficient.
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Nurse after the last nerfs is finally fine, although they should've kept lightburn mechanic on her
Blight and Spirit are fine base pwoer wise. They just need some of their addons nerfed.
The last mid chapter was probably one of the best patches we've had in a long while. The only issue remaining is the existance of SM. Knight is boring as ######### but his 3gen potential is nowhere close to SM's.
This game has one of the worst map design teams I've ever witnessed, and most of the new and recently reworked maps are extremely survivor sided.
Honestly speaking, camping is the only issue I see for survivors, because it forces trades, and in some cases (bubba etc) it's just impossible to also trade, and the only band aid patch we have for this is locked behind a paywall. Tunneling is a skill issue on the survivor's side (both the tunneled person and the rest of the team, who should be slamming gens and not wasting time). Get better at chases and by the time the killer gets you to death hook, all gens will be done
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Tunneling and camping got buffed after 6.1 that is problem and they are more common than before. They are most unfun tactics for survivors so that is problem. Something needs to be done. As now games are gen rush/tunnel and camp I play less and less but there is not game like dbd so I still play it and maybe one day I hope they nerf these tactics at least a bit.
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I nearly wet myself at op comments killers are looked after by the devs.
What game are you playing?
Moan about camping, tunnelling and slugging. There's a simple reason for that- gen defence nerfd into the ground.
But thanks for the laugh.
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Basekit BT isn’t good. Nurse is back to 6 blinks with her add-ons. The visual terror radius doesn’t affect survivorship anymore than the audible terror radius. Reassurance could have been OK if the original version had made it to live. But remember it was neutered b/c killers complained it would prohibit justified camping. The red herring was that it would somehow allow survivors to trap each other on hook, which is a very silly argument. You could have done better. Do better next time.
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1) Killers got a lot basekit buffs too.
2) A lot survivor perks gutted as well.
3) This perk is pretty meh. You can not even activate it for basement camping without being seeing by killers which will end with hit or down.
4) Nurse nerfs did not fix her issues. She is still ignoring all core game mechanics. She nerfed from S - tier to S - tier.
5) This was good first step for making solo-q better but ofcourse this is not good enough.
6) I don't know why you added this lol. This mechanic added for people who has hearing issues. You were already hearing killer's TR, it is not survivor buff. It is QoL change.
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I don’t feel that they’re really ignoring either side’s issues more than the other side’s. The game just has a lot of problems. A lot of those problems have been addressed over the last year, even if there’s still a long way to go.
I definitely agree with you that camping/tunneling, Blight’s addons, and Spirit’s addons need to be looked at.
That’s the result of the game having so much power creep. It went on for far too long and the devs are finally cracking down on it with nerfs because it’s the only way to fix it. This game has a lot of OP stuff on both sides, but a lot of it has been toned down over the past year.
Also, I wouldn’t really call the Dead Hard and self-healing nerfs moving the goalpost. We couldn’t know the previous version of DH would still be too strong until it was introduced in 6.1.0 as it didn’t work the same way prior to that, Circle of Healing had constant complaints since its release (and because its two previous nerfs didn’t actually address why it was an issue), and players had been asking for medkit nerfs for years. Nor would I call it moving the goalpost for survivors to ask for nerfs to Call of Brine because while it wasn’t an uncommon perk prior to 6.1.0, the subsequent meta made it a very good pick especially given its newfound synergy with Overcharge. It’s also incompatible with Ruin which I think probably turned some players away from it when Ruin was still meta.
It can also happen because of things being overbuffed. Eruption didn’t get a ton of complaints until it was buffed (even though I do think its original version with 16s Incapacitated was still bad design too) because almost no one used it prior to that.
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1) Band-aid for a dumb-playstyle that is still unaddressed. Would gladly see it go if tunneling was gutted.
2) Passive strong gen regression is degenerate and shouldn't exist, good riddance. Perks like pain-res are far healthier for the game.
3) Licensed perk that is another band-aid for a dumb playstyle, its broken in swfs I'll give you that, but camping isn't good vs good swfs anyways.
4) Nurse changes were a slap on the wrist, as long as she can double-blink instantly she will never be balanced.
5) HUD changes were just QoL for solo-queue, nothing more.
6) Are we really calling accessbility improvements Survivor buffs now? Lol.
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What happens? Nobodys gonna play. Imagine the game which punishes you for completing an objective lmao.
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- While true, survivor got the equivalent of a watered down "meta" perk which frees a perkslot.
- Also true which is why we would like to point out both sides got perks nerfed and buffed.
- It does it's job and baring things like a 99 Meyers or going injured headfirst to basement, the killer isn't going to get a hit or down easy.
- This is opinion based so to each their own
- Why not?
- Think they added this because some tr like slingers are hard to hear unless close. Also I'm pretty sure some leave it on for a easier warning.
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BT isn't good. You're right about that because it was good before. Now it's great! Not only are you protected for 10 seconds, you also have extra 10% speed for the cost of absolutely nothing. That is insane. In end game this guarantess you'll make it 44 metres far with nothing a killer can do, which is basically a free escape.
New 6 blink Nurse is not as strong as old Range + Recharge Nurse was. Also her blink attacks are now special attacks, which completely negates the threat of insta downs from her. Was it enough? Probably not. Was it a good nerf nonetheless? Definitely.
Reassurance is still a crazy good perk. 30 extra seconds is a lot. A survivor does not need to have unlimited time on a hook. That's simply not how the game works.
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Survivor got the first nerf in 9 months and you can complain like this.
How can you ignore all the nerf to killer between those you said?
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Whether camping and tunneling are legitimate strategies is irrelevant. It doesn’t change the fact that those strategies are incredibly unfun to play against.
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Tbh I don’t see anyone run BT. The basekit haste/endurance survivors have after an unhook doesn’t discourage or stop tunneling. And yes it should help survivors escape from a killer—at any point in the trial. You aren’t owed a kill b/c you got a survivor on the hook after gates are up. Lol. Go after the unhooker and run Coup De Grace or STBL or some other perk that helps with lunge distance & speed. I won’t address the rest because you make me tired.
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Please try playing killer
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Base BT is pretty much a guaranteed escape in end game. I remember that was an issue with DS before its nerf. The perk BT is also great but it's mostly power creeped by OTR, so of course you don't see it anymore.
Coup De Grâce is an incredibly gimmicky (not to say bad) perk. It has exactly 5 tokens at best that will be consumed by any lunge, no matter if you want it or not. It also would not help you get that hit to down the survivor again. STBFL on the other hand would do that, but then again the math still favors the survivor here. Hit them and they make enough distance to get out anyway. Hitting the unhooker works without STBFL as well but it's not exactly rocket science to force a hit and have another survivor unhook before proceeding to bodyblock. Saying that base BT doesn't help is the same as claiming that 6.1.0 didn't help killers at all. Both are obviously wrong.
My point is that the devs do NOT ignore survivor issues. This mentality reminds me of a dementia patient introducing themself every 2 minutes. Because just like them there are some people, that completely forget what BHVR did over last months. If anything they fixed more of these issues over the last year than they did in the to 2 years before combined. Do I personally want to see them do something about tunneling and camping? Yes and I've never said otherwise. But simply punishing these strategies is not the way to go. Instead, how about we address why killers tunnel in the first place? Not all of us are comp players that only care about winning or easy games. Some of us simply don't see any other way to compete with survivors that end games in about 4 minutes.
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No one really thinks the devs of this game ignore survivor issues. But it’s important to note that the survivor issues addressed are done as a balancing afterthought to prevent too many people from abandoning the role. Killers received quite a few buffs in 6.0 and some were only dialed back b/c the queue times for killers rose quite a bit as fewer people came in as survivor (i.e. Eruption’s nerf). And the core issues that survivors have come down to camping + tunneling. Anything else is an offshoot of those two things, which have not been addressed. Tbh there’s really no way to solve those problems without altering game mechanics. Perks aren’t enough. BP incentives aren’t enough. Increasing survivor objective times aren’t enough. All of those things have been implemented yet failed to discourage camping and/or tunneling. It’s gonna take something extreme.
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Because in the long run it would cost more money to properly fix the issue then any consequence of just small bandaid fixes that make it seem like trying to fix the issue.
If people wanted it fixed, stop spending money?
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No point in coming here.
This place is reserved for killer mains crying about stacked swf.
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Who said i don't?
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Then what are you doing here? and what is author of this post doing here?
and every player crying about tunneling, camping, slugging, 3-gen, sloppy, Knight, Blight, Skull merchant, Nurse etc.?
Last 10 suggestions:
4 for killers
6 for survivors
but it's killer main only forum, right?
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Was regression getting nuked, base BT, the visual terror radius, HUD updates, and recent killers lacking anti loop not them attempting to address survivor issues?
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To some Survivors; No Survivors issues are addressed until they literally cannot lose. 🤷♂️
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Always fun to see the new copium.
Not like the player base is shrinking or anything. Lol.
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Now that's something we can agree on. To really 'solve' (if that is even possible) these issues they have to make some drastic changes to the game. They could try to add some reward for spreading hooks and also add base DS for a PTB to test it. They added 10 extra seconds to the gens but then nerfed the best slow down perks and now we're in kind of a weird spot, where games either end so fast the killer is physically unable to do anything or the killer could potentially hold the game forever (at least for me).
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Not like the player base is shrinking or anything.
Oh right, because it's so new thing.
btw there is same amount of players on steam as last year, soooo not really. People will get back on Anniversary event, then most will stop playing again, repeat.
Killers still have 100% bonus BP every evening. So it doesn't seem so one sided.
But have fun acting like poor survivor victim.
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the devs say those are valid strats
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so like a slower hook rate but a basekit monstrous shrine
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Devs gave survivors a perk to deal with camping and they abused it to annoy the killer instead of punishing a camping killer.
That is why you can't have nice things.
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The story of everything in DBD
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