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Add ability to bleed out and die instantly if slugged for too long.
I just had a game where a Huntress decided to bm by nearly letting me bleed out while shaking her head, throwing her hatchets at me and doing that stupid walk-back-and-forth-over-my-body-t bag thing, wasting me and my friends time because she felt the need to be toxic over me stunning her one too many times.
She mopped the floor with us at 5 gens because our 4th teammate was a random and practically acted as a 2nd killer, as well as having every meta perk in the book on a killer sided map etc etc. so there was no reason for this unprovoked behavior other than to throw salt into our wounds over being """"outskilled"""".
Anyway, that's all just to set up my idea that there should be some way to force a bleed out if you've been slugged for longer than at least 1 or 2 minutes. There's no reason to be on that ground for that long other than the killer not being able to find you or them simply BMing.
If that's not feasible, maybe reduce the bleed out timer.
Of course the finishing mori system could easily remedy this instead, but with how things turned out in that regard I'm not positive it'll return.
Comments
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I agree. Nothing worse than having a killer waste your time for 4 minutes. It's unacceptable that we don't even have a system in place to kill you faster if you're slugged as the last surv alive. I understand the finisher mori was supposed to do something similar, but imo it goes about it in all the wrong ways. I'm typically against removing player agency.
I've toyed with the idea of a button-decreasing bleed-out timer. The thing is it would need a countermeasure in place to curb abuse like we see with Hook suicides. One possible solution on that end could be reducing the timer, only shaving off roughly 2 minutes tops.
Another idea would be implementing some form of a surrender vote that awards the winning side with the appropriate BP and emblem points, while the surrendering side receives reduced performance rewards. If I'm in a losing game and for all purposes, the writing is on the wall, why should I have to continue to waste my time? Same for if a killer slugs and refuses to pick up for 4 minutes, or vice versa gens are flying faster than you can get downs & hooks.
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Yes, agrees with this and the fact this is still allowed to happen, people had issues with survs not opening the gates and keeping the game going/hostage, yet that was fixed with killer able to open the gates now, but survs all been slugged on the floor, woot! and then it's frowned upon to dc and get timed out. Yeah peeps gonna be like, go do something else in the mean time, make a brew etc, but that isn't the point or fixing the issue, I am here and what to play a game, not be laid on the floor while time ticks away.
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Exactly. Granted, there are multiple sides to this topic. Not everyone has the same desire to just "go do something" for 4 minutes. People have different opinions on what is a worthwhile investment of their time. If I'm being left to bleed out during a curb stomp then just let me go to the next game. Very few things are more demoralizing than having to wait on the ground to bleed out. Entity help you if you get left to bleed out across multiple games in a session.
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Is it currently ban worthy? Like if you send a video of the killer bleeding you out and bming will they get a temp ban for griefing? There's a very clear line between slugging to win and bleeding people out just to be toxic. I've never actually known the answer to this. I feel like people would be less likely to do it if escalating bans existed.
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Nope, this is behavior you got to do some crazy vile thing for them to notice. They are the most griefer friendly company I've seen haha.
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The thing is, it is only considered griefing when you are doing it for a long period of time to the same person. And probably when you do it to everyone involved, you might also get banned, but this would only be a thing if random people would report Killers who grief them.
Because if it happens once to you that you are griefed by something like written in OPs post, you probably wont report it. If the same Killer player does it multiple times, you will more likely report it, because you know them. But if it is a random Killer and they do it to 100 people in 100 games, you can be sure that only a small amount of people would actually report this, because they dont know that this specific player is doing it all the time and reports for just one-time griefing are just a waste for time for everyone.
@Topic:
There should be a surrender-option, but only in the case that no Survivor has any chance to get up again. E.g. all Survivors slugged, nobody has Unbreakable. This would at least eliminate the cases where a Killer bleeds out the Survivors just out of spite.
However, as long as one Survivor would be able to pick someone or themselves up, the option to concede should not appear. While I dislike slugging for the 4K, it should not be the case that the slugged Survivor can concede earlier to deny a 4K.
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"While I dislike slugging for the 4K, it should not be the case that the slugged Survivor can concede earlier to deny a 4K"
i feel it should be the opposite actually. If you've left the survivor on the ground for 1-2 minutes (like the original post said) they should have the option to go next / give the last person hatch.
I don't see why the survivor should have to stay in the game on the ground specifically until they're picked up again
or they bleed out because the killer wants their 4k and wants to waste the survivors time while doing by leaving them on the ground instead of killing them because they're unconfident they'll win the hatch game...slugging because people are scared of hatch game should be a thing of the past, same with slugging to bm
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Bleeding out Boil Over users is unfortunately sometimes the only way to kill them.
I'll like to see the timer speed up as more people get slugged. That way it end the game quickly for survivors and discourages the killer from slugging if they actually want hook kills.
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they defiantly need this in the game the amount of time i get slugged for a 4k is too much like their 0 reason to have the hatch in the game if every time the killer going to slug for the last person if the second last person is on the ground for more than 30 seconds they should be able to auto bleed out very fast and for every other survivor before that just make it 2 minutes then they can bleed out because the killer is clearly slugging for no reason after that if they don't get picked up in a certain time frame the killer will get flagged for slugging after so many slugged matches they would never get bonus blood points for playing ether killer or survivor
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