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One of my biggest pet peeves w the community

1ettuce
1ettuce Member Posts: 1,141

1: "Wow tunneling is really unfun, I wish the devs did something to make it less viable"

2: "Why should the killer play for your fun? The killer's objective is to kill and tunneling is the best strategy for killing. Stop being entitled and let ppl play how they want to."

Notice how nothing 2 said is incorrect really. The problem is, to put it simply, nobody asked. 1 is simply saying they wished the game would be changed in a way that discourages tunneling, not that killer players themselves aren't allowed to tunnel. I see stuff like this get said a lot and it's like some ppl really don't understand the difference between player responsibility and dev responsibility :/ you should be able to make suggestions without ppl going "it's part of the game" as if that means it should be.

Also don't get me wrong, tunneling isn't at all the only thing this applies to, that was just an example. Same thing could sometimes be said about comments like "do killers just want survivors to dance around gens?" when said in response to a suggestion to make sticking to gens less viable, or something like that

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Comments

  • 1ettuce
    1ettuce Member Posts: 1,141

    Same lol tho sometimes I'll just fr be on autopilot playing killer and might tunnel w/o even realizing it, that's what "your fun isn't my responsibility" means to me but ik some dudes out there be playing specifically for other ppls lack of fun

  • 1ettuce
    1ettuce Member Posts: 1,141
    edited May 2023

    I see plenty of ppl that just want the game to be easy for them I'm ngl, def not all of them tho but quite a bit. Either that or just ppl disagreeing w me w non existent reasoning that basically just boils down to insults or whatever

  • 1ettuce
    1ettuce Member Posts: 1,141

    cuz idk what to tell u rly we just have different perspectives on the community lol, ig i could say like i try not to be biased but some things in particular i j cannot understand how they can be defended

  • 1ettuce
    1ettuce Member Posts: 1,141
    edited May 2023

    like i try to see different perspectives but i wont lie its already kinda hard and it doesnt help when ppl just say totally untrue or just rude things, but when theyre not it can be p cool and i could have my mind changed maybe to some degree

  • 1ettuce
    1ettuce Member Posts: 1,141

    like when someone tells me "free health state bad free distance good" (despite them being the exact same thing given the context) or "hit and run is hard" like idk how im meant to take them seriously but i do honestly try :)

  • lifestylee
    lifestylee Member Posts: 262

    I wouldnt say the game is balanced around swf, its just not really balanced around solo either. More so somewhere inbetween.

  • MimiDBD
    MimiDBD Member Posts: 302

    Or some people just don't agree with you. It's ok nothing to get all bent over (Don't say your not). Tunneling and camping need to go for game health totally agree but it's a dev problem and personally don't think it's high on their list unfortunately. I'm an old school breed who has a hard time even camping in end game but I still find solo the more chill and relaxed role. Not saying what so ever killer is harder I just find it to be a chore I am no longer interested in. I'm getting off topic so...


    I support the removal of tunneling and camping but it will require buffs to lower tier killers. People can tell me till they are blue in the face they can win all day without tunneling/camping/slugging but truth is that's just piss poor matchmaking sorry to tell ya.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Ofc but that doesnt mean ppl that want the game to be easy for them dont exist lol

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Killers camp and tunnel because survivors tunnel out generators. Removing gen defense perks made it worse because killers lost a huge amount of control in the game.


    You cant ask for killers to not tunnel until survivors cant either.

  • 1ettuce
    1ettuce Member Posts: 1,141

    the point of this post rlyyyy wasnt to discuss tunneling, just used it as an example for what i was tryna say, but wtv go ahead ig

  • 1ettuce
    1ettuce Member Posts: 1,141

    but ill say im not asking for killers not to tunnel lol im asking for the devs to make killers not want to tunnel this was the whole point of the damn post!!!!

  • MrPsych
    MrPsych Member Posts: 265

    "Survivors tunnel out generators"? What the heck do you want survivors to do instead? Loiter in the killer basement and admire the hooks?!?

    Until something drastic changes somewhere, the survivors' objective is to do gens. Meanwhile, killer has to kill survivors. I"d say the reason why survivors make a fuss of this immediacy to do the objectives is that getting hard tunnelled make for a really lousy round as a survivor, especially if they didn't do anything to deserve being taken out first.

    But sadly, this is how the core of the game design goes. Being fair as a killer will get you friends, but not wins. Being a harsh killer also means the survivors shouldn't go easy on you.

  • MrPsych
    MrPsych Member Posts: 265

    Can you please stop using the term "tunnelling generators" because it's utterly ridiculous and entitled. What do you want the survivors to do instead, loiter in the killer basement and admire the hooks?

    Until something changes with the game design, the goal of the survivors is to repair gens. Likewise, the goal of the killer is to kill survivors. The only reason why survivors would make a deal out of this is that being on the receiving end of tunnelling feels bad, especially when you did nothing to deserve it.

    But sadly, so is the ruthless nature of the game. Nice killers may find friends, but they won't find wins. Meanwhile, if you take the role of the ruthless killer, don't expect survivors to play nice either.

  • Dogma_loki
    Dogma_loki Member Posts: 436

    This a joke?

    It's going to take a lot more change than just a simple hud to buff solo queue to be any thing other than the killer sided massacre it is now.

  • 1ettuce
    1ettuce Member Posts: 1,141
    edited May 2023

    Step two was partially done in 6.1.0 tbf, emphasis on partially

  • Ayodam
    Ayodam Member Posts: 3,125

    The argument is always “if survivors didn’t have/do X, killers wouldn’t camp or tunnel.” And every time BHVR gives in eliminating X, killers still, somehow, miraculously, camp and tunnel. 🤷‍♀️

  • Sava18
    Sava18 Member Posts: 2,439

    Majority of the people who complain about that aren't tunneling, at least I don't. When I play survivor, the people that do that haven't even had the chance to get tunneled yet.

  • Monlyth
    Monlyth Member Posts: 982

    This should be its own thread, tbh. This deserves to be broadcast far and wide. I never hit on hook, I never bleed out survivors just to waste their time, I never facecamp on the first hook (Only after the exit gates are powered, when there's not much else to do, really), I never tunnel if it isn't the correct play, I never dance on a downed Survivor, I never camp the hatch, but it's never enough.

    It's one thing to play optimally in a way that the other side doesn't like. It's another to go out of your way to upset them in a way that offers no tangible gameplay benefits.

    And every time I consider playing mercifully, I also consider that the Survivors most likely won't thank me for it. My only reward will be teabags at the exit gates, or an agonizing wait in the EGC. On Killer, running into toxic Survivors is the rule and not the exception. Survivors seem utterly incapable of just taking their W and moving on.

    It's one reason I find it much more relaxing to play Survivor; a Killer who does genuinely toxic things in-game is a rarity in my matches. The NOED facecamper or the hook-hitter (Often both at the same time) appears in maybe 1 out of every 20 games. It stands out in my mind when it happens.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,961

    My condensed take on the issue is that it's not hard to simply match the energy brought by those you are matched with.

    Sometimes that might mean taking your foot off the gas a bit when matched with players obviously below your skill level, or goofing a bit.

    Other times that might mean going into sweat mode when the players you are matched with are really good/sweaty or toxic.

    I just don't understand people who bring the same plan and energy into ever match and refuse to adjust at all. Is it really fun to curbstomp some poor group of potatoes/casuals by ruthlessly tunneling? Or going full bore gen rush on an inexperienced killer?

    Does that prove anything? At that point, it's not about winning, it's not about "not putting their fun first", it's just making them feel bad because you can.

    You can adjust down to the play of your opponent and still win. Not throwing, not putting their experience above your own. Heck, it's nice to take a match "off" here and there and relax. Just play each match as it comes.

    What it tells me when people only play one way is that they don't have much game sense, and/or are just an a-hole.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    I think whichever side decides to bring the sweaty stuff, sets the pace for the game. If killer brings sweaty stuff then survivors are not prepared for it and cannot adjust as they might just be strangers with each other. Same thing with a full SWF wanting to play optimally.

  • ElodieSimp
    ElodieSimp Member Posts: 388

    Unfortunately trying to explain things to people in the DBD community is like banging your head against the wall sometimes.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Yea it is on BHVR to make those changes

    TO incentivse hooking each Survivor 1 time 3 times over without repeating

    To decentivse Tunneling maybe by IDK having "Tunnel Vision" be a base game mechanic

    Tunnel Vision:

    Making the loud noise notification quieter when in chase with a Survivor recently unhooked (or something like that)

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,808

    I certainly recognize there are different reactions from different people, but for me it usually comes back to kill rates.

    The devs said when they posted the most recent stats last fall that they were happy with a 61% average kill rate, and solo q and SWF were only separated by about 10%.

    So as a solo survivor, the devs have told me that I should lose the majority of my games by design, and I shouldn't expect more than about a 35% escape rate.

    Ok then, my response to that is: that kinda sucks, but can you at least make sure the game is fun while I'm losing? I don't really care about winning as long as the matches are generally fun to play out.

    And especially from a solo q perspective, 'fun to play' means getting some good chases/ moments from both sides, getting decent BP, and yeah, at that point I care less about losing that match. Hopefully that's fun for the killer too.

    The answer I feel I get from most killers is that this is completely unreasonable and I should go ######### myself.

  • 1ettuce
    1ettuce Member Posts: 1,141

    If they punished killers for tunneling it wouldn't be the right course of action tho would it?

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,961

    Oh, for sure. Some games the survs are so bad being nice is painful. Those games I won't let linger too long, but I'll at least try and distribute the hooks evenly (and maybe give them a chase longer than 10 seocnds) as I wipe them out.

    Or if one of their team DCs at five gens and you know it's gonna be a while before the remaining three can complete them. Most times I just let them, but it's annoying. Especially if they're too green to even to recognize that you're not trying to kill them and they still immerse.

    But I'm not advocating for people to make their own experience awful by turning what could be a 5 minute rinsing into a 15 minute babysitting session, just saying you can still win most of your games without entering each match with your ass on fire. Generally, you'll have a good idea in the first 90 seconds of a match if your opponents are really good or not.

    If they're really bad (or just not great), you can still play to win, but some people should just consider taking the scenic route rather than the expressway to victory.

    Just that it doesn't hurt to use a little situational discretion.